-Lions would be aggressive mobs. There would be two variants. One with manes, one without.
The maned lions would be powerful, yet slow. One hit from a maned lion on easy Would deal 1.5 ❤ of damage (HOD), 3 ❤ on normal, and 5 ❤ on hard. Their idle, or walking speed would be slightly slower than the speed of a walking player. When it runs to attack, it would run as fast as a player.
The bald, or, un-maned lions would be more agile than powerful. They would run about as fast as the second fastest horse, with attacks of 1 HOD on easy, 2 on normal, and 2.5 on hard. Though the attacks are weaker, the un-maned lions would attack in a group, and use hit and run tactics. One would charge you, attack you, then try to evade you as another comes in to attack. They would spawn in groups of 2 or 3.
Both variants of lions are un-tameable.
Both lions hunt zebras, sheep, cows, and gazelle.
Both lions will attack any hyena or hyenas they see.
A maned lion can only breed with an un-maned lion.
Mane Lions would have deeper roars and growls than un-maned lions.
Elephants would be a tameable, rideable, neutral mob.
They would spawn in groups of on adult and one baby, or two adults and one baby.
If one group of elephants comes across another they will herd together. The maximum herd size would be 8 elephants.
Elephants would eat scrub brush as an idle mechanic.
Elephants will defend their babies if a lion or hyena come within 10 blocks. They will charge the lion/hyena and ram them with their head and tusks.
To tame an elephant, you need to feed it scrub brush.
To breed an elephant, you need a nutrient block (5 scrub brush, 4 baobab leaves)
Elephants are rideable.
Instead of a "jump" button, like with horses, there is a "charge" button. The longer it is held, the farther and stronger the charge. With a maximum charge damage is as follows; 2 HOD on easy, 4 HOD on normal, and 6 HOD. The maximum damage will always be used against the player, and aggressive mobs appropriate to the level of difficulty by wild elephants. Tamed Elephants however (when ridden) need the player to charge up the attack. When not ridden the elephant defend process returns to a) AI controlled (hyena or lion in vicinity of baby...attack)
The Gazelle would be a passive, untameable mob. It could still be bred, however, using scrub brush. Its purpose is ambience and as a food source. Lions and hyenas hunt this animal. They will herd up in numbers at max of ten. At minimum three.
Hyenas would be a neutral, un-tameable, un-breedable (by player) mob. They will only attack the player if the player attacks them first. 1 HOD on easy, 1.5 on normal, and 2.5 on hard. They attack in a pack.
Hyenas hunt gazelle.
Hyenas would attack lions if they are within 5 blocks.
Hyenas would run from elephants.
Tameable, player breedable, rideable, passive mob.
Tamed by feeding scrub brush, bred using carrots.
Hunted by lions.
Can be either a pack animal or a transport animal
Spawn naturally at a minimum size of 4 x 4 trunk, 7 blocks high. Maximum is 5 x 5 trunk and 25 blocks high. The only size a player can plant is a 4 x 4. Leaves used to make nutrient blocks. Produces food in the form of a gourd. The gourds when uncooked restore 5 hearts with minimum (raw potato) saturation. Cooked restores 3 hearts, with near maximum (steak, or rabbit stew) saturation.
Only found in the savannah biome, elephants, gazelle, and zebras use this a source of food. All these animals will eat the scrub brush as idle process, and needs to be uses for taming and breeding at various levels.