I was wondering if one of the next updates could be adding in a new kind of temple and some new mobs to go along with it. I was thinking of having a sky temple with new blocks, items, and mobs to the game. The sky temple could spawn anywhere but always in the sky and its made of new blocks that can be placed in middair. The blocks would cast a shadow on the ground so players could see the shadow and find the temple. The temple should be high up. Once the player reaches the temple, it would be huge, with traps, puzzles, dead ends, and monsters. The monsters in the temple would be new and old ones, as long as they remain true to the sky theme. For example, a new mob could be a tengu or a zombie with wings that can fly or sky mages. Throughout the temple there would be chests of loot with sky themed items, like some of the sky blocks or clouds. And in the deepest part of the temple would be 4 chests with loot. Also, new sky themed items such as the sky armor set that, when you have the full set on, allows you to fly and the sky tools and weapons. In each of the chests would be sky themed loot and in one chest would be either a sky sword, sky axe, or some sky arrows. and in another chest would be a part of the sky armor set
The Sky Temple is a colossal structure (twice the size of an ocean monument) built above cloud level. It can only be accessed with an elytra, ensuring the player has reached the endgame before encountering the dangerous enemies that call the temple home.
As soon as you touch the cloud block, you will be unable to use your elytra until the bosses are defeated.There are four towers in the Sky Temple, each of which contain one piece of Celestial Armor and an Illager God guarding it. This armor is black with gold trim, and has it's own model. While celestial armor only has the protection of unenchanted iron (and it cannot be enchanted) each piece has a unique ability. Your mission- collect the entire set.
One of the four towers is the "helmet" tower, although you won't know which is which until you start climbing. The Illusioner lives at the top, ready for a fight. Instead of shooting arrows, he fires a purple magic forcefield. Upon death, the Ilusioner rewards the player with the Celestial Helmet.
The Celestial Helmet grants you "spectral vison". Any mob that lingers on your crossbar for over two seconds will gain a two minute spectral effect only to you. This is very useful when attempting to fight a large amount of enemies, as you can now scout and plan your attack. Note that anytime the helmet tracks it will take durability (along with the usual taking damage).
Another tower is the home of the evil Unfairy, a fairy-illager. She flies around at the sped of a vex, blowing gusts of wind at the unsuspecting player. If you aren't careful, you may find yourself falling off. Upon death, the Unfairy rewards the player with the Celestial Chestplate.
The Chestplate has two uses- the first is half the regular knockback resistance, very helpful in situations like the Unfairy. The other use is crafting with the elytra. When combined, they create a Celestial Chestplate with Elytra, allowing you to fly without no protection in that slot. It's not as good as diamond armor, but at least it's something (and it doesn't look ugly anymore).
A third tower contains the Celestial Belt. The belt is used in the leggings slot. But to get it, you'll first need to confront the fearsome Whirwlwind, a blaze like entity that shoots arrows, purple magic, and any projectile it can get it's hands on. The Whirlwind has a habit of flying above the player's reach, only coming down to attack, so charging might not be the best alternative either. Bring a shield.
The Celestial Belt is perhaps the most useful of all the celestial armors. It acts as an automatic shield, deflecting incoming projectiles without player intervention. There are few catches- you'll need to not moving when the projectile hits, and for every hit durability is taken.
The last tower is the home of the Giant, a 3.5 block tall and 2 block wide beast tasked with defending the Celestial Boots. The Giant throws the player up super high into the sky. Even with feather falling diamond, you'll only survive a couple hits. The best way to win is by brining potions of slow falling.
Celestial Boots are also quite useful- when you shift, you will temporarily hover (max time is 10 seconds). The longer you are hovering, the more durability is drained. It's not good for getting across great horizontal distances, but is quite useful for long drops such as the one you encounter with the Giant. It is also useful in dungeons, were elytra travel might be too glitchy.
Celestial Gear has low durability for it's lategame status (about 320) but upon reaching 0 with convert to a broken variant, like the elytra. It is repaired by the sugarcane like Skyroots- plants only found in Sky Temples. The lowest block is the "core" skyroot, which drops itself, but the above blocks cannot be planted. If you want faster skyroot production, find more sky temples.