I'm sure this has been suggested before in one variation or another. And yes I realize there are mods for this but I was thinking it would be awesome to have cooking pots and campfires in vanilla minecraft!
Exploration is a major aspect of Minecraft (one among many of course), however whenever I go exploring in Minecraft I've always felt that bringing a furnace and a crafting table with me as being a little silly especially if I'm not looking to make a base but simply travel and sight see or something along those lines.
So it is my suggestion that you can build a campfire using just your inventory crafting table. You would need a stick, string, and 2 logs of any kind to make a campfire. Once you place it down it will be on fire and you can then use 3 additional sticks on it to make a spit above the flames. You'd be able to place meat or vegetables (anything that is cookable in a furnace, basically) on the spit by right clicking it. Only one at a time though, otherwise it would make things too easy. The food would cook over the campfire, perhaps a little slower than the furnace, and then voila! you got some cooked food.
To make things not so easy and to make it a little more interesting, the campfire would be temporary. Over time it would burn out and break apart but to keep it burning you would have to throw burnable items like sticks and other wood items into it to keep it going.
Perhaps though if you placed too many burnable items into the campfire too rapidly it would burn too hot and convert into a regular fire. Until this moment it wouldn't spread fire you see. So there would be a risk in managing the campfire. You don't want it going out because you would have to make a new one but you also don't want it getting too hot, turning into a regular fire and then spreading.
Lastly for the campfire I think it should work like a torch or other light source preventing hostile mobs from spawning. I would even suggest it being able to do so at a larger range than a torch.
As for the cooking pot, well this one is a bit self-explanatory. You'd be able to put different food items into it and make a variety of stews, soups, and boiled foods. I wouldn't suggest making a huge variety of food "dishes" but keep the varieties fairly generic (a signature aspect of vanilla Minecraft in my opinion). This would give some level of customization to your meals. Mojang has provided a great deal of customization to things like banners, potions, enchantments, dyed leather armor, etc. and that's not even including the things you can do with commands or to the worlds themselves so why not food as well!
Lastly, the cooking pot would have to be heated, right? So you could either attach it to the spit on a campfire or place it on top of a furnace. When on the furnace I was thinking the furnace's GUI would change slightly so that there is a slot for burning coal/wood just for heating the top surface of the furnace basically like a stove top.
Anyway, I know this isn't some new original idea but these two would, in my opinion, be a great addition to the game. I can see these potentially altering the balance of the game especially when first starting out so I doubt this will ever be considered, but a man can dream can't he?
If I knew how to make mods this is the first thing I'd make. Sadly I know nothing about making mods. I would do so many cool things if I could!
This idea is a bit silly considering we have cauldrons. A camp fire isn't much different than a fire so ditch that. Campfires are more of aesthetic builds built by the player. A cauldron should have fire next to it so you can make soups. I do like the idea of another form of cooking: boiling. Boiling food is another form of cooking rather than frying it. The cauldron an furnace should have it's up an down sides though which you should explain in the OP.
This idea is a bit silly considering we have cauldrons. A camp fire isn't much different than a fire so ditch that. Campfires are more of aesthetic builds built by the player. A cauldron should have fire next to it so you can make soups. I do like the idea of another form of cooking: boiling. Boiling food is another form of cooking rather than frying it. The cauldron an furnace should have it's up an down sides though which you should explain in the OP.
So use the cauldron instead of the cooking pot. Okay I can see that. But with the way the cauldron looks in the game I sometimes forget its actually meant to be like the big metal cooking pots you see being used by stereotypical witches to brew their potions. I was thinking of something smaller. Similar to the cauldron but used specifically for boiling food. It would be used to make stews (since there are already stews in the game) and boiled meats or vegetables. I'm reluctant to go into specifics due to the vastly different tastes of people around the world who play this game.
Campfires are cool in theory, but eight cobblestone is much easier to obtain that constantly throwing in wood.
The cooking pot could work, but there'd have to be more variety between foods and a use for each food.
Well, when you put it that way the furnace is definitely better. The way I described the campfire working is a bad idea. I guess I was thinking of a sort of rustic way to cook food with the cauldron/cooking pot that was much safer than a regular fire. The aesthetic aspect of campfires really appeals to me and I've seen mods that have them but they can't work in the way I described.
If only there was a different way to make it work that makes them at least a worthy alternate to furnaces...
Here I thought I had something and in just two replies my suggestions are completely defunct. Funny how that works. Regardless, thanks for you inputs.
If only there was a different way to make it work that makes them at least a worthy alternate to furnaces...
Here I thought I had something and in just two replies my suggestions are completely defunct. Funny how that works. Regardless, thanks for you inputs.
In theory, furnaces are a tier 2 (stone) item while campfires would be a tier 1 (wood) item. The problem is stone is so easy to come across. If the progression system were to be rebalanced so that furnaces were harder to obtain a campfire would be very good.
If dirt covered the first 20 or so levels of the underground, you could push off furnaces. But even then by late-game they will be completely replaced.
In theory, furnaces are a tier 2 (stone) item while campfires would be a tier 1 (wood) item. The problem is stone is so easy to come across. If the progression system were to be rebalanced so that furnaces were harder to obtain a campfire would be very good.
If dirt covered the first 20 or so levels of the underground, you could push off furnaces. But even then by late-game they will be completely replaced.
What you're suggesting is good in theory and I would have liked if the game was setup that way regarding furnaces being a tier 2 item when the game was first developed but unfortunately that's not the way it happened. If Mojang were to revamp this portion of the game it would be a major change to the game that I'm sure very few people would like. The only way to implement the things I suggested would be that they are an equal but alternate method of cooking food that simply provided a larger variety of cooked food choices, which is what I was suggesting in the first place. But I didn't take into account some of the rather obvious drawbacks and flaws. So I'm at a loss as to how to make it work with the current cooking system in the game.
The only way would be through a mod that revamps this system for more "realistic" and a more gradual progression to higher tier items, blocks, and game mechanics not accessible at the start. And there are already several mod packs I can think of that do just that though in ways I personally find too tedious to mess with.
I'm sure this has been suggested before in one variation or another. And yes I realize there are mods for this but I was thinking it would be awesome to have cooking pots and campfires in vanilla minecraft!
Exploration is a major aspect of Minecraft (one among many of course), however whenever I go exploring in Minecraft I've always felt that bringing a furnace and a crafting table with me as being a little silly especially if I'm not looking to make a base but simply travel and sight see or something along those lines.
So it is my suggestion that you can build a campfire using just your inventory crafting table. You would need a stick, string, and 2 logs of any kind to make a campfire. Once you place it down it will be on fire and you can then use 3 additional sticks on it to make a spit above the flames. You'd be able to place meat or vegetables (anything that is cookable in a furnace, basically) on the spit by right clicking it. Only one at a time though, otherwise it would make things too easy. The food would cook over the campfire, perhaps a little slower than the furnace, and then voila! you got some cooked food.
To make things not so easy and to make it a little more interesting, the campfire would be temporary. Over time it would burn out and break apart but to keep it burning you would have to throw burnable items like sticks and other wood items into it to keep it going.
Perhaps though if you placed too many burnable items into the campfire too rapidly it would burn too hot and convert into a regular fire. Until this moment it wouldn't spread fire you see. So there would be a risk in managing the campfire. You don't want it going out because you would have to make a new one but you also don't want it getting too hot, turning into a regular fire and then spreading.
Lastly for the campfire I think it should work like a torch or other light source preventing hostile mobs from spawning. I would even suggest it being able to do so at a larger range than a torch.
As for the cooking pot, well this one is a bit self-explanatory. You'd be able to put different food items into it and make a variety of stews, soups, and boiled foods. I wouldn't suggest making a huge variety of food "dishes" but keep the varieties fairly generic (a signature aspect of vanilla Minecraft in my opinion). This would give some level of customization to your meals. Mojang has provided a great deal of customization to things like banners, potions, enchantments, dyed leather armor, etc. and that's not even including the things you can do with commands or to the worlds themselves so why not food as well!
Lastly, the cooking pot would have to be heated, right? So you could either attach it to the spit on a campfire or place it on top of a furnace. When on the furnace I was thinking the furnace's GUI would change slightly so that there is a slot for burning coal/wood just for heating the top surface of the furnace basically like a stove top.
Anyway, I know this isn't some new original idea but these two would, in my opinion, be a great addition to the game. I can see these potentially altering the balance of the game especially when first starting out so I doubt this will ever be considered, but a man can dream can't he?
If I knew how to make mods this is the first thing I'd make. Sadly I know nothing about making mods. I would do so many cool things if I could!
My Youtube Channel
My Planetminecraft Profile
This idea is a bit silly considering we have cauldrons. A camp fire isn't much different than a fire so ditch that. Campfires are more of aesthetic builds built by the player. A cauldron should have fire next to it so you can make soups. I do like the idea of another form of cooking: boiling. Boiling food is another form of cooking rather than frying it. The cauldron an furnace should have it's up an down sides though which you should explain in the OP.
Campfires are cool in theory, but eight cobblestone is much easier to obtain that constantly throwing in wood.
The cooking pot could work, but there'd have to be more variety between foods and a use for each food.
So use the cauldron instead of the cooking pot. Okay I can see that. But with the way the cauldron looks in the game I sometimes forget its actually meant to be like the big metal cooking pots you see being used by stereotypical witches to brew their potions. I was thinking of something smaller. Similar to the cauldron but used specifically for boiling food. It would be used to make stews (since there are already stews in the game) and boiled meats or vegetables. I'm reluctant to go into specifics due to the vastly different tastes of people around the world who play this game.
Well, when you put it that way the furnace is definitely better. The way I described the campfire working is a bad idea. I guess I was thinking of a sort of rustic way to cook food with the cauldron/cooking pot that was much safer than a regular fire. The aesthetic aspect of campfires really appeals to me and I've seen mods that have them but they can't work in the way I described.
If only there was a different way to make it work that makes them at least a worthy alternate to furnaces...
Here I thought I had something and in just two replies my suggestions are completely defunct. Funny how that works. Regardless, thanks for you inputs.
My Youtube Channel
My Planetminecraft Profile
In theory, furnaces are a tier 2 (stone) item while campfires would be a tier 1 (wood) item. The problem is stone is so easy to come across. If the progression system were to be rebalanced so that furnaces were harder to obtain a campfire would be very good.
If dirt covered the first 20 or so levels of the underground, you could push off furnaces. But even then by late-game they will be completely replaced.
What you're suggesting is good in theory and I would have liked if the game was setup that way regarding furnaces being a tier 2 item when the game was first developed but unfortunately that's not the way it happened. If Mojang were to revamp this portion of the game it would be a major change to the game that I'm sure very few people would like. The only way to implement the things I suggested would be that they are an equal but alternate method of cooking food that simply provided a larger variety of cooked food choices, which is what I was suggesting in the first place. But I didn't take into account some of the rather obvious drawbacks and flaws. So I'm at a loss as to how to make it work with the current cooking system in the game.
The only way would be through a mod that revamps this system for more "realistic" and a more gradual progression to higher tier items, blocks, and game mechanics not accessible at the start. And there are already several mod packs I can think of that do just that though in ways I personally find too tedious to mess with.
My Youtube Channel
My Planetminecraft Profile