Ok, this maybe stupid but I think 1.14 or 1.15 or some future update should revolve around the farming part of minecraft, by this I mean adding new plant types, new foods, and a few new mobs all based around a farm.
Suggestion in base.
New crops and wild plants.
info: must be planted on a farm block with a fence ontop of it(new funtion), these plants grow up to a max of 4 height depending on the crop.
grapes: max height 3, grows 1-3 grapes per block on all but the bottom block. Requires shears to harvest.
used for: craft with water bottle and sugar for grape juice increases speed when sprinting. (A similar craft is added to apples)
cucumbers: max height 2, requires shears to harvest (all vine crops require this). fills 2 hunger can be turned into pickles which can be crafted with cooked beef and bread to make a burger.
cantaloupe: similar to watermelon, but gives a speed boost for sprinting has a lower hunger amount.
Berry bush: requires shears to harvest and a hoe to uproot, gives 1-3 berries every 2 ingame days, berries can be eaten for half a hunger bit, or crafted into juice requiring 6 berries two sugar and a bottle of water.
wild corn and corn
info: both grow two high and can be harvested for corn which can be used to make popcorn. Popcorn can be used to distract creepers. Wild corn gives slightly more hunger value then crop corn, but crop corn when cooked gives more popcorn.
MOB IDEAS aka birds
CROW: these small bird mobs, fly around during the day, and to most players they do nothing, but to the player that plants crops in the sun be warned they will eat first stage crop build a snow gollem, iron golem, or scare crow (stick, wool, jack-o-lantern light) to keep them away.
Raven: bigger then a crow, these will eat at fully grown crops lowering them one growth stage, unlike crows they will not kill the crops. Ravens can be tamed, a player with a raven doesn't have to worry about skeletons.
Song birds: these come in different shapes and colors ranging from the simple song bird to things like scissor tails, and blue jays. They will eat seeds if you throw some to them, and make nests in trees. skeletons will attack song birds. A tame song bird will sing in tune with a jukebox.
Mice: these small mobs are just there, they tend to nest in your crops and nibble away at them, while they will never kill the crops they may bring it down low enough that a crow can. They also make good pets.
Rats: spawn at night, these small neutral mobs will revenge your crops, even if they are indoors. So watch out and remember a scare crow is your friend. Be warned in caves they are purely hostile. IF you see glowing red eyes that is a rat or a spider and both can be just as dangerous. Note rats can be distracted with seeds, even the hostile ones.
Hay bed: Info crafted by taking three hay bales and putting them in a line hay beads Are used by mobs to sleep pigs, cows, and sheep will head to them at night if they have a name tag. MEaning that farm animals can be easily made to head to a location at night. Animals that sleep on hay beds at night produce more of their drop when sheared, milked or slaughtered. Example a cow milked will fill up 2-3 buckets when clicked with one bucket instead of one at a time. A sheep will give more wool and a pig more meat.
Pet bed: Be it a dog or a cat us carpet and a wooden half slab to make this bed, cats will sleep on it instead of sitting on chests, and dogs will use it to sleep healling them at night. ones placed for cats can be used to more or less direct creeper wards. place a pet bed for a cat and well once the cat sleeps in the bed as long as you do not break it a creeper will not go with in 8 blocks of it.
scare crow: A new golem type, scare crows well scare crows, and mice, and spiders away from their location crafted by placing a fence post, white, red, or green wool, and a lit jack-o-lantern. These golems do not move. That said the color given to them changes their effect with white doing nothing but scaring off mobs. Red can be given a bow to fire arrows which it will use on spiders and zombies, and green acts as bone mill form time to time advancing the grow rate of crops around it, warning green does not scare away mobs.
scythe: Not really a weapon but a tool crafted similar to a hoe but with the sticks on one side and three of the material block, the scyth harvests any crop but vine crops and block crops in a 2x3 area or 3x2 area depending on if left or right click. IT also does damage to hostile mobs in that area, though not much more working for a knock back weapon when used as a weapon (it isn't that sharp unless it is diamond which does damage on par with a diamond ax but all others are not weapons.)