This is an item for capturing and moving small passive mobs, including bats and ocelots, as well as untamed parrots and wolves*, in a manor similar to the way buckets allow you to move around fish.
*I say untamed so as to prevent the possibility of someone stealing someone else’s tamed animals on a server.
i mainly envíoned this for the bats and ocelots, making it more practical to use this mobs for decorative purposes. Sure you can tame the ocelot, but then you get a mob that neither looks nor acts the same. Also being able to move untamed mobs would be especially useful for servers, as you could share the mobs you find with other players, or even just to be able to have a decorative mob that wanders around your base without following you.
Hey, that's neat! I have a little problem with it, but it has nothing to do with the actual cage, I just think that it needs a large cage counterpart, maybe even a HUGE cage also!
Can you please elaborate? How would you capture the mob with the cage and how would such cage be crafted. Would be the exact same process as capturing fish in a bucket? If so, the cage should have a handle. I like the idea of a small cage rather than a large one.
A cage could be crafted by 8 iron bars (none in the middle).
Can you please elaborate? How would you capture the mob with the cage and how would such cage be crafted. Would be the exact same process as capturing fish in a bucket? If so, the cage should have a handle. I like the idea of a small cage rather than a large one.
A cage could be crafted by 8 iron bars (none in the middle).
I think if this is the recipe it should make like 2 cages, as they are mainly just easy transport of mobs that aren't hugely useful or are already able to be tamed (so more or less just for decoration). But the idea is neat.
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Yeah, good idea. When you right click, the cage will work like a bucket. It will move the caged animal to another spot in the inventory and you will be holding the empty cage. Cages are stackable up to 3.
Yeah, just like the bucket, you would click on the mob to capture them. And yeah, iron bars make sense as the recipe ingredient.
Oh, and after some more thought, wolves should only be capture-able in their neutral state; not while hostile to the player. In fact clicking an aggressive wolf will destroy the cage, with 0-3 iron bars being dropped.
This is an item for capturing and moving small passive mobs, including bats and ocelots, as well as untamed parrots and wolves*, in a manor similar to the way buckets allow you to move around fish.
*I say untamed so as to prevent the possibility of someone stealing someone else’s tamed animals on a server.
i mainly envíoned this for the bats and ocelots, making it more practical to use this mobs for decorative purposes. Sure you can tame the ocelot, but then you get a mob that neither looks nor acts the same. Also being able to move untamed mobs would be especially useful for servers, as you could share the mobs you find with other players, or even just to be able to have a decorative mob that wanders around your base without following you.
Capture bats and other mobs in a small cage!
Bedrock edition: Using nether quartz to measure light levels
Hey, that's neat! I have a little problem with it, but it has nothing to do with the actual cage, I just think that it needs a large cage counterpart, maybe even a HUGE cage also!
100% SUPPORT
Can you please elaborate? How would you capture the mob with the cage and how would such cage be crafted. Would be the exact same process as capturing fish in a bucket? If so, the cage should have a handle. I like the idea of a small cage rather than a large one.
A cage could be crafted by 8 iron bars (none in the middle).
I think if this is the recipe it should make like 2 cages, as they are mainly just easy transport of mobs that aren't hugely useful or are already able to be tamed (so more or less just for decoration). But the idea is neat.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Yeah, good idea. When you right click, the cage will work like a bucket. It will move the caged animal to another spot in the inventory and you will be holding the empty cage. Cages are stackable up to 3.
Yeah, just like the bucket, you would click on the mob to capture them. And yeah, iron bars make sense as the recipe ingredient.
Oh, and after some more thought, wolves should only be capture-able in their neutral state; not while hostile to the player. In fact clicking an aggressive wolf will destroy the cage, with 0-3 iron bars being dropped.
Capture bats and other mobs in a small cage!
Bedrock edition: Using nether quartz to measure light levels