well, ive read the ABOUT section on the minecrft website and saw:"I strongly believe that all good stories have a conflict, and that all good games tell a good story regardless of if it's pre-written or emergent. Free building mode is fine and dandy, but for many people it will ultimately become boring once you've got it figured out. It's like playing a first person shooter in god mode, or giving yourself infinite funds in a strategy game.. a lack of challenge kills the fun.
For survival mode, I'd rather make the game too difficult than too easy. That also means I'm going to have to include some way of winning the game (or some other climax) to prevent it becoming too exhausting. ". i though about how to help you answer that question. the goal of the game. i thougt that :why not make a speed boat and be able to drive the boat to the edge of the map? the recipie: . the slab is the boat. and when you crossed the edge, you would see a short seen of you arriving towards a beach with kids playing aroung and your parents crying on the beach saying "where is our son!?" sadly. and a flash back with a big storm and you in a life reft floating away. then you arrive at the beach and see your family and then you all go back home and tell your story about the time you were there. then you go into freeplay mode where the island is like peacful is on, and you live in a civilized world with modern technology and your fmily and other families, collecting money by mining in mines, finding valuables, and selling. you can use that money to buy things like you do now. on the island, there are no: or other aggresives.
For survival mode, I'd rather make the game too difficult than too easy. That also means I'm going to have to include some way of winning the game (or some other climax) to prevent it becoming too exhausting. ". i though about how to help you answer that question. the goal of the game. i thougt that :why not make a speed boat and be able to drive the boat to the edge of the map? the recipie:
Second, no.
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