The Nether is a rather boring place. I believe new ores would fix that.
The following are three new ores that can be found in the Nether, from left to right: Nether Copper, Nether Jade, Adamantine. To the far left is the already implemented Quartz, and the far right is Nether Gold ore. These ores (besides Quartz) would be used to craft weapons, tools, and armor.
The inherent problem when creating new ore tiers is that Diamond Armor is incredibly strong. You simply cannot add another tier stronger than Diamond (trust me I tried). And a weaker tier than diamond is pointless, as you need a diamond pickaxe to get to the Nether in the first place.
Introducing Dimensional Properties
The Nether (and End by extent) and entirely different dimensions. This is not a new planet, this is a place where anything applies. I like to call things unique to certain dimensions a Dimensional Property. For example, beds blowing up in the Nether and End is a dimensional property.
With that in mind, what if in the Nether certain reliable metals were cursed into weaker items? In other words, all Overworld metals are only half as strong as they once were. Your trusty Diamond Sword now deals only 3.5 HP, and your Iron Pickaxe is only half a fast as it once was. Durability might change twice as much or stay the same, I’m undecided on that one.
But no need to fear! There are three new Nether Ores here to help you survive the treacherous wasteland. First up on the list is a commonly requested mineral with a twist:
Nether Copper
Nether Copper is a common ore found throughout the Nether, half as common as Nether Quartz ore. It can be mined with an Iron, Diamond, or Gold pickaxe. It has a hardness of 3 and drops 1 Copper Lump. Copper must be refined into an ingot for further use. You can also find copper lumps inside Nether Huts, a small uncommon structure that was once home to an adventurer not unlike yourself. These huts also contain a crafting table and furnace, but don’t get too cozy for ghasts can easily destroy the building.
Copper can be crafted into swords and tools but cannot be made into armor. You craft them as usual, but you must replace sticks with bones. Bone blocks can now be found in the Nether occasionally as giant fossils.
A Copper Sword deals 5 HP per hit, with 132 durability. If that number sounds common too you, that’s because coppers shares stats with stone tools. If you take copper items to the Overworld, it will lose half of its mystic power. In the End, both Copper and Stone are at their max power.
Three copper yields a bucket, which behaves the same as Iron. Copper can also be made into “copper wiring” which provides redstone protection from liquid and insta-breaking.
In Nether Fortresses you can occasionally find uncraftable Bone Armor. This primarily aesthetic armor is at the same tier as Copper. I strongly advise you to get mine some copper on your first trip- it’s is the gateway to a larger netherworld.
Nether Jade
Second on the list is Nether Jade, not to be confused with the puny emerald ore up above. Unlike Quartz or Copper, Jade is an ore you’ll need to sink some time into finding. It’s five times as rare as Copper and yields weapons roughly equivalent to Overworld Iron. When mined, Jade ore drops normal Jade (no smelting required).
Jade can also be crafted into armor. Unlike most ores, it’s block variant only requires 4 Jade Gemstones and can be used for fancy decoration or in making a faster brewing stand.
Jade tools should be enough for you to feel “safe” in the Nether (of course you’re never really safe in hell, this is a relative term). But should you feel inclined there’s one more ore just waiting to me discovered…
Adamantine
Is it purple? Red? Pink? Adamantine is a magical metal found only in the Nether. It’s color directly contrasts with diamond as it challenges for the title of greatest ore tier. Adamantine is super rare, five times as rare as Jade in most of the Nether. However, it is only three times as rare in regions below y = 64. But beware, that region is home to the lava oceans.
Adamantine can also be made into armor, like so:
Holding an Adamantine Gem in your offhand will make all illagers and witches neutral, but once you open a chest nearby they will attack. It’s magical properties serve as a replacement to Lapis in an enchantment table.
I said before this was the last nether ore. I lied…
Nether Gold
Gold can now be found in the Nether, at the same rarity as in the Overworld. You see, gold is a special metal. It’s mystical powers counter that of the Nether fog, which is why it’s so valued by the Pigmen. Gold items are not affected by the “nethering” and remain the same regardless of dimension. So, if a gold sword deals 4 damage in the nether, but a diamond sword only deals 3.5…
Yes, gold is the first tier in the Nether Progression system (Gold -> Copper -> Jade -> Adamantine). Gold is already equal in power to Wood, the first tier of the Overworld progression, so this makes sense.
The current gold colors on tools don’t match with the armor or ore. I changed the colors to make them more aesthetically pleasing. Here’s a side by side comparison:
And if the whole “nethering” concept is still confusing, just take a look at this trusty chart:
A new enchantment, “nether” can be applied to overworld metal tools. With Nether I the dimensional change becomes 35% from 50, Nether II 20%, and Nether III 5%. The same can be applied for nether metals, only it affects their performance in the overworld. The epic Nether IV enchantment can be found only in end cities and stops nethering entirely.
Why?
Mojang has stated repeatedly that they will not add new ores to the game unless they serve a purpose. With that in mind, I believe the addition of Copper, Jade, and Adamantine would solve many of Minecraft’s definitive problems. When I originally created this suggestion, I just wanted ores in the Nether. But more I thought about it, the more I realize how essential a nether progression system is to the game.
1. More Nether Content
When you compare the Nether to the Overworld, it’s a joke. Sure, the Nether is less used than the Overworld, but I don’t think this justifies having the Nether be so boring. The only interesting part of the dimension are the fortresses, but that doesn’t cut it for such an interesting concept.
I’d love for there to be an entire “Update Nether”, but the simple addition of three ores would radically reshape the Nether with little effort. You now have reason to journey across the giant chasms, a reason to stay after you get blaze powder. Just like in the Overworld, you can progress through ore tiers and slowly consolidate power.
The Nether is also a lot scarier when you first arrive. You only have a sword that deals 4 HP per hit, so you’ll need to be a bit more cautious. Your first visit to the Nether should be as scary as your first night.
I’d even suggest Mojang add a new worldtype- Nether. In this worldtype, the player directly spawns inside the Nether. They’ll need to loot the bone fossils to get their first tier, gold. Just like in the Overworld, you’ll build a base and eventually get to the top (Adamantine). At this point you might dare a Nether Fortress, find some flint and steel in a chest, and light a portal to the Overworld.
2. A Use for Gold
If I had to pick the saddest block in Minecraft, it’d have to be gold. Granted we all hate gravel but it’s so sad to see gold, one of the desirable metals in real life, pointless in a game called Minecraft.
Yes, gold is more enchantable than anything else, but that does really cut it? When I’m playing survival I flat out ignore gold in caves because it’s useless. I think a lot of you do the same. At least emerald and lapis have a purpose.
If this Nether Progression system was added, gold would finally have a legitimate use. It is the only ore not affected by the Nether’s Dimensional Property, and inside the Nether is better than Diamond. Anyone going to the Nether should equip themselves with gold armor, tools, and weapons. It might not be the most durable, but it can be found in abundance (compared to diamond). You could go into a cave by the server spawn and the gold would be all mined away. With dimensional properties, this “intermediary” ore tier would finally be used, and never again be confused with margarine.
3. Everyone Benefits
Many people would benefit from a Nether Progression System:
Miners: For a game called Minecraft, there isn’t that much to mine. Four new ores (two rather quite rare) would reinvent mining. If you ever get bored of overworld caves, hop into a nether portal and mine there. A new nether progression system would practically double the content for miners. It’d be even more fun on servers, where a complicated trade network could emerge between overworld miners and nether miners. Maybe you’ll join the nether colonists and create a new life in literal hell.
I’d like for their to be more unique uses for each of the three metals presented besides just buckets and armor, yet I don’t want to overstuff this suggestion further. Feedback on this front would be much appreciated.
Builders: Get moar blocks, nuff said.
Mapmakers: Three new ore tiers open a lot more opportunity for the mapmakers. The map might suddenly switch dimensions, adding extra challenge to those who previously thought they were safe with diamond gear. Or what about a unique multiplayer challenge map where one player excels at overworld an the other in the nether?
PVPers: It appears that everyone’s benefiting from this, and PVPers are no exception. You’ll now need to think strategically- if you’re headed to the nether you’ll want to use nether gear, and vice versa. Combat doesn’t have to be as boring as: does he have white or blue armor? Does he have a white sword of a blue sword?
This offers a lot of interesting gameplay. What if someone with adamantine gear was being attacked by someone with iron in the overworld. The adamantine player could run to a nether portal, jump in as if retreating, and then turn around now with the advantage. This is just some of the many exciting scenarios you’d run into with a nether progression system.
4. A Longer Game Progression
Perhaps the single greatest impact this would have on the game is the survival aspect. Minecraft’s current progression is quite simple- within a couple of days you’ve made it to the top tier. A progression line through the scorching depths of hell would greatly increase the time it takes before you feel “at the top”. Many people have complained of survival getting boring once they reach enchanted diamond- now, you’ll also want to obtain some enchanted adamantine.
It might sound cheap to just edit the stats of certain iconic items, but in my honest opinion this is the best way to fix Minecraft’s long-lasting short progression issue. It doesn’t directly change the tiers or add new pointless ores. It fits with the lore (why do beds blow up in the Nether? Must be some magic of sorts, what prevents that magic from tampering with iron and diamond?) and is balanced. Best of all, it’s completely optional.
If you don’t want to play in the Nether or find dimensional properties annoying, no worries. You can easily grab some copper tools, get your blaze powder, and never come again. Currently you can survive just fine in the Overworld, and I’d like for the same to be said in the Nether. In my opinion, the single greatest part Minecraft is that it favors player choice- and this suggestion is no exception.
So, let’s add new nether content. Let’s give gold a use. Let’s revamp the time-old progression system and make it better. Let’s listen to all aspects of the community, improve creative and survival.
Reaching nether is trivial. All you need is a bucket and a bit of lava. And yeah, flint&steel.
I am wondering just how many people melee in Nether. Biggest threats are airborne and bows come in a single flavor.
Gold? Anyone who is into rail systems uses it like crazy. Breeding horses also takes gold. Heck, if gold has little value for you, build beacon pyramid from it.
If Nether 3 cuts power only by 5%, people will generally not bother with adamantium. Having to carry an extra set of tools armor? Eek, inventory space is premium. And keeping the stuff in chest by portal, switching each time will getvtedious quickly.
The Nether is a rather boring place. I believe new ores would fix that.
The following are three new ores that can be found in the Nether, from left to right: Nether Copper, Nether Jade, Adamantine. To the far left is the already implemented Quartz, and the far right is Nether Gold ore. These ores (besides Quartz) would be used to craft weapons, tools, and armor.
The inherent problem when creating new ore tiers is that Diamond Armor is incredibly strong. You simply cannot add another tier stronger than Diamond (trust me I tried). And a weaker tier than diamond is pointless, as you need a diamond pickaxe to get to the Nether in the first place.
ok
Introducing Dimensional Properties
The Nether (and End by extent) and entirely different dimensions. This is not a new planet, this is a place where anything applies. I like to call things unique to certain dimensions a Dimensional Property. For example, beds blowing up in the Nether and End is a dimensional property.
With that in mind, what if in the Nether certain reliable metals were cursed into weaker items? In other words, all Overworld metals are only half as strong as they once were. Your trusty Diamond Sword now deals only 3.5 HP, and your Iron Pickaxe is only half a fast as it once was. Durability might change twice as much or stay the same, I’m undecided on that one. This sounds very tedious, and what is the point? It's like your starting all over again.
But no need to fear! There are three new Nether Ores here to help you survive the treacherous wasteland. First up on the list is a commonly requested mineral with a twist:
Nether Copper
Nether Copper is a common ore found throughout the Nether, half as common as Nether Quartz ore. It can be mined with an Iron, Diamond, or Gold pickaxe. It has a hardness of 3 and drops 1 Copper Lump. Copper must be refined into an ingot for further use. You can also find copper lumps inside Nether Huts, a small uncommon structure that was once home to an adventurer not unlike yourself. These huts also contain a crafting table and furnace, but don’t get too cozy for ghasts can easily destroy the building. I like this, but how do refine copper into an ingot.
Copper can be crafted into swords and tools but cannot be made into armor. You craft them as usual, but you must replace sticks with bones. Bone blocks can now be found in the Nether occasionally as giant fossils.
A Copper Sword deals 5 HP per hit, with 132 durability. If that number sounds common too you, that’s because coppers shares stats with stone tools. If you take copper items to the Overworld, it will lose half of its mystic power. In the End, both Copper and Stone are at their max power.
Three copper yields a bucket, which behaves the same as Iron. Copper can also be made into “copper wiring” which provides redstone protection from liquid and insta-breaking. The bucket is pointless as we already have iron. Copper wiring seems like a good idea. Maybe they could a dangerous property of redstone so copper wiring would be even more useful. (such as electicuting the player when redstone is active.
In Nether Fortresses you can occasionally find uncraftable Bone Armor. This primarily aesthetic armor is at the same tier as Copper. I strongly advise you to get mine some copper on your first trip- it’s is the gateway to a larger netherworld. This another useles thing like chainmail armor.
Nether Jade
Second on the list is Nether Jade, not to be confused with the puny emerald ore up above. Unlike Quartz or Copper, Jade is an ore you’ll need to sink some time into finding. It’s five times as rare as Copper and yields weapons roughly equivalent to Overworld Iron. When mined, Jade ore drops normal Jade (no smelting required).
Jade can also be crafted into armor. Unlike most ores, it’s block variant only requires 4 Jade Gemstones and can be used for fancy decoration or in making a faster brewing stand.
Jade tools should be enough for you to feel “safe” in the Nether (of course you’re never really safe in hell, this is a relative term). But should you feel inclined there’s one more ore just waiting to me discovered… Maybe you could some special properties to jade to make it unique.
Adamantine
Is it purple? Red? Pink? Adamantine is a magical metal found only in the Nether. It’s color directly contrasts with diamond as it challenges for the title of greatest ore tier. Adamantine is super rare, five times as rare as Jade in most of the Nether. However, it is only three times as rare in regions below y = 64. But beware, that region is home to the lava oceans. I feel like this ore has some potential. Maybe it could be stronger than diamond but It's useless in the overworld.
Adamantine can also be made into armor, like so:
Holding an Adamantine Gem in your offhand will make all illagers and witches neutral, but once you open a chest nearby they will attack. It’s magical properties serve as a replacement to Lapis in an enchantment table. The making neutral sounds like a good idea, but since the gem is so expensive, I would prefer keeping tlapis.
I said before this was the last nether ore. I lied…
Nether Gold
Gold can now be found in the Nether, at the same rarity as in the Overworld. You see, gold is a special metal. It’s mystical powers counter that of the Nether fog, which is why it’s so valued by the Pigmen. Gold items are not affected by the “nethering” and remain the same regardless of dimension. So, if a gold sword deals 4 damage in the nether, but a diamond sword only deals 3.5…
Yes, gold is the first tier in the Nether Progression system (Gold -> Copper -> Jade -> Adamantine). Gold is already equal in power to Wood, the first tier of the Overworld progression, so this makes sense.
The current gold colors on tools don’t match with the armor or ore. I changed the colors to make them more aesthetically pleasing. Here’s a side by side comparison:
And if the whole “nethering” concept is still confusing, just take a look at this trusty chart:
A new enchantment, “nether” can be applied to overworld metal tools. With Nether I the dimensional change becomes 35% from 50, Nether II 20%, and Nether III 5%. The same can be applied for nether metals, only it affects their performance in the overworld. The epic Nether IV enchantment can be found only in end cities and stops nethering entirely.
Why?
Mojang has stated repeatedly that they will not add new ores to the game unless they serve a purpose. With that in mind, I believe the addition of Copper, Jade, and Adamantine would solve many of Minecraft’s definitive problems. When I originally created this suggestion, I just wanted ores in the Nether. But more I thought about it, the more I realize how essential a nether progression system is to the game. This sounds reasonable, but I would prefer for all your ores to have special abilities rather than weaking the overworld ores.
1. More Nether Content
When you compare the Nether to the Overworld, it’s a joke. Sure, the Nether is less used than the Overworld, but I don’t think this justifies having the Nether be so boring. The only interesting part of the dimension are the fortresses, but that doesn’t cut it for such an interesting concept.
I’d love for there to be an entire “Update Nether”, but the simple addition of three ores would radically reshape the Nether with little effort. You now have reason to journey across the giant chasms, a reason to stay after you get blaze powder. Just like in the Overworld, you can progress through ore tiers and slowly consolidate power.
The Nether is also a lot scarier when you first arrive. You only have a sword that deals 4 HP per hit, so you’ll need to be a bit more cautious. Your first visit to the Nether should be as scary as your first night.
I’d even suggest Mojang add a new worldtype- Nether. In this worldtype, the player directly spawns inside the Nether. They’ll need to loot the bone fossils to get their first tier, gold. Just like in the Overworld, you’ll build a base and eventually get to the top (Adamantine). At this point you might dare a Nether Fortress, find some flint and steel in a chest, and light a portal to the Overworld. Agreed. The Nether is so plain. Imagine being in the same overworld plains biome forever xD
2. A Use for Gold
If I had to pick the saddest block in Minecraft, it’d have to be gold. Granted we all hate gravel but it’s so sad to see gold, one of the desirable metals in real life, pointless in a game called Minecraft.
Yes, gold is more enchantable than anything else, but that does really cut it? When I’m playing survival I flat out ignore gold in caves because it’s useless. I think a lot of you do the same. At least emerald and lapis have a purpose. WHY!!! All those golden apples and powered rails D: And maybe a clock for rp use xD
If this Nether Progression system was added, gold would finally have a legitimate use. It is the only ore not affected by the Nether’s Dimensional Property, and inside the Nether is better than Diamond. Anyone going to the Nether should equip themselves with gold armor, tools, and weapons. It might not be the most durable, but it can be found in abundance (compared to diamond). You could go into a cave by the server spawn and the gold would be all mined away. With dimensional properties, this “intermediary” ore tier would finally be used, and never again be confused with margarine. xD
3. Everyone Benefits
Many people would benefit from a Nether Progression System:
Miners: For a game called Minecraft, there isn’t that much to mine. Four new ores (two rather quite rare) would reinvent mining. If you ever get bored of overworld caves, hop into a nether portal and mine there. A new nether progression system would practically double the content for miners. It’d be even more fun on servers, where a complicated trade network could emerge between overworld miners and nether miners. Maybe you’ll join the nether colonists and create a new life in literal hell.
I’d like for their to be more unique uses for each of the three metals presented besides just buckets and armor, yet I don’t want to overstuff this suggestion further. Feedback on this front would be much appreciated. I'm sorry, but a lot of people find mining boring compared to building, redstone, adventure, pvp, pve, exploring, etc.
Builders: Get moar blocks, nuff said. YAAY!!!
Mapmakers: Three new ore tiers open a lot more opportunity for the mapmakers. The map might suddenly switch dimensions, adding extra challenge to those who previously thought they were safe with diamond gear. Or what about a unique multiplayer challenge map where one player excels at overworld an the other in the nether? YAAY!!!
PVPers: It appears that everyone’s benefiting from this, and PVPers are no exception. You’ll now need to think strategically- if you’re headed to the nether you’ll want to use nether gear, and vice versa. Combat doesn’t have to be as boring as: does he have white or blue armor? Does he have a white sword of a blue sword? I'm not really a PvPer, but a lot of others are so YAAY!!!
This offers a lot of interesting gameplay. What if someone with adamantine gear was being attacked by someone with iron in the overworld. The adamantine player could run to a nether portal, jump in as if retreating, and then turn around now with the advantage. This is just some of the many exciting scenarios you’d run into with a nether progression system. Sounds interesting.
4. A Longer Game Progression
Perhaps the single greatest impact this would have on the game is the survival aspect. Minecraft’s current progression is quite simple- within a couple of days you’ve made it to the top tier. A progression line through the scorching depths of hell would greatly increase the time it takes before you feel “at the top”. Many people have complained of survival getting boring once they reach enchanted diamond- now, you’ll also want to obtain some enchanted adamantine.
It might sound cheap to just edit the stats of certain iconic items, but in my honest opinion this is the best way to fix Minecraft’s long-lasting short progression issue. It doesn’t directly change the tiers or add new pointless ores. It fits with the lore (why do beds blow up in the Nether? Must be some magic of sorts, what prevents that magic from tampering with iron and diamond?) and is balanced. Best of all, it’s completely optional.
If you don’t want to play in the Nether or find dimensional properties annoying, no worries. You can easily grab some copper tools, get your blaze powder, and never come again. Currently you can survive just fine in the Overworld, and I’d like for the same to be said in the Nether. In my opinion, the single greatest part Minecraft is that it favors player choice- and this suggestion is no exception.
So, let’s add new nether content. Let’s give gold a use. Let’s revamp the time-old progression system and make it better. Let’s listen to all aspects of the community, improve creative and survival.
Let’s add Nether Ores. I like the idea, but some people want get over with the early game quickly to work on their amazing builds. Overall, this thread as actually very good, but it needs some improvement. I loved the work you put into it.
Reaching nether is trivial. All you need is a bucket and a bit of lava. And yeah, flint&steel.
I am wondering just how many people melee in Nether. Biggest threats are airborne and bows come in a single flavor.
Gold? Anyone who is into rail systems uses it like crazy. Breeding horses also takes gold. Heck, if gold has little value for you, build beacon pyramid from it.
If Nether 3 cuts power only by 5%, people will generally not bother with adamantium. Having to carry an extra set of tools armor? Eek, inventory space is premium. And keeping the stuff in chest by portal, switching each time will getvtedious quickly.
Nether III requires a decent amount of XP and rarity. I don't think changing tiers is too much work, especially when having differing sets allows for more variety in armors. As for gold, when I said it has no use I was more referring to gold tools and armor, which could leave the game and most wouldn't notice.
I like the idea, but some people want get over with the early game quickly to work on their amazing builds. Overall, this thread as actually very good, but it needs some improvement. I loved the work you put into it.
Most people who play survival but focus on building build in the overworld, which stays practically the same. If you want to collect resources from the Nether all you really need to survive in the common copper pick and sword. If they are trying to build in the overworld, they could always start in the Nether.
What nether needs is a better generation and aproaching of its space (currently only is used the 50% of nether).
More structures, mobs, some new miniboss, perhaps biomes and weathers, new material, magic, etc.
If new ores are added to the nether, these should have a non-weapon/tool tier utility, since we have a lot of this.
I am not opposed to more utility ores, such as quartz. My reasoning for this suggestion was to create a Nether Progression system, which would need more tiers. I didn't want to make the tiers stronger than diamond because that would be OP, so I created a system where both Overworld and Nether progression acts independent of itself. More utility ores, structures, mobs, minibosses, biomes, and weather would also be great for the Nether, this suggestion is focusing on the progression aspect.
I would definitely like to see new ores, blocks, structures, and mobs in the Nether, but I don't think a completely new progression system is the way to go.
Tools not working as well in the Nether period isn't that interesting, and could even be a little confusing to new players.
So, I propose a material that makes tools (whether those be pickaxes, axes, and shovels or some new kind of tools) that are not only the most efficient for mining some precious mineral from the Nether, but also have unique properties, such as "heating up" blocks in a certain radius or being able to "charge up" for more powerful uses in exchange for a brief cooldown time.
Said material should be purple, orange, brown, or some mixture of colors so that it's distinct from other ores that are already in-game. It shouldn't be a real-life ore, as it's already illogical that you can find quartz in the Nether (even though it's called Nether Quartz, this still bothers me; maybe they could have an Overworld ore too but the Overworld ore is extremely rare?) but not in the normal world where it is in real life.
Potential names:
- Magmanium
- Blazium, Blazite, or Blazitite
- Ghastlium
My Proposal
Ferrumflamma
Meaning "iron flame" in Latin, this hard material is resistant to fire and explosions. Some say it is the mass of 50 ghasts densely packed into one block. It is a darker and uglier gray color so it isn't confused with quartz. Plus, it gives off green light and even turns green when in the dark.
This block drops its ore when mined, and the ore smelts into the material version, which looks like this:
Again, this block cannot burn and takes zero damage from explosions, which makes it extremely useful for building secure bases. In addition to this, its green glow in nighttime (or whenever it's dark) scares away phantoms. Phantoms will even take damage when in contact with this block.
Just like obsidian, this block is unable to be pushed by pistons.
The only issue is how to obtain this. The rare raw ferrumflamma is found in large chunks (9-28 blocks) in the darker caverns and caves of the Nether, but takes 20 seconds to mine each block with a diamond pickaxe. This is because of how densely connected the particles of this block are; when you mine it, the breaking animation is even different to show this. However, there is one material that can easily break this metal...
Blazium
This ore spawns in groups of 1-3 and is as rare as diamond is in the Overworld; however, due to the openness of the Nether, it appears more common. For example, quartz is actually only as common as iron ore. You can sometimes find blazes crowded around blazium. With a hardness about the same as redstone ore, blazium drops a single blazium core when mined with a diamond pickaxe. This blazium core can be crafted into the blazing hammer with the following recipe:
The blazing hammer plays the animation seen above when being used to mine, but is otherwise still like normal tools. This is a somewhat-mechanical version of the pickaxe, and has the mining speed of gold tools with the mining capabilities of diamond tools. It also has the ability to mine raw ferrumflamma in just 1 second per block. It can also be enchanted like a normal pickaxe.
Now, the downside to this tool is that it only has a durability of 60, matching that of the wooden pickaxe. It can, however, be repaired using more blazium. When being used, the blazium hammer gives off a lot of heat, which can occasionally:
1. Set the player on fire for 2-6 seconds.
2. Set nearby flammable blocks on fire.
3. Heat up stone or cobblestone that is already near lava into lava. This takes about 7 seconds to complete, and is indicated by a red tint on the affected stone or cobblestone. Note that this only happens occasionally, that it doesn't happen every time you're near stone/cobblestone, and that the blocks must already be within a 2 block radius of lava to be affected.
In addition to being used for mining, the blazing hammer can be used for crafting:
Using one of the above crafting recipes outputs one compressed iron ingot or compressed gold ingot. Normal gold and iron tools and armor can be crafted using these ingots, but they have a tag called "compressed" meaning:
1. The name goes from "Iron Helmet/Pickaxe/Sword/etc." to "Compressed Iron Helmet/Pickaxe/Sword/etc."
2. The unenchanted durability of the armor is multiplied by four.
3. If it is armor, there is a slight resistance to fire/lava applied to the player when worn.
4. If it is armor, there is also an extra 1 armor point of protection applied for every two compressed armor pieces worn.
That was my proposal. The point is that there are a lot of different unique items, blocks, and ores that could be added instead of just having another progression system added.
I believe Minecraft needs a longer progression system, but that shouldn't come at the cost of cheapening the current progression. Unfortunately, there's no easy way to do this beyond completely overhauling how armor and damage works, and that is beyond the scope of this suggestion. While I would like more ores to mine in the nether, they should be more unique than just a replacement for Overworld equipment. This, unfortunately, feels like unnecessary padding.
Slight Support. More progression is wanted, but needs better execution than this.
You know what? I like this. Bright colored ores, a use for gold, copper, it's got some things I really want to see in Minecraft that are missing. I think it's also one of the few ways to implement ores with new uses, and is somewhat creative. My only problem is that it's not very inventive, and I feel like the system should be a bit more different than the overworld progression. Example changes include:
- Changing the names and functions of tools. (As an alternative to making another set of pickaxes, shovels and hoes.)
- Changing how ore materials are refined. (Maybe freeze molten ores in a freezer rather than smelting them in a furnace?)
- Adding uses for tools that are unique to Nether tools. (Not sure what specifically to say here, but I have trust in you Fishg.)
I can't review the suggestion in detail right now, but I definitely see plenty of potential.
Rollback Post to RevisionRollBack
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
The Nether is a rather boring place. I believe new ores would fix that.
The following are three new ores that can be found in the Nether, from left to right: Nether Copper, Nether Jade, Adamantine. To the far left is the already implemented Quartz, and the far right is Nether Gold ore. These ores (besides Quartz) would be used to craft weapons, tools, and armor.
The inherent problem when creating new ore tiers is that Diamond Armor is incredibly strong. You simply cannot add another tier stronger than Diamond (trust me I tried). And a weaker tier than diamond is pointless, as you need a diamond pickaxe to get to the Nether in the first place.
Introducing Dimensional Properties
The Nether (and End by extent) and entirely different dimensions. This is not a new planet, this is a place where anything applies. I like to call things unique to certain dimensions a Dimensional Property. For example, beds blowing up in the Nether and End is a dimensional property.
With that in mind, what if in the Nether certain reliable metals were cursed into weaker items? In other words, all Overworld metals are only half as strong as they once were. Your trusty Diamond Sword now deals only 3.5 HP, and your Iron Pickaxe is only half a fast as it once was. Durability might change twice as much or stay the same, I’m undecided on that one.
But no need to fear! There are three new Nether Ores here to help you survive the treacherous wasteland. First up on the list is a commonly requested mineral with a twist:
Nether Copper
Nether Copper is a common ore found throughout the Nether, half as common as Nether Quartz ore. It can be mined with an Iron, Diamond, or Gold pickaxe. It has a hardness of 3 and drops 1 Copper Lump. Copper must be refined into an ingot for further use. You can also find copper lumps inside Nether Huts, a small uncommon structure that was once home to an adventurer not unlike yourself. These huts also contain a crafting table and furnace, but don’t get too cozy for ghasts can easily destroy the building.
Copper can be crafted into swords and tools but cannot be made into armor. You craft them as usual, but you must replace sticks with bones. Bone blocks can now be found in the Nether occasionally as giant fossils.
A Copper Sword deals 5 HP per hit, with 132 durability. If that number sounds common too you, that’s because coppers shares stats with stone tools. If you take copper items to the Overworld, it will lose half of its mystic power. In the End, both Copper and Stone are at their max power.
Three copper yields a bucket, which behaves the same as Iron. Copper can also be made into “copper wiring” which provides redstone protection from liquid and insta-breaking.
In Nether Fortresses you can occasionally find uncraftable Bone Armor. This primarily aesthetic armor is at the same tier as Copper. I strongly advise you to get mine some copper on your first trip- it’s is the gateway to a larger netherworld.
Nether Jade
Second on the list is Nether Jade, not to be confused with the puny emerald ore up above. Unlike Quartz or Copper, Jade is an ore you’ll need to sink some time into finding. It’s five times as rare as Copper and yields weapons roughly equivalent to Overworld Iron. When mined, Jade ore drops normal Jade (no smelting required).
Jade can also be crafted into armor. Unlike most ores, it’s block variant only requires 4 Jade Gemstones and can be used for fancy decoration or in making a faster brewing stand.
Jade tools should be enough for you to feel “safe” in the Nether (of course you’re never really safe in hell, this is a relative term). But should you feel inclined there’s one more ore just waiting to me discovered…
Adamantine
Is it purple? Red? Pink? Adamantine is a magical metal found only in the Nether. It’s color directly contrasts with diamond as it challenges for the title of greatest ore tier. Adamantine is super rare, five times as rare as Jade in most of the Nether. However, it is only three times as rare in regions below y = 64. But beware, that region is home to the lava oceans.
Adamantine can also be made into armor, like so:
Holding an Adamantine Gem in your offhand will make all illagers and witches neutral, but once you open a chest nearby they will attack. It’s magical properties serve as a replacement to Lapis in an enchantment table.
I said before this was the last nether ore. I lied…
Nether Gold
Gold can now be found in the Nether, at the same rarity as in the Overworld. You see, gold is a special metal. It’s mystical powers counter that of the Nether fog, which is why it’s so valued by the Pigmen. Gold items are not affected by the “nethering” and remain the same regardless of dimension. So, if a gold sword deals 4 damage in the nether, but a diamond sword only deals 3.5…
Yes, gold is the first tier in the Nether Progression system (Gold -> Copper -> Jade -> Adamantine). Gold is already equal in power to Wood, the first tier of the Overworld progression, so this makes sense.
The current gold colors on tools don’t match with the armor or ore. I changed the colors to make them more aesthetically pleasing. Here’s a side by side comparison:
And if the whole “nethering” concept is still confusing, just take a look at this trusty chart:
A new enchantment, “nether” can be applied to overworld metal tools. With Nether I the dimensional change becomes 35% from 50, Nether II 20%, and Nether III 5%. The same can be applied for nether metals, only it affects their performance in the overworld. The epic Nether IV enchantment can be found only in end cities and stops nethering entirely.
Why?
Mojang has stated repeatedly that they will not add new ores to the game unless they serve a purpose. With that in mind, I believe the addition of Copper, Jade, and Adamantine would solve many of Minecraft’s definitive problems. When I originally created this suggestion, I just wanted ores in the Nether. But more I thought about it, the more I realize how essential a nether progression system is to the game.
1. More Nether Content
When you compare the Nether to the Overworld, it’s a joke. Sure, the Nether is less used than the Overworld, but I don’t think this justifies having the Nether be so boring. The only interesting part of the dimension are the fortresses, but that doesn’t cut it for such an interesting concept.
I’d love for there to be an entire “Update Nether”, but the simple addition of three ores would radically reshape the Nether with little effort. You now have reason to journey across the giant chasms, a reason to stay after you get blaze powder. Just like in the Overworld, you can progress through ore tiers and slowly consolidate power.
The Nether is also a lot scarier when you first arrive. You only have a sword that deals 4 HP per hit, so you’ll need to be a bit more cautious. Your first visit to the Nether should be as scary as your first night.
I’d even suggest Mojang add a new worldtype- Nether. In this worldtype, the player directly spawns inside the Nether. They’ll need to loot the bone fossils to get their first tier, gold. Just like in the Overworld, you’ll build a base and eventually get to the top (Adamantine). At this point you might dare a Nether Fortress, find some flint and steel in a chest, and light a portal to the Overworld.
2. A Use for Gold
If I had to pick the saddest block in Minecraft, it’d have to be gold. Granted we all hate gravel but it’s so sad to see gold, one of the desirable metals in real life, pointless in a game called Minecraft.
Yes, gold is more enchantable than anything else, but that does really cut it? When I’m playing survival I flat out ignore gold in caves because it’s useless. I think a lot of you do the same. At least emerald and lapis have a purpose.
If this Nether Progression system was added, gold would finally have a legitimate use. It is the only ore not affected by the Nether’s Dimensional Property, and inside the Nether is better than Diamond. Anyone going to the Nether should equip themselves with gold armor, tools, and weapons. It might not be the most durable, but it can be found in abundance (compared to diamond). You could go into a cave by the server spawn and the gold would be all mined away. With dimensional properties, this “intermediary” ore tier would finally be used, and never again be confused with margarine.
3. Everyone Benefits
Many people would benefit from a Nether Progression System:
Miners: For a game called Minecraft, there isn’t that much to mine. Four new ores (two rather quite rare) would reinvent mining. If you ever get bored of overworld caves, hop into a nether portal and mine there. A new nether progression system would practically double the content for miners. It’d be even more fun on servers, where a complicated trade network could emerge between overworld miners and nether miners. Maybe you’ll join the nether colonists and create a new life in literal hell.
I’d like for their to be more unique uses for each of the three metals presented besides just buckets and armor, yet I don’t want to overstuff this suggestion further. Feedback on this front would be much appreciated.
Builders: Get moar blocks, nuff said.
Mapmakers: Three new ore tiers open a lot more opportunity for the mapmakers. The map might suddenly switch dimensions, adding extra challenge to those who previously thought they were safe with diamond gear. Or what about a unique multiplayer challenge map where one player excels at overworld an the other in the nether?
PVPers: It appears that everyone’s benefiting from this, and PVPers are no exception. You’ll now need to think strategically- if you’re headed to the nether you’ll want to use nether gear, and vice versa. Combat doesn’t have to be as boring as: does he have white or blue armor? Does he have a white sword of a blue sword?
This offers a lot of interesting gameplay. What if someone with adamantine gear was being attacked by someone with iron in the overworld. The adamantine player could run to a nether portal, jump in as if retreating, and then turn around now with the advantage. This is just some of the many exciting scenarios you’d run into with a nether progression system.
4. A Longer Game Progression
Perhaps the single greatest impact this would have on the game is the survival aspect. Minecraft’s current progression is quite simple- within a couple of days you’ve made it to the top tier. A progression line through the scorching depths of hell would greatly increase the time it takes before you feel “at the top”. Many people have complained of survival getting boring once they reach enchanted diamond- now, you’ll also want to obtain some enchanted adamantine.
It might sound cheap to just edit the stats of certain iconic items, but in my honest opinion this is the best way to fix Minecraft’s long-lasting short progression issue. It doesn’t directly change the tiers or add new pointless ores. It fits with the lore (why do beds blow up in the Nether? Must be some magic of sorts, what prevents that magic from tampering with iron and diamond?) and is balanced. Best of all, it’s completely optional.
If you don’t want to play in the Nether or find dimensional properties annoying, no worries. You can easily grab some copper tools, get your blaze powder, and never come again. Currently you can survive just fine in the Overworld, and I’d like for the same to be said in the Nether. In my opinion, the single greatest part Minecraft is that it favors player choice- and this suggestion is no exception.
So, let’s add new nether content. Let’s give gold a use. Let’s revamp the time-old progression system and make it better. Let’s listen to all aspects of the community, improve creative and survival.
Let’s add Nether Ores.
Reaching nether is trivial. All you need is a bucket and a bit of lava. And yeah, flint&steel.
I am wondering just how many people melee in Nether. Biggest threats are airborne and bows come in a single flavor.
Gold? Anyone who is into rail systems uses it like crazy. Breeding horses also takes gold. Heck, if gold has little value for you, build beacon pyramid from it.
If Nether 3 cuts power only by 5%, people will generally not bother with adamantium. Having to carry an extra set of tools armor? Eek, inventory space is premium. And keeping the stuff in chest by portal, switching each time will getvtedious quickly.
What about dimensional effects in the end?
Planetary travel
Chaostone
Whales and whalefalls
Nether III requires a decent amount of XP and rarity. I don't think changing tiers is too much work, especially when having differing sets allows for more variety in armors. As for gold, when I said it has no use I was more referring to gold tools and armor, which could leave the game and most wouldn't notice.
In the End, both Overworld metals and Nether metals are at their max power.
Most people who play survival but focus on building build in the overworld, which stays practically the same. If you want to collect resources from the Nether all you really need to survive in the common copper pick and sword. If they are trying to build in the overworld, they could always start in the Nether.
I am not opposed to more utility ores, such as quartz. My reasoning for this suggestion was to create a Nether Progression system, which would need more tiers. I didn't want to make the tiers stronger than diamond because that would be OP, so I created a system where both Overworld and Nether progression acts independent of itself. More utility ores, structures, mobs, minibosses, biomes, and weather would also be great for the Nether, this suggestion is focusing on the progression aspect.
I would definitely like to see new ores, blocks, structures, and mobs in the Nether, but I don't think a completely new progression system is the way to go.
Tools not working as well in the Nether period isn't that interesting, and could even be a little confusing to new players.
So, I propose a material that makes tools (whether those be pickaxes, axes, and shovels or some new kind of tools) that are not only the most efficient for mining some precious mineral from the Nether, but also have unique properties, such as "heating up" blocks in a certain radius or being able to "charge up" for more powerful uses in exchange for a brief cooldown time.
Said material should be purple, orange, brown, or some mixture of colors so that it's distinct from other ores that are already in-game. It shouldn't be a real-life ore, as it's already illogical that you can find quartz in the Nether (even though it's called Nether Quartz, this still bothers me; maybe they could have an Overworld ore too but the Overworld ore is extremely rare?) but not in the normal world where it is in real life.
Potential names:
- Magmanium
- Blazium, Blazite, or Blazitite
- Ghastlium
My Proposal
Ferrumflamma
Meaning "iron flame" in Latin, this hard material is resistant to fire and explosions. Some say it is the mass of 50 ghasts densely packed into one block. It is a darker and uglier gray color so it isn't confused with quartz. Plus, it gives off green light and even turns green when in the dark.
This block drops its ore when mined, and the ore smelts into the material version, which looks like this:
Again, this block cannot burn and takes zero damage from explosions, which makes it extremely useful for building secure bases. In addition to this, its green glow in nighttime (or whenever it's dark) scares away phantoms. Phantoms will even take damage when in contact with this block.
Just like obsidian, this block is unable to be pushed by pistons.
The only issue is how to obtain this. The rare raw ferrumflamma is found in large chunks (9-28 blocks) in the darker caverns and caves of the Nether, but takes 20 seconds to mine each block with a diamond pickaxe. This is because of how densely connected the particles of this block are; when you mine it, the breaking animation is even different to show this. However, there is one material that can easily break this metal...
Blazium
This ore spawns in groups of 1-3 and is as rare as diamond is in the Overworld; however, due to the openness of the Nether, it appears more common. For example, quartz is actually only as common as iron ore. You can sometimes find blazes crowded around blazium. With a hardness about the same as redstone ore, blazium drops a single blazium core when mined with a diamond pickaxe. This blazium core can be crafted into the blazing hammer with the following recipe:
The blazing hammer plays the animation seen above when being used to mine, but is otherwise still like normal tools. This is a somewhat-mechanical version of the pickaxe, and has the mining speed of gold tools with the mining capabilities of diamond tools. It also has the ability to mine raw ferrumflamma in just 1 second per block. It can also be enchanted like a normal pickaxe.
Now, the downside to this tool is that it only has a durability of 60, matching that of the wooden pickaxe. It can, however, be repaired using more blazium. When being used, the blazium hammer gives off a lot of heat, which can occasionally:
1. Set the player on fire for 2-6 seconds.
2. Set nearby flammable blocks on fire.
3. Heat up stone or cobblestone that is already near lava into lava. This takes about 7 seconds to complete, and is indicated by a red tint on the affected stone or cobblestone. Note that this only happens occasionally, that it doesn't happen every time you're near stone/cobblestone, and that the blocks must already be within a 2 block radius of lava to be affected.
In addition to being used for mining, the blazing hammer can be used for crafting:
Using one of the above crafting recipes outputs one compressed iron ingot or compressed gold ingot. Normal gold and iron tools and armor can be crafted using these ingots, but they have a tag called "compressed" meaning:
1. The name goes from "Iron Helmet/Pickaxe/Sword/etc." to "Compressed Iron Helmet/Pickaxe/Sword/etc."
2. The unenchanted durability of the armor is multiplied by four.
3. If it is armor, there is a slight resistance to fire/lava applied to the player when worn.
4. If it is armor, there is also an extra 1 armor point of protection applied for every two compressed armor pieces worn.
That was my proposal. The point is that there are a lot of different unique items, blocks, and ores that could be added instead of just having another progression system added.
Check out my suggestions! Here is one of them:
I believe Minecraft needs a longer progression system, but that shouldn't come at the cost of cheapening the current progression. Unfortunately, there's no easy way to do this beyond completely overhauling how armor and damage works, and that is beyond the scope of this suggestion. While I would like more ores to mine in the nether, they should be more unique than just a replacement for Overworld equipment. This, unfortunately, feels like unnecessary padding.
Slight Support. More progression is wanted, but needs better execution than this.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
You know what? I like this. Bright colored ores, a use for gold, copper, it's got some things I really want to see in Minecraft that are missing. I think it's also one of the few ways to implement ores with new uses, and is somewhat creative. My only problem is that it's not very inventive, and I feel like the system should be a bit more different than the overworld progression. Example changes include:
- Changing the names and functions of tools. (As an alternative to making another set of pickaxes, shovels and hoes.)
- Changing how ore materials are refined. (Maybe freeze molten ores in a freezer rather than smelting them in a furnace?)
- Adding uses for tools that are unique to Nether tools. (Not sure what specifically to say here, but I have trust in you Fishg.)
I can't review the suggestion in detail right now, but I definitely see plenty of potential.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.