The Meaning of Life, the Universe, and Everything.
Location:
Super secret lol
Join Date:
3/1/2018
Posts:
57
Location:
super secret information
Minecraft:
CatOw
Member Details
Hello! I got really mad that every time that I want to summon many mobs in specific areas it takes me a lot of time and I need to place MANY command blocks and write so many coordinates that you just freak out.
I have a solution for this problem.
You will be available to summon between coordinates. This is the error message:
It makes it much easier. If it sees that you type the entityname after the coordinates it knows that there must be several coordinates selected. If the entityname comes before the coordinates it knows that there are only 1 coordinates selected.
If I run /summon zombie 1 1 1
it will just summon a zombie in x=1 y=1 z=1
If I run /summon armor_stand 1 1 1 2 2 2 {Invisible:1b}
It will give you an error message that it expected a dataTag and not whatever you wrote there. For example at this time, 2.
But... If I run /summon 1 1 1 2 2 2 armor_stand {Invisible:1b} it will summon the armor stand and write in the chat (else you have a gamerule that disables that it shows you the message) 'Object successfully summoned'.
Another example: If I run /summon 90 55 -282 88 55 -284 minecraft:armor_stand it will do this:
Either I can use {Invisible:1b} in the end and it will still summon but they will be invisible.
Hello! I got really mad that every time that I want to summon many mobs in specific areas it takes me a lot of time and I need to place MANY command blocks and write so many coordinates that you just freak out.
I have a solution for this problem.
You will be available to summon between coordinates. This is the error message:
/summon <entityname> [x] [y] [z] [dataTag] OR /summon [x] [y] [z] [x2] [y2] [z2] <entityname> [dataTag]
It makes it much easier. If it sees that you type the entityname after the coordinates it knows that there must be several coordinates selected. If the entityname comes before the coordinates it knows that there are only 1 coordinates selected.
If I run /summon zombie 1 1 1
it will just summon a zombie in x=1 y=1 z=1
If I run /summon armor_stand 1 1 1 2 2 2 {Invisible:1b}
It will give you an error message that it expected a dataTag and not whatever you wrote there. For example at this time, 2.
But... If I run /summon 1 1 1 2 2 2 armor_stand {Invisible:1b} it will summon the armor stand and write in the chat (else you have a gamerule that disables that it shows you the message) 'Object successfully summoned'.
Another example: If I run /summon 90 55 -282 88 55 -284 minecraft:armor_stand it will do this:
Either I can use {Invisible:1b} in the end and it will still summon but they will be invisible.
I'm just trying to figure out the amazing world of minecraft
Rather than add a specific command to fix this specific problem, I would think it better to add FOR…NEXT / DO…WHILE ability to command blocks.
Apologies if this has already been added, command blocks are not my forte…