The Meaning of Life, the Universe, and Everything.
Wish I had one:(
Wagons & Chariots
"Chariots of fire"
What if moving stuff from place to place was less of a hassle? What would make It more fun and worth every second of travel just for enjoyment? What if we had Wagons and Chariots?
Chariots could be reigned to horses, donkeys, and mules and can be used to either increase your attack damage by the same percentage of speed increase from sprinting or to bring along an extra chest, coldron, or humanoid entity (Armor Stands included). The main section of they chariot would be the size of a boat. their would be 2 bars at the the front (1 block in length) that can be used to drag the chariot along yourself or attached to a horse, donkey, mule, or humanoid entity for more continuance. Clicking the bars will allow you to drag it. After you've selected the chariot, you can click on the entity you want to attach the chariot too. while you have the chariot selected, your secondary arm will not be able to be used. You can sneak to deselect/stop Dragging the chariot around. You can click on the bars attached to the entity the chariot is attached too to dismount it from the entity. Chariots can only be found in castles (30% chance) and can be crafted with the following recipe.
"One Stick beside a Boat or Mine-cart in the middle slot with a Trap-door in the bottom middle slot and a lead for all 3 top slots."
The Trap door/boat variant you use would determine the wood variant of the chariot and it's wheels. A Mine-cart can be used for an iron chariot. Gold chariots are uncraftable and can only be found in castles (12.5% chance). the material used for the chariot will determine which block type it will act like when you try to break it.
Wagons would basically be another variant of the chariot; however, it is bigger (4x4x5), heavier (will slow you down by 24% and can not sprint (while the bars are held/ selected (each extra entity will increase speed by 6-12%)), but you can use an extra entity to help drag it along), does not increase any attacks, can carry more (2 of any chest (2 of the same would still connect) and 4 entities (6 without chests taking up the spots)), Can not be crafted (Can only be found in Castles with Medieval Zealots), and can go faster He more entities are used. You can open and close each of the 3 sections of the cover. You can use dye to change the color of the covers or use banners to change the design of each of the 6 parts (3 on both sides). You will not automatically stop tugging the wagon untill you crouch or click on 2 entities. You can use leads to add up to 2 more entities. Players can still ride the horses, donkeys, mules, and pigs while they are attached to the wagon; however, the wagon can only be moved by the player sitting in the front of the wagon. Wagons are intractable and can only be found in villages (10% chance) and castles (20% chance). You can click the inside of the wagon to sit inside or plane 1 or 2 chests.
Only riddable entities will allow you to control the wagon or chariot. These would also be great for map makers and mini-games and are perfect for survival usage.
The language could use some work (I'm uncertain what is meant in some instances), but part the user interface for the chariot/cart seems well explained and the idea is interesting.
Click [Right-click assumed] the tongue to pull the vehicle oneself; sneak to put it down or right-click on a harnessable mob to hitch it to the chariot; right clicking again on the harnessed mob (or the chariot tongue?) will unhitch it.
How the hitched mob is steered needs to be addressed: possibly one is intended to right click on the body (boat/minecart portion) and control it as is a boat.
How great a rise/drop the vehicle can manage (suggest not >1 block and an argument could be made for no more than 1/2 block), as well as what happens if one enters water (greater than 1 deep) need to be discussed.
The crafting recipe strikes me as as being on the cheap side for what one gets (trapdoor to represent a wheel also took a bit to get )… neither the hit points/durability, nor the speed of the device (probably differing in different conditions) is mentioned.
I do not understand the method or formula for increased attack damage.
To be clear, is the mounted chest intended to be the 27 slot or 56 slot version? [Officially chest is 27 and double chest 56, but chest=56 and half-chest=27 is also common.]
It might be well to limit the mounts to which one of these can be hitched to anything that can wear a saddle (requiring a carrot and stick to control a hitched pig) as well as requiring that the draft mob be equiped only with a saddle (no horse armor or donkey/mule chests).
The comments about the cart/chariot generally apply here as well.
The (apparent) ability to harness multiple mobs as a team to a single wagon complicates matters; the explanations of both the user interaction and vehicle performance need expansion and clarification.
How the three sections work (and whether the drivers seat is included in this count) need to be better explained (as does how one accomplishes "open[ing] and close[ing] each of the 3 sections of the cover" and what effect this has).
I do not understand what is meant by "Wagons are intractable…"
Whether these "Can only be found in Castles" or "can only be found in villages (10% chance) and castles (20% chance)" is unclear.
[That wagons can not be crafted is also unfortunate IMO.]
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.