Objective: First of all, if you didn't know, cattle are commonly referred to as cows even though cows are just the females. Anyways, Milk is somewhat overpowered. In section 3, I will explain more about the benefits of milk. The objective of this new cattle milking system is to improve the way players obtain milk.
- 1 Bucket
- 2 Wheat
1. Find 2 adult cows
2. Use wheat to breed both of the cows
3. For 5 minutes, you will be able to collect endless milk from both parents
4. Once the 5 minutes is up, you will have to breed 2 cows again
Reasoning: All cattle cannot produce milk unless they have reproduced recently. However, once they reproduce, dairy farmers can get excessive amounts of milk easily (even though it might harm the cattle). The change seems balanced because 2 wheat are required and there is also a cooldown. Advanced dairy farms could be created to help players get milk rather than the simple ones currently.
Natural Generation: Goats spawn in herds of 4 on top of opaque blocks with at least 2 blocks of space above them, at a light level of 9 or higher. They mostly spawn in herds while the world is first generating; although if there are no passive mobs in loaded chunks, they can spawn after world generation in normal spawning cycles. They have an extra +10% chance of spawning on hills.
Breeding: If 2 goats are given beet roots, their love mode will be triggered, and they will create kids giving the player 0-4 experience. The parent goats will then have a cooldown of 10 minutes before they can breed again. Feeding a kid 1 wheat will take off 10% of the remaining time to grow up.
Behavior: Goats tend to walk around slowly and aimlessly, bleating and breathing occasionally. They will avoid walking off cliffs high enough to cause fall damage. When hit, they run around trying to flee 0.5x the speed of a cow. Goats will follow players holding wheat from up to 5 blocks. This is 3 less than most mobs because to represent how stubborn goats are. Kids stick near their parents.
Mutton: 0-2 (cooked if killed on fire)
Cornucopia: It takes the same length to eat from a cornucopia as most foods. It's worth 1 food point and restores 18.6 saturation. Since the cornucopia is a symbol of abundance and nourishment, it is a very powerful item. Technically, the cornucopia is a tool with 251 durability. Everytime the cornucopia is eaten, it looses 1 durability. Below is a crappy image. It would be helpful if someone could make one for me.
Reasoning: The horn of plenty is made from goat horn. It is a symbol of abundance and nourishment. especially the cornucopia would be a useful and exciting addition to Minecraft IMO. The reason why goats are so nerfed is to make cows much more cooperative and useful. Rather than haveing another pig scenario happen again, I ould like variety. The main point of goats is the cornucopia
Milking: Once you breed a goat, there will be 10 minutes in which you can milk it. Right clicking a goat with a bucket has a 50% chance it will cause it to get angry at you and attack you once by ramming into you. These attacks deal 4 damage. The player can dodge these attacks because the goat will not go for you after 1 second. If the player is lucky, they are rewarded with milk by the goat (50% chance)
Immunity: In addition to getting rid of all your potion effects, drinking milk will grant the immunity potion effect for 0:45. Potions and effects will not effect the player within this time. White bubbly particles will surround the player. When only 10 seconds of the potion effect are remaining, the indicator will start flashing in the top right corner.
Invulnerable to witches including potions of healing and harming
Immune to hunger from husks and poison from cave spiders
Comboing milk with rotten flesh can refill your hunger
Comboing milk with spiders eye can refill your hunger
Not stackable and cow/goat farming requires wheat
Risky against elder guardians (no water breathing)
Risky against withers (no fire resistance)
Obtaining: Smelting milk will have an output of cheese. Don't worry, you won't loose the bucket.
(The Gold Ingot Is Cheese)
Food Points: 12
Speed: 4.5 sec
Reasoning: It doesn't give as much food points as it would if eaten individually, but It's effective because the time taken is less overall. Most likely, sandwiches will be used for late game.
Block of Cheese
Blast Resistance: 0
Properties: All undead and illager mobs can detect cheese from up to 8 blocks away. They will prioritize it over anything else, including players and mobs that they are angry at. Once the mob is 1 block away from the cheese block, they will break it. It won't drop, but rather appear in the hand of the mob. It will always appear in the undead's main hand unless he already has something in it in which case, it will be in the off hand. After 3 seconds, the mob will have eaten the cheese. The mob is granted with 3 levels of speed and 8 health points. The mob can continue to eat cheese to get even faster. If a cheese block remains uneaten for 10 seconds, it will turn into moldy cheese which has no technical purpose.
Mobs will be temporarily distracted so players can attack
Can be used as bait for mobs
Mobs will gain speed if the player is unable to kill it in time