Welcome to the home of desperate, the perfect place if you are looking for certain, drowning doom, or for fights against underwater aberrations and a giant, ferocious beast...
Welcome to the Abyssal Zone!
The Abyssal Zone is a biome that would be just under the Deep Oceans, being even deeper and inside giant gaps. The floor would be way far from the water surface, but the part that receives sunlight (Near the surface) would not be called "Abyssal Zone", but yet "Bottomless Ocean". In the Bottomless Ocean sub-biome, the water color would be the same as the Deep Ocean, and there wouldn't be any vegetal life, only cods, salmons and squids swimming around. There would be new mobs, a new block to craft and a new boss related to the Abyssal Zone.
How does the Abyssal Zone look like?:
How does the Abyssal Zone look like?
The Abyssal Zone would have it's floor and walls made out of Gravel and Stone blocks, and there isn't any plant life. The only life that could be seen would be Anglerfishes and other menaces. The Abyssal Zone is completely dark, possessing a light level of 0 through the biome's entirety, and the only sources of light are the creatures in there. Sea Pickles would die inside the Abyssal Zone. The water color starts turning black when entering this biome. There would be almost no structures, but rarely underwater ruins (From the 1.13) and magma pits, small holes with a volcano-like format where in it's bottom lies Magma Blocks.
What mobs does the Abyssal Zone hold?:
The creatures in the Abyssal Zone are inspired in real-life creatures, and they all are dangerous to the player. Most of there creatures are fairly rare to find, but still, can cause lots of damage. Here goes the list of mobs. More shall be added when more ideas come.
Anglerfish- The Anglerfish is a kind of fish that swims through the Abyssal Zone. All of the Anglerfishes have escas, which produce light from that can been seen from a distance. It has a length simillar to the Salmon's, but the width is considerably larger. When it spots a player, it starts to swim faster than it would swim naturally in the Abyss. When killed, drops x1 Anglerfish and x0-3 Bones.
Devil Squid- Devil Squids are red-like normal Squids from the surface, but with a pointy head and a hunger for the player. A little bit slower than the Anglerfishes, these great menaces get closer in a sneaky way from players, and, in a charge, bite the enemy with it's tentacles. When killed, drops x1-2 Ink Sacs.
Ogre Fish- The Ogre Fish hides inside Gravel Blocks, but it's face stays being shown on the top of the block, disguised by it's texture. If a player gets on the block or such is floating near it, the fish fastly dashes towards it's prey, dealing damage. The only way to avoid that is being aware of your surroundings. When killed, drops x1 Rotten Flesh and x1-2 Gravel Blocks.
Medusa- Medusas are simillar to jellyfishes, but emmit light just like the Anglerfishes. The lights they produce are colored in red and can been seen from a distance, and when they find any players, try to swim slowly towards them. Entering in contact with a Medusa, Poison II effect is dealed to the player. When killed, only drops experience points.
What blocks can be crafted using Abyssal Zone's materials?:
Right now, only one block can be crafted using the Abyssal Zone's materials, which is the Shark Bait block. Other blocks shall be added when more ideas come in mind.
Shark Bait block-
Crafted using (Position in a Workbench):
[Iron Bars] [Nether Star] [Iron Bars]
[Iron Bars] [x20 Anglerfishes] [Iron Bars]
[Obsidian] [Obsidian] [Obsidian]
The Shark Bait looks like a cage, full with Anglerfish inside it (May not be visible due to pixel scramble). It has a purple base and, on it's top, a light beam comes out, just like the Beacon block, but instead of going on infinetly, it would be limited. The Shark Bait is only placeable on an Abyssal Zone surface and is unharvestable after it; Breaking it will not drop the block back. This block is the only one that can illuminate the darkness of the Abyss in a large radius, and other native fish would try to avoid the light. Beware, though: Make sure that you are ready to place that block, because seconds after it, the antique terror of the seas shall come back from it's shadowy grove...
Other planned content, such as items and the boss, are going to be explained on my next thread. Do you like the idea? Have suggestions for mobs, blocks or mechanics? Reply to me! It would be great hear others' opinions on the Abyssal Zone. Goodbye, y'all!