what if there were special types of bait that would increase the rarity of certain types of fish, as well as nets that would catch multiple items but are lost after being filled. Ships for fight massive oceans beasts like a Lochness Monster like boss that would be summoned with a magical bait or Chum buckets to summon a Giant shark or maybe a Shark-nado like even, just for a joke feature with some special items.
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Ay, I have ideas, maybe not good ones, but i'll never find out unless i tell them.
Fishing doesn't really have much use right now, and I don't think it ever really did. The thing about fishing is that it has to provide a necessary benefit for the player that is beyond just standard healing. Otherwise, you may as well hunt or plant crops for a more significant yield.
I think this update is very interesting but the issue I have right now is that even if it were implemented, would people even make use of it? I don't do fishing anymore and I'm not sure of a lot of people that do. A major overhaul could change that but it may go overlooked like fishing always has.
Fishing is an interesting part of the game, though it just isn't particular profitable. If the update also changed the actual yield, then I think it would be a great change.
That is a good point. What if fish mobs spawn close to your bobber? Fishing irl is very slow, but I don't see why Minecraft can't have a more entertaining system. If fish kept spawning you'd have a much higher yield.
what if there were special types of bait that would increase the rarity of certain types of fish, as well as nets that would catch multiple items but are lost after being filled. Ships for fight massive oceans beasts like a Lochness Monster like boss that would be summoned with a magical bait or Chum buckets to summon a Giant shark or maybe a Shark-nado like even, just for a joke feature with some special items.
Funny, I'm currently making a sequel to this thread adding more aquatic creatures to catch.
Support, albeit I kinda wish this post had more content than it does:
Bait:
- Worms are good, but I'm not sure I like the idea of getting a massive load of worms after terraforming away a large hill or mountain. Maybe these should drop from long grass as an alternative to seeds?
- Seeds are good, but I think they should have a smaller radius than Worms, making them the "gold tier" of the fishing system. It's very easy to mass a lot of seeds as opposed to a lot of worms.
- Nether Beetles sound good, got no problems here.
- Nightcrawlers sound good, and I like that phantoms have a purpose too.
- Since I just demoted seeds, why not have Rotten Flesh take their place? Rotten Flesh is just a tad harder to get and also has very few uses besides trading.
- Enchanted books are an odd item to be found by fishing at all, but I think they'd make more sense if Villagers sold you a specific "Magic Bait" that made enchanted books more common. (Considering how rare it is to get a book at all, I think it'd make sense with the end of AFK Fishing.)
- It might be cool if there were more bugs to fish with that specifically give more of one item than another, but I don't wanna make my reply too long.
Making the jumping in the water technique less rewarding:
When fishing in real life, you want to keep very quiet since the fish can still somewhat detect the noise even underwater. Not only that, but they can obviously feel the pressure of you jumping into the water.
I think it'd make sense if while fishing, loud noises, and players immersed in water would scare away fish. Spearfishing Sword-fishing would still be possible if a fish is in a contained area one ends up getting too close to the shore, but fishing with a rod would still be far easier.
New Loot?:
It might be cool if the Fisherman Villager bought rare fish like the Clownfish or possible similar interesting fish. In addition, it might just be cool to hang a particularly rare fish on your wall.
One idea I had was an Electric Eel, but I have no idea what it'd be useful for. Perhaps a certain redstone contraption could be crafted with it? Perhaps it could be attached to certain weapons? IDK.
I think Mending books should be removed from the list of enchantments a fishing book can receive and cursed enchantments should be more common as the enchantments get better. Mending should become exclusive to rare structures, trading and The End.
Wolftopia's suggestion about Limited per-chunk treasure:
I like this idea, but for the sake of servers, I think that in addition, the treasure in a chunk should slowly replenish over time. However, in order to encourage exploration, chunks further away from spawn will replenish treasure faster up to a certain point.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
The idea was kinda good until you mention the fact that AFK fishing will be gone. There should be some sort of alternative for AFK fisher lover so that both sides can be appeased. Otherwise, No Support
This is a very good idea and something I started thinking about after someone suggested adding bugs to the game. The only thing that I think should be changed is that Seeds shouldn't be bait. Between taming wolfs, dyeing, and rapidly growing trees, I seem to never have enough bone meal. That changed since the introduction of the composter (plus some hoppers). On the other hand I never seem to be able to get rid of my rotten flesh. I agree with C1ff that seeds should be replaced with rotten flesh.
Another idea if you want to add a layer of complexity would be to throw in some number of seeds into a cauldron with water and a fish. After a few days you'd have 'Chum' (we'll say the whole cauldron gives you back a quantity of 10). If you used chum on a water block, it would force fish to spawn in a 2-3 block radius around the chummed water.
I support this suggestion! The current fishing system is not so great.
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what if there were special types of bait that would increase the rarity of certain types of fish, as well as nets that would catch multiple items but are lost after being filled. Ships for fight massive oceans beasts like a Lochness Monster like boss that would be summoned with a magical bait or Chum buckets to summon a Giant shark or maybe a Shark-nado like even, just for a joke feature with some special items.
Ay, I have ideas, maybe not good ones, but i'll never find out unless i tell them.
That is a good point. What if fish mobs spawn close to your bobber? Fishing irl is very slow, but I don't see why Minecraft can't have a more entertaining system. If fish kept spawning you'd have a much higher yield.
Funny, I'm currently making a sequel to this thread adding more aquatic creatures to catch.
Support, albeit I kinda wish this post had more content than it does:
Bait:
- Worms are good, but I'm not sure I like the idea of getting a massive load of worms after terraforming away a large hill or mountain. Maybe these should drop from long grass as an alternative to seeds?
- Seeds are good, but I think they should have a smaller radius than Worms, making them the "gold tier" of the fishing system. It's very easy to mass a lot of seeds as opposed to a lot of worms.
- Nether Beetles sound good, got no problems here.
- Nightcrawlers sound good, and I like that phantoms have a purpose too.
- Since I just demoted seeds, why not have Rotten Flesh take their place? Rotten Flesh is just a tad harder to get and also has very few uses besides trading.
- Enchanted books are an odd item to be found by fishing at all, but I think they'd make more sense if Villagers sold you a specific "Magic Bait" that made enchanted books more common. (Considering how rare it is to get a book at all, I think it'd make sense with the end of AFK Fishing.)
- It might be cool if there were more bugs to fish with that specifically give more of one item than another, but I don't wanna make my reply too long.
Making the jumping in the water technique less rewarding:
When fishing in real life, you want to keep very quiet since the fish can still somewhat detect the noise even underwater. Not only that, but they can obviously feel the pressure of you jumping into the water.
I think it'd make sense if while fishing, loud noises, and players immersed in water would scare away fish.
SpearfishingSword-fishing would still be possible if a fish is in a contained area one ends up getting too close to the shore, but fishing with a rod would still be far easier.New Loot?:
It might be cool if the Fisherman Villager bought rare fish like the Clownfish or possible similar interesting fish. In addition, it might just be cool to hang a particularly rare fish on your wall.
One idea I had was an Electric Eel, but I have no idea what it'd be useful for. Perhaps a certain redstone contraption could be crafted with it? Perhaps it could be attached to certain weapons? IDK.
I think Mending books should be removed from the list of enchantments a fishing book can receive and cursed enchantments should be more common as the enchantments get better. Mending should become exclusive to rare structures, trading and The End.
Wolftopia's suggestion about Limited per-chunk treasure:
I like this idea, but for the sake of servers, I think that in addition, the treasure in a chunk should slowly replenish over time. However, in order to encourage exploration, chunks further away from spawn will replenish treasure faster up to a certain point.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
The idea was kinda good until you mention the fact that AFK fishing will be gone. There should be some sort of alternative for AFK fisher lover so that both sides can be appeased. Otherwise, No Support
This is a very good idea and something I started thinking about after someone suggested adding bugs to the game. The only thing that I think should be changed is that Seeds shouldn't be bait. Between taming wolfs, dyeing, and rapidly growing trees, I seem to never have enough bone meal. That changed since the introduction of the composter (plus some hoppers). On the other hand I never seem to be able to get rid of my rotten flesh. I agree with C1ff that seeds should be replaced with rotten flesh.
Another idea if you want to add a layer of complexity would be to throw in some number of seeds into a cauldron with water and a fish. After a few days you'd have 'Chum' (we'll say the whole cauldron gives you back a quantity of 10). If you used chum on a water block, it would force fish to spawn in a 2-3 block radius around the chummed water.