Minecraft has more and more ancient abandoned structures (abandoned mines, piramids and now underwater ruins).
The idea: When someone walks in a place that is generated as one of the above called abandoned structures for the first time they will see a short vision of the past of about 5 seconds. They will see villagers with different clothes and a complete ancient culture that has been extinct. When you for example get a vision from walking into a desert piramid for the first time you will never get the vision about the desert piramid again, so you won't be disturbed by flashbacks every time you walk into other desert piramids.
Players should be able to toggle visions on and off in the options menu.
This sounds like a cut scene (although a mercifully short one).
I see no advantage to this and two significant disadvantages:
1. it essentially hangs the game for 5-seconds, which could prove fatal [Dying while the game locks one's controls is not generally seen as fun...]
2. it replaces with a single corporate issue 'story' what should be supplied by the imagination of the player. [In most cases, the players' imaginations will not only do a much better job, but will give a vastly greater diversity and will be individually tailored.]
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.