The idea is there is spring summer fall and winter that can only can effect plains and any type of forest and the seasons can effect farming like winter you cant grow all and the biomes like the snow and ice will be moved up north and south and there is a real equator. (sorry if my typing is bad im in a hery so i hop you get the idea)
This would be annoying. It'd force you to not use crops, and for what purpose? Snowy biomes are already in game. I'd like seasons, but only if they're balanced (the food and hunger overhaul was a good suggestion that added balanced seasons). These seasons would cause a tremendous amount of lag from the block changes, and still harm the gameplay.
The equator idea doesn't really work due to Minecraft's huge world size (on Java anyways). If a world is 60 million by 60 million blocks, then all players would start in the hottest biomes (since spawn by default is close to 0, 0) and it would take real life weeks of travel to get to cold biomes.
I think this would be a great idea as a world option on consoles, but it doesn't really work well with Java Edition.
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This seams more like an idea for a mod. People get upset when you change something this big about a basic part of the game. Remember how angry people were about 1.8. And the only thing they changed there is how you hit stuff not how the entire over-world dimension works.
I get offtopic a lot, be warned. I also often mention a Minecraft clone called Minetest. The clone is nowhere near playable with it's default game in my opinion, but it's at least the start of a good open-source voxel rendering engine, and maybe one day it might be decently playable.
If this is going to be addressed, the issue of being able to grow anything in any biome ought be as well; spruce in jungles and jungle trees in the icy wastes make less sense than a seasonless world… [An actual planet with a perfectly circular orbit and no axial tilt would not have seasons.]
Seasons also ought reasonably to have effects on the world beyond farming:
Exploration of some biomes ought be more or less hazarous at certain times of year (limiting desert exploration to the cool/rainy season, jungle exploration to the cool/dry season, and ice plains to the hot season).
The base biome temperature ought also to change withthe seasons allowing ice farming in a number of additional biome during winter, and prohibiting such in all but the coldest biomes in summer.
What farms are effected needs also to be considered as there would seem to be no reason for seasons to affect farms that are indoors/underground.
Looking at the secondary effects of introducing seasons (and assuming seasons did not somehow miraculously influence farming inside sealed structures), one major effect would be to further encourage auto-farming. [Once one's farms need to be enclosed to function, the marginal cost of moving to automation drops. Additionally, the threat of losing a "year's" crop if one was not on hand at he right time would exert its own pressure in that direction.]
Skeleton grinders would also become substantially more valuble as bonemeal based micro insta-farms would offer a means to recover from a missed season.
Overall: While a lack of seasons is contrary to most players' RL experience (sping-summer-fall-winter or dry-rainy depending on location), it is far from the most unrealistic aspect of game play and [more importantly] one the 'fixing' of which would create issues likely to be at least as great.
For those who want a more agrarian focused game with a greater importance placed on in-game time, this could make a very interesting addition; the issues such a change would create, however, suggest it might be better done as a mod than coded into the main game.
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.