Thinking of new types of biomes, I thought it would be interesting to have some new types of extreme climates.
I know there is not an ambient climate temperature mechanic, which could be in interesting new mechanic. There could also be effects to the player from it, if there was a temperature mechanic added.
For example, if there was thirst added, in extreme hot climates, your thirst would go down and in extreme cold climates, like the Ice Spikes biome, your hunger would need to be replenished faster.
Basins, was one biome I was thinking of for an extreme hot climate. Where it's very flat, the elevation is under sea level and usually surrounded by other desert and Mesa.
Another type of climate could be a salt pan, which would be hot as well.
There could be a new types of blocks, for example, cracked dirt, blocks with a crust of salt deposit on top, which makes unique sounds when stepping on it, could even leave tracks when stepped on.
When trying to break the block, the hardened dirt could have a higher endurance that other dirt blocks, taking longer to break.
The biomes could also feature unique ores, exposed to the surface, via small, protruding mounds of rock, having variations of shades or color, from lighter to darker. Kind of like how the Mesa profile has streaks of colors on the rock faces, from different minerals between the rock layers.
Being a desert, it's an ideal spot geologically as well to find iron deposits, not the same kind of ore found mining underground, but alloys in meteorites found on the desert floor. The very flat and wide open space makes them easier to find.
That is also another opportunity to add a new ore with all new crafting recipes and uses, by having these meteorite deposits on the top layer block of the basin/salt pan. Extracted from the blocks through crafting and/or smelting.
In extreme hot climates, you could have some mirage distortion, over the very flat terrain.
Unique, passive/hostile mobs could be another feature, like unique aquatic life in tiny ponds, as non-hostile. Passive mobs, such as scorpions, snakes and hostile mob, like a Trap Door Spider, which are very aggressive by nature. They could even attack other mobs that approach their hiding spot.
Possibly another idea with the Trap Door Spider, to make it a little more unique and behave something like Silverfish, is they could attack, but also try to hide when attacked. The player could bring them out by breaking a block they're hiding in, but they could burrow in another block.
I agree, i think there should be random chunks of areas that have abundant amounts of specific ores called ore deposits; much like how the mesa has gold and extreme hills has emerald.
Minecraft doesn't gain that many biomes anymore, so a few new biomes could be beneficial. Plus the only air below sea level is generated structures, not terrain. And it would be nice to have a similar balance to a mesa biome.
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I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Thinking of new types of biomes, I thought it would be interesting to have some new types of extreme climates.
I know there is not an ambient climate temperature mechanic, which could be in interesting new mechanic. There could also be effects to the player from it, if there was a temperature mechanic added.
For example, if there was thirst added, in extreme hot climates, your thirst would go down and in extreme cold climates, like the Ice Spikes biome, your hunger would need to be replenished faster.
Basins, was one biome I was thinking of for an extreme hot climate. Where it's very flat, the elevation is under sea level and usually surrounded by other desert and Mesa.
Another type of climate could be a salt pan, which would be hot as well.
There could be a new types of blocks, for example, cracked dirt, blocks with a crust of salt deposit on top, which makes unique sounds when stepping on it, could even leave tracks when stepped on.
When trying to break the block, the hardened dirt could have a higher endurance that other dirt blocks, taking longer to break.
The biomes could also feature unique ores, exposed to the surface, via small, protruding mounds of rock, having variations of shades or color, from lighter to darker. Kind of like how the Mesa profile has streaks of colors on the rock faces, from different minerals between the rock layers.
Being a desert, it's an ideal spot geologically as well to find iron deposits, not the same kind of ore found mining underground, but alloys in meteorites found on the desert floor. The very flat and wide open space makes them easier to find.
That is also another opportunity to add a new ore with all new crafting recipes and uses, by having these meteorite deposits on the top layer block of the basin/salt pan. Extracted from the blocks through crafting and/or smelting.
In extreme hot climates, you could have some mirage distortion, over the very flat terrain.
Unique, passive/hostile mobs could be another feature, like unique aquatic life in tiny ponds, as non-hostile. Passive mobs, such as scorpions, snakes and hostile mob, like a Trap Door Spider, which are very aggressive by nature. They could even attack other mobs that approach their hiding spot.
Possibly another idea with the Trap Door Spider, to make it a little more unique and behave something like Silverfish, is they could attack, but also try to hide when attacked. The player could bring them out by breaking a block they're hiding in, but they could burrow in another block.
Est. 2011 (1.7.3 Beta)
I agree, i think there should be random chunks of areas that have abundant amounts of specific ores called ore deposits; much like how the mesa has gold and extreme hills has emerald.
Minecraft doesn't gain that many biomes anymore, so a few new biomes could be beneficial. Plus the only air below sea level is generated structures, not terrain. And it would be nice to have a similar balance to a mesa biome.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...