It makes no sense that the Java crafting system is different then the crafting system on the ports. Also, for some odd reason, the crafting system on the ports is much more convenient as well as easier to use. I believe that we should use the ports' crafting system primarily for a couple reasons.
A. It makes it a lot more convenient to craft things. You wouldn't have to memorize some stupid configuration of items that you have to sometimes put EXACTLY right to craft something. And some of these recipes are very weird, such as the one for concrete powder.
B. It would be easier for modpack-makers to group together mods, since the chance of having two of the mods have an item with the same crafting recipe wouldn't be a problem.
C. As I said before, it doesn't make any sense that the crafting system would be different in the other versions of the game.
Now, there's probably a couple of you that are saying "Shroom, this idea is terrible. Let's throw it in a ditch and bury it." If this idea is so bad, than why do so many other games use it? Some examples of games with a similar crafting system to the system on the ports are Terraria, Subnautica, Raft, The Forest, and a bunch of other games. So why would it be bad for Minecraft to follow suit(That's a phrase, right?)? If you know something that I don't that makes this idea bad, please tell me in the comments!
Some examples of games with a similar crafting system to the system on the ports are Terraria, Subnautica, Raft, The Forest, and a bunch of other games. So why would it be bad for Minecraft to follow suit?
Because our system is immersive and creative compared to the robotic and simple crafting GUIs of other games. It's a defining aspect of the PC version of Minecraft, and it's convenient to have a different version of the crafting system for Console or Mobile versions that's convenient for controllers and touchscreens.
Meanwhile, computers have had peripherals that are designed to work well with GUIs since the first computer mice and keyboards came out.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Because our system is immersive and creativecompared to the robotic and simple crafting GUIs of other games. It's a defining aspect of the PC version of Minecraft, and it's convenient to have a different version of the crafting system for Console or Mobile versions that's convenient for controllers and touchscreens.
Because memorizing annoying configurations is so immersive. But seriously, imagine if games like Terraria, which have a metric crap-ton(Is that okay to say here?) of items, had this type of system. Imagine how annoying it would be to memorize all of the recipes! And before you say it, having to look at the Wiki is bad game design, since there's nothing in the actual game to tell the player this. An in game crafting recipe book would be nice, but then again, that's kind of already the crafting system a ton of other games use! I admit, the PC crafting system is creative, but it's not the best. The reason so many other games use the general "choose the item you want to craft" system is because it's more efficient, as well as faster. Just because computers have mice and keyboards doesn't justify the crafting recipe we have now. If anything the PC system could be easily adapted to the ports! You could use the analog stick or the touchscreen to move the items around. So, your reasoning about the keyboards and mice isn't really that good.
My (limited) experience with the recipe book is that it can be used to bypass needing to remember recipes as well as to (more-or-less) auto-place the required 'ingredients' into the crafting grid.
How, then, does the "Console/Mobile Crafting system" differ?
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Because memorizing annoying configurations is so immersive. But seriously, imagine if games like Terraria, which have a metric crap-ton(Is that okay to say here?) of items, had this type of system. Imagine how annoying it would be to memorize all of the recipes!
Yeah, and Minecraft doesn't have as many craftable items, so Terraria's system works much better for it's style of gameplay. (Besides the fact that Terraria isn't 3D or in any way immersive, despite being an okay game.)
And before you say it, having to look at the Wiki is bad game design,
We have a recipe book, so your point is invalid.
I admit, the PC crafting system is creative, but it's not the best. The reason so many other games use the general "choose the item you want to craft" system is because it's more efficient, as well as faster.
Why should it be efficient? Unless you're mass producing stuff, isn't the feeling of crafting your first ever diamond pickaxe a bit more real when you put in the diamonds one-by-one, and then place in the sticks? Besides that, it used to be much less efficient when you had to click for every single item.
Just because computers have mice and keyboards doesn't justify the crafting recipe we have now. If anything the PC system could be easily adapted to the ports! You could use the analog stick or the touchscreen to move the items around. So, your reasoning about the keyboards and mice isn't really that good.
From my experience with both versions, inventory management in both of them is a lot more tedious than it is on the PC version.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
It makes no sense that the Java crafting system is different then the crafting system on the ports. Also, for some odd reason, the crafting system on the ports is much more convenient as well as easier to use. I believe that we should use the ports' crafting system primarily for a couple reasons.
A. It makes it a lot more convenient to craft things. You wouldn't have to memorize some stupid configuration of items that you have to sometimes put EXACTLY right to craft something. And some of these recipes are very weird, such as the one for concrete powder.
B. It would be easier for modpack-makers to group together mods, since the chance of having two of the mods have an item with the same crafting recipe wouldn't be a problem.
C. As I said before, it doesn't make any sense that the crafting system would be different in the other versions of the game.
Now, there's probably a couple of you that are saying "Shroom, this idea is terrible. Let's throw it in a ditch and bury it." If this idea is so bad, than why do so many other games use it? Some examples of games with a similar crafting system to the system on the ports are Terraria, Subnautica, Raft, The Forest, and a bunch of other games. So why would it be bad for Minecraft to follow suit(That's a phrase, right?)? If you know something that I don't that makes this idea bad, please tell me in the comments!
dont look at this
Because our system is immersive and creative compared to the robotic and simple crafting GUIs of other games. It's a defining aspect of the PC version of Minecraft, and it's convenient to have a different version of the crafting system for Console or Mobile versions that's convenient for controllers and touchscreens.
Meanwhile, computers have had peripherals that are designed to work well with GUIs since the first computer mice and keyboards came out.
No Support.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Because memorizing annoying configurations is so immersive. But seriously, imagine if games like Terraria, which have a metric crap-ton(Is that okay to say here?) of items, had this type of system. Imagine how annoying it would be to memorize all of the recipes! And before you say it, having to look at the Wiki is bad game design, since there's nothing in the actual game to tell the player this. An in game crafting recipe book would be nice, but then again, that's kind of already the crafting system a ton of other games use! I admit, the PC crafting system is creative, but it's not the best. The reason so many other games use the general "choose the item you want to craft" system is because it's more efficient, as well as faster. Just because computers have mice and keyboards doesn't justify the crafting recipe we have now. If anything the PC system could be easily adapted to the ports! You could use the analog stick or the touchscreen to move the items around. So, your reasoning about the keyboards and mice isn't really that good.
dont look at this
It might be helpful to better explain what the "Console/Mobile Crafting system" is (or how it works, depending on what – specifically – you mean)…
from https://minecraft.gamepedia.com/Recipe_book "Similar to Bedrock Edition's MATTIS system, the recipe book contains a list of all available crafting recipes."
My (limited) experience with the recipe book is that it can be used to bypass needing to remember recipes as well as to (more-or-less) auto-place the required 'ingredients' into the crafting grid.
How, then, does the "Console/Mobile Crafting system" differ?
Similar to Terraria's. If you have the materials, you can select the item and craft it automatically-OH I SEE WHAT YOU DID THERE.
dont look at this
Yeah, and Minecraft doesn't have as many craftable items, so Terraria's system works much better for it's style of gameplay. (Besides the fact that Terraria isn't 3D or in any way immersive, despite being an okay game.)
We have a recipe book, so your point is invalid.
Why should it be efficient? Unless you're mass producing stuff, isn't the feeling of crafting your first ever diamond pickaxe a bit more real when you put in the diamonds one-by-one, and then place in the sticks? Besides that, it used to be much less efficient when you had to click for every single item.
From my experience with both versions, inventory management in both of them is a lot more tedious than it is on the PC version.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Okay, I see your point.
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As many have said, there is already a recipie book so this is just pointless.
The game has similar system since 1.12.
PC minecraft is getting closer to console anyway.
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Flash Animation (if your computer supports flash):
http://robingravel.byethost15.com/eflash.htm
Few flash movies have easter egg/extras
How do you ask a mod to lock a post?
dont look at this