Whilst in Algebra I, I thought up several Mobs that I would love to see implemented into MineCraft. Forgive me if I have taken ideas,, now let's launch into this! (pictures [sketches] to be uploaded soon)
First: The Lurker.
Lurker spawns in caves. His spawn requirements are four blocks of smooth stone, and very dark lighting. His body consists of a single block, colored slightly lighter than smooth stone, with black and dark grey flecks, and a single black eye. Beneath the eye, is almost the reverse of a " " mouth. Instead of a twisted grimace, a mischevious smile. One that seems to state, "I am here. Watching your beautiful home from my cave. It would be a shame if you came looking for ores here. I'd absolutely hate to see you hurt;D" He possesses three legs, each colored like his body. On either side of his cubical torso, they stem from the bottom-middle, made from three rectangles (that bend according to his movements), with the third rectangle being slightly larger than the rest, albiet the same length. The third emerges identical to the others, from the bottom-middle of the back of his body. The size of his legs make him actually three blocks across, and two long. Now, keep his image in your mind, and imagine your encounters with such a Mob. Let us move to the important part: Behavior and Combat.
Lurker doesnt move much until activated, wandering only 10 or so blocks from his original spawn. Once sensing the player's presence, (12 blocks) he will emit a very audible, breathy rasping sound. Lurker has enough health to withstand only 1 hit from a diamond sword, but has a secret he would like to share. He does not attack like a normal Mob. No, Lurker, possessing the same movement speed as the player, will run towards the player, and once within 2-3 blocks of distance, he will lunge. Using his three legs he propels himself forward the remaining blocks, dealing a full heart of damage. The Lurker will then attempt to repeat the attack by leaping backwards and turning around. He retreats until in range again, and then lunges. An annoying enemy if not dealt with properly, but easily disposed. Lurker drops "Lurker Legs" that heal for 4 hearts, and has a rare chance of dropping 1-2 peices of coal or flint. Suggestions welcome. Now, on to something I know i have been longing for. Something every game that involves physics, monsters, and a desert biome should have. I know that many people wish for it to be, and so here it is.
Wurm/Tide Worm
That is correct. I am speaking of the great worms of the deserts of Dune. Of course, if Notch decides against this monsterous sand beast, a recolor and single attack change will readjust this boss to oceanic dwelling. Yes, Boss. This beast will have a rare chance of occuring, as he drops a very significant item upon death. But, we will come to that in time.
Wurm:
Six blocks long, Each block closer to the end consists of more segments and becomes thinner. It is of course, sand colored, and incredibly powerful. Wurm has horns or whiskers (undecided..needed facial feature) and i suppose is easy to imagine. Wurm would not even have to be generated for the beggining of his (rare) appearance. as Wurm approaches, a sand block is moved "up" where his head would be located. Wurm will chase the player once activated, and will emerge on the closest sand block to the player. If that block just happens to be the one the player is standing on, so be it. Its emergence will send it upward vertically, and then set him down so that he may fight. This first attack, however, is possibly the only one it will need. When Wurm emerges, he sends the sand block above him flying 4 blocks up, and 5 blocks to any direction. Imagine standing atop a high sandy cliff, only to be thrown into the air by Wurm, and off the edge. The emergence itself does only 1/2 heart of damage, but 1/2 heart will automatically result in fall damage, at normal fling, that is. Once emerged, the Wurm has health enough for 8 hits from your diamond blade, and by touching the player deals 1/2 heart of damage. Therefore, it presents a challenge to experienced players in unfortunate situations, but can be fought easily. Upon death, it will drop 4-8 Scales/Wurm Hide it is undecided what to use, as either could work for the situation i call these materials into. The drop of this creature can be used to create powerful new armor and shields. (To be discussed in a seperate post)
For the Tide Worm, simply recolor it white, and edit its "emergence" to a dash attack much like Lurkers, but with a "creeperesque flashing warning." It would only be able to use this attack once, dealing 2 hearts of damage, and 1/2 hearts for each "touch" after.
I realise that Wurm's description was not as depthy as Lurker's, but this is solely because there are so many imaginative people dreaming of Dune-esque worms for minecraft, and i wanted to leave alot to the imagination. Lurker, however is a creation all my own and must be described in detail to present the scenarios i see him taking place again. Keep in mind, that Wurms are extremely rare, and will not make the game significantly harder. Lurkers, however, will also be rare, but appear frequently enough to remind the player of their presence. I see Lurkers taking a majority of their role in depths where slimes will appear. Any comments or suggestions, feel free. I love critisism, and ideas. Also, more Mobs will likely be on their way from my imaginative little 14 year old brainXD so don't expect silence for long. If you do criticise, be ready for an arguement:P And yes, I mentioned my age, just to impress random people. Tatty-Bye, Now! (Fable reference) ~James
EDIT:
i kinda need to know how to create mob skins outside of the traditional in-game skins.. forgive the Newbieness.
First: The Lurker.
Lurker spawns in caves. His spawn requirements are four blocks of smooth stone, and very dark lighting. His body consists of a single block, colored slightly lighter than smooth stone, with black and dark grey flecks, and a single black eye. Beneath the eye, is almost the reverse of a "
Lurker doesnt move much until activated, wandering only 10 or so blocks from his original spawn. Once sensing the player's presence, (12 blocks) he will emit a very audible, breathy rasping sound. Lurker has enough health to withstand only 1 hit from a diamond sword, but has a secret he would like to share. He does not attack like a normal Mob. No, Lurker, possessing the same movement speed as the player, will run towards the player, and once within 2-3 blocks of distance, he will lunge. Using his three legs he propels himself forward the remaining blocks, dealing a full heart of damage. The Lurker will then attempt to repeat the attack by leaping backwards and turning around. He retreats until in range again, and then lunges. An annoying enemy if not dealt with properly, but easily disposed. Lurker drops "Lurker Legs" that heal for 4 hearts, and has a rare chance of dropping 1-2 peices of coal or flint. Suggestions welcome. Now, on to something I know i have been longing for. Something every game that involves physics, monsters, and a desert biome should have. I know that many people wish for it to be, and so here it is.
Wurm/Tide Worm
That is correct. I am speaking of the great worms of the deserts of Dune. Of course, if Notch decides against this monsterous sand beast, a recolor and single attack change will readjust this boss to oceanic dwelling. Yes, Boss. This beast will have a rare chance of occuring, as he drops a very significant item upon death. But, we will come to that in time.
Wurm:
Six blocks long, Each block closer to the end consists of more segments and becomes thinner. It is of course, sand colored, and incredibly powerful. Wurm has horns or whiskers (undecided..needed facial feature) and i suppose is easy to imagine. Wurm would not even have to be generated for the beggining of his (rare) appearance. as Wurm approaches, a sand block is moved "up" where his head would be located. Wurm will chase the player once activated, and will emerge on the closest sand block to the player. If that block just happens to be the one the player is standing on, so be it.
For the Tide Worm, simply recolor it white, and edit its "emergence" to a dash attack much like Lurkers, but with a "creeperesque flashing warning." It would only be able to use this attack once, dealing 2 hearts of damage, and 1/2 hearts for each "touch" after.
I realise that Wurm's description was not as depthy as Lurker's, but this is solely because there are so many imaginative people dreaming of Dune-esque worms for minecraft, and i wanted to leave alot to the imagination. Lurker, however is a creation all my own and must be described in detail to present the scenarios i see him taking place again. Keep in mind, that Wurms are extremely rare, and will not make the game significantly harder. Lurkers, however, will also be rare, but appear frequently enough to remind the player of their presence. I see Lurkers taking a majority of their role in depths where slimes will appear. Any comments or suggestions, feel free. I love critisism, and ideas. Also, more Mobs will likely be on their way from my imaginative little 14 year old brainXD so don't expect silence for long. If you do criticise, be ready for an arguement:P And yes, I mentioned my age, just to impress random people. Tatty-Bye, Now! (Fable reference) ~James
EDIT:
i kinda need to know how to create mob skins outside of the traditional in-game skins.. forgive the Newbieness.