Just before you check out the actual post, listen here.
>The Mapping and Modding Forum is for far-out or seriously unbalanced ideas you want so badly. >The Suggestions Forum is for well-made, well-thought and serious ideas you want so badly with a variety of valid reasons. >Actually the trolls and critics are mistaken as being the other, but in reality they both put down a thread. The difference is trolls have a senseless reason, while critics give a thorough and understandable reason why not. >Every time you post, keep your eyes and ears out for those who do not like your thread. They may have wrong reasons or they have reasons you can learn from and remove parts that make the idea better. Your post is not for your personal desires, it is for every single person out there who plays the game, and suggesting ideas defines your selflessness. If everyone does not like your post, then that means you are wrong for that idea will affect them, and so think about it, why get angry about something that concerns more people? It is simply just improving everyone's game, not yours.
Thank you for your time, now please head below to the actual thread and may the reminders above improve the forums.
Realism
Many people mistake realism as hard suffering, facing sickness and thirst, pain and death. Actual realism is feeling the soft leaves of the old trees, planting a newborn sapling into the ground, letting its roots touch the soil for the first time, and enjoying the world we are given.
That same realism has the same basis in Minecraft, except with the restrictions. How do we translate? Well, here are some ideas how:
Lively environment and interaction.
Two simple ingredients to create a realistic Minecraft which will be discussed for clarification and more informative content.
☻Lively Environment☻
Lively environment means the whole world is alive. The waves of the coasts, the rustling of the trees. It gives the person a serene feel. No more lifelessness, the world will now spring to life, giving the first phase of realism which is enjoying the view. Sand will now slant down, forming a triangular shape. It makes water touch the sand, and also provides some realism to beaches. It still functions as a whole block, except the water touching it. Water now gives wave sounds, a more louder sound at night. It also goes back and forth from the shore, making more realism. Another example are dark places. Anywhere that has been dark for some time will have spiderwebs and a dusty look. Anywhere that is dark and haven't been entered. Wheat now waves, like it does in real life. Leaves gives rustling sounds. Clouds give shadows. That provides a good atmosphere of realism.
☻Interaction☻
Arms and Legs. What the character lacks. Arms do not bend, it is simply a rectangle. Having arms and legs not only make player movements better, but the way he acts. When he crafts, there is a time until the object is finished. The time depends on the importance of the object. Crouching lets the player crawl, under half-steps, blocks and any other one-block hole. It allows secret entrances to be built. Jumping near an edge lets you hold on, and jumping again lets you climb. That also gives good-felt realism. Arrows can be balanced too by giving every shot a delay, which shows the arming action. TNT also has a delay, balancing that aswell. Eating has some delay before fully finishing the meal.
That is my take on what Realism means. I hope I can continue to work on this post, if you readers kindly post informative and useful feedback I can use to make this idea actually solve our problems. Trolls can come, but they will be ignored. Those who support can say why.
Rollback Post to RevisionRollBack
A man can only understand the worth of his present for all eternity once he gets to see his future and past just once.
How would you stop sand from sloping when using it to build? Do you have to build it in a specific way or is the sloping only a environmental effect on spawn?
We do have spiderwebs...somewhere. They are in a game art but I haven't found one yet. I like the addition of sound effects for some of these, as long as there was a way to turn off "ambience" sounds just in case I am listening for dungeons on my strolls along the land.
TNT has a delay, as in the fuse burning or it waits longer than it normally does to go off? I like climbing, but the idea should be flushed out more so it's more understandable. Wouldn't be good to build walls just to have others climb over them by themselves. Crawling...under halfsteps? Aren't halfsteps flat on the ground? Or do you mean something else? it would be nice to crawl through 1x1 holes too.
Just be sure to be careful about your posting style. Since the majority of this forum is filled with 12 year olds who will go "R U ON DRUGS" and generally people who prefer to get straight to the technical information of the suggestions to decide whether or not it would be good to add. Don't be fettered too much by them.
How would you stop sand from sloping when using it to build? Do you have to build it in a specific way or is the sloping only a environmental effect on spawn?
We do have spiderwebs...somewhere. They are in a game art but I haven't found one yet. I like the addition of sound effects for some of these, as long as there was a way to turn off "ambience" sounds just in case I am listening for dungeons on my strolls along the land.
TNT has a delay, as in the fuse burning or it waits longer than it normally does to go off? I like climbing, but the idea should be flushed out more so it's more understandable. Wouldn't be good to build walls just to have others climb over them by themselves. Crawling...under halfsteps? Aren't halfsteps flat on the ground? Or do you mean something else? it would be nice to crawl through 1x1 holes too.
Just be sure to be careful about your posting style. Since the majority of this forum is filled with 12 year olds who will go "R U ON DRUGS" and generally people who prefer to get straight to the technical information of the suggestions to decide whether or not it would be good to add. Don't be fettered too much by them.
Half-steps I meant those are like these:
[]
Sand will slope when there is a sand block one block lower in front of it.
| Sloping
V
When you jump like this:
[]
[]
The hold effect takes place. It will keep you there, until you jump. It is not imbalanced for it can only be used on 2 block tall walls, which are made by those who do not consider security a main priority.
You will see a detonation action acted by the player, then the fuse will start and explode.
Thank you for your informative reply, I hope most of the people with sense like yours will come.
Rollback Post to RevisionRollBack
A man can only understand the worth of his present for all eternity once he gets to see his future and past just once.
Your idea assumes a completed product and optimized code and assumes the changes proposed act negligibly toward performance issues and the like OR takes these into consideration. Therefore I will also dismiss the performance issues such changes may incur. (AKA removing superfluous data from the equation)
I'm inclined to agree on every concept referring to a living environment. Clouds generating shadow, trees rustling in the wind, et al.
I am also against changing thing like crafting times. While this adds a bit of realism, it also adds an element of tedium and the subtle change may be enough to irritate some players. Other concepts such as crawling are overall supported by me. I also support wall-climbing, but only up to a certain point. Climbing up requires physical exertion; and exertion (called stamina in many games) is not addressed in Minecraft. Perhaps have certain materials harder to wall-climb than others.
I personally like the idea of an eating delay, but I can also see where this would cause some problems. Namely if a player is about to die against a mob.
Those are my thoughts, very well written and explained though. Keep up the work.
>The Suggestions Forum is for well-made, well-thought and serious ideas you want so badly with a variety of valid reasons.
>Actually the trolls and critics are mistaken as being the other, but in reality they both put down a thread. The difference is trolls have a senseless reason, while critics give a thorough and understandable reason why not.
>Every time you post, keep your eyes and ears out for those who do not like your thread. They may have wrong reasons or they have reasons you can learn from and remove parts that make the idea better. Your post is not for your personal desires, it is for every single person out there who plays the game, and suggesting ideas defines your selflessness. If everyone does not like your post, then that means you are wrong for that idea will affect them, and so think about it, why get angry about something that concerns more people? It is simply just improving everyone's game, not yours.
Thank you for your time, now please head below to the actual thread and may the reminders above improve the forums.
That same realism has the same basis in Minecraft, except with the restrictions. How do we translate? Well, here are some ideas how:
Two simple ingredients to create a realistic Minecraft which will be discussed for clarification and more informative content.
Lively environment means the whole world is alive. The waves of the coasts, the rustling of the trees. It gives the person a serene feel. No more lifelessness, the world will now spring to life, giving the first phase of realism which is enjoying the view. Sand will now slant down, forming a triangular shape. It makes water touch the sand, and also provides some realism to beaches. It still functions as a whole block, except the water touching it. Water now gives wave sounds, a more louder sound at night. It also goes back and forth from the shore, making more realism. Another example are dark places. Anywhere that has been dark for some time will have spiderwebs and a dusty look. Anywhere that is dark and haven't been entered. Wheat now waves, like it does in real life. Leaves gives rustling sounds. Clouds give shadows. That provides a good atmosphere of realism.
Arms and Legs. What the character lacks. Arms do not bend, it is simply a rectangle. Having arms and legs not only make player movements better, but the way he acts. When he crafts, there is a time until the object is finished. The time depends on the importance of the object. Crouching lets the player crawl, under half-steps, blocks and any other one-block hole. It allows secret entrances to be built. Jumping near an edge lets you hold on, and jumping again lets you climb. That also gives good-felt realism. Arrows can be balanced too by giving every shot a delay, which shows the arming action. TNT also has a delay, balancing that aswell. Eating has some delay before fully finishing the meal.
That is my take on what Realism means. I hope I can continue to work on this post, if you readers kindly post informative and useful feedback I can use to make this idea actually solve our problems. Trolls can come, but they will be ignored. Those who support can say why.
How would you stop sand from sloping when using it to build? Do you have to build it in a specific way or is the sloping only a environmental effect on spawn?
We do have spiderwebs...somewhere. They are in a game art but I haven't found one yet. I like the addition of sound effects for some of these, as long as there was a way to turn off "ambience" sounds just in case I am listening for dungeons on my strolls along the land.
TNT has a delay, as in the fuse burning or it waits longer than it normally does to go off? I like climbing, but the idea should be flushed out more so it's more understandable. Wouldn't be good to build walls just to have others climb over them by themselves. Crawling...under halfsteps? Aren't halfsteps flat on the ground? Or do you mean something else? it would be nice to crawl through 1x1 holes too.
Just be sure to be careful about your posting style. Since the majority of this forum is filled with 12 year olds who will go "R U ON DRUGS" and generally people who prefer to get straight to the technical information of the suggestions to decide whether or not it would be good to add. Don't be fettered too much by them.
Half-steps I meant those are like these:
[]
Sand will slope when there is a sand block one block lower in front of it.
| Sloping
V
When you jump like this:
[]
[]
The hold effect takes place. It will keep you there, until you jump. It is not imbalanced for it can only be used on 2 block tall walls, which are made by those who do not consider security a main priority.
You will see a detonation action acted by the player, then the fuse will start and explode.
Thank you for your informative reply, I hope most of the people with sense like yours will come.
Agreed, but these do change gameplay, but not so much it copes the real world.
I'm inclined to agree on every concept referring to a living environment. Clouds generating shadow, trees rustling in the wind, et al.
I am also against changing thing like crafting times. While this adds a bit of realism, it also adds an element of tedium and the subtle change may be enough to irritate some players. Other concepts such as crawling are overall supported by me. I also support wall-climbing, but only up to a certain point. Climbing up requires physical exertion; and exertion (called stamina in many games) is not addressed in Minecraft. Perhaps have certain materials harder to wall-climb than others.
I personally like the idea of an eating delay, but I can also see where this would cause some problems. Namely if a player is about to die against a mob.
Those are my thoughts, very well written and explained though. Keep up the work.
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