In the single player mode you feel like you are the only person alive in the game-Hence the "Adam" syndrome-obviously from Adam and Eve. Here is my suggestion for new human mobs
1) A band of nomadic thieves that spawn randomly between 3-5 per clan and are aggresive during daytime only. Hide at night-Hence a daytime foe. About a 6%-8% chance to run into them, so they are relatively hard to come across, they are thieves by nature and wear basic armor (leather) and fight with wooden swords. Not too difficult to kill (life 7 or 8) and do not implement too much damage, but because you are fighting 3-5 of them, in a pack they are difficult. Because they are thieves their kill drops are of something crafted or of value-gold ingots, iron ingots, lapiz lazuli, and a random chance for a diamond-maybe about a 75% chance for a drop.
2)Knights in chain mail-travel alone-some can be friendly, some aggresive-daytime only foe-same % chance to run across as Nomad clan-fight with iron swords so inflict more damage-also harder to kill-life 10. 100% item drop upon kill if they are aggresive-0% drop if you start fight with friendly-something random of value as well
Adding a human presence allows you to feel that there are others in the world besides you and gives some daytime fighting as well-increase the enhancement of the game.
I agree that there should be some sort of human element other than yourself (though it should be optional) but the implementation of such a thing is obviously tricky, especially in a generated world.
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1) A band of nomadic thieves that spawn randomly between 3-5 per clan and are aggresive during daytime only. Hide at night-Hence a daytime foe. About a 6%-8% chance to run into them, so they are relatively hard to come across, they are thieves by nature and wear basic armor (leather) and fight with wooden swords. Not too difficult to kill (life 7 or 8) and do not implement too much damage, but because you are fighting 3-5 of them, in a pack they are difficult. Because they are thieves their kill drops are of something crafted or of value-gold ingots, iron ingots, lapiz lazuli, and a random chance for a diamond-maybe about a 75% chance for a drop.
2)Knights in chain mail-travel alone-some can be friendly, some aggresive-daytime only foe-same % chance to run across as Nomad clan-fight with iron swords so inflict more damage-also harder to kill-life 10. 100% item drop upon kill if they are aggresive-0% drop if you start fight with friendly-something random of value as well
Adding a human presence allows you to feel that there are others in the world besides you and gives some daytime fighting as well-increase the enhancement of the game.