Shadows will be the shape of the mobs, will point to the opposite direction the light is coming from and will stretch if the light comes from a low place, and become smaller if the light source is above the player.
[b]Colored lighting[/b]
Lighting can have colors. Lighting can be colored by colored glass or colored lanterns. Torches and glowstone will have orange light, sealanterns blue light, and Redstone lamps red light.
[b]Lanterns[/b]
the textures (side & top)
[b][/b]
how to craft it:
Now we need something that uses the colored lighting
Lanterns. They can be placed on solid blocks and can be crafted with all colors of glass.
[b]Spotlights[/b]
now that we have something that uses the colored lighting, we just need something that is good at creating shadows. The Spotlight.
Since I am bad at creating pixel art / 3d models I can't create a Minecraft style spotlight, but it would look something like
but with a wooden outside. It would be crafted like this:
www
rlx
www
where
w = wooden planks
r = redstone
l = redstone lamp
x = nothing
It needs to be powered by redstone, and shines to where the person who places it stood and shines at a 10-degree angle. Its light reaches 50 blocks, and give light level 15 to wherever it shines
In minecraft, there is no shine, and it makes some blocks very ugly (gold, iron, stone...). Like in other games, the texture of the blocks should tell wether the pixel reflects light or not.
I don't know if I want shadows implemented in a game where the light by itself is super buggy and unreliable. Assuming it could be pulled off with no weird bugs, it would be alright.
Colored lighting has been brought up for years here. The only issue I see with it is color blending issues, which would be very likely with - again - the game's goofy light handling. But still a good idea. The lanterns are fine as long as they don't bring dynamic lighting. A spotlight is also fine, which is strangely probably my favorite part of this suggestion.
So maybe like 60% support.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
The raytraced shadows and colored lighting have been proven viable for years through modding. If it were in the core game code, surely the developers could do it with even more stability and less framerate loss than the 3rd party modders have accomplished. 100% support on that. But it should be added as a graphics option, not a default setting of the game. It will cause significant lag problems for a lot of players and my personal feeling is that minecraft should be a game that isn't only for people with high-end systems.
I like the idea of the lantern. Not sure why it can only be placed on solid blocks since lanterns are usually hung.
Spot Light is cool, too, but I would instead use a redstone lamp and allow it to be turned on or off with redstone power.
Shadows will be the shape of the mobs, will point to the opposite direction the light is coming from and will stretch if the light comes from a low place, and become smaller if the light source is above the player. Why? This is a perfect example of what Mojang was doing until 1.14- overcomplicated features that no one cares about. I question the need for shadows currently, much less dynamic ones that would provide tremendous lag to the game.
Colored lighting
Lighting can have colors. Lighting can be colored by colored glass or colored lanterns. Torches and glowstone will have orange light, sealanterns blue light, and Redstone lamps red light. I would like this, but it could end up buggy
Lanterns
the textures (side & top)
how to craft it:
Now we need something that uses the colored lighting
Lanterns. They can be placed on solid blocks and can be crafted with all colors of glass. Lanterns could get confused with sea lanterns, but oh well. This is ok and would help with the colored light problem, but I feel like there could be a better block that handles colored light. Maybe crafting a redstone lamp and dye creates a dyed redstone lamp?
Spotlights
now that we have something that uses the colored lighting, we just need something that is good at creating shadows. The Spotlight.
Since I am bad at creating pixel art / 3d models I can't create a Minecraft style spotlight, but it would look something like
but with a wooden outside. It would be crafted like this:
It needs to be powered by redstone, and shines to where the person who places it stood and shines at a 10-degree angle. Its light reaches 50 blocks, and give light level 15 to wherever it shines that's insanely overpowered- a 50 block radius is more than four chunks long, plus it giving off light level 15 to every block it touches? Maybe its realistic, but it isn't very balanced. If spotlights had be included (which imo aren't necessary) they should only have say... an eight block radius and give off light level 12, to only the block it points at directly.
Responses in italics. I feel that this isn't necessary for the game and would just add to lag. Everyone would either not care or like for only 5 minutes before forgetting about it. Colored light is the only thing here I support, but even that isn't needed in my opinion. That being said, I'm not entirely opposed to this either.
Colored lighting by itself would be pretty easy to implement; instead of using only 4 bits to represent the light level you'd use 12 bits (the game currently does the actual calculations with 32 bit ints and floats) and every light source would use different RGB values; for example, red light would be 15,0,0, yellow light 15,15,0, and so on. Blending would occur automatically; there is no need to manually mix different colors; e.g. a red light source (15,0,0) and a green light source would overlap to produce yellow (15,15,0) or any combination of R = 0-15 and G = 0-15 (in all cases the values would decrease by one for each block from a light source).
One potential issue is that light sources that do not have equal amounts of each color will change color with distance; e.g. orange (15, 7, 0) will become all red (8,0,0) after 7 blocks, and the default light curve (Moody) is highly nonlinear (Bright uses a linear curve) so orange would actually be something like 15,12,0 on Moody and 15,7,0 on Bright (this could be solved by changing the way brightness works so it adjusts the RGB values after calculating them instead of directly modifying the light table).
The Meaning of Life, the Universe, and Everything.
Location:
Lille
Join Date:
5/29/2017
Posts:
132
Location:
France
Minecraft:
Clen23
Member Details
Shadows :
Before doing mob-shaped shadows, I think Mojang should do mob-shaped collisions. But better shadows would be better.
Colored lighting :
It's good. Nothing to add.
Lantern :
Instead of adding a new block, why would you not just allow to dye lamps and torches ? Personnally I would love colored jack'o lanterns !
Spotlights :
This thing is way too modern to fit in minecraft atmosphere ; moreover if the shadows are correctly uptade, you'll just need to cover all the sides of a landern exept one side and it will be exactly like a spotlight !
And my personnal adding :
Shine :
In minecraft, there is no shine, and it makes some blocks very ugly (gold, iron, stone...). Like in other games, the texture of the blocks should tell wether the pixel reflects light or not.
(please upvote this comment if you approve the "Shine" feature, and if Djarogames you read me, please edit your original post to mention the "shine")
Rollback Post to RevisionRollBack
🥖 As a french I usually make english mistakes, so don't be afraid to correct me if I used an inappropriate word. Thanks. 🥖
In minecraft, there is no shine, and it makes some blocks very ugly (gold, iron, stone...). Like in other games, the texture of the blocks should tell wether the pixel reflects light or not.
(please upvote this comment if you approve the "Shine" feature, and if Djarogames you read me, please edit your original post to mention the "shine")
These are most visible on curved surfaces, of which Minecraft has few. It can be done on a per-pixel basis but this requires that the texture is bump-mapped. https://en.wikipedia.org/wiki/Bump_mapping
Note that in the first example, you can see how bump-mapping affects the specular highlight.
These can probably both be done, but will also probably greatly reduce framerate performance, and bump-mapping would require all textures to be completely redone.
Perfect reflections would be way too much on the processors and/or graphics cards, but there are ways you can fake it reasonably enough that aren't too bad.
[b]Welcome to Better Lighting[/b]
Content:
[b]Better shadows[/b]
Shadows will be the shape of the mobs, will point to the opposite direction the light is coming from and will stretch if the light comes from a low place, and become smaller if the light source is above the player.
[b]Colored lighting[/b]
Lighting can have colors. Lighting can be colored by colored glass or colored lanterns. Torches and glowstone will have orange light, sealanterns blue light, and Redstone lamps red light.
[b]Lanterns[/b]
the textures (side & top)
[b]
[/b]
how to craft it:
Now we need something that uses the colored lighting
Lanterns. They can be placed on solid blocks and can be crafted with all colors of glass.
[b]Spotlights[/b]
now that we have something that uses the colored lighting, we just need something that is good at creating shadows. The Spotlight.
Since I am bad at creating pixel art / 3d models I can't create a Minecraft style spotlight, but it would look something like
but with a wooden outside. It would be crafted like this:
www
rlx
www
where
w = wooden planks
r = redstone
l = redstone lamp
x = nothing
It needs to be powered by redstone, and shines to where the person who places it stood and shines at a 10-degree angle. Its light reaches 50 blocks, and give light level 15 to wherever it shines
---------------------------------------------------------------------
Idea by Clen_:
Shine :[/b]
In minecraft, there is no shine, and it makes some blocks very ugly (gold, iron, stone...). Like in other games, the texture of the blocks should tell wether the pixel reflects light or not.
Click the dragon/egg that is on top to help me raise my dragons
http://www.minecraftforum.net/forums/off-topic/forum-games/2824114-delete-the-block-above-you
I don't know if I want shadows implemented in a game where the light by itself is super buggy and unreliable. Assuming it could be pulled off with no weird bugs, it would be alright.
Colored lighting has been brought up for years here. The only issue I see with it is color blending issues, which would be very likely with - again - the game's goofy light handling. But still a good idea. The lanterns are fine as long as they don't bring dynamic lighting. A spotlight is also fine, which is strangely probably my favorite part of this suggestion.
So maybe like 60% support.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
The raytraced shadows and colored lighting have been proven viable for years through modding. If it were in the core game code, surely the developers could do it with even more stability and less framerate loss than the 3rd party modders have accomplished. 100% support on that. But it should be added as a graphics option, not a default setting of the game. It will cause significant lag problems for a lot of players and my personal feeling is that minecraft should be a game that isn't only for people with high-end systems.
I like the idea of the lantern. Not sure why it can only be placed on solid blocks since lanterns are usually hung.
Spot Light is cool, too, but I would instead use a redstone lamp and allow it to be turned on or off with redstone power.
Responses in italics. I feel that this isn't necessary for the game and would just add to lag. Everyone would either not care or like for only 5 minutes before forgetting about it. Colored light is the only thing here I support, but even that isn't needed in my opinion. That being said, I'm not entirely opposed to this either.
Minimal Support.
Colored lighting by itself would be pretty easy to implement; instead of using only 4 bits to represent the light level you'd use 12 bits (the game currently does the actual calculations with 32 bit ints and floats) and every light source would use different RGB values; for example, red light would be 15,0,0, yellow light 15,15,0, and so on. Blending would occur automatically; there is no need to manually mix different colors; e.g. a red light source (15,0,0) and a green light source would overlap to produce yellow (15,15,0) or any combination of R = 0-15 and G = 0-15 (in all cases the values would decrease by one for each block from a light source).
One potential issue is that light sources that do not have equal amounts of each color will change color with distance; e.g. orange (15, 7, 0) will become all red (8,0,0) after 7 blocks, and the default light curve (Moody) is highly nonlinear (Bright uses a linear curve) so orange would actually be something like 15,12,0 on Moody and 15,7,0 on Bright (this could be solved by changing the way brightness works so it adjusts the RGB values after calculating them instead of directly modifying the light table).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Shadows :
Before doing mob-shaped shadows, I think Mojang should do mob-shaped collisions. But better shadows would be better.
Colored lighting :
It's good. Nothing to add.
Lantern :
Instead of adding a new block, why would you not just allow to dye lamps and torches ? Personnally I would love colored jack'o lanterns !
Spotlights :
This thing is way too modern to fit in minecraft atmosphere ; moreover if the shadows are correctly uptade, you'll just need to cover all the sides of a landern exept one side and it will be exactly like a spotlight !
And my personnal adding :
Shine :
In minecraft, there is no shine, and it makes some blocks very ugly (gold, iron, stone...). Like in other games, the texture of the blocks should tell wether the pixel reflects light or not.
(please upvote this comment if you approve the "Shine" feature, and if Djarogames you read me, please edit your original post to mention the "shine")
What you are talking about are "specular highlights".
https://en.wikipedia.org/wiki/Specular_highlight
These are most visible on curved surfaces, of which Minecraft has few. It can be done on a per-pixel basis but this requires that the texture is bump-mapped.
https://en.wikipedia.org/wiki/Bump_mapping
Note that in the first example, you can see how bump-mapping affects the specular highlight.
These can probably both be done, but will also probably greatly reduce framerate performance, and bump-mapping would require all textures to be completely redone.
I do think glass could be really improved on with specular effects, maybe if it were the only texture in the game that used them. For example, intuitively, if you are looking up at a glass window and it is day-time, the window should be almost opaque and either reflecting the blue of the sky or almost white from the sun. The biggest problem with glass is that it is only really transparent when you are looking at it nearly perpendicular, or within 15-20 degrees of perpendicular. As you observe from a perspective farther away from perpendicular, the glass becomes more and more opaque and reflective, until it's a nearly perfect mirror.
Like ideally, glass would do this:
https://d2v9y0dukr6mq2.cloudfront.net/video/thumbnail/KCm8E4r/4k-25p-office-buildingskyscrapersun-rays-and-dramatic-clouds-reflectionsglass4k-beautiful-thick-white-summer-clouds-and-sun-with-occasional-rays-reflected-on-the-surface-of-a-big-corporate-building-skyscraper_eyhlvfsc__F0010.png
Perfect reflections would be way too much on the processors and/or graphics cards, but there are ways you can fake it reasonably enough that aren't too bad.