Snow biomes are pretty boring, considering all you see is just white until the end of your render distance.
So anyway, I decided to add some stuff that might make it better
This is kinda generic, but we should have reindeers. Yes, I know, it's a really weird idea, but it's kinda decent since it's turning X-Mas and all
They should have 8 hearts of health (16 HP) and are used to obtain venison.
Venison is basically exactly like steak, so that's kinda boring.
But it's at least something
Anyways, you can also get antlers, which you use to make spikes.
Spikes can be activated like redstone, and much like Evolcation Fangs, they rise from the ground and stab you.
Though, they base block of it looks like wood, with a hole on top, which the 3D spikes come out of.
Anways, dumb idea and all, but let's move on to deserts
Wait wait I'm not done
So, in snow biomes you should have a chance to find a 'Ice Temple'.
You can download the model here : (Not yet released)
Inside, you can find Yetis, which will defend the loot, which you get like iron gear or even BETTER.
You can find the gold every so and then, but you'll mostly find potions.
So about Yetis, they are kind of like Iron golems, where they flip their arms and it throws you in the air,
Except they have less health points, and obviously they look much different.
Also, if you're far away, they pick up snow blocks and throw it!
That's kinda good I guess
Anyways, they have about 50 HP, (25 hearts) and do 4 hearts of damage in melee.
Thrown snow blocks do 5 hearts of damage, (remember this is all without any armor) and also inflict slowness on the victim.
Now onto desert biome improvements.
You are able to find 'Sandcastles' which is an outer wall surrounding a more like modified sandstone village.
You find sandstone trading posts, and also sphynxes,
Also a giant pyramid in the middle, which has a maze and stuff in the middle.
Also, let me talk about the new blocks.
Blocks in the Snow Biome should have a 'Tumbling Rock' and also 'Sliding snow'
Sliding snow is an avalanche simply.
If placed, will slide in the direction that leads downhill.
They also break trees, which breaks the actual blocks and drops it.
Also, tumbling rocks are similar, where they fall downhill.
The look like more bulky stone blocks, and don't just teleport down the hill, they have a falling animation and all.
Also, leaves of any kind should actually drop leaves, (About 2 per block) when not using shears.
Like not leaf blocks, actual
So, with these you an stack them, in a pile of 10, which is kind of like you know in Autumn where kids just make leaf stacks and jump in them
Yeah like that
So, they break your fall, so if you were to jump (at the maximum) of 15 blocks high onto it, they leaves will break your fall then burst apart.
Now, sand deserts contain Sand Traps, which basically is a block update.
You know when you have floating sand but if you update the blocks it will fall?
It's like that, but you can place it so it falls when something is nearby
Also, they should add quicksand, which is in the pyramid mazes.
Now, we only have rain, thunderstorms, and snow, so I decided some stuff we should add to those, too.
When it rains elsewhere, in deserts there are sandstorms.
Basically, if you don't have leather armor on, you will start to suffocate. Much like underwater, there's a bar which goes down.
Also, it gives you slowness, because we don't see people in real life with some clothes running at max speed in sandstorms
Now onto Ocean improvements
I know, we're already getting 1.14 coming soon to update oceans, (Known as the Aquatic update) but I want to suggest some things BEFORE they make that happen.
Instead of Elder Guardians effecting you with Mining fatigue, in a 50 block radius (filled, not 50 blocks away, 50 blocks fully filled) is filled with "Waste water". Waste water gives players Mining fatigue, so this can be used for some things :
Traps that players make for other players,
Alerting a player that a sea temple is near by
Also, you can pick it up with a bucket, too.
Also, you still get the Curse Elder Guardian Particle and sound, so you don't have to remove it.
That would be some small stuff for this Ocean section, (which some of you were probably waiting for some actually good ideas) so there's more.
You know Mojang is adding Sunken Ships and all that?
Well this is kinda related to that
I dunno I didn't read the whole entire aquatic update announcement (or hear it) so I don't know if this is already there.
It would be good if parrots spawned at sunken ships, you know the pirate feel and such
Also, random chests should be spread across the ocean containing general ocean-like loot.
There should be waves that come up when near the entrance to an ocean, (when you're at a beach for example)
Scuba gear should be craftable, but has pretty low durability so that it doesn't beat the purpose of water-breathing potions
Also there should be "Fins" you can attach in your chestplate slot, which make guardians passive for a few seconds upon encountering them.
Anyways, I'll add more stuff sometime soon, (or not) but mostly those downloads for those buildings and such, but besides that, thank you for reading.