The Meaning of Life, the Universe, and Everything.
i think woodland mansion generation is quite irritating to me so heres my idea to change this
do not have so many hidden areas i find that cumbersome because im always hearing too many monsters in my mansion (i moved into one) and i keep finding them inside the walls and stuff and have the rooms pre-determined upon world generation
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They're not really designed to be moved into though, they were meant to be a hostile place with evil villagers that want to kill you. But I agree that the "hidden rooms" thing should probably be changed, so that every room is accessible without having to break blocks.
I do see how the hidden spaces between non-hidden rooms presents a danger/challenge. But, I think it's that way by design. Agree or disagree, I think the goal was to present a challenge to the player whether they are adventurers or builders or whatever. It's similar to how the strongholds can generate with missing bits or doors covered by walls. It *looks* like a mistake, but it's meant to be in the game to give players something to fix or build on. That's my impression.
Main problem is where these are generated.
Most of mansions that I found, were generated near or over a lava lake.
I don't know why Mojang has not fixed this yet - have you ever found a lava lake (or water lake, distinct from underwater terrain) in a village? I haven't, and this is because when part of a village generates in a chunk the game disables lakes within that chunk, and this can easily be extended to include other structures (the code that places structures returns true if it placed something and this applies to all structures but only the result for villages is used). I even extended this to include strongholds and temples in my own mod and also made it so that instead of completely disabling them they do not generate near or above the surface for villages and temples or underground for strongholds and are only completely disabled if both generate in the same area (deserts still have underground water lakes as well; this can easily be done by simply restricting their maximum altitude).