Radium would be a new ore found in the end. It would be about rare as gold and would appear as a block of endstone with green veins in it. it can be mined with an iron pick and above and smelted into a Radium ingot. This ingot would be a bright green and would appear to be glowing.
USES:
-Radium block: a metal block that's a bright green in appearance, but darker than the emerald block, however, it will appear to "pulsate" where it will slowly brighten to that shade of green and then returns to the initial shade. it emits light in a 15 block area (same as glowstone) and will apply poison 2 to any mob in a 3x3 area of it.
-Tuning Fork: crafted as seen below, used in the next 2 block. appears as a black tuning fork with a green orb where the prongs split (gold=Radium)
Proxy: This.. is a very interesting and relatively complex block. but to put it simply, the proxy basically "simulates" the block it's attuned to
In order to use the proxy, first you must take the tuning fork and Shift-Right click on a block, you must then right click on a proxy that's within 32 blocks of the block you went to simulate with the tuning fork. after this is done the proxy will take on the properties of the block it's tuned to, so if you tune it to dirt it will be easily destroyed, but if you tune it to obsidian it will become extremely durable
now this is all fine and dandy, but where the proxy really shines is with functional blocks. do to my horrible ability to describe things, I will instead give an example. Let's say you had a lever, and you attune a proxy to this lever, when you flip the lever, both the lever and the proxy will emit a redstone signal, and vice versa, however, if you right click on the proxy, it will also cause the two blocks to turn on and off. So basically, when you attune a block to the proxy, the proxy BECOMES that block (this does not extend to block destruction, that would just be annoying in the long term).
of course, this also applies to more advanced blocks, most notable, the hopper. When a proxy is attuned to a hopper, it will push items from the top of the hopper it's attuned to into an inventory corresponding to the way the hopper's facing (so if the hopper's facing north, the proxy will attempt to push items into an inventory north of it) do note that for blocks akin to the hopper, they are not totally dependent on the hopper, so for example, if the chest the hopper's piping into fills up, the proxy, assuming the inventory it's piping into still has room, it will continue to pipe while the original hopper does not.
Just a few other things to note, The proxy can not be attuned to other proxies, otherwise that would result in near-instant item transfer across entire worlds. (but then again now that i'm thinking about it you could just proxy into a chest, have a hopper extract from the chest, and proxy the hopper) and while a proxy Can't be attuned to multiple blocks, multiple proxies can be attuned to the same block (so you could have a dozen or more proxies simulating the same hopper). And if you're wondering why I haven't told you what it looks like, it's because it varies. The proxy appears as an obsidian block with an eye of ender on 1 side and a strip of Radium running through the center, the eye will face whichever way it will output to, if it's an option, and the stripe will glow to tell if it's outputting/receiving a redstone signal
Ender Index: alright, let's be honest for a second, item storage is a bit underwhelming at times, at least in my experience, so, this block aims to streamline storage. the ender Index appears to be an end crystal, however, instead of a pink cube in the center there's an ender eye, and instead of a bedrock base it's a radium base. as for using it, if you take your tuning fork and Shift-right click on it, it will set it as a destination, after this you can right click on chests or other inventories within 32 blocks of the index (LoS not required). and once the an inventory is linked to the index, the index will be able to "see" and interact with that inventory. this means if you link your entire storehouse to the index, that index will be able to see all of your items in that storehouse, and you will be able to remove and insert items through the index.
As for the interface.. well, it's getting it's own Paragraph Highschool-grade book report, that should say enough. regardless, at the tope of the interface we see an inventory, the size of it is about the size of a double chest, but with one less item row/Colom, one the right of the inventory is a scroll bar that allows you to move up and down the inventory to see more items, left of "extended inventory" let, call it, is a button that selects how you want to organize the visible items, the options are
-Numerically {ascending/descending} this makes it so your items will be organized by how many you have, ascending make it so that the items you have the most of appear first, descending does the opposite, making the items you have the least of appear first
-Alphabetically {ascending/descending} makes it so that your items are organized in alphabetical order, ascending means that items will go A,B,C ect, descending make it so items will appear as Z,Y,X, ect.
and -Manual, which instead of organizing the items, the index will instead render each individual inventory, so this way it's like your interacting with a single giant chest. with this option there will be a colored line separating inventories,
there will also be a second button called "merge stacks" this makes it so that, if set to true, instead of rendering each stack individually it will merge them into a single stack with the total number of items you have as a sum (so instead of rendering 10 stacks of redstone, it will instead render 1 stack of 640 redstone) do note this is only a visual change in the index, entering one of the chest it's linked to will still result in multiple stacks. This is automatically disabled when you set it to manual Also above the extended inventory is a search bar so you can quickly find items. (IE searching "bone" will make the index only show you Bones, bone meal, and Bone blocks)
and finally, Below the extended inventory is your inventory, complete with armor slots and off hand slot. to the left of your inventory is a crafting grid, the grid WILL retain it's items when you exit the index (let's be honest, we've all wanted this at some point) and further to the left are 3 buttons, an X button, this will instantly clear the grid and return the items into the extended inventory, a button to toggle the crafting grid automatically being re-filled from the extended inventory (so if you for some reason want to craft 64 furnaces, you could place 8 cobble into the grid, and if you where to shift-right click the index would automatically extract the 8 stacks of cobble needed without you having to put it in the grid yourself) and finally the 3# button for the recipe book. one last thing to note about the crafting grid are the shortcuts. left click and right click crafts the recipe once, Shift-left click makes the closest to a stack it can and places it directly into your inventory, shift-right click does the same, only the items stay with your cursor, and Ctrl- left click will also craft a stack, but instead put the items into the extended inventory (imagine mass-crafting dispensers with this)
just 2 last things (unless i'm forgetting something because I chose to wright this at midnight for some reason) other details, the index will attempt to prioritize placing items into chest that already have that item in it, IE putting the redstone in the chest with the Redstone, if it can't do this it will place it into the first available inventory. and the indexer cannot be piped into, or extracted from.
gold block= Radium Block
so yeah, that's my suggestion for Radium, if you have any tweaks or suggestions you want to add to it, let me know. and if you have any questions (as I said, midnight) also let me know, I would love to answer them. and if you want to try and make a mock-up of the GUI, go for it, i'm not stopping you.
- Introduce a new thing to get from a very empty feature (a new ore from the End dimension)
- Provide actually good and useful uses for said new thing (Tuning Fork; Proxy; Ender Index).
- Provide crafting recipes
- Give examples of how to use the features
- Describe what the items/blocks would look like.
Things to maybe improve upon:
- Readability of the post. Please consider using titles/subtitles to organize the text. Also consider giving each feature its own spoiler.
- Balancing for the Ender Index. I don't think it needs the furnace or crafting GUI, though that's just my opinion.
- Explanation of the balance for the Proxy. I'm sure you meant to put some balance in there (like a time delay or something).
Overall, I think this suggestion is okay. The Proxy would prove to be extremely useful, but I'm skeptical about its overpoweredness/underpoweredness. I can see the Ender Index being useful in bases, as you could hide the chests and just have the Ender Index, which could be very efficient. Question: Could I add chests to an Index that are 32 blocks away (32 block radius; 64 block diameter) or only 16 blocks away (16 block radius; 32 block diameter)?
- Introduce a new thing to get from a very empty feature (a new ore from the End dimension)
- Provide actually good and useful uses for said new thing (Tuning Fork; Proxy; Ender Index).
- Provide crafting recipes
- Give examples of how to use the features
- Describe what the items/blocks would look like.
Things to maybe improve upon:
- Readability of the post. Please consider using titles/subtitles to organize the text. Also consider giving each feature its own spoiler.
- Balancing for the Ender Index. I don't think it needs the furnace or crafting GUI, though that's just my opinion.
- Explanation of the balance for the Proxy. I'm sure you meant to put some balance in there (like a time delay or something).
Overall, I think this suggestion is okay. The Proxy would prove to be extremely useful, but I'm skeptical about its overpoweredness/underpoweredness. I can see the Ender Index being useful in bases, as you could hide the chests and just have the Ender Index, which could be very efficient. Question: Could I add chests to an Index that are 32 blocks away (32 block radius; 64 block diameter) or only 16 blocks away (16 block radius; 32 block diameter)?
-I'll definitely increase readability, that's definitely a priority.
-I may be able to tweak the indexer, though personally i'm not to sure it needs it. I can tell you from experience that having a crafting grid with your item storafge is a MASSIVE convenience, furnace I could probably do away with, but I think i'll poll it first
- honestly, i'm not sure what I would to to balance it, a time delay could easally be bypassed, and anything that would require them to be tended to would get annoying.
thank you for your feedback, I appreciate it
oh, and to awnser your question, any inventory within the 64 block diameter can be linked to it
Rollback Post to RevisionRollBack
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
alright, I added some bolding to separate the different items, I also removed the furnace from the GUI at the suggestion of @wolftopia, I suppose that means I need to change the recipe now to, alright, pretend I did that if you read this while i'm re-doing that
Rollback Post to RevisionRollBack
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
Radium would be nice if you can use it in your furnace instead of coal. But how long does it last would it be able to dry 1000 blocks of kelp or make a thousand blocks of charcoal. Or would it get used up and just make things faster. And since one idea was to have it cause poison effect in a three block radius why not make radium powder to lay down as a trap for mobs such as creepers. But I guess it would not affect flying mobs if they were over three blocks of radium. Also Would radium blocks kill fish if you put in water and they would float to the surface when they died from being around radium blocks? And if you made a radium torch and lamp would that have the same poison effect of poison. What would block the radium effect maybe netherite armor or enchanted netherite armor? And could you make things radioactive with a radium dye so it would have the same poison effect.
Radium would be a new ore found in the end. It would be about rare as gold and would appear as a block of endstone with green veins in it. it can be mined with an iron pick and above and smelted into a Radium ingot. This ingot would be a bright green and would appear to be glowing.
USES:
-Radium block: a metal block that's a bright green in appearance, but darker than the emerald block, however, it will appear to "pulsate" where it will slowly brighten to that shade of green and then returns to the initial shade. it emits light in a 15 block area (same as glowstone) and will apply poison 2 to any mob in a 3x3 area of it.
-Tuning Fork: crafted as seen below, used in the next 2 block. appears as a black tuning fork with a green orb where the prongs split (gold=Radium)
Proxy: This.. is a very interesting and relatively complex block. but to put it simply, the proxy basically "simulates" the block it's attuned to
In order to use the proxy, first you must take the tuning fork and Shift-Right click on a block, you must then right click on a proxy that's within 32 blocks of the block you went to simulate with the tuning fork. after this is done the proxy will take on the properties of the block it's tuned to, so if you tune it to dirt it will be easily destroyed, but if you tune it to obsidian it will become extremely durable
now this is all fine and dandy, but where the proxy really shines is with functional blocks. do to my horrible ability to describe things, I will instead give an example. Let's say you had a lever, and you attune a proxy to this lever, when you flip the lever, both the lever and the proxy will emit a redstone signal, and vice versa, however, if you right click on the proxy, it will also cause the two blocks to turn on and off. So basically, when you attune a block to the proxy, the proxy BECOMES that block (this does not extend to block destruction, that would just be annoying in the long term).
of course, this also applies to more advanced blocks, most notable, the hopper. When a proxy is attuned to a hopper, it will push items from the top of the hopper it's attuned to into an inventory corresponding to the way the hopper's facing (so if the hopper's facing north, the proxy will attempt to push items into an inventory north of it) do note that for blocks akin to the hopper, they are not totally dependent on the hopper, so for example, if the chest the hopper's piping into fills up, the proxy, assuming the inventory it's piping into still has room, it will continue to pipe while the original hopper does not.
Just a few other things to note, The proxy can not be attuned to other proxies, otherwise that would result in near-instant item transfer across entire worlds. (but then again now that i'm thinking about it you could just proxy into a chest, have a hopper extract from the chest, and proxy the hopper) and while a proxy Can't be attuned to multiple blocks, multiple proxies can be attuned to the same block (so you could have a dozen or more proxies simulating the same hopper). And if you're wondering why I haven't told you what it looks like, it's because it varies. The proxy appears as an obsidian block with an eye of ender on 1 side and a strip of Radium running through the center, the eye will face whichever way it will output to, if it's an option, and the stripe will glow to tell if it's outputting/receiving a redstone signal
Ender Index: alright, let's be honest for a second, item storage is a bit underwhelming at times, at least in my experience, so, this block aims to streamline storage. the ender Index appears to be an end crystal, however, instead of a pink cube in the center there's an ender eye, and instead of a bedrock base it's a radium base. as for using it, if you take your tuning fork and Shift-right click on it, it will set it as a destination, after this you can right click on chests or other inventories within 32 blocks of the index (LoS not required). and once the an inventory is linked to the index, the index will be able to "see" and interact with that inventory. this means if you link your entire storehouse to the index, that index will be able to see all of your items in that storehouse, and you will be able to remove and insert items through the index.
As for the interface.. well, it's getting it's own
ParagraphHighschool-grade book report, that should say enough. regardless, at the tope of the interface we see an inventory, the size of it is about the size of a double chest, but with one less item row/Colom, one the right of the inventory is a scroll bar that allows you to move up and down the inventory to see more items, left of "extended inventory" let, call it, is a button that selects how you want to organize the visible items, the options are-Numerically {ascending/descending} this makes it so your items will be organized by how many you have, ascending make it so that the items you have the most of appear first, descending does the opposite, making the items you have the least of appear first
-Alphabetically {ascending/descending} makes it so that your items are organized in alphabetical order, ascending means that items will go A,B,C ect, descending make it so items will appear as Z,Y,X, ect.
and -Manual, which instead of organizing the items, the index will instead render each individual inventory, so this way it's like your interacting with a single giant chest. with this option there will be a colored line separating inventories,
there will also be a second button called "merge stacks" this makes it so that, if set to true, instead of rendering each stack individually it will merge them into a single stack with the total number of items you have as a sum (so instead of rendering 10 stacks of redstone, it will instead render 1 stack of 640 redstone) do note this is only a visual change in the index, entering one of the chest it's linked to will still result in multiple stacks. This is automatically disabled when you set it to manual Also above the extended inventory is a search bar so you can quickly find items. (IE searching "bone" will make the index only show you Bones, bone meal, and Bone blocks)
and finally, Below the extended inventory is your inventory, complete with armor slots and off hand slot. to the left of your inventory is a crafting grid, the grid WILL retain it's items when you exit the index (let's be honest, we've all wanted this at some point) and further to the left are 3 buttons, an X button, this will instantly clear the grid and return the items into the extended inventory, a button to toggle the crafting grid automatically being re-filled from the extended inventory (so if you for some reason want to craft 64 furnaces, you could place 8 cobble into the grid, and if you where to shift-right click the index would automatically extract the 8 stacks of cobble needed without you having to put it in the grid yourself) and finally the 3# button for the recipe book. one last thing to note about the crafting grid are the shortcuts. left click and right click crafts the recipe once, Shift-left click makes the closest to a stack it can and places it directly into your inventory, shift-right click does the same, only the items stay with your cursor, and Ctrl- left click will also craft a stack, but instead put the items into the extended inventory (imagine mass-crafting dispensers with this)
just 2 last things (unless i'm forgetting something because I chose to wright this at midnight for some reason) other details, the index will attempt to prioritize placing items into chest that already have that item in it, IE putting the redstone in the chest with the Redstone, if it can't do this it will place it into the first available inventory. and the indexer cannot be piped into, or extracted from.
so yeah, that's my suggestion for Radium, if you have any tweaks or suggestions you want to add to it, let me know. and if you have any questions (as I said, midnight) also let me know, I would love to answer them. and if you want to try and make a mock-up of the GUI, go for it, i'm not stopping you.
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
I like this suggestion. Things you did well were:
- Introduce a new thing to get from a very empty feature (a new ore from the End dimension)
- Provide actually good and useful uses for said new thing (Tuning Fork; Proxy; Ender Index).
- Provide crafting recipes
- Give examples of how to use the features
- Describe what the items/blocks would look like.
Things to maybe improve upon:
- Readability of the post. Please consider using titles/subtitles to organize the text. Also consider giving each feature its own spoiler.
- Balancing for the Ender Index. I don't think it needs the furnace or crafting GUI, though that's just my opinion.
- Explanation of the balance for the Proxy. I'm sure you meant to put some balance in there (like a time delay or something).
Overall, I think this suggestion is okay. The Proxy would prove to be extremely useful, but I'm skeptical about its overpoweredness/underpoweredness. I can see the Ender Index being useful in bases, as you could hide the chests and just have the Ender Index, which could be very efficient. Question: Could I add chests to an Index that are 32 blocks away (32 block radius; 64 block diameter) or only 16 blocks away (16 block radius; 32 block diameter)?
Check out my suggestions! Here is one of them:
-I'll definitely increase readability, that's definitely a priority.
-I may be able to tweak the indexer, though personally i'm not to sure it needs it. I can tell you from experience that having a crafting grid with your item storafge is a MASSIVE convenience, furnace I could probably do away with, but I think i'll poll it first
- honestly, i'm not sure what I would to to balance it, a time delay could easally be bypassed, and anything that would require them to be tended to would get annoying.
thank you for your feedback, I appreciate it
oh, and to awnser your question, any inventory within the 64 block diameter can be linked to it
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
alright, I added some bolding to separate the different items, I also removed the furnace from the GUI at the suggestion of @wolftopia, I suppose that means I need to change the recipe now to, alright, pretend I did that if you read this while i'm re-doing that
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
Crafting, it appears I accidentally removed the spoiler with the recipe, so I should probably fix that
Anyone know how to change my user name?
"And just when you thought you where the sexiest one here, i show up" -Fernando
check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
Radium would be nice if you can use it in your furnace instead of coal. But how long does it last would it be able to dry 1000 blocks of kelp or make a thousand blocks of charcoal. Or would it get used up and just make things faster. And since one idea was to have it cause poison effect in a three block radius why not make radium powder to lay down as a trap for mobs such as creepers. But I guess it would not affect flying mobs if they were over three blocks of radium. Also Would radium blocks kill fish if you put in water and they would float to the surface when they died from being around radium blocks? And if you made a radium torch and lamp would that have the same poison effect of poison. What would block the radium effect maybe netherite armor or enchanted netherite armor? And could you make things radioactive with a radium dye so it would have the same poison effect.