First off, to make the necklace you need a holy object. Gold is holy.
Gold dust: Used only in crafting a necklace. Part of the holy power is from the gold dust.
The Lazuli Necklace. Has the holy power to turn the undead away. Back then, Lapis Lazuli was thought to be able to protect the wearer from evil, and it would do as such for the player. When equipped (Player has in inventory), Undead creatures will not attack you, but when in the line of sight of undead creatures, the durability of the necklace wears away. Doesn't stack. Only one necklace drains at a time.
Unless provoked to attack you, Undead creatures (Skeletons and Zombies) will ignore you. If the necklace wears out and you're still near them, they will start attacking. The necklace's durability decreases by one every half-second. If attacked, and the enemy starts it's pursuit to kill you for a second time, the durability stops draining.
The necklace isn't worn, but sort of "kept" near the character to be used. Like a momento. What would be ironic with this necklace is if it IS implemented, when equipped, attacking an undead creature with the necklace.
It would kind of defeat the purpose, no?
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I'm working on a cool texturepack! You can check it out by clicking the above image!
Gold dust: Used only in crafting a necklace. Part of the holy power is from the gold dust.
The Lazuli Necklace. Has the holy power to turn the undead away. Back then, Lapis Lazuli was thought to be able to protect the wearer from evil, and it would do as such for the player. When equipped (Player has in inventory), Undead creatures will not attack you, but when in the line of sight of undead creatures, the durability of the necklace wears away. Doesn't stack. Only one necklace drains at a time.
Unless provoked to attack you, Undead creatures (Skeletons and Zombies) will ignore you. If the necklace wears out and you're still near them, they will start attacking. The necklace's durability decreases by one every half-second. If attacked, and the enemy starts it's pursuit to kill you for a second time, the durability stops draining.
The necklace isn't worn, but sort of "kept" near the character to be used. Like a momento. What would be ironic with this necklace is if it IS implemented, when equipped, attacking an undead creature with the necklace.
It would kind of defeat the purpose, no?
I'm working on a cool texturepack! You can check it out by clicking the above image!
There's already magic in minecraft!
You can catch coal fire with your mind, and you can magically make redstone wires have electricity run through them out of nowhere.
But holy means anything of extreme 'good' significance. There's no real religion based on a necklace so I guess it's okay.
I'm working on a cool texturepack! You can check it out by clicking the above image!