This feature can be turns on and off like generated structures.
Players Potential Unlock
In the end on the outer rim islands there's End Palace's, these palaces contain aggressive Endermen, Shulkers, and Sorcerers, which are faster, stronger and smarter than normal Witches.
Player in The End looking upon a End Palace.
Sorcerers can glide with their broom sticks and team up with Shulkers to try slow the player down and levitate them. If a Sorcerer is killed they have an extremely rare chance to drop their broom, though shorty after if the player doesn't pick it up, it will disappear into smoke, this is the Sorcerer magic making sure it doesn't get into the players hands. The palace holds a boss: The 'Necromancer' at the very top that guards a 'Grand Elder Villager'.
A player fighting Sorcerers and Endermen in a End Palace.
The Necromancer is a large Witch that the player must battle to obtain a few items; an 'End Broom' and two 'Witch hats'. The player can put on the Which hat to avoid conflict with Witches, but they can also place them down. The player can place say one Witch hat on a mountain and one on another, then place the Broom Stick down and get on, as soon as the player rides the broom stick they will fly to their destination. This happens because the player doesn't know how to use advanced Witch magic, and can only power the Broom Stick with the magical hats.
How the broom stick and hat system works.
Once the player defeats the Necromancer and lets the Grand Elder Villager go, they can have their potential unlocked by the Grand elder. When the player gets their potential unlocked they temporarily gain an charged creeper aura and a sound of gushing wind will start for a few seconds, then disappear. After that they will gain maybe 2, 3 or even 1 stat increase, it's totally random and very minimal. So the player might get a 'Tougher skin', meaning they have a slightly stronger resistance to damage, they might gain a strength boost, speed boost, multiple boosts, you get the idea, but it's very minimal, say if the player got a strength or speed boost, it would be 10% of say what the potion effects would be. And you can't abuse this either, it's a one time boost because the Grand Elder Villager dies shortly after. The boosts are NOT potion effects.
A player having their potential unlocked.
That's all I have so far so feel free to add upon this idea. Also feel free to leave feedback(respectfully) and I'll be waiting for what you guys think. Also, this isn't art work for the idea, I just whipped up some sketches to give you a picture of what a few things would look like.
Alright, this is just a suggestion, so no h8, b8 m8 gr8. What?
Players Hidden Potential In the end on the outer rim islands there's 1 End Palace, how would you get to the palace? If there's only one palace in the game, what if one spawns millions and millions of blocks away from the center? Would there be a system similar to Ender Eyes or Woodland Maps? Also, what would the palaces even look like?
these palaces contain aggressive Endermen, Shulkers, and Witches that are faster, stronger and smarter, they also can leap very high and team up with Shulkers to levitate while throwing potions down at the player. I think Shulkers should be unique to End Cities. Witches also shouldn't be in the end- how'd they get there?
After the player clears this Palace, there's a possibility they will find nothing, extremely rare loot, or an 'End Witch'. So if you spend countless hours looking for the sole palace in the game, you might find nothing? Or just rare loot?
The End Witch is a large Witch that the player may negotiate with or battle to obtain an 'End Broom', which allows the player to...no, not fly, but allow the player to throw the broom and teleport where it lands, and the player can pick the broom up like an arrow after. The broom cannot be thrown near as far as an ender pearl though, and has health just like tools. First off, End Witch doesn't make sense. If there had to be a witch leader, they should be in Overworld. Right now all this is copy the texture and AI of the witch, only that's it's larger. What would be the stats? Secondly, why does the broom function like a weird ender pearl? I could get countless enter pearls much faster than actually finding a palace. The broom has less range and is durable, so it isn't worth going all this way for a terrible item. And why does a broom teleport? Shouldn't it fly, or at least doing something that makes sense?
If the player decides to negotiate with the Ender Witch, they can have their potential unlocked. It is obviously hard to convince the Witch, so the player may end up using her/his items to try bride the Witch, but will then end up only getting say a Elytra with unbreaking or something. Elytras should be unique to end ships.
When the player gets their potential unlocked they temporarily gain an charged creeper aura and a sound of gushing wind will start. After that they will gain maybe 2, 3 or even 1 stat increase, it's totally random. So the player might get a 'Tougher skin', meaning they have the effect of constantly having a full set of leather armour on(this doesn't mean you can't use leather armour, your skin just becomes tougher), they might gain a strength boost, speed boost, multiple boosts, you get the idea. You said this was temporary. How long will this last? Also, don't potions and beacons already do this to an extent. Besides giving off the flawed creeper affect, this adds nothing new to the game.
That's all I have so far so feel free to add upon this idea. Also feel free to leave feedback(respectfully) and I'll be waiting for what you guys think. I think this idea is far too underpowered, and lacking creativity and common sense.
how would you get to the palace? If there's only one palace in the game, what if one spawns millions and millions of blocks away from the center? Would there be a system similar to Ender Eyes or Woodland Maps? Also, what would the palaces even look like?
Dunno, I might change that, I thought one palace would be enough because the idea of having the player potential unlocked seemed OP, but now I think of it, it isn't that bad.
I think Shulkers should be unique to End Cities. Witches also shouldn't be in the end- how'd they get there?
They're Witches? They have Magic? So I thought maybe a few 'smart' ones might of found a way into another dimension. I'll actually change that so they are end witches and make the big boss something different.
So if you spend countless hours looking for the sole palace in the game, you might find nothing? Or just rare loot?
I did this because I thought the PU would be a bit OP, but I'll change that.
First off, End Witch doesn't make sense. If there had to be a witch leader, they should be in Overworld. Right now all this is copy the texture and AI of the witch, only that's it's larger. What would be the stats? Secondly, why does the broom function like a weird ender pearl? I could get countless enter pearls much faster than actually finding a palace. The broom has less range and is durable, so it isn't worth going all this way for a terrible item. And why does a broom teleport? Shouldn't it fly, or at least doing something that makes sense?
Your right. On the broom part, I thought maybe the broom flying would be stupid due to there being ender pearls, so I thought maybe throwing them might be better, but it does sound odd, I'll try think of something else. I don't think many players would go throw the grinding process for Ender Pearls all the time though.
Elytras should be unique to end ships.
I did this just incase the End Witch doesn't give the player their potential unlock. But you've got a point I guess.
You said this was temporary. How long will this last? Also, don't potions and beacons already do this to an extent. Besides giving off the flawed creeper affect, this adds nothing new to the game.
It's not temporary. Let me explain: When the player is having her/his potential unlocked they get a temporary charged creeper arua and a new effect which makes the screen go weird. This happens for say 5 seconds, then the player finishes they get say 'Tougher skin', which I explained or a perm effect(not a potion effect) of speed or something.
I think this idea is far too underpowered, and lacking creativity and common sense.
Thanks for the feedback, that's why I asked, to improve on some small idea I had.
I'm not really a fan of a system that gives players permanent buffs, making them objectively better over newcoming players in multiplayer scenarios It makes it hareder for newcomers to start out, while the Player who already got their first buff can keep exploring the End, gaining more and more buffs until they reach a point where they become basically unkillable for any other player. It breaks multiplayer balance if you introduce buffs like these, you can at least give a newbie some diamonds if they have trouble catching up.
I took your comment about breaking multiplayer into account, it's now only Hardcore mode, which pretty much all servers aren't set to.
About this being OP, I mean, I don't think it is now if it's only for Hardcore, I think the player deserves the small buff because I've played hardcore before and it would be nice to have faster legs, or even less saturation, not by a lot of course, trying to keep it balanced here.
Well it's certainly better than before, I like how you added drawings and rethought some parts. Witch hats and brooms manages to have a unique transportation style in a game that already has 5 transport systems.
The End Witch sounds a bit too "moddy" for my liking. Perhaps you could change them to Sorcerers. The End Witch Boss could be changed to the Sorceress (or vice versa). Also, I would remove "negotiating" with the boss, when all of a sudden did evil witches become your ally? Lastly, I'd suggest you make the boss spawn in every palace, but for balance make the End Palace very rare.
As for Hidden Potential, I think it could work, but has the potential to be very OP. Right now you have to mine tons of ores just to get yourself a beacon, and that's for a limited range. I would suggest making the effect very minimal, maybe a speed hidden potential is only 10% of a normal speed potion. That way it doesn't making potions and beacons obsolete.
While I see your reasoning with server balancing, I don't think you should keep this only in hardcore mode. Lots of creative and regular survival players will want to go to End Palaces to! Perhaps instead the effect was a gamerule, so servers can choose. Hidden Potential has the possibility to work well with minigame or RPG servers.
Well it's certainly better than before, I like how you added drawings and rethought some parts. Witch hats and brooms manages to have a unique transportation style in a game that already has 5 transport systems.
The End Witch sounds a bit too "moddy" for my liking. Perhaps you could change them to Sorcerers. The End Witch Boss could be changed to the Sorceress (or vice versa). Also, I would remove "negotiating" with the boss, when all of a sudden did evil witches become your ally? Lastly, I'd suggest you make the boss spawn in every palace, but for balance make the End Palace very rare.
As for Hidden Potential, I think it could work, but has the potential to be very OP. Right now you have to mine tons of ores just to get yourself a beacon, and that's for a limited range. I would suggest making the effect very minimal, maybe a speed hidden potential is only 10% of a normal speed potion. That way it doesn't making potions and beacons obsolete.
While I see your reasoning with server balancing, I don't think you should keep this only in hardcore mode. Lots of creative and regular survival players will want to go to End Palaces to! Perhaps instead the effect was a gamerule, so servers can choose. Hidden Potential has the possibility to work well with minigame or RPG servers.
Partial Support
Thanks for the feedback! I changed the name of the End Witches to Sorcerers and the boss End Witch to a Necromancer(Just because I feel the tires go like this in terms of advancement for Witches: Witches < Sorcerers < Necromancer. Their the same thing, just different levels of magic). I changed the potential unlock a bit more and added another mob. I also added an option to turn palaces off like you suggested and got rid of negotiating.
No Support
What?
I was bored.
how would you get to the palace? If there's only one palace in the game, what if one spawns millions and millions of blocks away from the center? Would there be a system similar to Ender Eyes or Woodland Maps? Also, what would the palaces even look like?
Dunno, I might change that, I thought one palace would be enough because the idea of having the player potential unlocked seemed OP, but now I think of it, it isn't that bad.
I think Shulkers should be unique to End Cities. Witches also shouldn't be in the end- how'd they get there?
They're Witches? They have Magic? So I thought maybe a few 'smart' ones might of found a way into another dimension. I'll actually change that so they are end witches and make the big boss something different.
So if you spend countless hours looking for the sole palace in the game, you might find nothing? Or just rare loot?
I did this because I thought the PU would be a bit OP, but I'll change that.
First off, End Witch doesn't make sense. If there had to be a witch leader, they should be in Overworld. Right now all this is copy the texture and AI of the witch, only that's it's larger. What would be the stats? Secondly, why does the broom function like a weird ender pearl? I could get countless enter pearls much faster than actually finding a palace. The broom has less range and is durable, so it isn't worth going all this way for a terrible item. And why does a broom teleport? Shouldn't it fly, or at least doing something that makes sense?
Your right. On the broom part, I thought maybe the broom flying would be stupid due to there being ender pearls, so I thought maybe throwing them might be better, but it does sound odd, I'll try think of something else. I don't think many players would go throw the grinding process for Ender Pearls all the time though.
Elytras should be unique to end ships.
I did this just incase the End Witch doesn't give the player their potential unlock. But you've got a point I guess.
You said this was temporary. How long will this last? Also, don't potions and beacons already do this to an extent. Besides giving off the flawed creeper affect, this adds nothing new to the game.
It's not temporary. Let me explain: When the player is having her/his potential unlocked they get a temporary charged creeper arua and a new effect which makes the screen go weird. This happens for say 5 seconds, then the player finishes they get say 'Tougher skin', which I explained or a perm effect(not a potion effect) of speed or something.
I think this idea is far too underpowered, and lacking creativity and common sense.
Thanks for the feedback, that's why I asked, to improve on some small idea I had.
I took your comment about breaking multiplayer into account, it's now only Hardcore mode, which pretty much all servers aren't set to.
About this being OP, I mean, I don't think it is now if it's only for Hardcore, I think the player deserves the small buff because I've played hardcore before and it would be nice to have faster legs, or even less saturation, not by a lot of course, trying to keep it balanced here.
Well it's certainly better than before, I like how you added drawings and rethought some parts. Witch hats and brooms manages to have a unique transportation style in a game that already has 5 transport systems.
The End Witch sounds a bit too "moddy" for my liking. Perhaps you could change them to Sorcerers. The End Witch Boss could be changed to the Sorceress (or vice versa). Also, I would remove "negotiating" with the boss, when all of a sudden did evil witches become your ally? Lastly, I'd suggest you make the boss spawn in every palace, but for balance make the End Palace very rare.
As for Hidden Potential, I think it could work, but has the potential to be very OP. Right now you have to mine tons of ores just to get yourself a beacon, and that's for a limited range. I would suggest making the effect very minimal, maybe a speed hidden potential is only 10% of a normal speed potion. That way it doesn't making potions and beacons obsolete.
While I see your reasoning with server balancing, I don't think you should keep this only in hardcore mode. Lots of creative and regular survival players will want to go to End Palaces to! Perhaps instead the effect was a gamerule, so servers can choose. Hidden Potential has the possibility to work well with minigame or RPG servers.
Partial Support
Thanks for the feedback! I changed the name of the End Witches to Sorcerers and the boss End Witch to a Necromancer(Just because I feel the tires go like this in terms of advancement for Witches: Witches < Sorcerers < Necromancer. Their the same thing, just different levels of magic). I changed the potential unlock a bit more and added another mob. I also added an option to turn palaces off like you suggested and got rid of negotiating.