There’s not many ways to decorate your house in Minecraft. I’ve noticed a lot of people who want to make a huge mansion, but then realize that besides filling up your chests there isn’t much to do with your house. Seriously, how many paintings can you hang on your walls? Minecraft builds, whenever creative or survival, would benefit greatly from more decorations. Therefore, I’d like to suggest a new decorative item- the Statue.
Statues have been around since before ancient times, and have historically been used to represent people or animals. In Minecraft, statues would be a dynamic new way to document player progress, decorate your house, and alter the spawning of certain mobs. Each statue would be a “stone” replica of a certain mob. All mobs in the game would be represented, plus special Steve and Alex statues.
A rough model of a creeper statue.
The primary use of statues would be for decorative purposes. You could put statues on empty walls in your house, as centerpieces to fountains, or even to create a whole “museum” filled with statues. The sky’s the limit when decorating with statues! (Seriously, you can’t place statues over y 256)
Statues would be .95 scale replicas of their respective mobs. For example, a 2-block high zombie would 1.9 blocks tall. This is to accommodate space for the “platform” at the bottom of statues. The size of the statue might affect its purpose in the game- silverfish statues could be little trinkets on tables, while ender dragon statues might take up entire rooms!
You can construct statues of mobs after you have killed said mob. Therefore, you can only have a Wither Statue is you have defeated the Wither, and so on and so forth.
You can only have this guy if you’ve killed a Wither.
Creating Statues
Statues would be constructed with a new block to PC, the Stonecutter.
Some of you may know that the stonecutter used to be a block in Pocket Edition. The old stonecutter was a crafting table for only stone blocks. The block was very tedious to use, and has since been removed. The new stonecutter will be nothing like its predecessor, save the name and texture.
Stonecutter crafting recipe
Stonecutters would be crafted with a sole iron ingot, surrounded by six cobblestone, a lever, and redstone. The iron symbolizes the gear, and the cobblestone the surrounding stone. This recipe would make stonecutters easy to make, but not too cheap that they could be made within the first couple of days. (Thanks Wolftopia for the revised recipe).
As you can see, the stonecutter’s interface is comprised of a single arrow, two large squares, and three smaller squares off to the side.
In order to create a statue, the player has to fill the three smaller squares with a stone block. This can be any block that is related to stone- cobblestone, andesite, etc. The stone block put into Stonecutter doesn’t affect the output and is consumed after the statue is created. They serve as “fuel” blocks that add a small price tag to building statues.
Alternatively, one could fill the three squares with gold ingots to create a Golden Statue. Golden statues would be an expensive way to show off. They would also give another use to gold, which is always forgotten between iron and diamond. Golden Statues could also help with egyptian and fantasy builds. (Thanks Lord_Garak for this idea).
A golden pig statue.
The large square to the left of the arrow is where input goes. The input is what determines what mob the statue represents, and varies from statue to statue. It’s always a drop, to ensure that the player has indeed fought/discovered that mob.
List of Inputs for each mob
Most of the drops would come from the mob. However, some mobs don't have unique drops. The solution to this problem is making the input an item that typically associated with the mob in question. However, you could only build the statue after you have killed the respective mob. For example, if I put a mushroom in a stonecutter without having killed a mooshroom, nothing will happen. After killing a mooshroom, infinite statues can be made with mushrooms (provided you have enough mushrooms).
Mob variants would be built by using the drop of the normal mob (as they are nearly the same). By default, the output will show the normal mob. Right click to cycle between variations. You must kill the said mob variant for it to appear in the left click cycle
Once the input and three stone-related blocks have been put in, the Stonecutter will get to work at creating a statue! Statues take 15 seconds to create, and is measured through the arrow. While constructing, the Stonecutter would emit a unique gear or drill sound.
When a statue finishes, all blocks used to create it will be consumed. The statue will then appear in the large square to the right, ready for use.
Naturally Generating Statues
Three statues would not be created through the Stonecutter- those being the Villager, Steve, and Alex statues. Villager statues would spawn in villages. There would always be one statue, typically spawning in a church or an open space near the middle. 5% of the time the village will spawn with a golden villager statue. Villager statues would represent finding a village.
Steve and Alex statues would be rarer. They would be found in chests all over the Overworld, from blacksmiths to dungeons to woodland mansions. These statues could represent the player.
The rest of the statues would be exclusive to the Stonecutter, and would not naturally generate.
Statue Uses
Statues would have many other uses besides just décor. They would also prove in-game proof of player progress. This is something that I've always felt Minecraft has been lacking. We have advancements, but they’re linear and more for goals, rather then a way to look back at what you've done. Currently, there’s no way to proudly show off how you slayed an elder guardian, had a loyal pet, or discovered a mushroom island.
Because they’re so dynamic, each Minecraft statue would tell a story. Compare that to painting, which just randomly generate from a small number of presets. You could document that awesome trip to the Nether when you killed three Ghasts, or create a proper memorial for your wolf. You could set out to kill every mob in the game, and show it with statues.
Besides documenting your progress, statues would also be awesome for just decorations. How awesome would it be to have a Wither statue in front of your base? Or perhaps using villager statues to recreate the Terracotta Army!
You could also bring statues to life (with cheats of course). The command would be /statue <x y z> alive. Mapmakers could utilize this command to create some awesome sequences! Thanks coolcat430 for this great suggestion
Statues could also be put to great use in creative mode. In real life, architects constantly use statues to add detail to otherwise plain buildings. Statues would be a game-changing asset to builders. When you start thinking about it, nearly every build would benefit with them.
Statues Assisting Mob Farming
One final use of statues would be altering the spawn rate of certain mobs. When placed, a statue would start affecting the 5x5x5 area around it by causing its respective mob to spawn 5% more commonly, while every other mob would be reduced by 2.5%. It wouldn’t be a huge difference, but still a slightly noticeable one.
This would primarily be used to help with mob farming. However, the 5% bonus is only added at the beginning of mob-spawning algorithm. So as long as you have torches by your zombie statue, you can safely exhibit in your house. Likewise, placing a sheep statue on your wood flooring would not magically give you sheep (since sheep only spawn outside).
Of course, some statues wouldn’t affect mob spawning at all- ender dragon statues would never spawn an ender dragon, and blazes, even if with a light level of 0, would not spawn in the Overworld. Steve and Alex statues wouldn’t affect the spawning of anything.
Gold statues would be extra powerful, increasing the spawn rate of their respective mob by 20% and decreasing all others by 10%. This would provide further incentive for players to build the more expensive gold statue.
As I said before, the real use of this feature would be for mob farms. Statues would allow players to interact with their farms with an unprecedented level of customization. You would be able to create monster farms for each mob, and increase the productivity of your animal pens. For example, a smart player might place a pig statue in the middle, or underneath, their pig pen.
Conclusion
In conclusion, statues would be a new way to decorate, document progress, and assist in mob farms. They would be a great asset for builders and help hardcore survivalists.
They’d also be a great way to show player progression. By decorating your base with statues, each player base would be unique to each individual player. They would each tell a story, from the time you killed your very first zombie to that super complicated wither skeleton farm you’ve started up. If you did it, you can show it.
Finally, who doesn't want to have a giant Ender Dragon statue on their roof? I sure want one!
while I do like the idea of statues, personally, I think it would be better to add a new #D GUI that allows players to make there won statue, possibly out of any combination of blocks, ths would require them to be tile entities of course, but I think it would be worth it.
in addition, while I do think that Statues would have to be purly aesthetic, If they had to have functionality, I would rather it be done by giving them a certain item, IE a glowing block would make them a light source, wheat would allow them to feed animals, ect ect
PARTIAL SUPPORT
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Ender Dragon- Dragon Breath
I think it would be a better idea to use the Dragon Egg to make an Ender Dragon statue than Dragon Breath. Dragon Breath can be obtained without killing the Ender Dragon since you right click with a glass bottle on the area the particles appear on. Also since Ender Dragon's can be respawned in the game this would not affect the use of decorating your base with a Dragon Egg. However, I think this is a great idea to add even though I don't really agree with using a Nether Star or Wither Skeleton Head to make a Wither statue or a Wither Skeleton statue.
while I do like the idea of statues, personally, I think it would be better to add a new #D GUI that allows players to make there won statue, possibly out of any combination of blocks, ths would require them to be tile entities of course, but I think it would be worth it.
in addition, while I do think that Statues would have to be purly aesthetic, If they had to have functionality, I would rather it be done by giving them a certain item, IE a glowing block would make them a light source, wheat would allow them to feed animals, ect ect
PARTIAL SUPPORT
When creating this suggestion, I didn't want to go too in depth. Most mods will take a single concept (ex: a cheese mod) and then completely overdue it (ex: adding tons of cheese flavors). Having a built in statue creator would need to have lots of squares and need to account for brightness.
My biggest fear with this suggestion was that people would dislike it purely because it "had no use". I see now that my fears weren't necessary. I'll start a poll on whether or not to remove the mob farming feature (Do note that I lowered it from 50% to 20%).
Statues shouldn't affect mob farming, as they're too cheap in relation to the amount of potential available drops.
Apart from that, the stone type used as "fuel" to make statues should affect the look of the statue, with each slot affecting a third of the statue, which would allow for more varied designs.
The GUI should be tweaked so that a single drop can be used to choose between several types of statues, which would be useful for dealing with donkeys and horses; and would also avoid having to give Vexes an unique drop, as they're spawned from Evokers, so they could share the same item.
Why are Evokers in the list of mobs without unique drops? They're the only source of Totems of Undying, so making their statues should require them.
Villages should also have a new NPC type related to statues. This would, for instance, allow for a few unique statues to be obtainable from them, and would also allw for villager statues to be able to be found in a village even if it didn't spawn.
Finally, a silly nitpick is the mention in the conclusion of a "shulker farm". That bit hould be tweaked as shulkers can't be farmed because they don't respawn. Wither Skeletons would fit there more, as they ARE both farmable and difficult to farm.
I fixed most of the minor nitpicks. As for the "fuel" affecting the look of the statue, it crossed my mind but I decided it wouldn't be necessary. Statues wouldn't have a stone texture, they'd just be gray. Other colors wouldn't look as nice. It would just be there for the sake of being there.
I will be working on a way to seamlessly integrate variants have the similar drops but different statues (horses, mules, and donkeys). As for the villager statues they'd always be at least one statue in a village already spawning. I don't think we'd have to make another village profession just for statues (without color, how different would villagers look from one another)?
I think it would be a better idea to use the Dragon Egg to make an Ender Dragon statue than Dragon Breath. Dragon Breath can be obtained without killing the Ender Dragon since you right click with a glass bottle on the area the particles appear on. Also since Ender Dragon's can be respawned in the game this would not affect the use of decorating your base with a Dragon Egg. However, I think this is a great idea to add even though I don't really agree with using a Nether Star or Wither Skeleton Head to make a Wither statue or a Wither Skeleton statue. 75% Support
Unlike Nether Stars, the Dragon Egg don't drop twice. It only comes from the original dragon.
I fixed most of the minor nitpicks. As for the "fuel" affecting the look of the statue, it crossed my mind but I decided it wouldn't be necessary. Statues wouldn't have a stone texture, they'd just be gray. Other colors wouldn't look as nice. It would just be there for the sake of being there.
Why couldn't you be able to use materials like gold and iron to make statues?
Why couldn't you be able to use materials like gold and iron to make statues?
An hour ago I said they're wouldn't be a need for more statues besides "stone". I still think that adding in all the stone variants would be unnecessary. and that applies to Iron Statues. However, I absolutely love the idea of Gold Statues. It would be an expensive variant of statue, and give another use to the somewhat unused gold ore. It would also work great Egyptian or fantasy builds. Thanks for this idea, I will add this to the suggestion!
I think you countered your own argument by saying that gold statues are great, this is minecraft we're talking about, there are so many building possibilities that just having stone and gold statues would be a crime against the player base. besides, idk about you, but if I got to the end game I would totally make a wither or ender dragon statue made of diamond blocks to show off my wealth, just saying
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I think you countered your own argument by saying that gold statues are great, this is minecraft we're talking about, there are so many building possibilities that just having stone and gold statues would be a crime against the player base. besides, idk about you, but if I got to the end game I would totally make a wither or ender dragon statue made of diamond blocks to show off my wealth, just saying
I know it looks hypocritical to say we don't need variety and then saying gold statues are great. Honestly, the main reason for I chose to limit statues to just stone and gold is because I don't think any other block would look as nice. Anything else, such as diamond blocks, feels like overdoing it. Gold in real life is only wanted because it's valuable, so gold seems like the best choice for an expensive decoration. Diamond can shine with armor and swords.
This is actually applicable to Minecraft right now. Only a couple blocks have slab variants, and it makes sense why those blocks were chosen. They look nice, the normal block is commonly used, and makes sense. Now what if Mojang created a Magma Slab? Sure, it'd create more building possibilities, but on the same token it would look weird, be a variant of a block not often used, and not make a whole lot of sense. You can apply this idea to statues. Sure, more statues would lead to more building possibilities, but it would not be needed and just end up as unnecessary work for the developers. This is especially true if statues were to be a title entity.
Also, stone and gold are also commonly in real life used for statues. You're suggesting making every block statue-able, so would a TNT statue really make sense, be used often, or look nice? From my point of view, we should only have two statues- one "regular" statue, and one "expensive" one.
While I'm still sticking to my current mindset, I do see your point. Maybe I'm trampling on creativity. It all comes down to a small but concise variance in statues, or a huge selection that doesn't make much sense and would take a lot of work to make- in which case, I'd choose the former.
I the best option would be to make statues a tile entity, I doubt they would be used enough to cause major lag, atleast compared to chests, furnaces, hoppers, ect. and that way any block could theoretically be used to make a statue while not requiring tons apon tons of block values
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You've mentioned having only two tiers of statue- stone and gold. I fully support this, because I feel like a statue out of diamond is just silly, and a statue out of iron or wood is just unnecessary. However, just to have a little bit more variation, what if the gold statues were only half the size of regular stone statues?
This makes sense in a few ways. One being that gold is rarer, so it would make some sense that the statues made from gold would try to save on gold, and a second being that you are crafting the statue with gold ingots, while the stone statue is crafted with stone blocks.
As for mob spawning, while a lot of people are going to get critical about this kind of thing, but considering it has such a tiny range and very little effect, I'm sure it's acceptable. Heck, I would even make gold statues more powerful than what you've given, but only by a little bit.
For crafting, you've mentioned that a lot of mobs need a drop that you can only get from them. I think that while this is a cool idea, it might be better to have something like the recipe book on the side which would display small icons of mobs you have killed before in the world. That way, atmospheric mobs like bats won't become something actually useful (which I want to avoid, just for the sake of keeping them "atmospheric"), and mobs like Cave Spiders that you may have to fight in hoards don't drop something you'll never use because the Spider statues work just fine.
Support.
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I love this idea, but I do definitely think it needs a tad bit of fixing up.
Firstly, I think you should remove the need to use the mob drop to create the statue. It would be ridiculous to create tens of unique mobs drops that serve only an aesthetic purpose. Instead, there could be a locked crafting recipe, that unlocks and appears in the crafting guide when you've defeated a mob. Instead of requiring a special item for the crafting process, it could simply be a button that opens a selection menu, showing all the statues you've unlocked, and grayed out versions of statues you haven't unlocked.
Secondly, I think the mob spawning boost should be limited to gold statues. This is because creating hundreds of zombie statues is extremely easy, and could raise the spawn rates way too high. It would still be possible of course, because making 5 statues of a zombie by using just 15 gold ingots is still fairly easy, an hour or so of mining and you have a stack of gold. I would also probably limit the max statue effect to +100%, just so that it doesn't break the game.
Lastly, and this is really just a suggestion of my own, not really even something necessary in your suggestion, but I think a command that turns a statue into an actual mob would be cool!
You've mentioned having only two tiers of statue- stone and gold. I fully support this, because I feel like a statue out of diamond is just silly, and a statue out of iron or wood is just unnecessary. However, just to have a little bit more variation, what if the gold statues were only half the size of regular stone statues?
This makes sense in a few ways. One being that gold is rarer, so it would make some sense that the statues made from gold would try to save on gold, and a second being that you are crafting the statue with gold ingots, while the stone statue is crafted with stone blocks.
As for mob spawning, while a lot of people are going to get critical about this kind of thing, but considering it has such a tiny range and very little effect, I'm sure it's acceptable. Heck, I would even make gold statues more powerful than what you've given, but only by a little bit.
For crafting, you've mentioned that a lot of mobs need a drop that you can only get from them. I think that while this is a cool idea, it might be better to have something like the recipe book on the side which would display small icons of mobs you have killed before in the world. That way, atmospheric mobs like bats won't become something actually useful (which I want to avoid, just for the sake of keeping them "atmospheric"), and mobs like Cave Spiders that you may have to fight in hoards don't drop something you'll never use because the Spider statues work just fine.
Support.
You make fair point with the size of gold statues. However, I want each statue to be nearly the same size on its original mob. If gold statues were half the size of a normal statue, can you imagine how small golden silverfish statues would be?
Maybe smaller statues could be made if one placed only 1-2 blocks in the "fuel" slots...
You make fair point with the size of gold statues. However, I want each statue to be nearly the same size on its original mob. If gold statues were half the size of a normal statue, can you imagine how small golden silverfish statues would be?
Maybe smaller statues could be made if one placed only 1-2 blocks in the "fuel" slots...
Just watched SSundee's SkyFactory 4 video, which shows an automated dragon killer, and as it kills Ender Dragons, it continues to collect dragon eggs. So the egg isn't a one-off anymore, if it ever was.
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You make fair point with the size of gold statues. However, I want each statue to be nearly the same size on its original mob. If gold statues were half the size of a normal statue, can you imagine how small golden silverfish statues would be?
Maybe smaller statues could be made if one placed only 1-2 blocks in the "fuel" slots...
I suppose you'd just have to make an exception with Silverfish statues and a few other mobs like Endermites. (I'm not sure why you'd want statues for Silverfish or Endermites, though. It'd just be this odd little near-solid-color lump. And mobs like Cave Spiders don't really need a statue, seeing as how it would just look like a slightly smaller spider.)
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Just watched SSundee's SkyFactory 4 video, which shows an automated dragon killer, and as it kills Ender Dragons, it continues to collect dragon eggs. So the egg isn't a one-off anymore, if it ever was.
Nope, there's just one that spawns ever. That was something changed by a mod.
I think it would be a better idea to use the Dragon Egg to make an Ender Dragon statue than Dragon Breath. Dragon Breath can be obtained without killing the Ender Dragon since you right click with a glass bottle on the area the particles appear on. Also since Ender Dragon's can be respawned in the game this would not affect the use of decorating your base with a Dragon Egg. However, I think this is a great idea to add even though I don't really agree with using a Nether Star or Wither Skeleton Head to make a Wither statue or a Wither Skeleton statue.
75% Support
Well... Too get dragon's breath, you need to fight the Ender Dragon, correct? When you respawn the Ender Dragon, the portal back home closes too, right? So, why not have it be Dragon's Breath?
I wonder... For the statues that have the same input for them, would it randomly make it one of those statues, like how a painting does? Like if you put an Ender statue down, you'd randomly get either an Enderman or Endermite?
There’s not many ways to decorate your house in Minecraft. I’ve noticed a lot of people who want to make a huge mansion, but then realize that besides filling up your chests there isn’t much to do with your house. Seriously, how many paintings can you hang on your walls? Minecraft builds, whenever creative or survival, would benefit greatly from more decorations. Therefore, I’d like to suggest a new decorative item- the Statue.
Statues have been around since before ancient times, and have historically been used to represent people or animals. In Minecraft, statues would be a dynamic new way to document player progress, decorate your house, and alter the spawning of certain mobs. Each statue would be a “stone” replica of a certain mob. All mobs in the game would be represented, plus special Steve and Alex statues.
A rough model of a creeper statue.
The primary use of statues would be for decorative purposes. You could put statues on empty walls in your house, as centerpieces to fountains, or even to create a whole “museum” filled with statues. The sky’s the limit when decorating with statues! (Seriously, you can’t place statues over y 256)
Statues would be .95 scale replicas of their respective mobs. For example, a 2-block high zombie would 1.9 blocks tall. This is to accommodate space for the “platform” at the bottom of statues. The size of the statue might affect its purpose in the game- silverfish statues could be little trinkets on tables, while ender dragon statues might take up entire rooms!
You can construct statues of mobs after you have killed said mob. Therefore, you can only have a Wither Statue is you have defeated the Wither, and so on and so forth.
You can only have this guy if you’ve killed a Wither.
Creating Statues
Statues would be constructed with a new block to PC, the Stonecutter.
Some of you may know that the stonecutter used to be a block in Pocket Edition. The old stonecutter was a crafting table for only stone blocks. The block was very tedious to use, and has since been removed. The new stonecutter will be nothing like its predecessor, save the name and texture.
Stonecutter crafting recipe
Stonecutters would be crafted with a sole iron ingot, surrounded by six cobblestone, a lever, and redstone. The iron symbolizes the gear, and the cobblestone the surrounding stone. This recipe would make stonecutters easy to make, but not too cheap that they could be made within the first couple of days. (Thanks Wolftopia for the revised recipe).
As you can see, the stonecutter’s interface is comprised of a single arrow, two large squares, and three smaller squares off to the side.
In order to create a statue, the player has to fill the three smaller squares with a stone block. This can be any block that is related to stone- cobblestone, andesite, etc. The stone block put into Stonecutter doesn’t affect the output and is consumed after the statue is created. They serve as “fuel” blocks that add a small price tag to building statues.
Alternatively, one could fill the three squares with gold ingots to create a Golden Statue. Golden statues would be an expensive way to show off. They would also give another use to gold, which is always forgotten between iron and diamond. Golden Statues could also help with egyptian and fantasy builds. (Thanks Lord_Garak for this idea).
A golden pig statue.
The large square to the left of the arrow is where input goes. The input is what determines what mob the statue represents, and varies from statue to statue. It’s always a drop, to ensure that the player has indeed fought/discovered that mob.
List of Inputs for each mob
Most of the drops would come from the mob. However, some mobs don't have unique drops. The solution to this problem is making the input an item that typically associated with the mob in question. However, you could only build the statue after you have killed the respective mob. For example, if I put a mushroom in a stonecutter without having killed a mooshroom, nothing will happen. After killing a mooshroom, infinite statues can be made with mushrooms (provided you have enough mushrooms).
Mob variants would be built by using the drop of the normal mob (as they are nearly the same). By default, the output will show the normal mob. Right click to cycle between variations. You must kill the said mob variant for it to appear in the left click cycle
Passive Mobs
Neutral Mobs
Hostile Mobs
Once the input and three stone-related blocks have been put in, the Stonecutter will get to work at creating a statue! Statues take 15 seconds to create, and is measured through the arrow. While constructing, the Stonecutter would emit a unique gear or drill sound.
When a statue finishes, all blocks used to create it will be consumed. The statue will then appear in the large square to the right, ready for use.
Naturally Generating Statues
Three statues would not be created through the Stonecutter- those being the Villager, Steve, and Alex statues. Villager statues would spawn in villages. There would always be one statue, typically spawning in a church or an open space near the middle. 5% of the time the village will spawn with a golden villager statue. Villager statues would represent finding a village.
Steve and Alex statues would be rarer. They would be found in chests all over the Overworld, from blacksmiths to dungeons to woodland mansions. These statues could represent the player.
The rest of the statues would be exclusive to the Stonecutter, and would not naturally generate.
Statue Uses
Statues would have many other uses besides just décor. They would also prove in-game proof of player progress. This is something that I've always felt Minecraft has been lacking. We have advancements, but they’re linear and more for goals, rather then a way to look back at what you've done. Currently, there’s no way to proudly show off how you slayed an elder guardian, had a loyal pet, or discovered a mushroom island.
Because they’re so dynamic, each Minecraft statue would tell a story. Compare that to painting, which just randomly generate from a small number of presets. You could document that awesome trip to the Nether when you killed three Ghasts, or create a proper memorial for your wolf. You could set out to kill every mob in the game, and show it with statues.
Besides documenting your progress, statues would also be awesome for just decorations. How awesome would it be to have a Wither statue in front of your base? Or perhaps using villager statues to recreate the Terracotta Army!
You could also bring statues to life (with cheats of course). The command would be /statue <x y z> alive. Mapmakers could utilize this command to create some awesome sequences! Thanks coolcat430 for this great suggestion
Statues could also be put to great use in creative mode. In real life, architects constantly use statues to add detail to otherwise plain buildings. Statues would be a game-changing asset to builders. When you start thinking about it, nearly every build would benefit with them.
Statues Assisting Mob Farming
One final use of statues would be altering the spawn rate of certain mobs. When placed, a statue would start affecting the 5x5x5 area around it by causing its respective mob to spawn 5% more commonly, while every other mob would be reduced by 2.5%. It wouldn’t be a huge difference, but still a slightly noticeable one.
This would primarily be used to help with mob farming. However, the 5% bonus is only added at the beginning of mob-spawning algorithm. So as long as you have torches by your zombie statue, you can safely exhibit in your house. Likewise, placing a sheep statue on your wood flooring would not magically give you sheep (since sheep only spawn outside).
Of course, some statues wouldn’t affect mob spawning at all- ender dragon statues would never spawn an ender dragon, and blazes, even if with a light level of 0, would not spawn in the Overworld. Steve and Alex statues wouldn’t affect the spawning of anything.
Gold statues would be extra powerful, increasing the spawn rate of their respective mob by 20% and decreasing all others by 10%. This would provide further incentive for players to build the more expensive gold statue.
As I said before, the real use of this feature would be for mob farms. Statues would allow players to interact with their farms with an unprecedented level of customization. You would be able to create monster farms for each mob, and increase the productivity of your animal pens. For example, a smart player might place a pig statue in the middle, or underneath, their pig pen.
Conclusion
In conclusion, statues would be a new way to decorate, document progress, and assist in mob farms. They would be a great asset for builders and help hardcore survivalists.
They’d also be a great way to show player progression. By decorating your base with statues, each player base would be unique to each individual player. They would each tell a story, from the time you killed your very first zombie to that super complicated wither skeleton farm you’ve started up. If you did it, you can show it.
Finally, who doesn't want to have a giant Ender Dragon statue on their roof? I sure want one!
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while I do like the idea of statues, personally, I think it would be better to add a new #D GUI that allows players to make there won statue, possibly out of any combination of blocks, ths would require them to be tile entities of course, but I think it would be worth it.
in addition, while I do think that Statues would have to be purly aesthetic, If they had to have functionality, I would rather it be done by giving them a certain item, IE a glowing block would make them a light source, wheat would allow them to feed animals, ect ect
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Finally an excellent suggestion that I am fully invested in. I fully support all of this.
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I think it would be a better idea to use the Dragon Egg to make an Ender Dragon statue than Dragon Breath. Dragon Breath can be obtained without killing the Ender Dragon since you right click with a glass bottle on the area the particles appear on. Also since Ender Dragon's can be respawned in the game this would not affect the use of decorating your base with a Dragon Egg. However, I think this is a great idea to add even though I don't really agree with using a Nether Star or Wither Skeleton Head to make a Wither statue or a Wither Skeleton statue.
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Thanks everyone for the feedback!
When creating this suggestion, I didn't want to go too in depth. Most mods will take a single concept (ex: a cheese mod) and then completely overdue it (ex: adding tons of cheese flavors). Having a built in statue creator would need to have lots of squares and need to account for brightness.
My biggest fear with this suggestion was that people would dislike it purely because it "had no use". I see now that my fears weren't necessary. I'll start a poll on whether or not to remove the mob farming feature (Do note that I lowered it from 50% to 20%).
I fixed most of the minor nitpicks. As for the "fuel" affecting the look of the statue, it crossed my mind but I decided it wouldn't be necessary. Statues wouldn't have a stone texture, they'd just be gray. Other colors wouldn't look as nice. It would just be there for the sake of being there.
I will be working on a way to seamlessly integrate variants have the similar drops but different statues (horses, mules, and donkeys). As for the villager statues they'd always be at least one statue in a village already spawning. I don't think we'd have to make another village profession just for statues (without color, how different would villagers look from one another)?
Unlike Nether Stars, the Dragon Egg don't drop twice. It only comes from the original dragon.
Why couldn't you be able to use materials like gold and iron to make statues?
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An hour ago I said they're wouldn't be a need for more statues besides "stone". I still think that adding in all the stone variants would be unnecessary. and that applies to Iron Statues. However, I absolutely love the idea of Gold Statues. It would be an expensive variant of statue, and give another use to the somewhat unused gold ore. It would also work great Egyptian or fantasy builds. Thanks for this idea, I will add this to the suggestion!
I think you countered your own argument by saying that gold statues are great, this is minecraft we're talking about, there are so many building possibilities that just having stone and gold statues would be a crime against the player base. besides, idk about you, but if I got to the end game I would totally make a wither or ender dragon statue made of diamond blocks to show off my wealth, just saying
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check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
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I know it looks hypocritical to say we don't need variety and then saying gold statues are great. Honestly, the main reason for I chose to limit statues to just stone and gold is because I don't think any other block would look as nice. Anything else, such as diamond blocks, feels like overdoing it. Gold in real life is only wanted because it's valuable, so gold seems like the best choice for an expensive decoration. Diamond can shine with armor and swords.
This is actually applicable to Minecraft right now. Only a couple blocks have slab variants, and it makes sense why those blocks were chosen. They look nice, the normal block is commonly used, and makes sense. Now what if Mojang created a Magma Slab? Sure, it'd create more building possibilities, but on the same token it would look weird, be a variant of a block not often used, and not make a whole lot of sense. You can apply this idea to statues. Sure, more statues would lead to more building possibilities, but it would not be needed and just end up as unnecessary work for the developers. This is especially true if statues were to be a title entity.
Also, stone and gold are also commonly in real life used for statues. You're suggesting making every block statue-able, so would a TNT statue really make sense, be used often, or look nice? From my point of view, we should only have two statues- one "regular" statue, and one "expensive" one.
While I'm still sticking to my current mindset, I do see your point. Maybe I'm trampling on creativity. It all comes down to a small but concise variance in statues, or a huge selection that doesn't make much sense and would take a lot of work to make- in which case, I'd choose the former.
I the best option would be to make statues a tile entity, I doubt they would be used enough to cause major lag, atleast compared to chests, furnaces, hoppers, ect. and that way any block could theoretically be used to make a statue while not requiring tons apon tons of block values
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check out my suggestion for Yggdrasil, the great world tree
FOR THE HOLY LOVE OF ARCEUS AND HELIX COMBINED PALADINS IS NOT AN OVERWATCH CLONE. tf2's the true king anyways
-Let's make some noise
Support. This suggestion pretty much speaks for itself.
I have a thought.
You've mentioned having only two tiers of statue- stone and gold. I fully support this, because I feel like a statue out of diamond is just silly, and a statue out of iron or wood is just unnecessary. However, just to have a little bit more variation, what if the gold statues were only half the size of regular stone statues?
This makes sense in a few ways. One being that gold is rarer, so it would make some sense that the statues made from gold would try to save on gold, and a second being that you are crafting the statue with gold ingots, while the stone statue is crafted with stone blocks.
As for mob spawning, while a lot of people are going to get critical about this kind of thing, but considering it has such a tiny range and very little effect, I'm sure it's acceptable. Heck, I would even make gold statues more powerful than what you've given, but only by a little bit.
For crafting, you've mentioned that a lot of mobs need a drop that you can only get from them. I think that while this is a cool idea, it might be better to have something like the recipe book on the side which would display small icons of mobs you have killed before in the world. That way, atmospheric mobs like bats won't become something actually useful (which I want to avoid, just for the sake of keeping them "atmospheric"), and mobs like Cave Spiders that you may have to fight in hoards don't drop something you'll never use because the Spider statues work just fine.
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I love this idea, but I do definitely think it needs a tad bit of fixing up.
Firstly, I think you should remove the need to use the mob drop to create the statue. It would be ridiculous to create tens of unique mobs drops that serve only an aesthetic purpose. Instead, there could be a locked crafting recipe, that unlocks and appears in the crafting guide when you've defeated a mob. Instead of requiring a special item for the crafting process, it could simply be a button that opens a selection menu, showing all the statues you've unlocked, and grayed out versions of statues you haven't unlocked.
Secondly, I think the mob spawning boost should be limited to gold statues. This is because creating hundreds of zombie statues is extremely easy, and could raise the spawn rates way too high. It would still be possible of course, because making 5 statues of a zombie by using just 15 gold ingots is still fairly easy, an hour or so of mining and you have a stack of gold. I would also probably limit the max statue effect to +100%, just so that it doesn't break the game.
Lastly, and this is really just a suggestion of my own, not really even something necessary in your suggestion, but I think a command that turns a statue into an actual mob would be cool!
You make fair point with the size of gold statues. However, I want each statue to be nearly the same size on its original mob. If gold statues were half the size of a normal statue, can you imagine how small golden silverfish statues would be?
Maybe smaller statues could be made if one placed only 1-2 blocks in the "fuel" slots...
Just watched SSundee's SkyFactory 4 video, which shows an automated dragon killer, and as it kills Ender Dragons, it continues to collect dragon eggs. So the egg isn't a one-off anymore, if it ever was.
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I suppose you'd just have to make an exception with Silverfish statues and a few other mobs like Endermites. (I'm not sure why you'd want statues for Silverfish or Endermites, though. It'd just be this odd little near-solid-color lump. And mobs like Cave Spiders don't really need a statue, seeing as how it would just look like a slightly smaller spider.)
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Nope, there's just one that spawns ever. That was something changed by a mod.
Well... Too get dragon's breath, you need to fight the Ender Dragon, correct? When you respawn the Ender Dragon, the portal back home closes too, right? So, why not have it be Dragon's Breath?
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I wonder... For the statues that have the same input for them, would it randomly make it one of those statues, like how a painting does? Like if you put an Ender statue down, you'd randomly get either an Enderman or Endermite?
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