Dirt: its stupid and uneeded
Sandstone: ITS A STONE!!!!!!
Leaves: Why would you swim through leaves
Pumpkins: I like it except the stacking its stupid
Mushrooms:Eating it seems pointless
Diamonds/lapis/redstone:Why would you need the ore except for bragging rights I would just make it so you craft the ore with a smooth stone
Netherrack: not needed
Snowblock:The dirt cascade isnt needed
Workbench: once again not needed
Tnt: It makes sense but Then cannons cant be made in the nether
Cake: I think using a sword on it should make cake slices which would make it edible in the quick slot
Minecart: It should only be placed as an entity if theres a rail in front of the dispenser
Logs: This would mean logs for a floor would be impossible and is uneeded
It gives dirt a bit more variety and makes people need to pay a bit more attention when tunneling through the stuff.
Sandstone: ITS A STONE!!!!!!
A stone made from SAND.
Leaves: Why would you swim through leaves
You're only technically "swimming" through them. If you notice, when you break leaf blocks, you get saplings, so leaf blocks aren't JUST leaves, but also branches that are too thin to qualify as logs. This would allow you to move through and climb the "branches" of a tree.
Pumpkins: I like it except the stacking its stupid
I think NOT stacking them is stupid. Hell, you can stack cactus, why not pumpkin?
Mushrooms:Eating it seems pointless
A little, but it lets you do something with them.
Diamonds/lapis/redstone:Why would you need the ore except for bragging rights I would just make it so you craft the ore with a smooth stone
Interesting idea. mainly it's just so people have a way of mining the ore just for creative projects.
Netherrack: not needed
Wrong. It would make Netherrack and the nether in general FAR more interesting.
Snowblock:The dirt cascade isnt needed
See explanation for dirt.
Workbench: once again not needed
Meh, still useful.
Tnt: It makes sense but Then cannons cant be made in the nether
What? why? the TNT only spreads lava around if it's being exploded from under a lava spring block.
Cake: I think using a sword on it should make cake slices which would make it edible in the quick slot
Don't see why it should be limited to using a sword on it.
Minecart: It should only be placed as an entity if theres a rail in front of the dispenser
Remember, Minecarts can be used as boats in the Nether, so it should just dispense them as entities period. Why would there be any need to dispense a minecart as an item? Besides, you could always use the Workbench, which would always dispense items as dropped items and never as entities.
Logs: This would mean logs for a floor would be impossible and is uneeded
Not at all. I specificlly mention that having a log underneath overrides that, so just place a floor of logs, then place another level of logs on top before removing the level underneath. Sure it takes more effort, but that's the tradeoff for being able to turn the logs sideways and get the appearance of hardwood flooring.
Bedrock has a solid layer of Bedrock that cannot be broken, so it's been implemented.
How would Ice stairs work? Would you slide up and down them? As long as you cant take an Ice block to the Nether and break it to add water to it (Notch didn't want the Nether to be an obsidian farm, but a place to get lots of lava out of) so maybe broken Ice blocks would just turn into vapor in the nether instead of becoming a water spring.
So if you fall 20 blocks onto Wool, it will reduce how many blocks you fell when calculating damage? The thing that bugs me about this is falling when putting wool into your house. Does a 5 block fall destroy them? If so, I am kind of nervous about this suggestion.
+1 to your idea on Colored Sandstone AND Stained Glass, hell, even colored sand.
Obsidian melting is a nice idea.
Being able to craft Mossy Cobblestone is nice, but perhaps it can be more difficult to make than that, to still make Dungeons the go-to place for Mossy Cobblestone.
Log:
While it would be good for building, if it's not optional a lot of log structures would become very weird looking with the logs pointing in different areas against your will. If there was a way to right click on it to change it's orientation I would like it better.
Leaves
You can call it climbing through leaves too.
TNT will make lava scatter? Hmmm...Lava traps sound nice.
Dude, caveins are part of mining. I can't believe minecraft got this far without including this level of support for it. And heck, it's only dirt. it's not like I'm suggesting that stone should be able to cave in too.
How would Ice stairs work? Would you slide up and down them? As long as you cant take an Ice block to the Nether and break it to add water to it (Notch didn't want the Nether to be an obsidian farm, but a place to get lots of lava out of) so maybe broken Ice blocks would just turn into vapor in the nether instead of becoming a water spring.
Ice SLOPES are formed by pouring water over Snow Stairs. You would only slide down them.
The Dirt Idea for me is kind of iffy for a lot of structures that I don't want dirt to be part of, and having it being victim to gravity makes it a difficult scaffolding or blueprint material for some structures (like building under bridges or bigger structures, but still being common and easily breakable.
people would just have to switch to wood planks to use for scaffolding (which actually a more realistic material for the job when you think about it)
So if you fall 20 blocks onto Wool, it will reduce how many blocks you fell when calculating damage? The thing that bugs me about this is falling when putting wool into your house. Does a 5 block fall destroy them? If so, I am kind of nervous about this suggestion.
a 5 block fall would likely only need to break a single wool block. It could always be adjusted so that you'll only break a wool block if you are falling fast enough to KILL yourself.
+1 to your idea on Colored Sandstone AND Stained Glass, hell, even colored sand.
It's from extended 2x2 so an oldie, but a goodie.
Obsidian melting is a nice idea.
Being able to craft Mossy Cobblestone is nice, but perhaps it can be more difficult to make than that, to still make Dungeons the go-to place for Mossy Cobblestone.
but there's no advantage to it. in fact it can't even be used in crafting. I honestly can't justify the need to make it difficult. I suppose you could make it so that the mossy cobblestone has to be shaded, while the regular cobblestone has to be in sunlight? I just don't see how to make it logically more difficult without becoming excessive compared to the gain.
Log:
While it would be good for building, if it's not optional a lot of log structures would become very weird looking with the logs pointing in different areas against your will. If there was a way to right click on it to change it's orientation I would like it better.
I'll probably add that in tomorrow.
Leaves
You can call it climbing through leaves too.
Well, yeah you are climbing through the leaves, but as far as the technical aspects are concerned, it would be treated the same as swimming.
TNT will make lava scatter? Hmmm...Lava traps sound nice.
Ok I like most of the ideas here, but I will tell you stuff I don't like so much :
TnT, I don't think it should act like lava for a second (my personal opinion, that's all)
Sand, should be able to have that sink in effect (not as much as soul sand) or maybe have wet sand do that
I know this is about changes, but could there be "quicksand" that acts like a liquid and pulls you/slows you down
Snow, Awesome, maybe need 3 snowballs in a row (like how to make slabs) or something like that to make that sort of thing, to cover your tracks
Pumpkins, kind of overpowers pumpkins? don't you think, I like most of everything else about it except farming (could use some changes, will come up with my idea soon)
Flowers, I was ok with the seed thing, then you messed it up when you talked about % of planting and succeding and everything, just keep the normal farming coding
Mushrooms, Yeah I like it, but I was thinking more along the lines of wood + water = mossy wood or wood near mossycoblestone + water = mossy wood and then you could grow stuff on that, but it is sorta overpowered
Oh and pigs are attracted to naturaly placed mushrooms
Coal Ore, I like it the way it is, and I'm pretty sure preassure effects diamonds too (I know almost impossible to implement)
Iron Ore, ...well I would just keep it with what it is now, Iron ore no matter what
Lava, Awesome
NetherRack, ....with this implemtend you would just need to walk into the Nether, wait for the lava to catch the Netherack on fire, then you messed up the Nether completly, No
Workbench, I think it should store anything no matter what not just recepies, since that is kinda stupid
Cake, the whole point of cake was so that you needed to place it to use it...you sorta made it useless other then for asethethics,
Orientation,...it doesn't need to be changed, I really think it's even usefull for other reasons
Doors, maybe the little stuff (smallest possible liquid form) when closed?
Everything else is good
P.S. typo in the boat section
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It gives dirt a bit more variety and makes people need to pay a bit more attention when tunneling through the stuff.
It would be more of an annoyance them a feature
Sandstone: ITS A STONE!!!!!!
A stone made from SAND.
STILL A STONE
Leaves: Why would you swim through leaves
You're only technically "swimming" through them. If you notice, when you break leaf blocks, you get saplings, so leaf blocks aren't JUST leaves, but also branches that are too thin to qualify as logs. This would allow you to move through and climb the "branches" of a tree.
Fair enough it just seems awkward
Pumpkins: I like it except the stacking its stupid
I think NOT stacking them is stupid. Hell, you can stack cactus, why not pumpkin?
I meant I dont like how you cant stack them
Mushrooms:Eating it seems pointless
A little, but it lets you do something with them.
Not realy
Diamonds/lapis/redstone:Why would you need the ore except for bragging rights I would just make it so you craft the ore with a smooth stone
Interesting idea. mainly it's just so people have a way of mining the ore just for creative projects.
I like the smooth stone better
Netherrack: not needed
Wrong. It would make Netherrack and the nether in general FAR more interesting.
Also would make the nether dark how about some of the netherrack just stays lit
Snowblock:The dirt cascade isnt needed
See explanation for dirt.
See reason for dirt
Workbench: once again not needed
Meh, still useful.
What use would it have
Tnt: It makes sense but Then cannons cant be made in the nether
What? why? the TNT only spreads lava around if it's being exploded from under a lava spring block.
Huh?
Cake: I think using a sword on it should make cake slices which would make it edible in the quick slot
Don't see why it should be limited to using a sword on it.
Because thats one of the limits to cake having to place it
Minecart: It should only be placed as an entity if theres a rail in front of the dispenser
Remember, Minecarts can be used as boats in the Nether, so it should just dispense them as entities period. Why would there be any need to dispense a minecart as an item? Besides, you could always use the Workbench, which would always dispense items as dropped items and never as entities.
Fair enough
Logs: This would mean logs for a floor would be impossible and is uneeded
Not at all. I specificlly mention that having a log underneath overrides that, so just place a floor of logs, then place another level of logs on top before removing the level underneath. Sure it takes more effort, but that's the tradeoff for being able to turn the logs sideways and get the appearance of hardwood flooring.
I dont see the point except hard wood flooring
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I think some of these are good ideas, but I was wondering about the wood planks...
If you cut down a tree, you get a kind of wood, be it birch, pine, or regular. However, when you convert it, you get plain wood planks. My idea if you place four blocks of wood of the same type in a 2x2 square, you can make certain types of wood planks (birch, pine, other new types) and therefore end up with different colors of wood you can decorate with by simply by using that recipe.
Example:
-> 16 <wood type> Planks
(I wouldn't mind seeing Cherry as a new tree type because of the wood color and additionally being a fruit-bearing tree...)
Ok I like most of the ideas here, but I will tell you stuff I don't like so much :
TnT, I don't think it should act like lava for a second (my personal opinion, that's all)
please read more carefully. TNT doesn't act like Lava, when TNT explodes UNDER lava, the lava will be spread around.
Sand, should be able to have that sink in effect (not as much as soul sand) or maybe have wet sand do that
It's not a bad idea, but that seemed to cause a bunch of problems with how soul sand acts, so I'm not totally behind it.
I know this is about changes, but could there be "quicksand" that acts like a liquid and pulls you/slows you down
I've actually made suggestions for quicksand before, but yeah, this thread is about adding features to existing blocks, not adding new ones.
Snow, Awesome, maybe need 3 snowballs in a row (like how to make slabs) or something like that to make that sort of thing, to cover your tracks
No, just one snowball per should do fine.
Pumpkins, kind of overpowers pumpkins? don't you think, I like most of everything else about it except farming (could use some changes, will come up with my idea soon)
I just find it rather silly that pupkins are pretty much the only plant which can't be grown.
Flowers, I was ok with the seed thing, then you messed it up when you talked about % of planting and succeding and everything, just keep the normal farming coding
Mushrooms, Yeah I like it, but I was thinking more along the lines of wood + water = mossy wood or wood near mossycoblestone + water = mossy wood and then you could grow stuff on that, but it is sorta overpowered
That all depends on how fast they grow.
Oh and pigs are attracted to naturaly placed mushrooms
No. that would interfere wit pigs being able to eat naturally spawning mushrooms when wandering over a mushroom. If they sought them outm then pigs would eat all the mushrooms before any player could get to them. Pigs should only be attracted to mushrooms placed by the player.
Coal Ore, I like it the way it is, and I'm pretty sure preassure effects diamonds too (I know almost impossible to implement)
The pressure issue is why the process only works at 0-16 height level.
NetherRack, ....with this implemtend you would just need to walk into the Nether, wait for the lava to catch the Netherack on fire, then you messed up the Nether completly, No
What are you talking about? You'd just have rolling patches of fire that you'd need to watch out for. this is exactly what the nether needs; somethign that keeps the player on their toes.
Workbench, I think it should store anything no matter what not just recepies, since that is kinda stupid
that could be too easily abused.
Cake, the whole point of cake was so that you needed to place it to use it...you sorta made it useless other then for asethethics,
i'm really not seeing how needing to place it really creates that big of an issue. Either way, not terribly worried. The important part is to let players pick the cake back up after placing it.
Orientation,...it doesn't need to be changed, I really think it's even usefull for other reasons
? what are you talking about here? stairs? redstone dust, signs? ladders. All of these things would benefit from having manual control over the orientation.
Doors, maybe the little stuff (smallest possible liquid form) when closed?
again, what are you saying?
Quote from TheMagicalCake »
STILL A STONE
Still made from sand.
I meant I dont like how you cant stack them
My suggestion here would allow you to stack them. You currently can't. Are you saying you agree with my idea for pumpkins?
Not realy
Yah really. you can carry red and brown mushroom, eat the red mushroom to gain health and the brown mushroom to remove the harmful effects.
I like the smooth stone better
I'll consider that.
Also would make the nether dark how about some of the netherrack just stays lit
What are you talking about. The netherrack would only go out when the fire moved to a different netherrack block, and would only need to not be subject to heat for a few seconds to be lightable again. If you want to use netherrack to provide stable light, just remove teh surrounding netherrac blocks before lighting it.
What use would it have
having the ability to put 3 stacks of 64 cobblestone, and 2 stacks of 64 sticks and be able to just come back ot the workbench and step on a pressureplate to get a new pickaxe, instead of needing to go into the grid and drop the items into place every time.
Huh?
just read the description for TNT again.
I dont see the point except hard wood flooring
It also allows the creation of proper looking log cabins, and also for trees that have been deleafed to look a little bit more tree-like, with branches that don't look so funky.
Quote from Aumir »
- Dirt: I don't like the cave-in idea. Many tunnels don't cave just because you scrapped its ceiling in real life, so I don't see why in Minecraft should be a problem. It also limits our terraforming creativity, and floating islands would be impossible to craft mostly. Dirt Slopes could also be viable, I think. Also, I would like to add the idea of "dirt slabs", it would give even more variety to our scapes. There was a suggestion of it, made by someone.
A) you can still PLACE dirt blocks without worrying about them falling. It's only if you break them that they will fall if unsupported. Also, you can still create floating islands using stone as your core and only putting dirt on the outside edges. Also, grass growing on dirt automatically makes it count as supported. Also go to the "slabs" section; slabs can be mde from anything that stairs and slopes can be made from. and dirt slopes are dirt stairs (I'm only doing slopes for the materials that need slopes to make sense)
- Sand: I like a lot the Colored Sand idea. But, I don't like the conversion of Sand to Glass near Lava, it feels too easy and unrealistic to me. Also, I can't imagine Sand Slopes. Sandtone Slopes, though, I DO like them.
- Gravel: Gravel Slopes? ...:/ Dunno...
How can you imagine SANDSTONE slopes, but not sand/gravel slopes. they are loose material, forming stair type edges out of (non-wet) sand or loose gravel isn't easy, the edges would collapse into a slope.
- Wool: Hmm... 3 Strings made 1 Wool block, so your conversion is a tad off, I think. I like the "softening a fall" idea. Stairs made out of Wool? Well, they could give a feel of an ascending carpet, so why not? Good, mostly.
My conversion isn't off. NINE string currently make a single wool block. which I think is retarded giving how much more functional use string has over wool.
- Snow: I don't like this. Having the change in texture should be a looks-only, short term effect. Like giving away your footsteps to people that was chasing you in a PvP server. Though, when weather is fixed and snow weather comes back, it wouldn't affect us losing snow, so... It could work, too.
Exactly, and remember, a trampled snow still can be mined the same as untrampled snow.
- Smooth Stone Slopes too, if possible.
No, smoothstone stairs are the closest you get. Minecraft is meant to be blocky, so only those materials that absolutely need slopes to make sense have it.
- Mossy Cobblestone: Not a bad idea in its core, but if I wanted to make a humid area with water an Mossy Cobblestone mixed with regular Cobblestone... I have mixed feelings with this idea.
in order for mossy cobblestone to spread to cobblestone, BOTH the mossycobblestone and the cobblestone must be touching each other AND a block of water. This really shouldn't be that hard to avoid.
- Leaves: I like your changes to them. BUT, I still think you should be able to walk on top. To solve that, maybe if you fell from more than 1 block height, you would sink into them, but otherwise, you would walk on them. This way, tree houses and such can still be done.
I already mentioned topiary blocks to address your issue about creating tree houses.
- Grass: Good idea. Also, Dirt slabs should be able to grow grass on top of them, too. Again, for more variety in our scenarios and pretty gardens.
I considered that to be a given.
- Water: More realistic, though annoying. Water elevators would suffer a lot with this change. We would need a sustitute then. Cool, but for a long term. I prefer to stick right now with the current "water physics".
what are you talking about? this wouldn't stop people from swimming up waterfalls or using boats to elevator up waterfalls at all.
- Lava: A chance like that is eviler than the darkest of evils! You go around the Nether walking and then BAM! You are on fire because the lava below decided you weren't worthy enough of living and ignited the Netherrack! Then you die a slow death, as you can't put out the fire in the Nether... No. If it is just airblocks, and just that... then it would be a cool effect. Most likely you were going this way, but I wanted to dramatize. xD
It's a simple rule that anyone who lives in real life should know; don't stand directly over lava.
- Glowstone: Glowstone is broken and pretty useless right now... Even with that change it is still a shame. Though, it is a cool idea. Why not just smelt this new block and leave it at that? My main beef with Glowstone is that you can only place 1 after 9 blocks once. Why not just make as place it all that we wanted... argh.
Because it's a full brightness lightsource that can be placed anywhere without restrictions and will never go out, nor will you ever need to worry about burning yourself on. It needs to have SOME restrictions.
-Netherrack: Chances are evil (how many seconds till it a block near lava catches fire again, also, read Lava), though the concept of movile fire it isn't that bad. Having it as a "fertile soil" for Mushrooms isn't a bad idea, but I would prefer it just was in Wood, as you already recommended.
I wanted a way for mushrooms to grow in teh nether too. Maybe just have red mushrooms use the nether spawn method, and brown mushrooms use the log spawn method.
- Glass: Interesting expansion to the Colored Sand. I like it, though... are effects and colors in blocks something that can be made "outside the block"? Because if not, then we would have too many new blocks to create. I mean, every color of Wool is a different block. And we have only data for 255 different blocks. So, if this is possible to do without creating more blocks, I am all for it. I said this in other topic, too, I should check it out if someone replied me!
Every color of wool is NOT a different block. they're the same block with different durability values.
- Snow Block: As Dirt, I don't like the cave-in idea. There are snow tunnels man-made quite stable. The slow down idea is nice, though I think it shouldn't negate damage, just halve it for example.
as I said with dirt. you can PLACE it without issue, it's only breaking it that will set off cascades.
- Stairs and Slopes: I like your idea, but please check out what I believe would make good blocks for making them.
Already did, and you're far too slope-happy to be playing minecraft.
- Workbench: Cool added feature, but why would it require to have the shape of a recipe? Good idea though.
because otherwise workbenches could be used to store stuff and would start horning in on the territory of chests and dispensers.
- Furnace: So, you mean a cannon if the sides would be covered in water? This would also turn the Furnace in a nuke like thing.... So, really, no, sorry :/ Can't agree with you here.
It wouldn't turn it into any more of a nuke than you could use the same amount of Gunpowder to make out of a bunch of TNT blocks that they set off all at once.
- TNT: Interesting. Maybe with Water it could work too?
No reason not to, but what would it accomplish?
- Dispenser: Not bad. Though, making a Boat materialize would prevent picking it up, as you would break it.
Thanks for reminding me; Boats that aren't moving should drop boats when broken!
- PPlates: Good, but no sound?
to help with playing noteblocks
- Minecarts: So, we would get a boiled minecrafter, then? XD No, I don't like the idea, sorry.
Not nearly as boiled as you would be if you tried swimming through the lava without the minecart. just be careful while truckign around in a minecart in lava and you'll be fine.
please read more carefully. TNT doesn't act like Lava, when TNT explodes UNDER lava, the lava will be spread around.
Oh...sorry about that, and that would require some physic exceptions and stuff, would it be possible?
It's not a bad idea, but that seemed to cause a bunch of problems with how soul sand acts, so I'm not totally behind it.
Ik it cause problems...yeah idk about that
No, just one snowball per should do fine.
kk
I just find it rather silly that pupkins are pretty much the only plant which can't be grown.
I was thinking, that it would be pumpkin in the middle and then in the squares around it after a day would become "rooted" blocks, where there are pumpkin roots inside the blocks if that block is hoed, and pumpkins would only be able to grow if there are no pumpkins growing in a 2x2 area (so they won't be besides each other)
That all depends on how fast they grow.
very true
No. that would interfere wit pigs being able to eat naturally spawning mushrooms when wandering over a mushroom. If they sought them outm then pigs would eat all the mushrooms before any player could get to them. Pigs should only be attracted to mushrooms placed by the player.
But how would a pig know which one is a steve placed mushroom? unless when you take a mushroom it takes on a different ID, and then that Speacial ID would make sure that a pig would want to eat it, just using up a sprite
The pressure issue is why the process only works at 0-16 height level.
I really would just like it to stay the way it is, coal ore = coal, diamond ore=diamond, and not coal ore = diamond with certain conditions, but it's a good idea non-the-less
What are you talking about? You'd just have rolling patches of fire that you'd need to watch out for. this is exactly what the nether needs; somethign that keeps the player on their toes.
Netherrack being able to set other Netherrack on fire, Lava being able to light the air on fire? Ghast shooting fire balls, Netherrack = Mayhem if this idea was implemented, Nether = Netherrack therefore Nether = Mayhem if this idea was implemented
that could be too easily abused.
Ik it could, but it makes much more sense, and it wouldn't store as much as a chest so it really wouldn't be abused
i'm really not seeing how needing to place it really creates that big of an issue. Either way, not terribly worried. The important part is to let players pick the cake back up after placing it.
maybe cake = cake slices when put into crafting bench alone, but that is about it,
the Whole point of cake is being a place-able food, that will heal health when right clicked
what are you talking about here? stairs? redstone dust, signs? ladders. All of these things would benefit from having manual control over the orientation.
Nvm...I just find it really uneeded, very uneccesary and a whole bunch of code/time waisted, if anything I would love a vertical halfblock and then from there it would accomplish a lot of stuff
again, what are you saying?
Sorry, I knew that would lead to confusion you know how there are numbers for water [1] being the source block and [7] being the smallest block, I was saying you could find a [7] block of water, when the door is closed and when there is a water block of [6] or more outside (I really suck at explaining this sorry)
Sorry for the miss-understanding, I just got back 2 days ago from a freezing field trip and I'm still abit tired
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My suggestion here would allow you to stack them. You currently can't. Are you saying you agree with my idea for pumpkins?
YOU CAN STACK PUMPKINS!!!!!!!! I DONT LIKE HOW YOU MAKE THEM ONLY STACKABLE TO 16!!!!!
Not realy
Yah really. you can carry red and brown mushroom, eat the red mushroom to gain health and the brown mushroom to remove the harmful effects.
The point of mushrooms is to make them into soup not eat them plain
I like the smooth stone better
I'll consider that.
It just seems less annoying
Also would make the nether dark how about some of the netherrack just stays lit
What are you talking about. The netherrack would only go out when the fire moved to a different netherrack block, and would only need to not be subject to heat for a few seconds to be lightable again. If you want to use netherrack to provide stable light, just remove teh surrounding netherrac blocks before lighting it.
Thats annoying but the more I think about it i like it
What use would it have
having the ability to put 3 stacks of 64 cobblestone, and 2 stacks of 64 sticks and be able to just come back ot the workbench and step on a pressureplate to get a new pickaxe, instead of needing to go into the grid and drop the items into place every time.
But then only 1 person can craft at a time and people can steal your stuff
I dont see the point except hard wood flooring
It also allows the creation of proper looking log cabins, and also for trees that have been deleafed to look a little bit more tree-like, with branches that don't look so funky.
Fair enough but it would be very annoying
you won't have any problems with people farming coal for diamonds unless they already have a bucket and lava, coal drops an item not an ore block. if anything was said about this on page 2 i missed it as i didn't read page 2.
i support the ideas they all seem pretty nice, like just about all the rest of your ideas grey. also you got a pm from me about a glitch with your 2x2 grid grenades if you havn't read it yet
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i got a texture pack now, its here it changes how armor and tools look and has a few slight changes to a few blocks in terrain like making the redstone torch look more like a redstone torch then a lollipop.
Would all blocks act the same way as dirt does? (with their new physics) or would it just be dirt
'cause I would love it for stone and what not too, the normal generated caverns would be stable to unstable, then each time you mine some new minerals (withouth making some sort of support, like a wooden arch) you have a bigger chance for a cave in
That is one thing on my wishlist for stuff wanted on minecraft (I have atleast 3 so far)
Wool: All seems good here. Wool stairs, very peculiar...
Think of them as being more like Carpeted stairs.
Obsidian: What's the logic behind obsidian 'melting' back into a lava block? Not sure I support that one, as it seems rather negligible and not particularly useful (lava being quite abundant anyway). Different sizes of portal seem good (including being able to build them with obs. stairs), but the potential with the smaller portal of leaving the player stranded - no iron in the Nether - will probably turn off a lot of people. Also, if it will go out 'IMMEDIATELY' after a going through and back, what purpose will this serve? I suppose it provides a quick way into a Nether which a player has already developed and where other portals already exist... Not sure on that one.
Obsidian is just lava that has cooled, heating it up should cause it to turn back into lava. This also makes it easier to move/gather obsidian without needing a diamond pickaxe. The smaller portal is meant to strand players, either don't be stupid and go through a temporary portal without flint and steel, or make sure to get a ghast to shoot at it to relight it. My description for how long it stays lit is meant too show that it will stay lit only long enough for the player to go to the nether and then immediately come back through the portal. If they sit and look around at the nether, the portal will go back out before they have a chance to go back through. they'll need to relight the portal at that point.
Ice: Again, the snowball idea is great, and the other idea for ice creation seem fairly sound. I like the idea of being propelled down an ice slope. Why have you omitted the corner slopes, though? I can't think of a reason offhand, though I'm sure you have one.
I support those people with the opinion that minecraft shouldn't have slopes. Having just the normal ice slopes is pushing things as far as I'm concerned, having corner slopes would be an even MORE complex slope plus it would be more difficult to determine how the player should slide.
Sandstone: Stairs/inverted stairs, yes; returning sand blocks, indifferent, preferably not. It's bad enough having to ravage beaches/deserts for sandstone walls without being forced to do it more just for moving a block.
you misunderstood this point. Mining with a PIckaxe would drops a Sandstone block. Mining with a SHOVEL drops the sand.
Leaves: Pretty sure I approve of this suggestion, yes. I'm sure others (the makers of treehouses, for example) will disagree. I realise you're touting your topiary blocks here, which I liked the idea of, but I'm trying to base my comments on these ideas as they would currently affect the game.
When it really comes down to it, treehouse makers will just need to make their trees more realistically, using logs or woodplanks to build the floors of the treehouse sections.
Pumpkins: I approve pumpkins generating uncarved and needing to be crafted (I've thought the same thing myself since they were introduced), but don't see why they shouldn't be stackable to a full 64, as they currently are. Even the helmets, unless they gain some sort of real advantage, don't risk damaging the game by being fully stackable. Pumpkins should definitely be farmable, and the method you propose is interesting. Would new pumpkins require nearby water to grow?
You do realize that a jackolantern is just as versatile of a lightsource as Glowstone right? Pumpkins only need the torches and the 2x2 grid to convert it to a jackolantern, so making them farmable AND fully stackable to 64 would be WAY overpowered.
Flower: Interesting way to handle the flower farming. Perhaps to avoid complication, flowers only return seeds when hoed, and otherwise drop as standard?
It's a thought.
Ore suggestions: None of the suggested changes for ores really appealed to me, chiefly because coal (and fuel in general) is so abundant that to drop processed ore, even at a low percentage, seems to offer only a negligible advantage in terms of having the work done for you, but does risk filling up your inventory faster on long mining trips (ie I currently mine a stack of iron ore, a stack of gold; with your system they would potentially become 4 stacks), becoming more irritating than useful. Not to mention the risk of losing ores just through being careful enough to remove nearby lava. If hindrance rather than help was your aim, I think you've suggested other, more fitting changes which make mining more of a challenge.
This is mostly to support 2x2 crafting. As it would allow players access to iron without needing to build a furnace which would require the workbench to make. With this in place, players could get all the way to the nether without having ever made a workbench.
Netherrack: Reading this over, I was trying to think of potential problems when using Netherrack as practical lighting, rather than its natural setting. However, it seems fairly sound, except Netherrack being able to pass its fire on to the side of another block. I am all for the player being able to light a block's side, but I can think of several places in my current project that would quickly be spoiled by blocks passing fire to block sides. Also I'm not 100% sure about lava setting it alight, but then, why not? It seems logical.
Netherrack should only be able to pass fire to blocks that are touching it, and netherrack should only be able to be lit by other burning netherrack and by the player, as long as the player lights the top of netherrack, it won't move to another face on the same netherrack block. if you want to keep fire from spreading from netherrack, just remove the blocks around it.
Soul Sand: While I do have some issue with the proposed changes (I think a new, separate block might serve better here), since it's linked to another topic, I'll leave that.
too much overlap. Sticky Soul Sand would have absolutely ALL of the same features as soul sand, except it would have other additional features on top of that. Soul Sand would become pointless if Sticky Soul Sand was an added block.
I/G/D Blocks: Yes, sure. And why not Lapis blocks, too?
Mostly I just didn't feel like it going to the effort of making a stair block mockup for lapus lazuli. I was being lazy.
Stairs (and slopes): 6 instead of 4, great. Inverted stairs, great. Stair blocks converting to another type, no. There are aesthetic considerations where I would put a stair against a ceiling, or an inverted against the floor. Your right-click cycling somewhat renders this a non-issue, but I'd rather nothing changed automatically - only when I wanted it to and did it manually. Everything else seems sound.
I think it's important though, since it makes it clear that inverted stairs ARE regular stairs. Otherwise people might toss out a full stack of inverted stairs and then go on to create normal stairs, when they could have just used their inverted stairs.
Slabs: This all seems good, except: "Additionally, if the player is aiming at the underside of a block when a slab is placed, it will be placed as an "upper" half of a slab, leaving the lower half of the block empty." Why? Because I often make ceilings out of slabs, and enjoy the fact I can do it without having to double up slabs. An alternative perhaps could be that right-click orientation switches between upper and lower slab?
You don't need to. Just aim at the side of a block when placing a slab that way and it will place as a lower slab, even if it is up against a ceiling.
Dispenser: All good ideas. I've seen the flint/steel flamethrower idea elsewhere, and thought it was ingenious. Boats and minecarts, definitely.
I thought I had included that flint & steel = flame already.
Ladders: All good. The visual effect seems pretty clever. I assume it would automatically change if a block were above/below it (or, that might not even be necessary - the effect would just be hidden behind said block).
Exactly.
Cake: Most complaints against this suggestion seem to think you're suggesting you can eat a picked up cake when it's in your inventory. It's my understanding that you still have to place the cake to eat it, and as such see no issue with this.
I changed it back in response to those complaints. I had originally proposed that you could eat the cake directly from the quckslot.
Rails: I'm right in thinking that there are only 6 possible orientations, yes? At first glance I opposed this for tedium, but with only 6 orientations, why not? This would be a huge boon to track designers, particularly those using switches and boosters.
the important thing is that it would OVERRIDE the automatic track repositioning that takes place now, making it easier to place parallel tracks that aren't intended to connect, that type of thing.
Pressure Plates: Indifferent. I don't entirely see the point, to be honest.
Try making a piano with noteblocks and pressure plates. The click will get VERY annoying. Silent pressure plates avoid that issue. Also the cloth ones can look like rugs.
Redstone Dust: Unlike rails, the potential orientations for redstone dust are many, since one piece of dust can lead off from the centre of a block in anything from 0 to all 4 ways. Nineteen possibilities, I think? While I see the usefulness of this, it really could get very tedious to use.
The automatic system would still be in place. This would just allow people to override it if they needed to run a redstone dust path near another one, but didn't want them interacting.
Signs: Which special characters? Might be fun if we could use (monochrome) versions of some of the forum smilies...
A sign's configurations will either be 'flat against the surface' or 'on a pole from the surface', right? I don't think you should be able to ROTATE a sign in this manner, or maybe... not sure. Yeah, I approve this one in general, anyway.
If you can place a sign flat on the wall, why can't you chose to place it flat on the floor or ceiling? Also, if you've placed a sign, and it's on a post, why can't you turn the sign to face a different direction without needing to completely redo the writing on the sign?
Quote from Nath99 »
But how would a pig know which one is a steve placed mushroom? unless when you take a mushroom it takes on a different ID, and then that Speacial ID would make sure that a pig would want to eat it, just using up a sprite
I'm pretty sure that you could just have a sub effect of placing a mushroom that tells pigs which mushrooms you've placed or something like that.
Netherrack being able to set other Netherrack on fire, Lava being able to light the air on fire? Ghast shooting fire balls, Netherrack = Mayhem if this idea was implemented, Nether = Netherrack therefore Nether = Mayhem if this idea was implemented
Like I said; this is exactly what the Nether needs.
Sorry, I knew that would lead to confusion you know how there are numbers for water [1] being the source block and [7] being the smallest block, I was saying you could find a [7] block of water, when the door is closed and when there is a water block of [6] or more outside (I really suck at explaining this sorry)
So basically, you're saying that if the door is closed, it should still be able to leak? I just don't think that would be useful at all.
Quote from Nath99 »
Would all blocks act the same way as dirt does? (with their new physics) or would it just be dirt?
Just dirt and snow. I was tempted to make it for Smoothstone OR cobblestone (not both) but I think that would become too limiting to the player's ability to build creatively.
Quote from TheMagicalCake »
Still hard as a rock
Hence why you need a shovel to break it into sand.
YOU CAN STACK PUMPKINS!!!!!!!! I DONT LIKE HOW YOU MAKE THEM ONLY STACKABLE TO 16!!!!!
Hum. I could have sworn that when I tried to stack pumpkins the one time, it didn't work. I'll have to check that out. If you can stack pumpkins, then keep in mind that with this suggestion, pumpkins would be farmable, at which point the player would essentially be able to grow their own Glowstone blocks, the 16 limit would help keep jackolanterns from being overpowered.
The point of mushrooms is to make them into soup not eat them plain
Mushrooms were individually edible back in survival test. I'm just talking about bringing back that feature.
Quote from GreyAcumen »
What are you talking about. The netherrack would only go out when the fire moved to a different netherrack block, and would only need to not be subject to heat for a few seconds to be lightable again. If you want to use netherrack to provide stable light, just remove teh surrounding netherrac blocks before lighting it.
Thats annoying but the more I think about it i like it
Glad I could get the idea to grow on you.
But then only 1 person can craft at a time and people can steal your stuff
I don't see why it's a big deal that each person should either have to take turns when using a single workbench, or make their own, and if you don't want your stuff stolen, don't leave it in the workbench. They could steal wyour stuff if you left it in a dispenser too. The workbench wouldn't be accessible by anyone else while you were actively crafting, so as long as you don't leave material on it, nothing will get stolen.
Fair enough but it would be very annoying
It could be, but I'm confident most people will find the advantages outweigh the problems.
Dirt: its stupid and uneeded
Sandstone: ITS A STONE!!!!!!
Leaves: Why would you swim through leaves
Pumpkins: I like it except the stacking its stupid
Mushrooms:Eating it seems pointless
Diamonds/lapis/redstone:Why would you need the ore except for bragging rights I would just make it so you craft the ore with a smooth stone
Netherrack: not needed
Snowblock:The dirt cascade isnt needed
Workbench: once again not needed
Tnt: It makes sense but Then cannons cant be made in the nether
Cake: I think using a sword on it should make cake slices which would make it edible in the quick slot
Minecart: It should only be placed as an entity if theres a rail in front of the dispenser
Logs: This would mean logs for a floor would be impossible and is uneeded
A stone made from SAND.
You're only technically "swimming" through them. If you notice, when you break leaf blocks, you get saplings, so leaf blocks aren't JUST leaves, but also branches that are too thin to qualify as logs. This would allow you to move through and climb the "branches" of a tree.
I think NOT stacking them is stupid. Hell, you can stack cactus, why not pumpkin?
A little, but it lets you do something with them.
Interesting idea. mainly it's just so people have a way of mining the ore just for creative projects.
Wrong. It would make Netherrack and the nether in general FAR more interesting.
See explanation for dirt.
Meh, still useful.
What? why? the TNT only spreads lava around if it's being exploded from under a lava spring block.
Don't see why it should be limited to using a sword on it.
Remember, Minecarts can be used as boats in the Nether, so it should just dispense them as entities period. Why would there be any need to dispense a minecart as an item? Besides, you could always use the Workbench, which would always dispense items as dropped items and never as entities.
Not at all. I specificlly mention that having a log underneath overrides that, so just place a floor of logs, then place another level of logs on top before removing the level underneath. Sure it takes more effort, but that's the tradeoff for being able to turn the logs sideways and get the appearance of hardwood flooring.
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How would Ice stairs work? Would you slide up and down them? As long as you cant take an Ice block to the Nether and break it to add water to it (Notch didn't want the Nether to be an obsidian farm, but a place to get lots of lava out of) so maybe broken Ice blocks would just turn into vapor in the nether instead of becoming a water spring.
The Dirt Idea for me is kind of iffy for a lot of structures that I don't want dirt to be part of, and having it being victim to gravity makes it a difficult scaffolding or blueprint material for some structures like building under bridges or bigger structures, but still being common and easily breakable.
So if you fall 20 blocks onto Wool, it will reduce how many blocks you fell when calculating damage? The thing that bugs me about this is falling when putting wool into your house. Does a 5 block fall destroy them? If so, I am kind of nervous about this suggestion.
+1 to your idea on Colored Sandstone AND Stained Glass, hell, even colored sand.
Obsidian melting is a nice idea.
Being able to craft Mossy Cobblestone is nice, but perhaps it can be more difficult to make than that, to still make Dungeons the go-to place for Mossy Cobblestone.
Log:
While it would be good for building, if it's not optional a lot of log structures would become very weird looking with the logs pointing in different areas against your will. If there was a way to right click on it to change it's orientation I would like it better.
Leaves
You can call it climbing through leaves too.
TNT will make lava scatter? Hmmm...Lava traps sound nice.
Dude, caveins are part of mining. I can't believe minecraft got this far without including this level of support for it. And heck, it's only dirt. it's not like I'm suggesting that stone should be able to cave in too.
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people would just have to switch to wood planks to use for scaffolding (which actually a more realistic material for the job when you think about it)
a 5 block fall would likely only need to break a single wool block. It could always be adjusted so that you'll only break a wool block if you are falling fast enough to KILL yourself.
It's from extended 2x2 so an oldie, but a goodie.
but there's no advantage to it. in fact it can't even be used in crafting. I honestly can't justify the need to make it difficult. I suppose you could make it so that the mossy cobblestone has to be shaded, while the regular cobblestone has to be in sunlight? I just don't see how to make it logically more difficult without becoming excessive compared to the gain.
I'll probably add that in tomorrow.
Well, yeah you are climbing through the leaves, but as far as the technical aspects are concerned, it would be treated the same as swimming.
thanks.
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TnT, I don't think it should act like lava for a second (my personal opinion, that's all)
Sand, should be able to have that sink in effect (not as much as soul sand) or maybe have wet sand do that
I know this is about changes, but could there be "quicksand" that acts like a liquid and pulls you/slows you down
Snow, Awesome, maybe need 3 snowballs in a row (like how to make slabs) or something like that to make that sort of thing, to cover your tracks
Pumpkins, kind of overpowers pumpkins? don't you think, I like most of everything else about it except farming (could use some changes, will come up with my idea soon)
Flowers, I was ok with the seed thing, then you messed it up when you talked about % of planting and succeding and everything, just keep the normal farming coding
Mushrooms, Yeah I like it, but I was thinking more along the lines of wood + water = mossy wood or wood near mossycoblestone + water = mossy wood and then you could grow stuff on that, but it is sorta overpowered
Oh and pigs are attracted to naturaly placed mushrooms
Coal Ore, I like it the way it is, and I'm pretty sure preassure effects diamonds too (I know almost impossible to implement)
Iron Ore, ...well I would just keep it with what it is now, Iron ore no matter what
Lava, Awesome
NetherRack, ....with this implemtend you would just need to walk into the Nether, wait for the lava to catch the Netherack on fire, then you messed up the Nether completly, No
Workbench, I think it should store anything no matter what not just recepies, since that is kinda stupid
Cake, the whole point of cake was so that you needed to place it to use it...you sorta made it useless other then for asethethics,
Orientation,...it doesn't need to be changed, I really think it's even usefull for other reasons
Doors, maybe the little stuff (smallest possible liquid form) when closed?
Everything else is good
P.S. typo in the boat section
I will be using them soon
I'm Starting to be known as a Balancer, A.K.A. I'm starting to become pessimist
Look at red
If you cut down a tree, you get a kind of wood, be it birch, pine, or regular. However, when you convert it, you get plain wood planks. My idea if you place four blocks of wood of the same type in a 2x2 square, you can make certain types of wood planks (birch, pine, other new types) and therefore end up with different colors of wood you can decorate with by simply by using that recipe.
Example:
-> 16 <wood type> Planks
(I wouldn't mind seeing Cherry as a new tree type because of the wood color and additionally being a fruit-bearing tree...)
It's not a bad idea, but that seemed to cause a bunch of problems with how soul sand acts, so I'm not totally behind it.
I've actually made suggestions for quicksand before, but yeah, this thread is about adding features to existing blocks, not adding new ones.
No, just one snowball per should do fine.
I just find it rather silly that pupkins are pretty much the only plant which can't be grown.
That all depends on how fast they grow.
No. that would interfere wit pigs being able to eat naturally spawning mushrooms when wandering over a mushroom. If they sought them outm then pigs would eat all the mushrooms before any player could get to them. Pigs should only be attracted to mushrooms placed by the player.
The pressure issue is why the process only works at 0-16 height level.
What are you talking about? You'd just have rolling patches of fire that you'd need to watch out for. this is exactly what the nether needs; somethign that keeps the player on their toes.
that could be too easily abused.
i'm really not seeing how needing to place it really creates that big of an issue. Either way, not terribly worried. The important part is to let players pick the cake back up after placing it.
? what are you talking about here? stairs? redstone dust, signs? ladders. All of these things would benefit from having manual control over the orientation.
again, what are you saying?
Still made from sand.
My suggestion here would allow you to stack them. You currently can't. Are you saying you agree with my idea for pumpkins?
Yah really. you can carry red and brown mushroom, eat the red mushroom to gain health and the brown mushroom to remove the harmful effects.
I'll consider that.
What are you talking about. The netherrack would only go out when the fire moved to a different netherrack block, and would only need to not be subject to heat for a few seconds to be lightable again. If you want to use netherrack to provide stable light, just remove teh surrounding netherrac blocks before lighting it.
having the ability to put 3 stacks of 64 cobblestone, and 2 stacks of 64 sticks and be able to just come back ot the workbench and step on a pressureplate to get a new pickaxe, instead of needing to go into the grid and drop the items into place every time.
just read the description for TNT again.
It also allows the creation of proper looking log cabins, and also for trees that have been deleafed to look a little bit more tree-like, with branches that don't look so funky.
A) you can still PLACE dirt blocks without worrying about them falling. It's only if you break them that they will fall if unsupported. Also, you can still create floating islands using stone as your core and only putting dirt on the outside edges. Also, grass growing on dirt automatically makes it count as supported. Also go to the "slabs" section; slabs can be mde from anything that stairs and slopes can be made from. and dirt slopes are dirt stairs (I'm only doing slopes for the materials that need slopes to make sense)
How can you imagine SANDSTONE slopes, but not sand/gravel slopes. they are loose material, forming stair type edges out of (non-wet) sand or loose gravel isn't easy, the edges would collapse into a slope.
My conversion isn't off. NINE string currently make a single wool block. which I think is retarded giving how much more functional use string has over wool.
Exactly, and remember, a trampled snow still can be mined the same as untrampled snow.
No, smoothstone stairs are the closest you get. Minecraft is meant to be blocky, so only those materials that absolutely need slopes to make sense have it.
in order for mossy cobblestone to spread to cobblestone, BOTH the mossycobblestone and the cobblestone must be touching each other AND a block of water. This really shouldn't be that hard to avoid.
I already mentioned topiary blocks to address your issue about creating tree houses.
I considered that to be a given.
what are you talking about? this wouldn't stop people from swimming up waterfalls or using boats to elevator up waterfalls at all.
It's a simple rule that anyone who lives in real life should know; don't stand directly over lava.
Because it's a full brightness lightsource that can be placed anywhere without restrictions and will never go out, nor will you ever need to worry about burning yourself on. It needs to have SOME restrictions.
I wanted a way for mushrooms to grow in teh nether too. Maybe just have red mushrooms use the nether spawn method, and brown mushrooms use the log spawn method.
Every color of wool is NOT a different block. they're the same block with different durability values.
as I said with dirt. you can PLACE it without issue, it's only breaking it that will set off cascades.
Already did, and you're far too slope-happy to be playing minecraft.
because otherwise workbenches could be used to store stuff and would start horning in on the territory of chests and dispensers.
It wouldn't turn it into any more of a nuke than you could use the same amount of Gunpowder to make out of a bunch of TNT blocks that they set off all at once.
No reason not to, but what would it accomplish?
Thanks for reminding me; Boats that aren't moving should drop boats when broken!
to help with playing noteblocks
Not nearly as boiled as you would be if you tried swimming through the lava without the minecart. just be careful while truckign around in a minecart in lava and you'll be fine.
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Oh...sorry about that, and that would require some physic exceptions and stuff, would it be possible?
Ik it cause problems...yeah idk about that
kk
I was thinking, that it would be pumpkin in the middle and then in the squares around it after a day would become "rooted" blocks, where there are pumpkin roots inside the blocks if that block is hoed, and pumpkins would only be able to grow if there are no pumpkins growing in a 2x2 area (so they won't be besides each other)
very true
But how would a pig know which one is a steve placed mushroom? unless when you take a mushroom it takes on a different ID, and then that Speacial ID would make sure that a pig would want to eat it, just using up a sprite
I really would just like it to stay the way it is, coal ore = coal, diamond ore=diamond, and not coal ore = diamond with certain conditions, but it's a good idea non-the-less
Netherrack being able to set other Netherrack on fire, Lava being able to light the air on fire? Ghast shooting fire balls, Netherrack = Mayhem if this idea was implemented, Nether = Netherrack therefore Nether = Mayhem if this idea was implemented
Ik it could, but it makes much more sense, and it wouldn't store as much as a chest so it really wouldn't be abused
maybe cake = cake slices when put into crafting bench alone, but that is about it,
the Whole point of cake is being a place-able food, that will heal health when right clicked
Nvm...I just find it really uneeded, very uneccesary and a whole bunch of code/time waisted, if anything I would love a vertical halfblock and then from there it would accomplish a lot of stuff
Sorry, I knew that would lead to confusion you know how there are numbers for water [1] being the source block and [7] being the smallest block, I was saying you could find a [7] block of water, when the door is closed and when there is a water block of [6] or more outside (I really suck at explaining this sorry)
Sorry for the miss-understanding, I just got back 2 days ago from a freezing field trip and I'm still abit tired
I will be using them soon
I'm Starting to be known as a Balancer, A.K.A. I'm starting to become pessimist
i support the ideas they all seem pretty nice, like just about all the rest of your ideas grey. also you got a pm from me about a glitch with your 2x2 grid grenades if you havn't read it yet
'cause I would love it for stone and what not too, the normal generated caverns would be stable to unstable, then each time you mine some new minerals (withouth making some sort of support, like a wooden arch) you have a bigger chance for a cave in
That is one thing on my wishlist for stuff wanted on minecraft (I have atleast 3 so far)
Off Topic :
The Others are Coal/Iron as "Strategic" resources
and other stuff I forget
I will be using them soon
I'm Starting to be known as a Balancer, A.K.A. I'm starting to become pessimist
Obsidian is just lava that has cooled, heating it up should cause it to turn back into lava. This also makes it easier to move/gather obsidian without needing a diamond pickaxe. The smaller portal is meant to strand players, either don't be stupid and go through a temporary portal without flint and steel, or make sure to get a ghast to shoot at it to relight it. My description for how long it stays lit is meant too show that it will stay lit only long enough for the player to go to the nether and then immediately come back through the portal. If they sit and look around at the nether, the portal will go back out before they have a chance to go back through. they'll need to relight the portal at that point.
I support those people with the opinion that minecraft shouldn't have slopes. Having just the normal ice slopes is pushing things as far as I'm concerned, having corner slopes would be an even MORE complex slope plus it would be more difficult to determine how the player should slide.
you misunderstood this point. Mining with a PIckaxe would drops a Sandstone block. Mining with a SHOVEL drops the sand.
When it really comes down to it, treehouse makers will just need to make their trees more realistically, using logs or woodplanks to build the floors of the treehouse sections.
You do realize that a jackolantern is just as versatile of a lightsource as Glowstone right? Pumpkins only need the torches and the 2x2 grid to convert it to a jackolantern, so making them farmable AND fully stackable to 64 would be WAY overpowered.
It's a thought.
This is mostly to support 2x2 crafting. As it would allow players access to iron without needing to build a furnace which would require the workbench to make. With this in place, players could get all the way to the nether without having ever made a workbench.
Netherrack should only be able to pass fire to blocks that are touching it, and netherrack should only be able to be lit by other burning netherrack and by the player, as long as the player lights the top of netherrack, it won't move to another face on the same netherrack block. if you want to keep fire from spreading from netherrack, just remove the blocks around it.
too much overlap. Sticky Soul Sand would have absolutely ALL of the same features as soul sand, except it would have other additional features on top of that. Soul Sand would become pointless if Sticky Soul Sand was an added block.
Mostly I just didn't feel like it going to the effort of making a stair block mockup for lapus lazuli. I was being lazy.
I think it's important though, since it makes it clear that inverted stairs ARE regular stairs. Otherwise people might toss out a full stack of inverted stairs and then go on to create normal stairs, when they could have just used their inverted stairs.
You don't need to. Just aim at the side of a block when placing a slab that way and it will place as a lower slab, even if it is up against a ceiling.
I thought I had included that flint & steel = flame already.
Exactly.
I changed it back in response to those complaints. I had originally proposed that you could eat the cake directly from the quckslot.
the important thing is that it would OVERRIDE the automatic track repositioning that takes place now, making it easier to place parallel tracks that aren't intended to connect, that type of thing.
Try making a piano with noteblocks and pressure plates. The click will get VERY annoying. Silent pressure plates avoid that issue. Also the cloth ones can look like rugs.
The automatic system would still be in place. This would just allow people to override it if they needed to run a redstone dust path near another one, but didn't want them interacting.
If you can place a sign flat on the wall, why can't you chose to place it flat on the floor or ceiling? Also, if you've placed a sign, and it's on a post, why can't you turn the sign to face a different direction without needing to completely redo the writing on the sign?
I'm pretty sure that you could just have a sub effect of placing a mushroom that tells pigs which mushrooms you've placed or something like that.
Like I said; this is exactly what the Nether needs.
So basically, you're saying that if the door is closed, it should still be able to leak? I just don't think that would be useful at all.
Just dirt and snow. I was tempted to make it for Smoothstone OR cobblestone (not both) but I think that would become too limiting to the player's ability to build creatively.
Hence why you need a shovel to break it into sand.
Hum. I could have sworn that when I tried to stack pumpkins the one time, it didn't work. I'll have to check that out. If you can stack pumpkins, then keep in mind that with this suggestion, pumpkins would be farmable, at which point the player would essentially be able to grow their own Glowstone blocks, the 16 limit would help keep jackolanterns from being overpowered.
Mushrooms were individually edible back in survival test. I'm just talking about bringing back that feature.
Glad I could get the idea to grow on you.
I don't see why it's a big deal that each person should either have to take turns when using a single workbench, or make their own, and if you don't want your stuff stolen, don't leave it in the workbench. They could steal wyour stuff if you left it in a dispenser too. The workbench wouldn't be accessible by anyone else while you were actively crafting, so as long as you don't leave material on it, nothing will get stolen.
It could be, but I'm confident most people will find the advantages outweigh the problems.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series