ok. so here is what id like to see built into the game. a building editor, accessible through the title screen. in this editor we can build buildings, monuments, temples whatever and save them into a folder maybe plugin style that will allow the community to share individual creations with the rest of the community. more-over this editor would also control all the particulars of where this building would spawn when a new world is created. meaning you could build some sort of fancy obelisk design, and then set it to spawn only in a desert with a degree of frequency relevant to the creators choosing. build a floating village, set it to spawn on the surface of an ocean... or an under water village that spawns on the sea floor.
as long as the file is in the folder when a new world is generated (and user made structures is turned on) the new world would then try to generate the structures into the world as one of its final build stages. i think this would allow for a nice and simple way for the community to share its builds, and add a huge boost to game play variety in newly spawned maps.
ok......and......Troll. ha ha ha
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Yes i know, my spelling sucks.
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I see the uses of a builder editor, but I think this suggestion is drastically over complicated. Perhaps instead of a whole new editor, we could save a certain x-y-z area in normal creative mode. Then you could "copy" and "paste" builds from world to world.
@fish. well the idea is to allow the community to share there creations with the rest of the community in a way that can modify our game-play over and over again. i dont just want to create a building. i want to be able to share it with a friend, who can then create a new world where it spawns. allowing for endless modifications to new worlds. you could add an endless supply of statues, temples, obelisks, and whatever else to spread out and occupy an otherwise kinda endless wilderness. imagine spawning a new world and comming across a village built by someone you saw on youtube. lit, walled off, all the little architecture details, and its spawned naturally. thats what i want. that ability to share with others.
i don't know how the programming would work, but spawning in the actual buildings when a new world is created should be a fairly simple modification since the architecture is all ready there in the various temples and villages and such that appear now. im ok with being able to just do it in creative mode as well, so long as it still functions in a similar nature as far as being able to save and share creations with others. but i dont think much would even be needed to create the editor. it would basically be /1 except there isn't anything. mayby just a super flat world with a couple of extra building parameters. things such as spawn location, frequency, biome/s, surface, under water, under ground, mayby even a way to make something function like a witch hut in that it spawns mobs.
imagine the variety of gameplay.
Rollback Post to RevisionRollBack
Yes i know, my spelling sucks.
Check out my You-Tube Channel (BringerofKaos) for plenty of Minecraft Content and my Lets Play series:
@fish. well the idea is to allow the community to share there creations with the rest of the community in a way that can modify our game-play over and over again. i dont just want to create a building. i want to be able to share it with a friend, who can then create a new world where it spawns. allowing for endless modifications to new worlds. you could add an endless supply of statues, temples, obelisks, and whatever else to spread out and occupy an otherwise kinda endless wilderness. imagine spawning a new world and comming across a village built by someone you saw on youtube. lit, walled off, all the little architecture details, and its spawned naturally. thats what i want. that ability to share with others.
i don't know how the programming would work, but spawning in the actual buildings when a new world is created should be a fairly simple modification since the architecture is all ready there in the various temples and villages and such that appear now. im ok with being able to just do it in creative mode as well, so long as it still functions in a similar nature as far as being able to save and share creations with others. but i dont think much would even be needed to create the editor. it would basically be /1 except there isn't anything. mayby just a super flat world with a couple of extra building parameters. things such as spawn location, frequency, biome/s, surface, under water, under ground, mayby even a way to make something function like a witch hut in that it spawns mobs.
imagine the variety of gameplay.
I see. If only Minecraft was on Steam, we could easily have this + built-in mods and resource packs. Right now though Mojang will have to create their own huge online gallery that would probably take a lot of time and effort. And while they're doing that they might as well include more features on that online gallery. While it would take work, I definitely think it's worth adding in.
i played a game a long time ago called Escape Velocity. that game also used add-ons and things of that nature, but it was done as a plug-in set-up where as on program start it would scan the plug-in folder, then apply what ever is valid inside it. minecraft could do this the same way. when you save you completed structure in the editor, minecraft creates a file which you can then plug and play in any minecraft. just make sure its in the folder before you start minecraft.
Rollback Post to RevisionRollBack
Yes i know, my spelling sucks.
Check out my You-Tube Channel (BringerofKaos) for plenty of Minecraft Content and my Lets Play series:
ok. so here is what id like to see built into the game. a building editor, accessible through the title screen. in this editor we can build buildings, monuments, temples whatever and save them into a folder maybe plugin style that will allow the community to share individual creations with the rest of the community. more-over this editor would also control all the particulars of where this building would spawn when a new world is created. meaning you could build some sort of fancy obelisk design, and then set it to spawn only in a desert with a degree of frequency relevant to the creators choosing. build a floating village, set it to spawn on the surface of an ocean... or an under water village that spawns on the sea floor.
as long as the file is in the folder when a new world is generated (and user made structures is turned on) the new world would then try to generate the structures into the world as one of its final build stages. i think this would allow for a nice and simple way for the community to share its builds, and add a huge boost to game play variety in newly spawned maps.
ok......and......Troll. ha ha ha
well i think it's okay so if i save a building i can spawn it on other world right?
YET IT'S ANOTHER NORMAL SIGNATURE
I see the uses of a builder editor, but I think this suggestion is drastically over complicated. Perhaps instead of a whole new editor, we could save a certain x-y-z area in normal creative mode. Then you could "copy" and "paste" builds from world to world.
Support Pending
@fish. well the idea is to allow the community to share there creations with the rest of the community in a way that can modify our game-play over and over again. i dont just want to create a building. i want to be able to share it with a friend, who can then create a new world where it spawns. allowing for endless modifications to new worlds. you could add an endless supply of statues, temples, obelisks, and whatever else to spread out and occupy an otherwise kinda endless wilderness. imagine spawning a new world and comming across a village built by someone you saw on youtube. lit, walled off, all the little architecture details, and its spawned naturally. thats what i want. that ability to share with others.
i don't know how the programming would work, but spawning in the actual buildings when a new world is created should be a fairly simple modification since the architecture is all ready there in the various temples and villages and such that appear now. im ok with being able to just do it in creative mode as well, so long as it still functions in a similar nature as far as being able to save and share creations with others. but i dont think much would even be needed to create the editor. it would basically be /1 except there isn't anything. mayby just a super flat world with a couple of extra building parameters. things such as spawn location, frequency, biome/s, surface, under water, under ground, mayby even a way to make something function like a witch hut in that it spawns mobs.
imagine the variety of gameplay.
I see. If only Minecraft was on Steam, we could easily have this + built-in mods and resource packs. Right now though Mojang will have to create their own huge online gallery that would probably take a lot of time and effort. And while they're doing that they might as well include more features on that online gallery. While it would take work, I definitely think it's worth adding in.
Full Support.
i played a game a long time ago called Escape Velocity. that game also used add-ons and things of that nature, but it was done as a plug-in set-up where as on program start it would scan the plug-in folder, then apply what ever is valid inside it. minecraft could do this the same way. when you save you completed structure in the editor, minecraft creates a file which you can then plug and play in any minecraft. just make sure its in the folder before you start minecraft.