Brace yourself, this is going to be a helluva long post. I've come up with an idea for a new structure containing a new boss mob. With the last one added being the guardian, I think it's time we had a new one, and my City of the Undead and Frankensteins Archer idea is my take on that. It utilizes many of the more recent blocks and also utilizes 1.9 combat mechanics. I'm not sure if it would even be possible to implement this in the vanilla game but I want to share it anyway.
Introduction
The City of the Undead would be a huge structure that spawns only once per world - it should be roughly the size of 50-75 villages if they were nestled together - with a 10% chance of finding it after having walked 25,000 blocks (multiplayer servers with smaller world borders should be able to edit it's location in the presets to ensure that they have one). It should be possible for a player or group of players who have defeated the elder guardian, the wither and the ender dragon to obtain directions to it from a tamed horse by filling their inventory slot with pieces of brown paper dropped by each of the mobs. After the tamed horse's inventory has been filled with these slots of paper it will drop a book pinpointing the co-ordinates of the city of the undead within the world. (This should be set upon the worlds generation not based on normal chunk loading). Before it has dropped the book containing the co-ordinates the horse should duplicate before both of them turn into skeleton riders, the players first task being to defeat these two skeleton riders and pick up the book that one of them drops. The tamed horse should only change if it is in a plains biome within the overworld and there is no trees and 400 level blocks in each direction; if these parameters are not met the horse should remain a horse and the paper remain in it's inventory. Failure to kill the skeletons will result in the player having to find the city of the undead manually - which could be done by detecting difficulty flying.
The City of the Undead - The Structure
This section of this post deals with the structural aspect of the city of the undead. The city would feature for main areas separated by two larger trunk roads made out of black concrete, with iron railings to mark center divisions, white concrete to mark lane lines and stone slabs to mark the outer edge of the trunk roads and act as a large pavement. These roads should be lit to light level 15. The road should be lined with tall sky-scrapers reaching roughly the old block limit and constructed out of concrete, hardened clay and glass and stained glass. Factories made from stone brick or concrete should also be interspersed throughout the city structure, with small green parks and a shopping mall additionally dotted throughout, smaller roads constructed of either stone brick or lighter concrete should be interspersed throughout. Flying would be impossible within a 1500 block radius of the lookout towers making elytras useless. Finally the entire city should be encased in a wall with lookout towers and surrounded by a large moat made entirely of lava - extended 150 blocks and dropping to bedrock level, to enter the city a player must cross the lava moat and lookout tower without being killed (more info on how this might occur under mob mechanics). Underneath the city in a large chamber the new boss mob; Frankstien's Archer an extremely OP skeleton-zombie cross of enormous size - see the section for this.
Mob mechanics
As the City of the Undead would be the home city of these mobs, they should exist there regardless of the local light live and whilst still taking damage from lava etc should be immune to natural daylight burning them up.
The lookout tower should be manned by Skeleton Horsemen, Strays and Ghasts, totaling a density of thirty-fifty per thousand square blocks. The lava moat should be guarded by a new variation of skeleton that is completely immune to fire damage that roams inside the lava pit floating on the surface with a much smaller number than the lookout tower in density, but a even higher accuracy level.
Once a player has managed to gain entry to the city by killing enough of the lookout mobs, they will be greeted by a plague of zombies, aggroed zombie pigmen, husks and creepers along the main roads and side roads and skeletons firing from windows within the skyscrapers using arrows that can pierce glass and still remain on target. The player must dispose of these mobs in order to enter the skyscrapers, which the player will need to do before they can gain access to Frankenstein's monster and also to gain access to minor loot. (However if the player attempts to leave the city of the undead without killing Frankenstein's Archer the mobs on the lookout tower and in the lava pit will respawn; meaning they risk losing all of their loot.
Inside each of the skyscrapers and industrial buildings the player will need to first defeat mobs that are guarding the building including zombie villagers and illagers and vindicators - a mixture of overworld and nether mobs; excluding boss mobs and with polar bears and pigmen set to aggroed; and will then be required to complete a series of redstone based challenges to gain a combination of items to unlock and undead city star.
Under the City, Frankenstein's Archer the boss mob would live. Frankenstein's Archer be roaming in a huge pit. The Frankensteins Archer would not react to any damage inflicted to other inhabitants of the City of the Undead. In order to enter the chamber containing Frankenstein's Archer the player must obtain all 54 undead city stars and place them in a double chest located at the entrance, once placed the floor of the undead city will disappear and the Monster will have free reign across the city; however will be changed to aggroed mode and attempt to kill the player. Frankenstein's Archer would be 80 blocks tall, capable of jumping 50 blocks and 30 blocks wide, the monster would take on the appearance of a skeleton up to it's waist and the appearance of a zombie above that point. One benefit of unlocking Frankenstein's Archers Cage Frankensteins Archer would have 250 hearts. It's attack method should be use of an overpowered infinity bow which the player must dodge or risk taking 20 hearts of damage per hit. The Archer would have an accuracy of hit of 95%. It will also weild a sword in it's other hand, however accuracy will be reduced to 85%.
Requirements to Enter the Basement with Frankenstein's Archer
Each of the 54 undead city stars required to unlock should be obtaining from completing challenges set out in the buildings throughout the undead city. These challenges will range from redstone based escape challenges that must be comp, challenges in which the player is required to answer a series of trivia questions surrounding Minecraft correctly. Challenges will also include technical challenges where the player must design the correct redstone contraption before being allowed to enter the room with the undead star in it; or physical challenges where the player must complete pixel art using given blocks and a picture and parkour challenges over pits of lava.
Loot from the Undead City Buildings
Each building would contain a undead city star as well as small quanties (up to a stack) of loot that could be obtained from Frankenstein's Archer; or loot that could be obtained from End Cities, Strongholds, Villages and Guardian Farms.
Loot from defeating the Frankenstein's Archer
Defeating the Frankenstein's Archer will drop 50 shulker boxes full of stacks of diamond blocks, 40 shulker boxes of iron blocks, 32 shulker boxes full of a specialist dye that can be used to make concrete rather than cement in a crafting table - two stacks of each colour, ten shulker boxes of blaze rods, ten shulker boxes of wither skeletons, 5 shulker boxes of ghasts tears and 3 shulker boxes of ender pearls and ten shulker boxes of sea lanterns. Defeating Frankestein's Archer would also drop a shulker box full of extra paintings, music discs and note blocks that can only be obtained via killing the Frankenstein's Archer.
Anyway that's my suggestion for a new structure and boss mob. What are peoples thoughts? Sound like a challenge you'd like to see in game?
I appreciate how much work you put into this, I can tell by the length of the suggestion. That being said, I unfortunately don’t agree with how this idea was executed. My reasoning in bold:
Brace yourself, this is going to be a helluva long post. I've come up with an idea for a new structure containing a new boss mob. With the last one added being the guardian, I think it's time we had a new one, and my City of the Undead and Frankensteins Archer idea is my take on that. It utilizes many of the more recent blocks and also utilizes 1.9 combat mechanics. I'm not sure if it would even be possible to implement this in the vanilla game but I want to share it anyway.
Introduction
The City of the Undead would be a huge structure that spawns only once per world - it should be roughly the size of 50-75 villages if they were nestled together - with a 10% chance of finding it after having walked 25,000 blocks (multiplayer servers with smaller world borders should be able to edit it's location in the presets to ensure that they have one). It should be possible for a player or group of players who have defeated the elder guardian, the wither and the ender dragon to obtain directions to it from a tamed horse by filling their inventory slot with pieces of brown paper dropped by each of the mobs. So, this would be harder than the Ender Dragon fight? I don’t know if like that. The whole point of the End is the end of the primary game. Sure, there should be lots more to do after the Ender Dragon fight, but it should all be in a nonlinear, “you choose your path” kind of way. Adding more to the linear game would take away from the End’s credibility. I suggest you make the City of the Undead a place you can go to at any time, like Ocean Monuments or Woodland Mansions.
After the tamed horse's inventory has been filled with these slots of paper it will drop a book pinpointing the co-ordinates of the city of the undead within the world. (This should be set upon the worlds generation not based on normal chunk loading). Before it has dropped the book containing the co-ordinates the horse should duplicate before both of them turn into skeleton riders, the players first task being to defeat these two skeleton riders and pick up the book that one of them drops. The tamed horse should only change if it is in a plains biome within the overworld and there is no trees and 400 level blocks in each direction; if these parameters are not met the horse should remain a horse and the paper remain in it's inventory. Failure to kill the skeletons will result in the player having to find the city of the undead manually - which could be done by detecting difficulty flying. I don’t know if a horse is the best way to accomplish this- maybe instead you gain access to a map from a villager (like Woodland Mansions) or after you get all the “brown paper”.
The City of the Undead - The Structure
This section of this post deals with the structural aspect of the city of the undead. The city would feature for main areas separated by two larger trunk roads made out of black concrete, with iron railings to mark center divisions, white concrete to mark lane lines and stone slabs to mark the outer edge of the trunk roads and act as a large pavement. These roads should be lit to light level 15. The road should be lined with tall sky-scrapers reaching roughly the old block limit and constructed out of concrete, hardened clay and glass and stained glass. Factories made from stone brick or concrete should also be interspersed throughout the city structure, with small green parks and a shopping mall additionally dotted throughout, smaller roads constructed of either stone brick or lighter concrete should be interspersed throughout. Flying would be impossible within a 1500 block radius of the lookout towers making elytras useless. Finally the entire city should be encased in a wall with lookout towers and surrounded by a large moat made entirely of lava - extended 150 blocks and dropping to bedrock level, to enter the city a player must cross the lava moat and lookout tower without being killed (more info on how this might occur under mob mechanics). Underneath the city in a large chamber the new boss mob; Frankstien's Archer an extremely OP skeleton-zombie cross of enormous size - see the section for this. While a modern city would differentiate the structure from other villagers, I don’t think it works within Minecraft’s “medieval” setting. Modern buildings could work, but I’d suggest not to have them be too large. Also, most of the blocks you describe are expensive to obtain. While it would be hard to get into the city, what if a player just mined blocks from the city- or worse, moved in after killing all the mobs?
Mob mechanics
As the City of the Undead would be the home city of these mobs, they should exist there regardless of the local light live and whilst still taking damage from lava etc should be immune to natural daylight burning them up. Would this be accomplished through a biome? In that case, it would take a lot more effort than just a structure.
The lookout tower should be manned by Skeleton Horsemen, Strays and Ghasts, totaling a density of thirty-fifty per thousand square blocks. Skeleton horseman and strays work, though I’d prefer something original. My biggest problem here is Ghasts, a Nether mob. Why should they be in the Overworld? They could escape and cause havoc to the world.
The lava moat should be guarded by a new variation of skeleton that is completely immune to fire damage that roams inside the lava pit floating on the surface with a much smaller number than the lookout tower in density, but a even higher accuracy level. How would you cross the huge lava moats if Skeletons are constantly firing at you? It’d take a very, very long time to get across and potentially bore players away from going to the city.
Once a player has managed to gain entry to the city by killing enough of the lookout mobs, they will be greeted by a plague of zombies, aggroed zombie pigmen, husks and creepers along the main roads and side roads and skeletons firing from windows within the skyscrapers using arrows that can pierce glass and still remain on target. The player must dispose of these mobs in order to enter the skyscrapers, which the player will need to do before they can gain access to Frankenstein's monster and also to gain access to minor loot. (However if the player attempts to leave the city of the undead without killing Frankenstein's Archer the mobs on the lookout tower and in the lava pit will respawn; meaning they risk losing all of their loot. This is a lot of mobs- a single player would need OP gear to survive, and even then, it would be a challenge. I feel that this structure would only be possible in multiplayer.
Inside each of the skyscrapers and industrial buildings the player will need to first defeat mobs that are guarding the building including zombie villagers and illagers and vindicators - a mixture of overworld and nether mobs; excluding boss mobs and with polar bears and pigmen set to aggroed; and will then be required to complete a series of redstone based challenges to gain a combination of items to unlock and undead city star. Polar bears and Pigmen hanging out together? Really?
Under the City, Frankenstein's Archer the boss mob would live. Frankenstein's Archer be roaming in a huge pit. The Frankensteins Archer would not react to any damage inflicted to other inhabitants of the City of the Undead. In order to enter the chamber containing Frankenstein's Archer the player must obtain all 54 undead city stars and place them in a double chest located at the entrance, once placed the floor of the undead city will disappear and the Monster will have free reign across the city; I can’t help but ask… why stairs? Could the stairs be placed? I think an item would be a better choice, as a building block might confuse some players.
however will be changed to aggroed mode and attempt to kill the player. Frankenstein's Archer would be 80 blocks tall, capable of jumping 50 blocks and 30 blocks wide, the monster would take on the appearance of a skeleton up to it's waist and the appearance of a zombie above that point. One benefit of unlocking Frankenstein's Archers Cage Frankensteins Archer would have 250 hearts. It's attack method should be use of an overpowered infinity bow which the player must dodge or risk taking 20 hearts of damage per hit. The Archer would have an accuracy of hit of 95%. It will also weild a sword in it's other hand, however accuracy will be reduced to 85%. There’s a lot I could say about this, but you probably get how a feel about this suggestion by now. My only question is would the huge monster have a tiny normal bow, or a big bow?
Requirements to Enter the Basement with Frankenstein's Archer
Each of the 54 undead city stars required to unlock should be obtaining from completing challenges set out in the buildings throughout the undead city. These challenges will range from redstone based escape challenges that must be comp, challenges in which the player is required to answer a series of trivia questions surrounding Minecraft correctly. Challenges will also include technical challenges where the player must design the correct redstone contraption before being allowed to enter the room with the undead star in it; or physical challenges where the player must complete pixel art using given blocks and a picture and parkour challenges over pits of lava. I like the idea of using Redstone challenges. It’s something that hasn’t really been done yet in Minecraft yet. Parkour would also be interesting to see, but players could just build a dirt bridge to avoid the jumps. I don’t like the idea of trivia though- I feel that’s better as a community thing, not an actual part of the game (plus, what prevents a player from just looking up the answers?) As for pixel art, how would the game know what’s good and what’s just dirty humor?
Loot from the Undead City Buildings
Each building would contain a undead city star as well as small quanties (up to a stack) of loot that could be obtained from Frankenstein's Archer; or loot that could be obtained from End Cities, Strongholds, Villages and Guardian Farms. This runs the risk of making End Cities, Strongholds, Villages, and Guardian Farms redundant loot-wise.
Loot from defeating the Frankenstein's Archer
Defeating the Frankenstein's Archer will drop 50 shulker boxes full of stacks of diamond blocks, 40 shulker boxes of iron blocks, 32 shulker boxes full of a specialist dye that can be used to make concrete rather than cement in a crafting table - two stacks of each colour, ten shulker boxes of blaze rods, ten shulker boxes of wither skeletons, 5 shulker boxes of ghasts tears and 3 shulker boxes of ender pearls and ten shulker boxes of sea lanterns. Defeating Frankestein's Archer would also drop a shulker box full of extra paintings, music discs and note blocks that can only be obtained via killing the Frankenstein's Archer. This is would be way, way too OP and unoriginal. I would prefer something unique that you can only get from the Frankenstein’s Archer.
Anyway that's my suggestion for a new structure and boss mob. What are peoples thoughts? Sound like a challenge you'd like to see in game?
Overall, while I appreciate the time it must have taken to write this, I feel like this is more of a challenge map you’d download than a structure worthy of the developers’ time. The structure is ridiculously large. There’s no original blocks, mobs, or drops. Even the new boss is just a giant skeleton with a zombie upper body. You seem to have created the hardest structure imaginable, added hilariously OP drops, and called it a day. A new structure needs creativity - and I’m afraid there’s very little of it here.
Brace yourself, this is going to be a helluva long post. I've come up with an idea for a new structure containing a new boss mob. With the last one added being the guardian, I think it's time we had a new one, and my City of the Undead and Frankensteins Archer idea is my take on that. It utilizes many of the more recent blocks and also utilizes 1.9 combat mechanics. I'm not sure if it would even be possible to implement this in the vanilla game but I want to share it anyway.
Introduction
The City of the Undead would be a huge structure that spawns only once per world - it should be roughly the size of 50-75 villages if they were nestled together - with a 10% chance of finding it after having walked 25,000 blocks (multiplayer servers with smaller world borders should be able to edit it's location in the presets to ensure that they have one). It should be possible for a player or group of players who have defeated the elder guardian, the wither and the ender dragon to obtain directions to it from a tamed horse by filling their inventory slot with pieces of brown paper dropped by each of the mobs. After the tamed horse's inventory has been filled with these slots of paper it will drop a book pinpointing the co-ordinates of the city of the undead within the world. (This should be set upon the worlds generation not based on normal chunk loading). Before it has dropped the book containing the co-ordinates the horse should duplicate before both of them turn into skeleton riders, the players first task being to defeat these two skeleton riders and pick up the book that one of them drops. The tamed horse should only change if it is in a plains biome within the overworld and there is no trees and 400 level blocks in each direction; if these parameters are not met the horse should remain a horse and the paper remain in it's inventory. Failure to kill the skeletons will result in the player having to find the city of the undead manually - which could be done by detecting difficulty flying.
The City of the Undead - The Structure
This section of this post deals with the structural aspect of the city of the undead. The city would feature for main areas separated by two larger trunk roads made out of black concrete, with iron railings to mark center divisions, white concrete to mark lane lines and stone slabs to mark the outer edge of the trunk roads and act as a large pavement. These roads should be lit to light level 15. The road should be lined with tall sky-scrapers reaching roughly the old block limit and constructed out of concrete, hardened clay and glass and stained glass. Factories made from stone brick or concrete should also be interspersed throughout the city structure, with small green parks and a shopping mall additionally dotted throughout, smaller roads constructed of either stone brick or lighter concrete should be interspersed throughout. Flying would be impossible within a 1500 block radius of the lookout towers making elytras useless. Finally the entire city should be encased in a wall with lookout towers and surrounded by a large moat made entirely of lava - extended 150 blocks and dropping to bedrock level, to enter the city a player must cross the lava moat and lookout tower without being killed (more info on how this might occur under mob mechanics). Underneath the city in a large chamber the new boss mob; Frankstien's Archer an extremely OP skeleton-zombie cross of enormous size - see the section for this.
Mob mechanics
As the City of the Undead would be the home city of these mobs, they should exist there regardless of the local light live and whilst still taking damage from lava etc should be immune to natural daylight burning them up.
The lookout tower should be manned by Skeleton Horsemen, Strays and Ghasts, totaling a density of thirty-fifty per thousand square blocks. The lava moat should be guarded by a new variation of skeleton that is completely immune to fire damage that roams inside the lava pit floating on the surface with a much smaller number than the lookout tower in density, but a even higher accuracy level.
Once a player has managed to gain entry to the city by killing enough of the lookout mobs, they will be greeted by a plague of zombies, aggroed zombie pigmen, husks and creepers along the main roads and side roads and skeletons firing from windows within the skyscrapers using arrows that can pierce glass and still remain on target. The player must dispose of these mobs in order to enter the skyscrapers, which the player will need to do before they can gain access to Frankenstein's monster and also to gain access to minor loot. (However if the player attempts to leave the city of the undead without killing Frankenstein's Archer the mobs on the lookout tower and in the lava pit will respawn; meaning they risk losing all of their loot.
Inside each of the skyscrapers and industrial buildings the player will need to first defeat mobs that are guarding the building including zombie villagers and illagers and vindicators - a mixture of overworld and nether mobs; excluding boss mobs and with polar bears and pigmen set to aggroed; and will then be required to complete a series of redstone based challenges to gain a combination of items to unlock and undead city star.
Under the City, Frankenstein's Archer the boss mob would live. Frankenstein's Archer be roaming in a huge pit. The Frankensteins Archer would not react to any damage inflicted to other inhabitants of the City of the Undead. In order to enter the chamber containing Frankenstein's Archer the player must obtain all 54 undead city stars and place them in a double chest located at the entrance, once placed the floor of the undead city will disappear and the Monster will have free reign across the city; however will be changed to aggroed mode and attempt to kill the player. Frankenstein's Archer would be 80 blocks tall, capable of jumping 50 blocks and 30 blocks wide, the monster would take on the appearance of a skeleton up to it's waist and the appearance of a zombie above that point. One benefit of unlocking Frankenstein's Archers Cage Frankensteins Archer would have 250 hearts. It's attack method should be use of an overpowered infinity bow which the player must dodge or risk taking 20 hearts of damage per hit. The Archer would have an accuracy of hit of 95%. It will also weild a sword in it's other hand, however accuracy will be reduced to 85%.
Requirements to Enter the Basement with Frankenstein's Archer
Each of the 54 undead city stars required to unlock should be obtaining from completing challenges set out in the buildings throughout the undead city. These challenges will range from redstone based escape challenges that must be comp, challenges in which the player is required to answer a series of trivia questions surrounding Minecraft correctly. Challenges will also include technical challenges where the player must design the correct redstone contraption before being allowed to enter the room with the undead star in it; or physical challenges where the player must complete pixel art using given blocks and a picture and parkour challenges over pits of lava.
Loot from the Undead City Buildings
Each building would contain a undead city star as well as small quanties (up to a stack) of loot that could be obtained from Frankenstein's Archer; or loot that could be obtained from End Cities, Strongholds, Villages and Guardian Farms.
Loot from defeating the Frankenstein's Archer
Defeating the Frankenstein's Archer will drop 50 shulker boxes full of stacks of diamond blocks, 40 shulker boxes of iron blocks, 32 shulker boxes full of a specialist dye that can be used to make concrete rather than cement in a crafting table - two stacks of each colour, ten shulker boxes of blaze rods, ten shulker boxes of wither skeletons, 5 shulker boxes of ghasts tears and 3 shulker boxes of ender pearls and ten shulker boxes of sea lanterns. Defeating Frankestein's Archer would also drop a shulker box full of extra paintings, music discs and note blocks that can only be obtained via killing the Frankenstein's Archer.
Anyway that's my suggestion for a new structure and boss mob. What are peoples thoughts? Sound like a challenge you'd like to see in game?
I appreciate how much work you put into this, I can tell by the length of the suggestion. That being said, I unfortunately don’t agree with how this idea was executed. My reasoning in bold:
Overall, while I appreciate the time it must have taken to write this, I feel like this is more of a challenge map you’d download than a structure worthy of the developers’ time. The structure is ridiculously large. There’s no original blocks, mobs, or drops. Even the new boss is just a giant skeleton with a zombie upper body. You seem to have created the hardest structure imaginable, added hilariously OP drops, and called it a day. A new structure needs creativity - and I’m afraid there’s very little of it here.
No Support.
I do not agree with this at all.
* Structure is too big
* Modern Architecture is inconsistent with Minecraft.
* The "new mob" is not creative.
* The name is too complex (Minecraft: Monuments, Stronghold, Mine shaft, Fortress etc)
* No New treasure
* The "loot" is not new and incredibly OP.
Sorry but, No Support.