Below depths of 50-60, MOST of the rock becomes at least twice as hard as normal rock, with normal stone occuring in long veins like dirt and gravel normally do.
Just makes deep mines different from shallow mines, so you can SEE how far underground you are instead of being just "underground"
I support the idea of sedimentation (layers of different colored rock) but not the idea of rocks being harder to mine.
Yeah, sedimentation is definitely coming. We just got sandstone after all. I do want deeper rocks to be at least a little harder to mine. TNT needs to have rock worthy of blowing up!
Another variation could be that only the WALLS of deep caves would be harder to mine for some reason? That could add to the feel of deep caves.
Even if you don't want special rocks to be harder to mine we agree that they should at least look different.
People often say I'm mean and a jerk (I am) but when I see a good idea, I will say so. In many ways, if you are nice and want to be my friend, I'll be your friend. If you are an idiot/troll and want to fight with me, we'll have problems.
As I did state, I don't want deeper stones to be harder to mine as in they take longer because when they are placed again, they are just normal cobble.
Still I see your point of wanting something to use TNT on. I'd personally just make a cannon.
I see how this would work. Except for one thing, what about already existing maps? They would have different stone, and they might be rather difficult for notch to update, unless he made smooth stone convert relative to depth and other stuff, but that would affect player placed smooth stone too. Of course, you could double the map height and have the brand new area stuck on underground as hard stone.
And another point. How much cobble will hard stone drop? It will be hard from density. I think 1-2 cobblestone would be a good amount. 50% more cobble than normal weak stone.
Harder stone = darker. Stone will re-adjust like trees to it's hardness depending on level. Of course, wood pick will still break all stone, but it would take lots longer
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Harder stone = darker. Stone will re-adjust like trees to it's hardness depending on level. Of course, wood pick will still break all stone, but it would take lots longer
I support this.
Fun fact: "I Hate The Jews" as a seed just created a pretty kickass tundra for me xD
Harder stone = darker. Stone will re-adjust like trees to it's hardness depending on level. Of course, wood pick will still break all stone, but it would take lots longer
I support this.
Fun fact: "I Hate The Jews" as a seed just created a pretty kickass tundra for me xD
lulz =P
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At a loss for words? Here's a few you can use: Welcome, to Night Vale...
I am bumping this, the idea to have different colored stone through the layers would help a player know where they are at and could make different colored cobble stone in ranging its shades to be more browner and darker. This could work for gravel and other blocks that are stone related (grass already has this kind of physic, but is displayed differently). I don't want to many shades because each different colored shade of the block should be kept when smelted, broken, or anything else you could do with it.
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I am just a guy looking for good suggestions that are original, creative, and match the theme of Mine-craft. I have some mob ideas that I need help forming which is a community project.
I am bumping this, the idea to have different colored stone through the layers would help a player know where they are at and could make different colored cobble stone in ranging its shades to be more browner and darker. This could work for gravel and other blocks that are stone related (grass already has this kind of physic, but is displayed differently). I don't want to many shades because each different colored shade of the block should be kept when smelted, broken, or anything else you could do with it.
I would say three types of stone would be plenty, though two would work. Keep in mind the stone types could differ in texture, not just color (rough stone, smooth stone, crude stone), and that we can replace "cobblestone" with "rough stone" if we run too short on space for new block types.
Stone #1: drops one cobble, normal mine times, the default stone. Forms large veins at medium depths, rare at deep depths.
Stone #2: Takes 10%-25% more time or durability to mine, but has 10%-25% chance to drop two cobble, immune to wood. Somewhat rare on the surface, lines some shallow cave walls, lines medium cave walls, and is default deep level stone type.
Stone #3: 1.5-2x mine time and durability cost. Drops double cobble. Immune to stone tools, block resistance against TNT would be 35-40. Occurs in underground veins, valleys, and mountains to give underground structures a sense of terrain. Very rare on the surface, sometimes lines the walls of deep to medium caves.
To create light, medium, and dark grey stone, smelt cobble with different materials (wood, charcoal or coal, and lava) to get different stone types. None of these are rare fuels late game, so this won't complicate the game much while adding variety.
Note that the depths where Stone #2 and #3 become common would also be the depths where better monsters are likelier to spawn once depth affects spawn times. Perhaps where #3 becomes common would be the depth where the sun can't reach even with a skylight?
"Cave Biomes" like ice cave, wet cave, and lava cave would generate stone (and special ores?) slightly differently. Also, in my opinion, depth to #3 stone or depth from surface, NOT absolute depth, should determine the odds of crystal.
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Just makes deep mines different from shallow mines, so you can SEE how far underground you are instead of being just "underground"
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I like it. We need that. :biggrin.gif:
Three different types of stone, common darker, and even darker!
Finally we'll have 8 different colors of white to black
Snow
White Wool
Gray Wool
Stone
Dark Stone
Darker Stone
Black Wool
Obsidian
Yeah, sedimentation is definitely coming. We just got sandstone after all. I do want deeper rocks to be at least a little harder to mine. TNT needs to have rock worthy of blowing up!
Another variation could be that only the WALLS of deep caves would be harder to mine for some reason? That could add to the feel of deep caves.
Even if you don't want special rocks to be harder to mine we agree that they should at least look different.
As I did state, I don't want deeper stones to be harder to mine as in they take longer because when they are placed again, they are just normal cobble.
Still I see your point of wanting something to use TNT on. I'd personally just make a cannon.
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And another point. How much cobble will hard stone drop? It will be hard from density. I think 1-2 cobblestone would be a good amount. 50% more cobble than normal weak stone.
I support this.
Fun fact: "I Hate The Jews" as a seed just created a pretty kickass tundra for me xD
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
lulz =P
I would say three types of stone would be plenty, though two would work. Keep in mind the stone types could differ in texture, not just color (rough stone, smooth stone, crude stone), and that we can replace "cobblestone" with "rough stone" if we run too short on space for new block types.
Stone #1: drops one cobble, normal mine times, the default stone. Forms large veins at medium depths, rare at deep depths.
Stone #2: Takes 10%-25% more time or durability to mine, but has 10%-25% chance to drop two cobble, immune to wood. Somewhat rare on the surface, lines some shallow cave walls, lines medium cave walls, and is default deep level stone type.
Stone #3: 1.5-2x mine time and durability cost. Drops double cobble. Immune to stone tools, block resistance against TNT would be 35-40. Occurs in underground veins, valleys, and mountains to give underground structures a sense of terrain. Very rare on the surface, sometimes lines the walls of deep to medium caves.