What I'm suggesting is to have a recorder block that you can place next to a jukebox and when powered with redstone, that recorder block will pick up the first sound it hears within a 1 block vicinity of it, making it somewhat tricky to get the right sound recorded at times. Blank records would be found in dungeons, mine shafts, from a skeleton shooting a creeper, etc. only just like regular records. The blank records could be used to copy another existing record just like you can do with maps. I was thinking the recorder could be made from a noteblock, tripwire hook, and two redstone torches. I don't know about you, but I'd love to take a hissing creeper sound and play pranks on people, or pretend I'm darth vader by constantly playing the blaze sound.
I like the idea of copying records, but not really the recording of sounds. It isn't a bad idea either, but if you say it is tricky to get the sound recorded that means the idea needs tweaking. If it was adjusted to say... You craft a blank record with the mob drop or item in the recorder block and it lets you cycle through sounds associated with that mob or item, it would be much more functional. Or heck even if it just recorded anything for 15 seconds and you got to cycle through any sounds it recorded and picked one.
But I think that would work better as just a "Sound Block" that you set a sound and can activate whenever you want via redstone. Records are... Less than versatile when it comes to repeat use.
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I think it would be cooler if you could have a certain number of notes you could store on a Blank Record, and then you'd be able to record music and play it in jukeboxes.
I suppose Mojang could make a much better format for the music than mine, but supposedly the records would have one (or more for two-handed pieces or chords) NBT tag called Music, which would store an abnormally long string. The string is split up into "notes" which take up two characters: A unicode character that defines what note is to be played, and a hexidecimal* number from 0 to F that specifies how long the note is held. So it might look something like this:
This is just an example, in reality, the real ASCII/Unicode/Whatever Minecraft uses should be associated with each note number.
a - A
b - A#
c - B
d - C
e - C#
f - D
g - D#
h - E
i - F
j - F#
k - G
l - G#
m - A (2nd octave)
n - A#
o - B
p - C
q - C#
r - D
s - D#
t - E
u - F
v - F#
w - G
x - G#
y - A (3rd octave)
z - A#
A - B
B - C
C - C#
D - D
E - D#
F - E
G - F
H - F#
I - G
J - G#
K - A (4th octave)
L - A#
M - B
N - C (Middle C)
O - C#
P - D
Q - D#
R - E
S - F
T - F#
U - G
V - G#
W - A (5th octave)
... and so on.
Also:
0 - 16th note
1 - 8th note
2 - dotted 8th note (8th note + 16th note)
3 - 4th (quarter) note
4 - 4th note + 16th note (Not sure if this exists in real music.)
5 - dotted 4th note (4th note + 8th note)
6 - 4th note + dotted 8th note (Not sure if this exists in real music.)
7 - half note
8 - half note + 16th
9 - half note + 8th
A - half note + dotted 8th
B - dotted half note (half note + 4th note)
C - dotted half note + 16th note
D - dotted half note + 8th note
E - dotted half note + dotted 8th note
F - whole note
Example: (First measure of Living Mice, by C418. I'm using the left hand of the upper piano player of this sheet music. Spaces added for readability.)
"I1 K1 R1 N3 R5"
* Hexidecimal numbers are numbers using a base-16 system, contrary to the normal base-10. It's commonly counted: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F. You can find this number used in cases where bytes are relevant, because 16 squared is 256, the max number a byte can be.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
It doesn't make disks to record, but saves the songs into .nbs files to be opened in Note Block Studio (http://stuffbydavid.com/mcnbs) or somewhere else.
I'm going to port this to 1.12 after fixing some bugs...
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97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP!", copy and paste this as your signature.
What I'm suggesting is to have a recorder block that you can place next to a jukebox and when powered with redstone, that recorder block will pick up the first sound it hears within a 1 block vicinity of it, making it somewhat tricky to get the right sound recorded at times. Blank records would be found in dungeons, mine shafts, from a skeleton shooting a creeper, etc. only just like regular records. The blank records could be used to copy another existing record just like you can do with maps. I was thinking the recorder could be made from a noteblock, tripwire hook, and two redstone torches. I don't know about you, but I'd love to take a hissing creeper sound and play pranks on people, or pretend I'm darth vader by constantly playing the blaze sound.
I like the idea of copying records, but not really the recording of sounds. It isn't a bad idea either, but if you say it is tricky to get the sound recorded that means the idea needs tweaking. If it was adjusted to say... You craft a blank record with the mob drop or item in the recorder block and it lets you cycle through sounds associated with that mob or item, it would be much more functional. Or heck even if it just recorded anything for 15 seconds and you got to cycle through any sounds it recorded and picked one.
But I think that would work better as just a "Sound Block" that you set a sound and can activate whenever you want via redstone. Records are... Less than versatile when it comes to repeat use.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
How would you be able to record over it?
Hey, woah. This is a text box. Not sure what it's doing here... so, just ignore it... (lol)
I think it would be cooler if you could have a certain number of notes you could store on a Blank Record, and then you'd be able to record music and play it in jukeboxes.
I suppose Mojang could make a much better format for the music than mine, but supposedly the records would have one (or more for two-handed pieces or chords) NBT tag called Music, which would store an abnormally long string. The string is split up into "notes" which take up two characters: A unicode character that defines what note is to be played, and a hexidecimal* number from 0 to F that specifies how long the note is held. So it might look something like this:
This is just an example, in reality, the real ASCII/Unicode/Whatever Minecraft uses should be associated with each note number.
a - A
b - A#
c - B
d - C
e - C#
f - D
g - D#
h - E
i - F
j - F#
k - G
l - G#
m - A (2nd octave)
n - A#
o - B
p - C
q - C#
r - D
s - D#
t - E
u - F
v - F#
w - G
x - G#
y - A (3rd octave)
z - A#
A - B
B - C
C - C#
D - D
E - D#
F - E
G - F
H - F#
I - G
J - G#
K - A (4th octave)
L - A#
M - B
N - C (Middle C)
O - C#
P - D
Q - D#
R - E
S - F
T - F#
U - G
V - G#
W - A (5th octave)
... and so on.
Also:
0 - 16th note
1 - 8th note
2 - dotted 8th note (8th note + 16th note)
3 - 4th (quarter) note
4 - 4th note + 16th note (Not sure if this exists in real music.)
5 - dotted 4th note (4th note + 8th note)
6 - 4th note + dotted 8th note (Not sure if this exists in real music.)
7 - half note
8 - half note + 16th
9 - half note + 8th
A - half note + dotted 8th
B - dotted half note (half note + 4th note)
C - dotted half note + 16th note
D - dotted half note + 8th note
E - dotted half note + dotted 8th note
F - whole note
Example: (First measure of Living Mice, by C418. I'm using the left hand of the upper piano player of this sheet music. Spaces added for readability.)
"I1 K1 R1 N3 R5"
* Hexidecimal numbers are numbers using a base-16 system, contrary to the normal base-10. It's commonly counted: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F. You can find this number used in cases where bytes are relevant, because 16 squared is 256, the max number a byte can be.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I have been working on a mod that partially does this for Forge 1.8.9:
http://github.com/leduyquang753/NBS-Recorder
It doesn't make disks to record, but saves the songs into .nbs files to be opened in Note Block Studio (http://stuffbydavid.com/mcnbs) or somewhere else.
I'm going to port this to 1.12 after fixing some bugs...
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP!", copy and paste this as your signature.