FPS boost[/b] - doubling the FPS is common - decreases lag spikes and smooths gameplay
Support for HD Textures[/b] - HD textures and HD fonts - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
Support for Shaders[/b] - based on the Shaders
Dynamic Lights[/b] - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights
Variable Render Distance[/b] - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
Configurable Smooth Lighting[/b] - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
Performance: VSync[/b] Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
Smart Advanced OpenGL[/b] - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
Fog control[/b] - Fog: Fancy, Fast, OFF - Fog start: Near, Far
Mipmaps[/b] - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
Anisotropic Filtering [/b]- Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
Antialiasing[/b] - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
Better Grass[/b] Fix grass blocks side texture to match surrounding grass terrain
Better Snow[/b] Fix transparent blocks textures to match surrounding snow terrain
Clear Water[/b] Clear, transparent water with good visibility underwater
Custom Sky[/b] Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
Random Mobs[/b] Use random mob textures if available in the texture pack
Connected Textures[/b] Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
Natural Textures[/b] Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
Faster Math[/b] Uses smaller lookup table which fits better in the L1 CPU cache
FPS control[/b] - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers- Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
Chunk Loading Control[/b] - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
Configurable Details[/b] - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
Configurable animations[/b] - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
Fast Texturepack Switching[/b] Switch the current Texturepack without leaving the world
Nestable[/b] - Backpacks can be used from inside other backpacks
When you have a backpack open you can right-click other backpacks to open them.
While a backpack is opened it can't be moved, so there is no chance of accidentally putting a backpack inside itself.
If you are holding a backpack when you open a chest it will open a multi-sectioned version of the chest interface that you can open backpacks from, allowing you transfer items between backpacks and chests.
Accessible[/b] - Backpacks can be accessed from almost any GUI
You can right-click a backpack in almost any GUI to bring up a 'lightweight' backpack interface that allows you to transfer items between the backpack (or nested backpack) and your inventory without needing to leave the original GUI.
You can also open the 'full' backpack interface by shift+right-clicking, but doing so will replace the current GUI.
The 'lightweight' interface is adequate for most tasks, but if you need to upgrade, rename or recolor your backpack you'll need to open the 'full' interface
Customizable[/b] - You can change a backpack's name, color and size
Simply place a sign, dye, or backpack pouch inside a backpack and right-click it to rename, recolor or resize the backpack.
Each backpack pouch will add 9 slots to the backpack, up to a maximum size of 9x8.
If you are in creative mode you can freely change the size of a backpack by using a 'Backpack Resizer'.
Safe[/b] - Lost or destroyed backpacks can be recovered
If you lose a backpack you can create a "Backpack Restorer", which allows you to restore any backpack you own.
Backpack Restorers can be expensive and they only restore one backpack each. So if you lose your backpack often you may want to invest in a "Quantum Chest". Simply put your backpack inside a quantum chest and it will start dispensing "Quantum Backpacks".
Quantum backpacks are bound to the quantum chest they came from, and can be used to remotely open the backpack stored inside it.
The quantum chest allows you to take as many quantum backpacks as you want, so if you die, or if you just want another quantum backpack, you can just go back to the quantum chest and take another.
Shareable[/b] - You can share your backpacks with other players
You can give quantum backpacks (or copied backpacks) to other players to allow them to use your backpack.
Any changes made to a backpack by one player will be updated in all other players using that backpack, allowing players to share or exchange items no matter how far away they are (or what dimension they are in).
Protectable[/b] - You can prevent players from using your stuff
Backpacks! features a permission system which allows you to define who is and who isn't allowed to use your backpacks and quantum chests.
Simply press 'p' when you have a backpack or quantum chest open and you'll bring up the permission interface, where you can change who is allowed to use it, who is allowed to add or change permissions and who 'owns' the backpack/chest (defaults to the first player who opened it).
Pressing 'p' from a permission interface will bring up your own permission list which allows you to see all items you have permission for and can be used to change the permissions for items you don't have access to (like if somebody stole your backpack).
If a player is 'opped' they can choose to bypass the protection on chests and backpacks.
Automatable[/b] - Backpacks can automatically collect or resupply items
Whenever you pick up an item that a backpack 'collects' it will automatically be moved into the backpack.
When a tool breaks or you run out of a block that a backpack 'resupplies' a replacement will automatically be taken out of that backpack (provided it has one).
You can configure what items a backpack will 'collect' and 'resupply' by pressing the 'Edit Backpack's Auto-Loader' key while a backpack is open (if the toggle button says 'Only' the backpack will collect/resupply any item included in the list, if it says "Don't" the backpack will collect/resupply any item not included in the list).
Pressing capslock while the collect/resupply interface is open will lock or unlock that backpack, if a backpack is locked it will only accept items it collects.
Placeable[/b] - Backpacks can be placed by shift+right-clicking the side of a block
While placed a backpack behaves like an ordinary chest and can be used by multiple players at once. Like a named mob a placed backpack will show its name when you look at it.
Items a backpack collects can be piped into the top of a placed backpack, items it resupplies can be piped out from the bottom and any item can be piped into the back.
Using an Eye of Ender on a placed backpack will duplicate the backpack, allowing them to be used like portable Ender Chests (If you need more than 3 copies of a backpack it may be cheaper to invest in a Quantum Chest).
You can prevent pipes/hoppers from interacting with your backpack by using the permission system to deny access for a player named [world].