Minecraft is an excellent game, but it has a big problem. Literally, a 'big' problem. The content is massive.
Minecraft has to have an official guide for the finished product Minecraft 1.0. There's no way Notch is just going to tell millions of new players, who paid for a finished product, that they have to use fan sites to learn the content. Minepedia can be edited by anyone, and many online FAQs and tutorials are informal and confusingly written. So even though you may not of thought about this before, when the game is released, is will be released with some sort of Notch approved guide to the blocks, items, recipes, and concepts.
The question isn't If, it's How. I think it will definitely come with a hefty manual. But many new players don't like being faced with 20 pages of instructions. A tutorial mode, or an in game menu of tutorial topics are very likely to be added. I am speaking on behalf of a tutorial mode, with story elements. I also don't like the idea of linear game play, which is why this is meant more of a one time, tutorial mode, with a loose story line to give the lessons shape and purpose.
This game mode will consists of a long list of goals that the game gives the player to accomplish. I have made sure all these goals involve using every block, item, and basic concepts in the game. When a Goal is selected, the game screen fades to black, and in the middle of the screen it will show an instruction on what the goal is, and how to accomplish it. For instance, it can show items and blocks on the crafting bench being arranged, and magically creating items and blocks. The goals and instructions will appear as part of the HUD that can be toggled on or off, browsed through in game, and selected at any time, pausing the game. The player decides when he has accomplished a goal. One player might make a small hidden library behind a few planks, another might make a massive library several blocks underground through a complex network of locks and traps. And yet another player might just cheat and skip through all the tutorials and levels.
Intro Cinematic
You wake up.
You don't know who you are.
You don't know where you are.
All you know is, you must survive.
Craft
Get what you will need to survive the night
(Controls, Punch a tree, Craft Planks (2x2 crafting grid), Craft Sticks, Craft a Workbench, Craft the four wooden tools, Requirement to break blocks, Speed), Mine cobblestone, Durability, Craft the four stone tools, The other kinds of tools, Mine for Coal or Craft Charcoal to Craft Torches)
Shelter
Build yourself a shelter to protect yourself from the mobs before sundown is finished.
(Placing blocks, Use Dirt for the shelter, Doors)
Mine through the nights
You can't leave this shelter until sunrise, but you can mine.
(Iron, Redstone Gold, Diamond, Lazli Lapluza, Where to find these ores, what's required to mine them. Furnace, Chests, Ladders, Caverns, Slimes, Dungeons, Craft a Clock)
Gather through the days
The sun has come up. Spend your day gathering anything you can find.
(Dirt, Logs, Planks, Stone, Gravel/Flint, Sand, Sandstone, Wool from sheep, Leather from Cows, Pork from Pigs, Feathers from Chicken, rare resources)
Fight back
Craft the weapons and armor you will need to fight the mobs.
(Zombies, Skeletons, Spiders, Spider Jockeys, Creepers, Fighting Strategy, Eating during battle, Armor System, Bows and Arrows, Shooting Range, Using lava and water in combat, fighting through a night.)
Home
Build yourself a home where you can live comfortably.
(Signs, Steps, Slabs, Glass Windows, Fireplace/Flint and Steel, Paintings, Chairs, Lamps, Other Furniture, Beds/Sheep)
Farm
Start farming yourself foods to feed yourself well.
(Crops, Sugar Cane, Cactus, Trees, Giant Trees, Fish, Milking a Cow, Building a Chicken Coup with eggs and fence, Automatic farm, Garden)
Water and lava
Harness water and lava.
(Buckets, Infinite Water, Swimming Pool, Gathering Lava, Lava Fountain, Cobblestone Generator)
Dyes
Create an image using dyed cloth.
(Dyes, dyeing sheep)
Redstone Basics
Learn the essentials of Redstone circuitry, and apply it to a dispenser.
(I'll let someone more knowledgeable fill this in)
Explore
Build a tower to the sky limit, and explore in a direction that looks appealing
(landing pool for jumping off, Build a dock, Boat, Compass, Squids)
Build
In the locations you explored, build three homes according to these rules.
Each home must be built in one of the following places
Underground===Underwater===Floating===Mountain Side===In the trees
Each home must be made using one of the following blocks.
Glass===Logs===Sand===Snow===Cloth
Minecarts
Build a Minecart train or subway between these three houses, and anywhere else you'd like.
Have some fun
Enjoy yourself by listening to a record, riding a pig, or wearing a pumpkin
(Jukeboxes, Saddles, Jack O Lateran)
Explosives
Craft and test TNT.
Mining with TNT, Cannons, Launcher pads
Traps
Build a working mob trap.
(A few of the most basic and popular mob traps)
Secret library
Add on a secret library to your home for your research into mining and crafting
(Collapsing floors, entrances, stairways, Bookshelves)
Build a palace
Build a home using only Brick, Mossy cobblestone, Iron, Gold, Diamond, Lazi Lapulza, and Obsidian
Redstone expert
Learn more about redstone circutry, and use it to make a primitive program.
(I'll let someone more knowledgeable fill this in.
Combination lock, calculator, clock)
Golden Apple
Craft or find a Golden Apple.
Build your greatest creation
Build the greatest thing you can imagine.
Self Destruction
Burn down and blow up everything you've built.
Live as a nomad
Trying to find other like yourself, travel as a nomad. You can not stay in any place for more than one night.
Herobrine
Player now has slim percentage chance of having an Encounter with Herobrine, a boss mob that is only kill-able with weeks of practice, and the best equipment, but drops a massive amounts of rare and valuable resources.
Ending Cinematic
This needs as much feedback as possible. Tell me what you would rather add, subtract, or change about any of these.
This as is would force you to never stay put in a single base (which some prefer, myself included), build a giant ugly tower, destroy everything they've built...Remove those bits.
And how would the game determine when "the greatest thing you can imagine" is complete enough to move on?
I don't agree. The fun of Minecraft is learning through trial and error. Besides, if you really needed help, there are tons of tutorials and FAQs and the internet.
I don't agree. The fun of Minecraft is learning through trial and error. Besides, if you really needed help, there are tons of tutorials and FAQs and the internet.
First of all, we all know Notch isn't going to have new players using trail and error to learn the game. There's tens or hundreds of thousands of possible recipes.
Minecraft has to have an official guide for the finished product Minecraft 1.0. There's no way Notch is just going to tell millions of new players, who paid for a finished product, that they have to use fan sites to learn the content. Minepedia can be edited by anyone, and many online FAQs and tutorials are informal and confusingly written. So even though you may not of thought about this before, when the game is released, is will be released with some sort of Notch approved guide to the blocks, items, recipes, and concepts.
The question isn't If, it's How. I think it will definitely come with a hefty manual. But many new players don't like being faced with 20 pages of instructions.
I also don't like the idea of linear game play, which is why this is meant more of a one time, tutorial mode, with a loose story line to give the lessons shape and purpose.
Quote from Ygdrasel »
This as is would force you to never stay put in a single base (which some prefer, myself included), build a giant ugly tower, destroy everything they've built...Remove those bits.
And how would the game determine when "the greatest thing you can imagine" is complete enough to move on?
Thank you for the feedback. Do others feel this way.
Also, the player decides when they have accomplished a goal. If they feel they've built a home, built a farm, explored the land, ect. Then they can allow themselves to move on. One player might make a small hidden library behind a few planks, another might make a massive library several blocks underground through a complex network of locks and traps. Either way, they could cheat if they wanted to.
I don't like stories for minecraft, I'd like signs that fall from the sky and tell you what to do.
"New to minecraft? Follow the yel- I mean normal brick road!"
"Oh my. seems like a tree is in the way"
"Why don't you punch it?"
"Whoops, seems like you punched huge chunks!"
"You should probably put it back after you've gone through, since your not the only guy walking this road!"
"Or are you?"
I don't like stories for minecraft, I'd like signs that fall from the sky and tell you what to do.
"New to minecraft? Follow the yel- I mean normal brick road!"
"Oh my. seems like a tree is in the way"
"Why don't you punch it?"
"Whoops, seems like you punched huge chunks!"
"You should probably put it back after you've gone through, since your not the only guy walking this road!"
"Or are you?"
I guess kinda that's kinda stupid.
No, that's a good idea too. Perhaps that'd be a more minecraftest way of doing a tutorial.
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Minecraft has to have an official guide for the finished product Minecraft 1.0. There's no way Notch is just going to tell millions of new players, who paid for a finished product, that they have to use fan sites to learn the content. Minepedia can be edited by anyone, and many online FAQs and tutorials are informal and confusingly written. So even though you may not of thought about this before, when the game is released, is will be released with some sort of Notch approved guide to the blocks, items, recipes, and concepts.
The question isn't If, it's How. I think it will definitely come with a hefty manual. But many new players don't like being faced with 20 pages of instructions. A tutorial mode, or an in game menu of tutorial topics are very likely to be added. I am speaking on behalf of a tutorial mode, with story elements. I also don't like the idea of linear game play, which is why this is meant more of a one time, tutorial mode, with a loose story line to give the lessons shape and purpose.
This game mode will consists of a long list of goals that the game gives the player to accomplish. I have made sure all these goals involve using every block, item, and basic concepts in the game. When a Goal is selected, the game screen fades to black, and in the middle of the screen it will show an instruction on what the goal is, and how to accomplish it. For instance, it can show items and blocks on the crafting bench being arranged, and magically creating items and blocks. The goals and instructions will appear as part of the HUD that can be toggled on or off, browsed through in game, and selected at any time, pausing the game. The player decides when he has accomplished a goal. One player might make a small hidden library behind a few planks, another might make a massive library several blocks underground through a complex network of locks and traps. And yet another player might just cheat and skip through all the tutorials and levels.
You wake up.
You don't know who you are.
You don't know where you are.
All you know is, you must survive.
Craft
Get what you will need to survive the night
(Controls, Punch a tree, Craft Planks (2x2 crafting grid), Craft Sticks, Craft a Workbench, Craft the four wooden tools, Requirement to break blocks, Speed), Mine cobblestone, Durability, Craft the four stone tools, The other kinds of tools, Mine for Coal or Craft Charcoal to Craft Torches)
Shelter
Build yourself a shelter to protect yourself from the mobs before sundown is finished.
(Placing blocks, Use Dirt for the shelter, Doors)
Mine through the nights
You can't leave this shelter until sunrise, but you can mine.
(Iron, Redstone Gold, Diamond, Lazli Lapluza, Where to find these ores, what's required to mine them. Furnace, Chests, Ladders, Caverns, Slimes, Dungeons, Craft a Clock)
Gather through the days
The sun has come up. Spend your day gathering anything you can find.
(Dirt, Logs, Planks, Stone, Gravel/Flint, Sand, Sandstone, Wool from sheep, Leather from Cows, Pork from Pigs, Feathers from Chicken, rare resources)
Fight back
Craft the weapons and armor you will need to fight the mobs.
(Zombies, Skeletons, Spiders, Spider Jockeys, Creepers, Fighting Strategy, Eating during battle, Armor System, Bows and Arrows, Shooting Range, Using lava and water in combat, fighting through a night.)
Home
Build yourself a home where you can live comfortably.
(Signs, Steps, Slabs, Glass Windows, Fireplace/Flint and Steel, Paintings, Chairs, Lamps, Other Furniture, Beds/Sheep)
Farm
Start farming yourself foods to feed yourself well.
(Crops, Sugar Cane, Cactus, Trees, Giant Trees, Fish, Milking a Cow, Building a Chicken Coup with eggs and fence, Automatic farm, Garden)
Water and lava
Harness water and lava.
(Buckets, Infinite Water, Swimming Pool, Gathering Lava, Lava Fountain, Cobblestone Generator)
Dyes
Create an image using dyed cloth.
(Dyes, dyeing sheep)
Redstone Basics
Learn the essentials of Redstone circuitry, and apply it to a dispenser.
(I'll let someone more knowledgeable fill this in)
Explore
Build a tower to the sky limit, and explore in a direction that looks appealing
(landing pool for jumping off, Build a dock, Boat, Compass, Squids)
Build
In the locations you explored, build three homes according to these rules.
Each home must be built in one of the following places
Underground===Underwater===Floating===Mountain Side===In the trees
Each home must be made using one of the following blocks.
Glass===Logs===Sand===Snow===Cloth
Minecarts
Build a Minecart train or subway between these three houses, and anywhere else you'd like.
(Minecarts, Minetracks, Powered Minecart, Storage Minecart, Boasters)
Feast
Make a feast for yourself with Baked Bread, Mushroom Stew, Cooked Fish, and for dessert, Cake.
Redstone Advance
Learn more about Redstone circuitry, and apply it to Note blocks.
(I'll let someone more knowledgeable fill this in)
Build a Piano===Drumset
Make a Song===Loop
Build a Doorbell===Alarm
The nether
Build a portal to the nether
(Zombie Pigman, Ghast, Glowstone, Netherrack, Soul Sand, Portal networks, nether homes)
Have some fun
Enjoy yourself by listening to a record, riding a pig, or wearing a pumpkin
(Jukeboxes, Saddles, Jack O Lateran)
Explosives
Craft and test TNT.
Mining with TNT, Cannons, Launcher pads
Traps
Build a working mob trap.
(A few of the most basic and popular mob traps)
Secret library
Add on a secret library to your home for your research into mining and crafting
(Collapsing floors, entrances, stairways, Bookshelves)
Build a palace
Build a home using only Brick, Mossy cobblestone, Iron, Gold, Diamond, Lazi Lapulza, and Obsidian
Redstone expert
Learn more about redstone circutry, and use it to make a primitive program.
(I'll let someone more knowledgeable fill this in.
Combination lock, calculator, clock)
Golden Apple
Craft or find a Golden Apple.
Build your greatest creation
Build the greatest thing you can imagine.
Self Destruction
Burn down and blow up everything you've built.
Live as a nomad
Trying to find other like yourself, travel as a nomad. You can not stay in any place for more than one night.
Herobrine
Player now has slim percentage chance of having an Encounter with Herobrine, a boss mob that is only kill-able with weeks of practice, and the best equipment, but drops a massive amounts of rare and valuable resources.
And how would the game determine when "the greatest thing you can imagine" is complete enough to move on?
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
First of all, we all know Notch isn't going to have new players using trail and error to learn the game. There's tens or hundreds of thousands of possible recipes.
Minecraft has to have an official guide for the finished product Minecraft 1.0. There's no way Notch is just going to tell millions of new players, who paid for a finished product, that they have to use fan sites to learn the content. Minepedia can be edited by anyone, and many online FAQs and tutorials are informal and confusingly written. So even though you may not of thought about this before, when the game is released, is will be released with some sort of Notch approved guide to the blocks, items, recipes, and concepts.
The question isn't If, it's How. I think it will definitely come with a hefty manual. But many new players don't like being faced with 20 pages of instructions.
I also don't like the idea of linear game play, which is why this is meant more of a one time, tutorial mode, with a loose story line to give the lessons shape and purpose.
Thank you for the feedback. Do others feel this way.
Also, the player decides when they have accomplished a goal. If they feel they've built a home, built a farm, explored the land, ect. Then they can allow themselves to move on. One player might make a small hidden library behind a few planks, another might make a massive library several blocks underground through a complex network of locks and traps. Either way, they could cheat if they wanted to.
"New to minecraft? Follow the yel- I mean normal brick road!"
"Oh my. seems like a tree is in the way"
"Why don't you punch it?"
"Whoops, seems like you punched huge chunks!"
"You should probably put it back after you've gone through, since your not the only guy walking this road!"
"Or are you?"
I guess kinda that's kinda stupid.
Hooray for Shameless self promotion!
No, that's a good idea too. Perhaps that'd be a more minecraftest way of doing a tutorial.