A user who is inflicted with this potion sees multiples of a player attacking them, they attack simultaneously, though not consistently, and only the player actually does damage.
These 'fake' players are like illusions or mirages, to distract and disorient the player from the real player.
They will disappear once the duration has expired.
It sounds really annoying. I'd rather just have a potion of nausea.
The OP should also be more specific. How do you brew it? What are its durations? How does potency change its effects?
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Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
It sounds really annoying. I'd rather just have a potion of nausea.
The OP should also be more specific. How do you brew it? What are its durations? How does potency change its effects?
Uhm, well thats my general idea, i mean the recipe is rather less important, and potency would probably add in more of these guys, whilst duration will make them last longer.
A user who is inflicted with this potion sees multiples of a player attacking them, they attack simultaneously, though not consistently, and only the player actually does damage.
These 'fake' players are like illusions or mirages, to distract and disorient the player from the real player.
They will disappear once the duration has expired.
haha i like the pun. xD
It sounds really annoying. I'd rather just have a potion of nausea.
The OP should also be more specific. How do you brew it? What are its durations? How does potency change its effects?
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Some
not sucky suggestion threads I made: Console Minigame: Ram Attack! - New Arrows!(quality)Uhm, well thats my general idea, i mean the recipe is rather less important, and potency would probably add in more of these guys, whilst duration will make them last longer.
They should see their own illusions, probably.
Would this affect mobs? If this were made from a drop of the Illusioner, it wouldn't be too useful in singleplayer if it only had affect on players.
Check out my suggestions! Here is one of them: