These special arrows all provide distinctive combat advantages unique to them, but they are similar in that they do not comply with Infinity on bows. Here is the first:
Ice Arrow
First, the Stray Gem is needed.
This gemstone has a chance to be dropped by a Stray upon death. The probability of this drop appearing is shown below:
No Looting: 50%
Looting I: 58%
Looting II: 66%
Looting III: 75%
Craft it with 8 arrows and get 8 ice arrows!
This arrow has an ice blue, spiky fletching (the feather). When this arrow hits a mob, rather than stopping, it keeps going, leaving an arrow tip on the mob that was hit. When the arrow hits a mob, it will slow the arrow down by 15% and the arrow will do 20% less damage (but it cannot go below 1 damage).
Bomb Arrow
The crafting is obvious: 8 arrows and one TNT, 8 bomb arrows.
Bomb arrows have a stick of dymanite rather than a wooden stick. When it either lands on a block or goes through lava, it will emit fire particles for one second before exploding. The charts below detail its knockback and damage, with the second chart having blocks as units:
X=Explosion location, Knockback II away from explosion, 6 damage
X=Knockback I away from explosion, 4 damage
x=Knockback from a normal hit, 3 damage
x x x x x
x X X X x
x X X X x
x X X X x
x x x x x
If this arrow is fired from a Flame bow, the arrow will start the explosion countdown immediately. If the arrow hits a mob, the arrow will act like a normal arrow.
Slime Arrow
Craft 1 slime block and 8 arrows, get eight slime arrows.
This one is slightly very ridiculous. It has a slimeball covering the tip and slime dripping down the stick. Once it hits a solid block, it will bounce off, losing 15% speed, but with no damage reduction. All slime arrows bounce at least once before stopping, medium charged bows make slime arrows bounce 5 times, and full charge causes a maximum of 7 bounces. Lots of fun!
Floating Arrow
Craft 1 blaze rod and 8 arrows, get eight floating arrows.
This arrow has a blaze rod stick. They're what you'd expect, except they only stay unaffected by gravity for up to 50 blocks.
What do you think? Please provide constructive praise/criticism below!
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
I always thought that we didn't get enough variety when we got spectral and tipped arrows. They are essentially the same thing but with different looks. I always thought it would be nice if we got more arrow types. A few of them you mentioned like the bomb, slime and floating arrows (with different downsides).
I've never been all about ice arrows but if they were implemented I would prefer if they acted like they did in the old arrow/homing bow mod in which it would freeze mobs and have them slide around after being hit with the downside being raised defense while being frozen. I actually have no idea what you are saying as to what they would do so some specification would be appreciated. I do like the idea of giving strays a unique drop though. I think only 4 arrows should be used with each gem as freezing arrows would be very powerful and strays are not hard to come by in the areas that they spawn.
I like the method of how bomb arrows are primed either by hitting something or being fired through a flame bow. However the downside should not be bouncing off mobs. A better idea would be to have them be weighed down thus going slower and having less range. Since explosions down work that way I think that the explosion should just be the equivalent of a power 1 explosion (1 block radius/9 block coverage). Anything bigger would be ridiculously powerful and counter productive with the environmental damage. Since tnt isn't the easiest thing to make and that the explosive power would be greatly reduced; the 8 arrow recipe is fine.
Slime arrows are a very good idea. Unfortunately arrow speed is directly correlated with damage. So with each bounce they arrow would do less damage which I think is a fair trade considering you could hit enemies without exposing yourself. I think it should be a 4 arrow recipe since slimeballs are easy to gather.
I like the idea of floating arrows but I feel it would make more sense to use something from the End to make them. Since tipped arrows already are I guess it's fine to to use something from the Nether instead. Ghast tears aren't a bad idea either considering regen potions are currently their only use. But I feel that blaze rods (since they float around blazes) would be a better use with them just replacing the stick of the original recipe. The floating arrow would just poof after going a certain distance (50 blocks?). An arrow not affected by gravity is essentially a slow moving laser beam so giving it a limited range seems reasonable.
I always thought that we didn't get enough variety when we got spectral and tipped arrows. They are essentially the same thing but with different looks. I always thought it would be nice if we got more arrow types. A few of them you mentioned like the bomb, slime and floating arrows (with different downsides).
I've never been all about ice arrows but if they were implemented I would prefer if they acted like they did in the old arrow/homing bow mod in which it would freeze mobs and have them slide around after being hit with the downside being raised defense while being frozen. I actually have no idea what you are saying as to what they would do so some specification would be appreciated. I do like the idea of giving strays a unique drop though. I think only 4 arrows should be used with each gem as freezing arrows would be very powerful and strays are not hard to come by in the areas that they spawn.
I like the method of how bomb arrows are primed either by hitting something or being fired through a flame bow. However the downside should not be bouncing off mobs. A better idea would be to have them be weighed down thus going slower and having less range. Since explosions down work that way I think that the explosion should just be the equivalent of a power 1 explosion (1 block radius/9 block coverage). Anything bigger would be ridiculously powerful and counter productive with the environmental damage. Since tnt isn't the easiest thing to make and that the explosive power would be greatly reduced; the 8 arrow recipe is fine.
Slime arrows are a very good idea. Unfortunately arrow speed is directly correlated with damage. So with each bounce they arrow would do less damage which I think is a fair trade considering you could hit enemies without exposing yourself. I think it should be a 4 arrow recipe since slimeballs are easy to gather.
I like the idea of floating arrows but I feel it would make more sense to use something from the End to make them. Since tipped arrows already are I guess it's fine to to use something from the Nether instead. Ghast tears aren't a bad idea either considering regen potions are currently their only use. But I feel that blaze rods (since they float around blazes) would be a better use with them just replacing the stick of the original recipe. The floating arrow would just poof after going a certain distance (50 blocks?). An arrow not affected by gravity is essentially a slow moving laser beam so giving it a limited range seems reasonable.
Thanks for the detailed response! I won't take everything, but your advice helped a lot.
EDIT: Oops, forgot to explain the Ice Arrows! When an Ice Arrow hits a mob, the arrow doesn't stop. It just slows down and does less damage, so you could hit multiple mobs at once if they're lined up.
Rollback Post to RevisionRollBack
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
An ice arrow that freezes mobs would be interesting, as well as a bomb arrow or a slime arrow that slows mobs down, but the last one is plain ridiculous.
These special arrows all provide distinctive combat advantages unique to them, but they are similar in that they do not comply with Infinity on bows. Here is the first:
Ice Arrow
First, the Stray Gem is needed.
This gemstone has a chance to be dropped by a Stray upon death. The probability of this drop appearing is shown below:
No Looting: 50%
Looting I: 58%
Looting II: 66%
Looting III: 75%
Craft it with 8 arrows and get 8 ice arrows!
This arrow has an ice blue, spiky fletching (the feather). When this arrow hits a mob, rather than stopping, it keeps going, leaving an arrow tip on the mob that was hit. When the arrow hits a mob, it will slow the arrow down by 15% and the arrow will do 20% less damage (but it cannot go below 1 damage).
Bomb Arrow
The crafting is obvious: 8 arrows and one TNT, 8 bomb arrows.
Bomb arrows have a stick of dymanite rather than a wooden stick. When it either lands on a block or goes through lava, it will emit fire particles for one second before exploding. The charts below detail its knockback and damage, with the second chart having blocks as units:
X=Explosion location, Knockback II away from explosion, 6 damage
X=Knockback I away from explosion, 4 damage
x=Knockback from a normal hit, 3 damage
x x x x x
x X X X x
x X X X x
x X X X x
x x x x x
If this arrow is fired from a Flame bow, the arrow will start the explosion countdown immediately. If the arrow hits a mob, the arrow will act like a normal arrow.
Slime Arrow
Craft 1 slime block and 8 arrows, get eight slime arrows.
This one is
slightlyvery ridiculous. It has a slimeball covering the tip and slime dripping down the stick. Once it hits a solid block, it will bounce off, losing 15% speed, but with no damage reduction. All slime arrows bounce at least once before stopping, medium charged bows make slime arrows bounce 5 times, and full charge causes a maximum of 7 bounces. Lots of fun!Floating Arrow
Craft 1 blaze rod and 8 arrows, get eight floating arrows.
This arrow has a blaze rod stick. They're what you'd expect, except they only stay unaffected by gravity for up to 50 blocks.
What do you think? Please provide constructive praise/criticism below!
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Some
not sucky suggestion threads I made: Console Minigame: Ram Attack! - New Arrows!(quality)I always thought that we didn't get enough variety when we got spectral and tipped arrows. They are essentially the same thing but with different looks. I always thought it would be nice if we got more arrow types. A few of them you mentioned like the bomb, slime and floating arrows (with different downsides).
I've never been all about ice arrows but if they were implemented I would prefer if they acted like they did in the old arrow/homing bow mod in which it would freeze mobs and have them slide around after being hit with the downside being raised defense while being frozen. I actually have no idea what you are saying as to what they would do so some specification would be appreciated. I do like the idea of giving strays a unique drop though. I think only 4 arrows should be used with each gem as freezing arrows would be very powerful and strays are not hard to come by in the areas that they spawn.
I like the method of how bomb arrows are primed either by hitting something or being fired through a flame bow. However the downside should not be bouncing off mobs. A better idea would be to have them be weighed down thus going slower and having less range. Since explosions down work that way I think that the explosion should just be the equivalent of a power 1 explosion (1 block radius/9 block coverage). Anything bigger would be ridiculously powerful and counter productive with the environmental damage. Since tnt isn't the easiest thing to make and that the explosive power would be greatly reduced; the 8 arrow recipe is fine.
Slime arrows are a very good idea. Unfortunately arrow speed is directly correlated with damage. So with each bounce they arrow would do less damage which I think is a fair trade considering you could hit enemies without exposing yourself. I think it should be a 4 arrow recipe since slimeballs are easy to gather.
I like the idea of floating arrows but I feel it would make more sense to use something from the End to make them. Since tipped arrows already are I guess it's fine to to use something from the Nether instead. Ghast tears aren't a bad idea either considering regen potions are currently their only use. But I feel that blaze rods (since they float around blazes) would be a better use with them just replacing the stick of the original recipe. The floating arrow would just poof after going a certain distance (50 blocks?). An arrow not affected by gravity is essentially a slow moving laser beam so giving it a limited range seems reasonable.
Praise be to Spode.
Thanks for the detailed response! I won't take everything, but your advice helped a lot.
EDIT: Oops, forgot to explain the Ice Arrows! When an Ice Arrow hits a mob, the arrow doesn't stop. It just slows down and does less damage, so you could hit multiple mobs at once if they're lined up.
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.
Some
not sucky suggestion threads I made: Console Minigame: Ram Attack! - New Arrows!(quality)Ah, so a piercing arrow! That's pretty good.
Praise be to Spode.
you can add several of those arrow mechanics with command blocks.
An ice arrow that freezes mobs would be interesting, as well as a bomb arrow or a slime arrow that slows mobs down, but the last one is plain ridiculous.