This is something the community is already doing, but what I'd really like to see is an actual ingame toolset to do this. As in:
[*:399vw8rw]The executable version lets us pick between Creative and Survival. Which would allow us to load the same level in creative or survival for testing with no hassle.
[*:399vw8rw]New save system for easier distrobution and file naming (This is already going through, but needed)
[*:399vw8rw]Availability of all blocks in creative, including leaves/water/spawners/all craftables in Creative
[*:399vw8rw]Control of settings like spawn points, and special secondary attributes like lock Night time
I realize some of this may be redundant with what people have already asked for, but this was just may attempt at putting some more scepifications to it and the logic behind it. Imagine being able to make fun, giant labyrinthine dungeons full of booby traps and rewards for players to tackle and enjoy. I used to use my Lego to play D&D with my friends, setting up castles, caves and forts for them to wander about. What better way to bring that back than in Minecraft?
Being able to toggle from Creative/Survival on one map would be great, but then comes what to do with the tools and items. If Survival has any outlet that allows you to give yourself diamond blocks as soon as you start or build yourself a supermassive garden and a castle of Obsidian with a chest of every item you wanted, then the players would have to rely on Self Control in order to enjoy the game longer, one thing that tends to differ from person to person. It would be like having a mode in a game that gave you every single awesome weapon from one mode and give them to the new one.
While most people don't do that, it would make it very unsurvivally, kind of like the whole "Switch to peaceful before the creeper explodes" thing, but this one is letting you get Diamond before you even punch a tree.
The only problem with that argument is there are already a ton of tools for people to do just that. With all the editing tools, we've been able to do something akin to what I'd like to see, but I'd rather it be in an official capacity. Yeah, people could spawn a million diamonds for themselves, but then what's the point of playing survival? It's the same thing that yeah, you COULD just dig through all the walls in someone's created dungeon to get to the goodies at the end, but why bother, the point is to see if you can survive the dungeon.
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[*:399vw8rw]The executable version lets us pick between Creative and Survival. Which would allow us to load the same level in creative or survival for testing with no hassle.
[*:399vw8rw]New save system for easier distrobution and file naming (This is already going through, but needed)
[*:399vw8rw]Availability of all blocks in creative, including leaves/water/spawners/all craftables in Creative
[*:399vw8rw]Control of settings like spawn points, and special secondary attributes like lock Night time
I realize some of this may be redundant with what people have already asked for, but this was just may attempt at putting some more scepifications to it and the logic behind it. Imagine being able to make fun, giant labyrinthine dungeons full of booby traps and rewards for players to tackle and enjoy. I used to use my Lego to play D&D with my friends, setting up castles, caves and forts for them to wander about. What better way to bring that back than in Minecraft?
Opinions, counter arguements, burning sensations?
While most people don't do that, it would make it very unsurvivally, kind of like the whole "Switch to peaceful before the creeper explodes" thing, but this one is letting you get Diamond before you even punch a tree.