So, a couple of you may have heard of a little game called The Legend Of Zelda: Breath of the Wild. One of the major features of this game was its climbing. You could climb on nearly any surface, and the best part was, it actually worked. No, seriously, I never had a problem with the controls. Up meant go up, down meant go down, and left and right meant go in that direction relative to your character.
Now, where I'm going with this is that Minecraft's climbing controls are, well, not as good as they could be. You push up against a surface with a ladder or a vine and you ascend. Let go of everything and you descend. Hold sneak and that stops your vertical movement. While simple, this feels a little floaty and slows down descents in small spaces, and has often led to people falling off their ladders. It works, but it could be better.
The Solution
So, I'm going to be suggesting a new mode of ladder climbing, but I'm not suggesting also removing the current methods of climbing to avoid mass confusion when people find that their ladders no longer work (such as when autojump was implemented and enabled by default). This will allow for better backwards compatibility.
When you aren't already climbing, and you click on a ladder or a vine and are close enough (say, up to two blocks away), you will grab onto the ladder, putting yourself into the same space as it. You will now be in "climbing mode," which prevents you from descending automatically. To ascend the ladder, you can use the forward key (default W), and to descend, use the backwards key (default S). You can not ascend on vines without a wall behind them. If there are ladders adjacent to the one you are climbing, use the appropriate strafing key (default A or D) to move between them. To let go of the ladder, press the jump key (default spacebar). If you let go this way, ladders will not effect your rate of descent until you leave a space with a ladder/vine in it.
If you are hit by something that would apply knockback, you will be knocked off the ladder and will not be able to engage climbing mode for 0.5 seconds.
In the end, while Minecraft's works fine as is, there is always room for improvement, and I believe changes like this would be good quality of life improvements. It may not be a very complicated change, but not all suggestions have to be two-page reports, right?
For some reason your suggestion is giving me Half-Life 2 flashbacks, with it's horrible, horrible ladder physics.
That's probably just me though, support.
Despite all the good things I've heard of it, I've never played the Half-Life series, so I can't really relate. I don't think there will be an issue, this will just make ladders a bit more "sticky," so to speak.
Definite support. Minecraft has a lot of weird movement behavior like this and it makes the game feel kind of dated compared even to games that came out at the same time as it.
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That would break all ladder parkour levels so much. But, as long as old system isn't removed, I like it.
Yeah, I thought about that, but you could simply say "Entering climbing mode is cheating." Perhaps it could also be a stat so mapmakers could keep track of it and disable it.
Does height you were at when you clicked on a ladder change the ladder block you will stick to? Can you enter climbing mode when you are already on a ladder (climbed casually)?
The first question is one of two problems I can think of with my suggestion. I guess you could only grab onto ladders at your height, or maybe grabbing the ladder would put you where the ladder is on the XZ axis, but maintain your Y position, and if there is no valid ladder there, you won't start climbing.
I see no reason why you wouldn't be able to grab a ladder you are already holding.
I rather just have one or the other, without you teleporting to ladders when clicking on them. Most preferably yours. No need to make it a whole new mode or whatever.
The only thing is I'd hope this wouldn't feel too stiff. I'm used to the floaty-freedom you kind of get with the current ladders.
I rather just have one or the other, without you teleporting to ladders when clicking on them. Most preferably yours. No need to make it a whole new mode or whatever.
The only thing is I'd hope this wouldn't feel too stiff. I'm used to the floaty-freedom you kind of get with the current ladders.
Well, in order for this system to work well, you would have to activate this climbing somehow, and just running into a ladder block could lead to some frustration, if you are just walking by it. I figured that removing the old system would cause a lot of confusion, so it's been maintained.
I doubt it would feel stiff if implemented correctly. It should feel just like climbing ladders in a Zelda game, except you can use items.
Well, in order for this system to work well, you would have to activate this climbing somehow, and just running into a ladder block could lead to some frustration, if you are just walking by it. I figured that removing the old system would cause a lot of confusion, so it's been maintained.
I doubt it would feel stiff if implemented correctly. It should feel just like climbing ladders in a Zelda game, except you can use items.
Then you would put in some checks. Like maybe only being able to properly control yourself on a ladder once you're climbing at least one block away from the ground. Or for it to only activate once you face towards the ladder instead of simply existing near it.
Then you would put in some checks. Like maybe only being able to properly control yourself on a ladder once you're climbing at least one block away from the ground. Or for it to only activate once you face towards the ladder instead of simply existing near it.
Perhaps, but this is the least complicated method from a programming standpoint and is least likely to cause problems, as far as I can tell.
Still, I get what you're saying. My system isn't perfect, but there are always going to be pros and cons with each method.
The Problem
So, a couple of you may have heard of a little game called The Legend Of Zelda: Breath of the Wild. One of the major features of this game was its climbing. You could climb on nearly any surface, and the best part was, it actually worked. No, seriously, I never had a problem with the controls. Up meant go up, down meant go down, and left and right meant go in that direction relative to your character.
Now, where I'm going with this is that Minecraft's climbing controls are, well, not as good as they could be. You push up against a surface with a ladder or a vine and you ascend. Let go of everything and you descend. Hold sneak and that stops your vertical movement. While simple, this feels a little floaty and slows down descents in small spaces, and has often led to people falling off their ladders. It works, but it could be better.
The Solution
So, I'm going to be suggesting a new mode of ladder climbing, but I'm not suggesting also removing the current methods of climbing to avoid mass confusion when people find that their ladders no longer work (such as when autojump was implemented and enabled by default). This will allow for better backwards compatibility.
When you aren't already climbing, and you click on a ladder or a vine and are close enough (say, up to two blocks away), you will grab onto the ladder, putting yourself into the same space as it. You will now be in "climbing mode," which prevents you from descending automatically. To ascend the ladder, you can use the forward key (default W), and to descend, use the backwards key (default S). You can not ascend on vines without a wall behind them. If there are ladders adjacent to the one you are climbing, use the appropriate strafing key (default A or D) to move between them. To let go of the ladder, press the jump key (default spacebar). If you let go this way, ladders will not effect your rate of descent until you leave a space with a ladder/vine in it.
If you are hit by something that would apply knockback, you will be knocked off the ladder and will not be able to engage climbing mode for 0.5 seconds.
In the end, while Minecraft's works fine as is, there is always room for improvement, and I believe changes like this would be good quality of life improvements. It may not be a very complicated change, but not all suggestions have to be two-page reports, right?
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
That actually seems balanced. I like it. Support.
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Thanks!
Despite all the good things I've heard of it, I've never played the Half-Life series, so I can't really relate. I don't think there will be an issue, this will just make ladders a bit more "sticky," so to speak.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Definite support. Minecraft has a lot of weird movement behavior like this and it makes the game feel kind of dated compared even to games that came out at the same time as it.
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Due to the amount of times I have died from falling off a ladder,
Support.
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Yeah, I thought about that, but you could simply say "Entering climbing mode is cheating." Perhaps it could also be a stat so mapmakers could keep track of it and disable it.
The first question is one of two problems I can think of with my suggestion. I guess you could only grab onto ladders at your height, or maybe grabbing the ladder would put you where the ladder is on the XZ axis, but maintain your Y position, and if there is no valid ladder there, you won't start climbing.
I see no reason why you wouldn't be able to grab a ladder you are already holding.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
I rather just have one or the other, without you teleporting to ladders when clicking on them. Most preferably yours. No need to make it a whole new mode or whatever.
The only thing is I'd hope this wouldn't feel too stiff. I'm used to the floaty-freedom you kind of get with the current ladders.
Well, in order for this system to work well, you would have to activate this climbing somehow, and just running into a ladder block could lead to some frustration, if you are just walking by it. I figured that removing the old system would cause a lot of confusion, so it's been maintained.
I doubt it would feel stiff if implemented correctly. It should feel just like climbing ladders in a Zelda game, except you can use items.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Then you would put in some checks. Like maybe only being able to properly control yourself on a ladder once you're climbing at least one block away from the ground. Or for it to only activate once you face towards the ladder instead of simply existing near it.
Perhaps, but this is the least complicated method from a programming standpoint and is least likely to cause problems, as far as I can tell.
Still, I get what you're saying. My system isn't perfect, but there are always going to be pros and cons with each method.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
The current system is good, no support
Click the dragon/egg that is on top to help me raise my dragons
http://www.minecraftforum.net/forums/off-topic/forum-games/2824114-delete-the-block-above-you
Like I said, it's fine, but it could be better. There's no problem with trying to improve something.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com