Let Me Explain how tea would be crafted first because it's important to the relevancy of the title
1. Boil a bucket of water in a furnace to create...... A boiling bucket of water
(The boiling bucket of water would function the same as a normal one, and will actually turn into a normal one if left un-used in your inventory for too long)
2. Craft the boiling bucket of water along side a rose or dandelion (can be done without a workbench)
This would create a bucket of rose or yellow flower tea
3. Craft the bucket of tea with an empty bowl
This would fill that bowl with tea and lower the bucket of tea's durability (will return to a normal bucket when it's durability is over)
Drinking this bowl of tea will you give you the effects of that tea and an empty bowl
what would rose tea do?
Rose tea would increase the number of drops, dropped by mobs for a few seconds
Only the death blow needs to be red-tea'd buffed to get items
why?
When you are out actively hunting for monsters instead of surviving, gathering materials from them can be way slow, especially when you are trying to construct Tnt
Anyways, to get more drops you would have to make the kill right after drinking the tea since it's effect wouldn't last very long, this means you would have to have the bowl in your readyslot and calculate which sword swing would kill the mob, then you would also have to restock the bowl with tea before making another kill, this gameplay mechanic makes sure that you are out hunting, and rewards skill
what would yellow tea do?
I'm a bit parted as to what yellow flower tea should do, I think it should provide simple atmosphere to minecraft
it should be relaxing, perhaps making your screen purple in the way that sleeping does and playing music
Since there is no UI for item durations; it would probably be better for items to be on a per-use stratum.
Like the red tea you stated would instead of give you a few seconds of + drop chance, would give you + drop chance from the first 1~3 mobs you kill? That way, there is still a highly limited chance to use them; but you are guaranteed to get at least 1 use without wasting it all.
Generic buffs like Increased walking and mining speeds are ultra-retarded
I don't like to think of rose tea as a buff, it's more of a mechanic (as I said) To make hunting profitable
For this reason the costs of actually making the tea is very very low
The yellow flower tea on the other hand is agreeably useless.
I just like the idea though, the social implications of it on minecraft servers, like giving people some yellow tea as a low cost gift or brewing some in the mine-craft morning before enjoying your world for those who play mine-craft as a form of meditation
Since there is no UI for item durations; it would probably be better for items to be on a per-use stratum.
Like the red tea you stated would instead of give you a few seconds of + drop chance, would give you + drop chance from the first 1~3 mobs you kill? That way, there is still a highly limited chance to use them; but you are guaranteed to get at least 1 use without wasting it all.
Well I guess that would be easier to program, But I like the bucket duration and seconds of effect mechanics
Rose tea is a very low cost item (a single flower is the only item actually wasted) so that's why I see wasting it as not so important, if you do end up not getting the kill from the buff it's more of a
"I missed "
than
"I wasted my item! rageface~"
because you really didn't, the bowl and bucket are still there and flowers are everywhere
Yoshi's got it. It'd need to be a per-use thing since seconds aren't really measured in Minecraft. So that rewarding mechanic would just be a buff. :tongue.gif:
On the other hand... Mad Hatter skin with some tea, hell yes.
Yoshi's got it. It'd need to be a per-use thing since seconds aren't really measured in Minecraft. So that rewarding mechanic would just be a buff. :tongue.gif:
On the other hand... Mad Hatter skin with some tea, hell yes.
well yes,
I do this occasionally, load up some mine-crafts and have some mind-gasms while building up spaces or hallowing them out. Mine-craft doesn't take much thought outside of it's planning, So while doing non-thinking tasks like mine-ing, digging, and cutting, I usually get lost in my own thoughts.
Not to say mine-craft's purpose is mediation, there are definitely some tasks that require thought
redstone is an intimating block,
and gathering materials at night is ****-scary
I personally use a lot of red dye, so it stings me a bit more than would others. I completely understand where you're coming from as I would be "oh, man, wasted" and still not "OMG WTF".
As it is, people do have moods, and they have aggravations; I wouldn't want the final aggravation (after being at the bottom of **** valley with moe and curly pushing the shitball over me constantly) of a wasted flower to force me into a psychotic rage. My statement reflects such a sentiment; and tiny annoyances do become larger as the occurrences increase.
I personally use a lot of red dye, so it stings me a bit more than would others. I completely understand where you're coming from as I would be "oh, man, wasted" and still not "OMG WTF".
As it is, people do have moods, and they have aggravations; I wouldn't want the final aggravation (after being at the bottom of **** valley with moe and curly pushing the shitball over me constantly) of a wasted flower to force me into a psychotic rage. My statement reflects such a sentiment; and tiny annoyances do become larger as the occurrences increase.
I actually just remembered that flowers don't spawn, well that must suck alot for you dye users.
well since flowers have a purpose they should be spawn-able with bonemeal since they're not I can totally see where you're coming from now
Drink tea. Fight mob. A creeper surprises you. BOOM! You die. Needless to say, tea wears of. "****!"
Run back to body, reorganize quick bar.
Drink tea. No mob nearby, "Damn!" Tea wears off.
Go to nearby mob. Mouse wheel isn't cooperating(mouse batteries are running low), finally reach and click tea, kill mob, get bonus items, but half of life is gone, "Damn it!"
etc.
You may think that the chances of something like that are reasonably low. Or you may assume that I am a poor player. I will let you think what you like, but scenarios like described are easier swallowed as plausible than fiction.
Drink tea. Fight mob. A creeper surprises you. BOOM! You die. Needless to say, tea wears of. "****!"
Run back to body, reorganize quick bar.
Drink tea. No mob nearby, "Damn!" Tea wears off.
Go to nearby mob. Mouse wheel isn't cooperating(mouse batteries are running low), finally reach and click tea, kill mob, get bonus items, but half of life is gone, "Damn it!"
etc.
You may think that the chances of something like that are reasonably low. Or you may assume that I am a poor player. I will let you think what you like, but scenarios like described are easier swallowed as plausible than fiction.
maybe I shouldn't have worded it with the word "skill" I think that word probably implied a few things, it's more of a calculation really,
Only the death blow needs to be red-tea'd buffed to get items
so the process with a creeper and a stone sword would be
"hit, hit, Drink tea from quickslot bar, hit, items"
The time would be generous enough to let you plot out your hit a bit, avoid arrows and such
But not so long that you can go and kill 2 other mobs with it.
I guess that might gather frustration.
I'm not really sure, since I find creepers blowing my house up hilarious
I suppose. I still am not kind to time-based buffs of short/fleeting magnitude.
I would personally get more use out of yellow tea than red in this case. Still props, it is your idea and you are the driver.
yay~~~~
I guess I'm trying to make mine-craft into my own game, instead of thinking how it would effect other people,
I guess that's why mods exist
It is your world, it is your game (at least, license). This is one of those suggestions that doesn't hurt anyone. Just because I don't like the way it's presented doesn't mean it's not a good idea. If it was implemented in your fashion, I wouldn't be hurt, I would just never use the tea is all.
Let Me Explain how tea would be crafted first because it's important to the relevancy of the title
1. Boil a bucket of water in a furnace to create...... A boiling bucket of water
(The boiling bucket of water would function the same as a normal one, and will actually turn into a normal one if left un-used in your inventory for too long)
2. Craft the boiling bucket of water along side a rose or dandelion (can be done without a workbench)
This would create a bucket of rose or yellow flower tea
3. Craft the bucket of tea with an empty bowl
This would fill that bowl with tea and lower the bucket of tea's durability (will return to a normal bucket when it's durability is over)
Drinking this bowl of tea will you give you the effects of that tea and an empty bowl
what would rose tea do?
Rose tea would increase the number of drops, dropped by mobs for a few seconds
Only the death blow needs to be red-tea'd buffed to get items
why?
When you are out actively hunting for monsters instead of surviving, gathering materials from them can be way slow, especially when you are trying to construct Tnt
Anyways, to get more drops you would have to make the kill right after drinking the tea since it's effect wouldn't last very long, this means you would have to have the bowl in your readyslot and calculate which sword swing would kill the mob, then you would also have to restock the bowl with tea before making another kill, this gameplay mechanic makes sure that you are out hunting, and rewards skill
what would yellow tea do?
I'm a bit parted as to what yellow flower tea should do, I think it should provide simple atmosphere to minecraft
it should be relaxing, perhaps making your screen purple in the way that sleeping does and playing music
viewtopic.php?f=1&t=186813&p=2785662#p2707624
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
Like the red tea you stated would instead of give you a few seconds of + drop chance, would give you + drop chance from the first 1~3 mobs you kill? That way, there is still a highly limited chance to use them; but you are guaranteed to get at least 1 use without wasting it all.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Word: I was too
Generic buffs like Increased walking and mining speeds are ultra-retarded
I don't like to think of rose tea as a buff, it's more of a mechanic (as I said) To make hunting profitable
For this reason the costs of actually making the tea is very very low
The yellow flower tea on the other hand is agreeably useless.
I just like the idea though, the social implications of it on minecraft servers, like giving people some yellow tea as a low cost gift or brewing some in the mine-craft morning before enjoying your world for those who play mine-craft as a form of meditation
viewtopic.php?f=1&t=186813&p=2785662#p2707624
Well I guess that would be easier to program, But I like the bucket duration and seconds of effect mechanics
Rose tea is a very low cost item (a single flower is the only item actually wasted) so that's why I see wasting it as not so important, if you do end up not getting the kill from the buff it's more of a
"I missed "
than
"I wasted my item! rageface~"
because you really didn't, the bowl and bucket are still there and flowers are everywhere
viewtopic.php?f=1&t=186813&p=2785662#p2707624
...Lolwut?
Yoshi's got it. It'd need to be a per-use thing since seconds aren't really measured in Minecraft. So that rewarding mechanic would just be a buff. :tongue.gif:
On the other hand... Mad Hatter skin with some tea, hell yes.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
well yes,
I do this occasionally, load up some mine-crafts and have some mind-gasms while building up spaces or hallowing them out. Mine-craft doesn't take much thought outside of it's planning, So while doing non-thinking tasks like mine-ing, digging, and cutting, I usually get lost in my own thoughts.
Not to say mine-craft's purpose is mediation, there are definitely some tasks that require thought
redstone is an intimating block,
and gathering materials at night is ****-scary
viewtopic.php?f=1&t=186813&p=2785662#p2707624
As it is, people do have moods, and they have aggravations; I wouldn't want the final aggravation (after being at the bottom of **** valley with moe and curly pushing the shitball over me constantly) of a wasted flower to force me into a psychotic rage. My statement reflects such a sentiment; and tiny annoyances do become larger as the occurrences increase.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
I actually just remembered that flowers don't spawn, well that must suck alot for you dye users.
well since flowers have a purpose they should be spawn-able with bonemeal since they're not I can totally see where you're coming from now
viewtopic.php?f=1&t=186813&p=2785662#p2707624
Imagine making 10 red tea.
Drink tea. Fight mob. Tea wears off. Mob dies. "Damn!"
Drink tea. Fight mob. Tea wears off. Mob dies. "Damn!"
Drink tea. Fight mob. Mob dies, no loot. Tea wears off. "DAMN!"
Drink tea. Fight mob. Tea wears off. Mob dies. "DAMN IT!"
Drink tea. Fight mob. A creeper surprises you. BOOM! You die. Needless to say, tea wears of. "****!"
Run back to body, reorganize quick bar.
Drink tea. No mob nearby, "Damn!" Tea wears off.
Go to nearby mob. Mouse wheel isn't cooperating(mouse batteries are running low), finally reach and click tea, kill mob, get bonus items, but half of life is gone, "Damn it!"
etc.
You may think that the chances of something like that are reasonably low. Or you may assume that I am a poor player. I will let you think what you like, but scenarios like described are easier swallowed as plausible than fiction.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
maybe I shouldn't have worded it with the word "skill" I think that word probably implied a few things, it's more of a calculation really,
Only the death blow needs to be red-tea'd buffed to get items
so the process with a creeper and a stone sword would be
"hit, hit, Drink tea from quickslot bar, hit, items"
The time would be generous enough to let you plot out your hit a bit, avoid arrows and such
But not so long that you can go and kill 2 other mobs with it.
I guess that might gather frustration.
I'm not really sure, since I find creepers blowing my house up hilarious
viewtopic.php?f=1&t=186813&p=2785662#p2707624
I would personally get more use out of yellow tea than red in this case. Still props, it is your idea and you are the driver.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
yay~~~~
I guess I'm trying to make mine-craft into my own game, instead of thinking how it would effect other people,
I guess that's why mods exist
viewtopic.php?f=1&t=186813&p=2785662#p2707624
It is your world, it is your game (at least, license). This is one of those suggestions that doesn't hurt anyone. Just because I don't like the way it's presented doesn't mean it's not a good idea. If it was implemented in your fashion, I wouldn't be hurt, I would just never use the tea is all.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)