I think dungeons in Minecraft have a lot of potential, but their smallness and rarity makes them underused. I think more large dungeons should be added in the future, but that's not the focus of this suggestion. There are four new mobs that I think would fit well into dungeons and make them more ambient and challenging.
Dispenser Golem
Appearance
The dispenser golem is EXACTLY 2 blocks tall and 2 blocks wide. Its head is a dispenser (the size of a real one), making up half of its entire body. The bottom half has a model similar to a zombie, where there are stone brick arms and legs with a small torso.
Behavior
The dispenser golem acts like a boat or shulker, meaning it can push you and you can stand on top of it. It will chase you through the dungeon and shoot arrows out of the dispenser. It has 10 health (5 hearts) and will often drop a Statue Piece. The Statue Piece is a block that looks like the lower half of the dispenser golem.
Other
There are different kinds of golems you can make by placing a block on top of a Statue Piece:
Dispenser - Dispenser Golem
Pumpkin - Soldier Golem. This is similar to a snow golem and will attack mobs, but it uses hand-to-hand combat instead of firing projectiles.
Slime Block - Slime Golem. The golem will follow you around and try to be underneath you when you fall off a ledge. As you'd expect, you can bounce off the head of a slime golem as if it were a Slime Block.
Skull or Head - Decoy. This will not become an entity, but zombies, skeletons, and creepers will sometimes try to attack it.
Critter
Appearance
The critter looks like a red spider, but has the size and hitbox of a silverfish. When climbing the walls or ceiling, its model will change so that it looks like it's actually climbing it, as opposed to a spider somehow floating up the side of a wall.
Behavior
Critters spawn in packs of about four and will chase you through the dungeon. Instead of climbing the wall only if they need to, they will sometimes climb onto the wall or ceiling anyway. Instead of spiders climbing up or down, critters will treat the wall or ceiling like a floor and will keep walking across it to chase you. They can't drop down unless they take damage; they must reach a corner between their wall/ceiling and another side. They have just enough health to be instant killed by a diamond sword. Critters are marked by the game with A to F, which the player cannot tell. (When a critter naturally spawns, its letter is random.)
When an A critter dies, it has a 90% chance to spawn two B critters.
When a B critter dies, it has a 76% chance to spawn two C critters.
When a C critter dies, it has a 50% chance to spawn two D critters.
When a D critter dies, it has a 30% chance to spawn two E critters.
When an E critter dies, it has a 15% chance to spawn two F critters.
F critters will never spawn more when they die.
Other
When a dispenser fires a Critter Spawn Egg, the critter will spawn standing on the front face of the dispenser. If a critter falls and is next to a wall, it will wait a second and then land onto the wall. Critters will attack silverfish and endermites, and cave spiders and spiders will attack critters.
Puzzler
Appearance
Similar to a shulker, a Puzzler takes up exactly one block of space and has the collision rules of boats. It looks like a stone brick block, but is a bit darker and has a tiny hint of purple.
Behavior
It will try to chase you by rolling 1 block forward, so that its top face is now facing forward, its front face is now facing the floor, etc. It rolls like this very quickly, and will hit you if it rotates into the block you're standing in. If it rotates over air, it will fall like sand, gravel, etc. You cannot hurt this mob. The only way to stop it is by preventing it from rotating. The easiest ways of doing this are probably placing a block on top of it so that it doesn't have enough space to roll, or by trapping it in a hole.
Other
You can also craft blocks that look like puzzlers called Puzzler Brick. This will behave like normal brick block, but if it catches on fire it will burn and become a normal brick block.
Ancients
Appearance
Ancients come in many forms. The variations are all of other mobs, but their texture has been changed to gray-green and has a lot more noise. The mobs that can appear as ancients are villagers, vindicators, skeletons, cows, mooshrooms, endermen, creepers, and squids (in ocean monuments).
Behavior
The behavior of the ancients does not change depending on which mob it is. It will always run towards you and attack you, and can break many blocks to reach you. They do not take knockback. You can try to kill ancients, but they have 150 health and there is a much easier way. If you can trick an ancient into walking over soul sand, the soul sand will become ancient soul sand and the ancient will turn into whatever mob they were taking the appearance of.
Other
If you can't find a dungeon or any ancients, you can also craft ancient soul sand. Ancient soul sand will slow you down the same as soul sand over ice, and will turn nearby coarse dirt into soul sand.
I like the Puzzler and I like the Critter a LOT, but not too keen on the others. For the Ancients, I just don't see why they would be added, what do they really do besides being a retextured more powerful mob that creates a block you could already craft? And the Dispenser Golem just seems a bit much, especially the golems you can create with it.
I don't understand why so many people want more golems. Being able to make these things for yourself sounds very not balanced. An iron golem is good enough help.
If a Critter (not the greatest) name has proper climbing animations, the two spiders should have this as well. This isn't too different from a normal spider so this being a brand new mob just for that one feature isn't really worth it. Not sure how I feel about an unkillable mob, I'm 50/50 on that. The ancients are fine.
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The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
If a Critter (not the greatest) name has proper climbing animations, the two spiders should have this as well. This isn't too different from a normal spider so this being a brand new mob just for that one feature isn't really worth it.
The unique part about it is that unlike the other spiders, which crawl on walls only to chase players or when pushed onto them, the Critters crawl on the walls (and ceiling, which other spiders don't) as if they were just normal floors, and to be a bit more mobile when pursuing players.
The unique part about it is that unlike the other spiders, which crawl on walls only to chase players or when pushed onto them, the Critters crawl on the walls (and ceiling, which other spiders don't) as if they were just normal floors, and to be a bit more mobile when pursuing players.
That's exactly what led me to my original point. It's cheap to add yet a third spider in the game just for that purpose. This might work better as a completely original mob.
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The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
I think dungeons in Minecraft have a lot of potential, but their smallness and rarity makes them underused. I think more large dungeons should be added in the future, but that's not the focus of this suggestion. There are four new mobs that I think would fit well into dungeons and make them more ambient and challenging.
Dispenser Golem
Appearance
The dispenser golem is EXACTLY 2 blocks tall and 2 blocks wide. Its head is a dispenser (the size of a real one), making up half of its entire body. The bottom half has a model similar to a zombie, where there are stone brick arms and legs with a small torso.
Behavior
The dispenser golem acts like a boat or shulker, meaning it can push you and you can stand on top of it. It will chase you through the dungeon and shoot arrows out of the dispenser. It has 10 health (5 hearts) and will often drop a Statue Piece. The Statue Piece is a block that looks like the lower half of the dispenser golem.
Other
There are different kinds of golems you can make by placing a block on top of a Statue Piece:
Dispenser - Dispenser Golem
Pumpkin - Soldier Golem. This is similar to a snow golem and will attack mobs, but it uses hand-to-hand combat instead of firing projectiles.
Slime Block - Slime Golem. The golem will follow you around and try to be underneath you when you fall off a ledge. As you'd expect, you can bounce off the head of a slime golem as if it were a Slime Block.
Skull or Head - Decoy. This will not become an entity, but zombies, skeletons, and creepers will sometimes try to attack it.
Critter
Appearance
The critter looks like a red spider, but has the size and hitbox of a silverfish. When climbing the walls or ceiling, its model will change so that it looks like it's actually climbing it, as opposed to a spider somehow floating up the side of a wall.
Behavior
Critters spawn in packs of about four and will chase you through the dungeon. Instead of climbing the wall only if they need to, they will sometimes climb onto the wall or ceiling anyway. Instead of spiders climbing up or down, critters will treat the wall or ceiling like a floor and will keep walking across it to chase you. They can't drop down unless they take damage; they must reach a corner between their wall/ceiling and another side. They have just enough health to be instant killed by a diamond sword. Critters are marked by the game with A to F, which the player cannot tell. (When a critter naturally spawns, its letter is random.)
When an A critter dies, it has a 90% chance to spawn two B critters.
When a B critter dies, it has a 76% chance to spawn two C critters.
When a C critter dies, it has a 50% chance to spawn two D critters.
When a D critter dies, it has a 30% chance to spawn two E critters.
When an E critter dies, it has a 15% chance to spawn two F critters.
F critters will never spawn more when they die.
Other
When a dispenser fires a Critter Spawn Egg, the critter will spawn standing on the front face of the dispenser. If a critter falls and is next to a wall, it will wait a second and then land onto the wall. Critters will attack silverfish and endermites, and cave spiders and spiders will attack critters.
Puzzler
Appearance
Similar to a shulker, a Puzzler takes up exactly one block of space and has the collision rules of boats. It looks like a stone brick block, but is a bit darker and has a tiny hint of purple.
Behavior
It will try to chase you by rolling 1 block forward, so that its top face is now facing forward, its front face is now facing the floor, etc. It rolls like this very quickly, and will hit you if it rotates into the block you're standing in. If it rotates over air, it will fall like sand, gravel, etc. You cannot hurt this mob. The only way to stop it is by preventing it from rotating. The easiest ways of doing this are probably placing a block on top of it so that it doesn't have enough space to roll, or by trapping it in a hole.
Other
You can also craft blocks that look like puzzlers called Puzzler Brick. This will behave like normal brick block, but if it catches on fire it will burn and become a normal brick block.
Ancients
Appearance
Ancients come in many forms. The variations are all of other mobs, but their texture has been changed to gray-green and has a lot more noise. The mobs that can appear as ancients are villagers, vindicators, skeletons, cows, mooshrooms, endermen, creepers, and squids (in ocean monuments).
Behavior
The behavior of the ancients does not change depending on which mob it is. It will always run towards you and attack you, and can break many blocks to reach you. They do not take knockback. You can try to kill ancients, but they have 150 health and there is a much easier way. If you can trick an ancient into walking over soul sand, the soul sand will become ancient soul sand and the ancient will turn into whatever mob they were taking the appearance of.
Other
If you can't find a dungeon or any ancients, you can also craft ancient soul sand. Ancient soul sand will slow you down the same as soul sand over ice, and will turn nearby coarse dirt into soul sand.
(You will get back 2 glass bottles)
I like the Puzzler and I like the Critter a LOT, but not too keen on the others. For the Ancients, I just don't see why they would be added, what do they really do besides being a retextured more powerful mob that creates a block you could already craft? And the Dispenser Golem just seems a bit much, especially the golems you can create with it.
I don't understand why so many people want more golems. Being able to make these things for yourself sounds very not balanced. An iron golem is good enough help.
If a Critter (not the greatest) name has proper climbing animations, the two spiders should have this as well. This isn't too different from a normal spider so this being a brand new mob just for that one feature isn't really worth it. Not sure how I feel about an unkillable mob, I'm 50/50 on that. The ancients are fine.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
The unique part about it is that unlike the other spiders, which crawl on walls only to chase players or when pushed onto them, the Critters crawl on the walls (and ceiling, which other spiders don't) as if they were just normal floors, and to be a bit more mobile when pursuing players.
That's exactly what led me to my original point. It's cheap to add yet a third spider in the game just for that purpose. This might work better as a completely original mob.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.