This suggestion would make it so some mobs drop the "armor" displayed on their textures. This would encourage more exploration as some of these mobs are rarer or harder to farm. While some of these are weak or unnecessary, they might be used in villager trades.
The Stray could drop a Ragged Helmet and/or a Ragged Chestplate. The Ragged Helmet gives you the effects of all water-related enchantments except Frost Walker. The Ragged Chestplate gives you 2 armor points, and wearing it allows you to become "completely invisible" (your armor does not display and there are no particles.)
The new Illusioner should drop an Illusioner's Cap, which makes fake versions of you around you when you sneak. Mobs will try to fight these versions, but will realize each one is fake once they've successfully attacked it. The Illusioner's Cap should also multiply your armor points by 1.25.
While the Shulker already drops shulker shells, you should have the ability to wear them. Wearing a shulker shell on your head makes you even slower and only 1.4 blocks tall when sneaking. This could make a good softlock trick for mapmakers.
Zombie Pigmen could drop their cloth things they wear, which would go in your leggings slot. If you have a good name for this armor, please let me know in the thread. This armor would improve your sprinting speed and give you a large luck effect (you will get better loot).
Husks should drop Sandy Caps. When wearing a sandy cap and punching a mob with a potion, that mob will get a shorter version of the potion effect. Using the same potion 5 times will make it into a glass bottle again.
Blacksmiths and Butchers could drop their "aprons", which give you 5 armor points. Giving an apron to a green-robed villager could turn it into a Blacksmith or a Butcher. (They should still keep their green robes underneath, but all other behaviors are of their new professions.)
Witches should drop Witch Hats, which slightly improve the amount of time and the strength of potions you drink.
it would be hard to make this work inside the game. they would have to make loads of new items in the game. also you could just craft the item
What do you mean? They would not have to make loads of new items; they would only have to make 8, and that's using every one of my suggestions. You might have misunderstood, I don't mean every single mob should have its own armor drop, I just think it would make sense to do this. As for crafting, I don't think there should be recipes for these since that would ruin the fun of going out to look for, say a Woodland Mansion for an Illusionist's Cap.
These sound like balance-scrambling pieces of armor with pre-enchantments on them. Not something I'd want in vanilla...
If you want to know about suggestions that usually fall through the cracks, I'd recommend reading the unofficial suggestions guide. Or at least the portion about 'inferior suggestions'. /notpluggingatall
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The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
If people don't think the suggested stats of the armors should be in the game, that's completely fine and I see your problem with that. The main focus of the suggestion was to allow players to wear what they saw other mobs wearing to bring another aspect of immersion to the game.
If people don't think the suggested stats of the armors should be in the game, that's completely fine and I see your problem with that. The main focus of the suggestion was to allow players to wear what they saw other mobs wearing to bring another aspect of immersion to the game.
It is even more convenient to craft the said armor rather than it be a monster drop.
MC Mojang might reject the idea of add-ons, Mods when it comes to the gameplay itself.
I like the idea. It gives early game players an incentive to tackle challenging monsters.
One thing I would recommend, though, is the ability to turn them into something slightly more useful. Pigman cloth could be crafted into string, the sandy cap could be crafted into a single piece of sand.
Getting the items as rare drops? Sure. Getting a bit of armor from them? I like that. But other than that I think it should be decorative, without the abilities. Maybe they can be traded to Villagers or something, buy a lot of these abilities seem to be a bit much.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
This suggestion would make it so some mobs drop the "armor" displayed on their textures. This would encourage more exploration as some of these mobs are rarer or harder to farm. While some of these are weak or unnecessary, they might be used in villager trades.
The Stray could drop a Ragged Helmet and/or a Ragged Chestplate. The Ragged Helmet gives you the effects of all water-related enchantments except Frost Walker. The Ragged Chestplate gives you 2 armor points, and wearing it allows you to become "completely invisible" (your armor does not display and there are no particles.)
The new Illusioner should drop an Illusioner's Cap, which makes fake versions of you around you when you sneak. Mobs will try to fight these versions, but will realize each one is fake once they've successfully attacked it. The Illusioner's Cap should also multiply your armor points by 1.25.
While the Shulker already drops shulker shells, you should have the ability to wear them. Wearing a shulker shell on your head makes you even slower and only 1.4 blocks tall when sneaking. This could make a good softlock trick for mapmakers.
Zombie Pigmen could drop their cloth things they wear, which would go in your leggings slot. If you have a good name for this armor, please let me know in the thread. This armor would improve your sprinting speed and give you a large luck effect (you will get better loot).
Husks should drop Sandy Caps. When wearing a sandy cap and punching a mob with a potion, that mob will get a shorter version of the potion effect. Using the same potion 5 times will make it into a glass bottle again.
Blacksmiths and Butchers could drop their "aprons", which give you 5 armor points. Giving an apron to a green-robed villager could turn it into a Blacksmith or a Butcher. (They should still keep their green robes underneath, but all other behaviors are of their new professions.)
Witches should drop Witch Hats, which slightly improve the amount of time and the strength of potions you drink.
Do you think this is a good idea? Let me know.
it would be hard to make this work inside the game. they would have to make loads of new items in the game. also you could just craft the item
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What do you mean? They would not have to make loads of new items; they would only have to make 8, and that's using every one of my suggestions. You might have misunderstood, I don't mean every single mob should have its own armor drop, I just think it would make sense to do this. As for crafting, I don't think there should be recipes for these since that would ruin the fun of going out to look for, say a Woodland Mansion for an Illusionist's Cap.
oh ok. yea sorry. thought you meant every mob lol
Moderator for the official Minecraft Discord servers (Minecraft, Dungeons, Legends, Live, Feedback)
Moderator for MoJIRA (Minecraft official bug tracker)
These sound like balance-scrambling pieces of armor with pre-enchantments on them. Not something I'd want in vanilla...
If you want to know about suggestions that usually fall through the cracks, I'd recommend reading the unofficial suggestions guide. Or at least the portion about 'inferior suggestions'. /notpluggingatall
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
most suggestions i think sound like good mods
Moderator for the official Minecraft Discord servers (Minecraft, Dungeons, Legends, Live, Feedback)
Moderator for MoJIRA (Minecraft official bug tracker)
If people don't think the suggested stats of the armors should be in the game, that's completely fine and I see your problem with that. The main focus of the suggestion was to allow players to wear what they saw other mobs wearing to bring another aspect of immersion to the game.
It is even more convenient to craft the said armor rather than it be a monster drop.
MC Mojang might reject the idea of add-ons, Mods when it comes to the gameplay itself.
I like the idea. It gives early game players an incentive to tackle challenging monsters.
One thing I would recommend, though, is the ability to turn them into something slightly more useful. Pigman cloth could be crafted into string, the sandy cap could be crafted into a single piece of sand.
Getting the items as rare drops? Sure. Getting a bit of armor from them? I like that. But other than that I think it should be decorative, without the abilities. Maybe they can be traded to Villagers or something, buy a lot of these abilities seem to be a bit much.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Who'd want a shulker cap anyways?
PS: some of these seem overpowered.
https://www.youtube.com/watch?v=E5_xb522jEo
I like this idea! I particularly think that the shulker cap idea is pretty unique, as there's nothing currently that changes your size at all.
I'm a Whovian squid who likes drawing.
I'm also quite nerdy with an interest in game developing and the concept of a fourth spatial dimension.
All hail chickens.