The Meaning of Life, the Universe, and Everything.
Join Date:
8/31/2015
Posts:
59
Member Details
Simply a Villager that trades blocks for building. Sandstone, Stone Bricks, Stone Slabs*, Concrete, Quartz, End Stone Bricks, so on. Maybe a type of wood planks that is based on the biome, and for those that don't have one, either random or complimentary (Desert sandstone compliments birch wood, for example).
This is too vague to completely understand. Giving these easy-to-find blocks sound like getting stupid easy emeralds. If it's the other way around, no one would spend emeralds and such common blocks.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Are you, as Cerroz mentioned, suggesting that the Villager can purchase common building blocks from a player? that really would be a way too easy way of obtaining emeralds. And if it is the other way around, then buying common building blocks from a villager would be kinda silly. Collecting most varieties of building blocks is really a big part of what the game is aimed at, and not hard to do, so spending any type of currency on common blocks would just be... well, who would?
Or, Are you suggesting that a specific villager can be employed to build for you, the cost being the blocks that will be needed for the build?
Because, if so, that would kinda take the "craft" out of minecraft, and kinda kill the fun of building for yourself. Also, if you wanted a specific building built... how would you tell this builder villager exactly what design you are after? And so, the only way this would work, would be if the "builder villager" actually had a set amount of builds to choose from in, like, say, a "building catalog".
In either case, I can't see this sort of idea working in a game that is more or less aimed at a player going through the process of collecting resources and creating their own things. Kinda defeats that aspect of the game.
As you can see by these examples, the suggestion is vague and can be interpreted a few different ways...
Could you please provide information on what exactly it is you are suggesting? I would like to know.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/31/2015
Posts:
59
Member Details
Hiatus returning, but consider the farmer villager in the same light. You can buy and sell carrots and more crops, but would you really buy them? Would you rather not just farm their own crops and sell it back to them for the emeralds? This is no different, and would have the same limitations as other villagers. After so many sales of a specific type, he would reject them until you BOUGHT his best tier.
The main intention here is to make certain non-renewable blocks renewable, but also considerate of game balance in both the 'main quest' and also other parts of the game. Giving the player Blocks of Quartz would not let them have an infinite amount of Quartz for redstone components. Sandstone would be renewable, but not sand for TNT. I meant to explain the * as purposely avoiding Stone for the sake of redstone components as well, and since stone slabs are very much more building-like than the plain counterpart.
EDIT: I don't see how it is vague, really, but I can see how it isn't super easy to visualize, but I can work out an example of a trade tree with him.
Hiatus returning, but consider the farmer villager in the same light. You can buy and sell carrots and more crops, but would you really buy them? Would you rather not just farm their own crops and sell it back to them for the emeralds? This is no different, and would have the same limitations as other villagers. After so many sales of a specific type, he would reject them until you BOUGHT his best tier.
What if I didn't have carrot/potato/whatever crops and had trouble finding them? I can farm them afterwards yeah, but I can still buy more to get that leg up in farming. I see how this can relate to some blocks, but the point of getting these blocks is actually doing some searching and finding these biomes or whatever for yourself.
The main intention here is to make certain non-renewable blocks renewable, but also considerate of game balance in both the 'main quest' and also other parts of the game. Giving the player Blocks of Quartz would not let them have an infinite amount of Quartz for redstone components. Sandstone would be renewable, but not sand for TNT. I meant to explain the * as purposely avoiding Stone for the sake of redstone components as well, and since stone slabs are very much more building-like than the plain counterpart.
Some blocks are not meant to be renewable at all. This is why villager ideas like this never get supported because there are ways to infini-farm emeralds. Which theoretically makes any trade you can find a permanent success. I'm to assume the villager just trades this stuff one or a few times, since you said you can't get infinite quartz in your example
EDIT: I don't see how it is vague, really, but I can see how it isn't super easy to visualize, but I can work out an example of a trade tree with him.
Well you explained a bit more in the second post than in the first. In the first post you just mention some trades but not much of the mechanics.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I think that this is a really good idea! I think it should also have upgrades, like when more trades appear. This could include obsidian, diamond, and terracotta.
The main intention here is to make certain non-renewable blocks renewable, but also considerate of game balance in both the 'main quest' and also other parts of the game. Giving the player Blocks of Quartz would not let them have an infinite amount of Quartz for redstone components. Sandstone would be renewable, but not sand for TNT.
I wouldn't mind a villager that sold sand or dirt in bulk, though, considering that those are not easily renewable resources, and you have to collect them by digging them out of the ground, leaving ugly patches of stone or sandstone where someone needed to dig a lot of sand for their giant glass house.
That being said, though, Villager suggestions require a bit more detail then what you've provided. If you look at the Minecraft Wiki page for Trading, you'll see that all villagers have the exact same trades for their type. (Except for enchantments, and the quantity of emeralds involved.)
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Simply a Villager that trades blocks for building. Sandstone, Stone Bricks, Stone Slabs*, Concrete, Quartz, End Stone Bricks, so on. Maybe a type of wood planks that is based on the biome, and for those that don't have one, either random or complimentary (Desert sandstone compliments birch wood, for example).
This is too vague to completely understand. Giving these easy-to-find blocks sound like getting stupid easy emeralds. If it's the other way around, no one would spend emeralds and such common blocks.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Are you, as Cerroz mentioned, suggesting that the Villager can purchase common building blocks from a player? that really would be a way too easy way of obtaining emeralds. And if it is the other way around, then buying common building blocks from a villager would be kinda silly. Collecting most varieties of building blocks is really a big part of what the game is aimed at, and not hard to do, so spending any type of currency on common blocks would just be... well, who would?
Or, Are you suggesting that a specific villager can be employed to build for you, the cost being the blocks that will be needed for the build?
Because, if so, that would kinda take the "craft" out of minecraft, and kinda kill the fun of building for yourself. Also, if you wanted a specific building built... how would you tell this builder villager exactly what design you are after? And so, the only way this would work, would be if the "builder villager" actually had a set amount of builds to choose from in, like, say, a "building catalog".
In either case, I can't see this sort of idea working in a game that is more or less aimed at a player going through the process of collecting resources and creating their own things. Kinda defeats that aspect of the game.
As you can see by these examples, the suggestion is vague and can be interpreted a few different ways...
Could you please provide information on what exactly it is you are suggesting? I would like to know.
Hiatus returning, but consider the farmer villager in the same light. You can buy and sell carrots and more crops, but would you really buy them? Would you rather not just farm their own crops and sell it back to them for the emeralds? This is no different, and would have the same limitations as other villagers. After so many sales of a specific type, he would reject them until you BOUGHT his best tier.
The main intention here is to make certain non-renewable blocks renewable, but also considerate of game balance in both the 'main quest' and also other parts of the game. Giving the player Blocks of Quartz would not let them have an infinite amount of Quartz for redstone components. Sandstone would be renewable, but not sand for TNT. I meant to explain the * as purposely avoiding Stone for the sake of redstone components as well, and since stone slabs are very much more building-like than the plain counterpart.
EDIT: I don't see how it is vague, really, but I can see how it isn't super easy to visualize, but I can work out an example of a trade tree with him.
What if I didn't have carrot/potato/whatever crops and had trouble finding them? I can farm them afterwards yeah, but I can still buy more to get that leg up in farming. I see how this can relate to some blocks, but the point of getting these blocks is actually doing some searching and finding these biomes or whatever for yourself.
Some blocks are not meant to be renewable at all. This is why villager ideas like this never get supported because there are ways to infini-farm emeralds. Which theoretically makes any trade you can find a permanent success. I'm to assume the villager just trades this stuff one or a few times, since you said you can't get infinite quartz in your example
Well you explained a bit more in the second post than in the first. In the first post you just mention some trades but not much of the mechanics.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I think that this is a really good idea! I think it should also have upgrades, like when more trades appear. This could include obsidian, diamond, and terracotta.
-by me, duh!
I wouldn't mind a villager that sold sand or dirt in bulk, though, considering that those are not easily renewable resources, and you have to collect them by digging them out of the ground, leaving ugly patches of stone or sandstone where someone needed to dig a lot of sand for their giant glass house.
That being said, though, Villager suggestions require a bit more detail then what you've provided. If you look at the Minecraft Wiki page for Trading, you'll see that all villagers have the exact same trades for their type. (Except for enchantments, and the quantity of emeralds involved.)
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.