Currently, Leather, Gold, and Chain Armor fall into the "Useless" category. Their current purpose is little more than vanity items to be put on an Armor Stand. This suggestion aims to balance out the current armors, and provide incentives to choose different armor types, rather than the diamond endgame.
Introducing the concept of "Light", "Heavy", and "Magic" armors. This new armor classification will provide potential for different combat builds and strategies.
Light Armor:
-Light Armor consists of Leather and Chainmail.
-The main advantage of Light Armor is that sneaking while wearing light armor is faster. Currently, sneaking significantly decreases the players movement speed. With this suggestion, sneaking when wearing no armor or light armor slows the player very little, at about 3.5 m/s.
-When sneaking while wearing no armor or light armor, hostile mobs now detect players at 50% the usual distance.
Heavy Armor:
-Consists of Iron and Diamond.
-Sneaking is relatively unchanged while wearing any of these armors. Mob detection is 80%, and speed is about 1.3 m/s.
-The only change is that sneaking while wearing heavy armor still creates footstep noises.
Magic Armor:
-Consists only of Gold and Ebony
-When it comes to sneaking, magic armor functions identically to heavy armor.
-Magic armor's main function, apart from its current enchantability, is that positive status effects are more effective, and negative status effects are less effective.
-The extremity of this effect depends on the armor worn.
-A full set of Gold armor renders positive effects 150% more effective, and negative effects 25% less effective. For example, a splash potion of harming II normally deals 12 points of damage. When wearing a full set of gold, it will only deal 8 damage.
-The benefits of magic armor are situational, but will hopefully make up for its lackluster protection and durability.
Ebony
Obtaining:
-Scattered throughout the Nether will be small dark greyish black bushes that look similar to dead bushes.
-When mined with an iron axe or better, it will drop a piece of Scorched Ebony.
-When refined in a furnace, it will yield one dark grey Ebony ingot.
Crafting:
-Ebony Ingots are used to craft Ebony Weapons, Tools, and Armor.
-Ebony Gear uses the classic recipes as other gear of different material.
Ebony Armor:
-Ebony Boots provide 2 Armor, 152 Durability
-Ebony Leggings provide 5 Armor, 195 Durability
-Ebony Chestplate provides 5 Armor, 206 Durability
-Ebony Helmet provides 2 Armor, 124 Durability
-Full set provides 14 Armor, 50% resistance to negative effects, and a 2x bonus to positive effects.
-Has an enchantability of 20
Ebony Weapons and Tools:
-Ebony Sword does 5 damage
-Ebony Axe does 9 damage, speed of .8, recovery of 1.16s.
-Ebony Pickaxe functions as an iron pickaxe, has 180 durability, and does 3 damage.
-Ebony shovel functions as an iron shovel, has 180 durability, and does 4 damage.
-Ebony Hoe functions as an iron hoe.
Note: Ebony weapons have an interesting trait of doing 1.5x damage while on fire.
This suggestion ties into my recent suggestion about daggers. When using a dagger, light armor would make it easier to sneak up on a target, and perform a damaging stab.
Overall, this suggestion aims to spice up combat even more than what the weapon changes did. By balancing the effects of armor, PvP and PvE may be forever changed for the better.
-Future magic armors could be Platinum armor, or Ebony armor, and provide even better status effect efficiency.
This suggestion ties into my recent suggestion about daggers. When using a dagger, light armor would make it easier to sneak up on a target, and perform a damaging stab.
That's a bit of sloppy reasoning just to add more armors. These new ores/metals would need extra uses to be worthy of adding to the game than just for the sake of better armor magic... Right now there's just two 'maybe' armors mentioned with no extra details behind the materials.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I've read ahead to check if you suggested slowdowns with armors and... no thanks.
I get what you're doing, and agree with the drive to rebalance armors, but not like this. Mob detection changes I could live with, but slowing players down just makes us easier targets for the wrong reasons. I don't want to be bounced around by mob hits just because I couldn't get away fast enough - and I can't exactly switch or remove my armor at that time or that's a death sentence. What makes you think you'll be slowed? I never once said that...
That's a bit of sloppy reasoning just to add more armors. These new ores/metals would need extra uses to be worthy of adding to the game than just for the sake of better armor magic... Right now there's just two 'maybe' armors mentioned with no extra details behind the materials. Suggestion was for armor rebalancing, not new armors. Those were simply ideas to create a picture for readers. And what do you mean sloppy? They would be added to provide a better end-game for potion users. With these changes, gold would be better, but not on par with diamond. That's why there may be a need for another "Magic" armor type.
I don't really see your reasoning for making these bold claims.
I don't really see your reasoning for making these bold claims.
I goofed up here, as you only meant sneaking affects speed. Still seems like a very minor (though not terrible) change though.
Suggestion was for armor rebalancing, not new armors. Those were simply ideas to create a picture for readers. And what do you mean sloppy? They would be added to provide a better end-game for potion users.
I know what the suggestion is for, but you quickly mention two different armors just to go with the label "magic armors". Your proposal for how gold armor should be sounds balanced enough that there doesn't need to be more "magic armors" at all. That just comes off as filler at that point. And something like any kind of new armor isn't something that shouldn't just be named if it's part of the suggestion.
I can't explain it very well, but if you want any new tool/armor/whatever into the picture, it should be given some details with stats, obtaining know-how, all the backing behind it etc. I don't know if that kind of thing can be written off as 'just painting a picture'.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I goofed up here, as you only meant sneaking affects speed. Still seems like a very minor (though not terrible) change though. Like I said, the decreased mob detection and sneaking speed will help with a Stealthy playstyle both in PvP and PvE.
I know what the suggestion is for, but you quickly mention two different armors just to go with the label "magic armors". Your proposal for how gold armor should be sounds balanced enough that there doesn't need to be more "magic armors" at all. That just comes off as filler at that point. And something like any kind of new armor isn't something that shouldn't just be named if it's part of the suggestion.
I can't explain it very well, but if you want any new tool/armor/whatever into the picture, it should be given some details with stats, obtaining know-how, all the backing behind it etc. I don't know if that kind of thing can be written off as 'just painting a picture'. I understand what you're saying here. I have some ideas about this armor, but I was waiting to see if the general concept was received well.
I understand what you're saying here. I have some ideas about this armor, but I was waiting to see if the general concept was received well.
This is possibly one of the worst habits a suggester can have. Always explain things in full no matter what. If it's something you want overall, it should be presented. Leaving pieces of the suggestion under your hat just confuses people.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
To me it seemed abundantly clear that the other magic armors were just examples of what could come in the future and not a core part of the suggestion. Overall I like the idea. How would light armor having faster sneak speed play into having no armor? Following the same logic, wearing no armor would decrease detection and increase sneak speed even further.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
To me it seemed abundantly clear that the other magic armors were just examples of what could come in the future and not a core part of the suggestion.
I thought that too, until he said he'd go into it more if it got more support. That's just a weird loop/trap. Something is better off being detailed to get someone to support, but to get the details... we need more support?
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The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
I thought that too, until he said he'd go into it more if it got more support. That's just a weird loop/trap. Something is better off being detailed to get someone to support, but to get the details... we need more support?
Eh I don't really have any issues with offering a potential area of expansion for the idea provided the core idea is there and fleshed out properly, which in this case it is.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
To me it seemed abundantly clear that the other magic armors were just examples of what could come in the future and not a core part of the suggestion. Overall I like the idea. How would light armor having faster sneak speed play into having no armor? Following the same logic, wearing no armor would decrease detection and increase sneak speed even further.
I included that no armor behaves identical to light armor.
I thought that too, until he said he'd go into it more if it got more support. That's just a weird loop/trap. Something is better off being detailed to get someone to support, but to get the details... we need more support?
Not exactly. I was going to add in my ideas for new Magic armors if it got support. It's not a threat or an ultimatum. I wanted to see if the overall concept was received well before adding to it. Why build on a foundation of sand? I wanted to be sure I had a strong foundation.
Currently, Leather, Gold, and Chain Armor fall into the "Useless" category. Their current purpose is little more than vanity items to be put on an Armor Stand. This suggestion aims to balance out the current armors, and provide incentives to choose different armor types, rather than the diamond endgame.
Introducing the concept of "Light", "Heavy", and "Magic" armors. This new armor classification will provide potential for different combat builds and strategies.
Light Armor:
-Light Armor consists of Leather and Chainmail.
-The main advantage of Light Armor is that sneaking while wearing light armor is faster. Currently, sneaking significantly decreases the players movement speed. With this suggestion, sneaking when wearing no armor or light armor slows the player very little, at about 3.5 m/s.
-When sneaking while wearing no armor or light armor, hostile mobs now detect players at 50% the usual distance.
Heavy Armor:
-Consists of Iron and Diamond.
-Sneaking is relatively unchanged while wearing any of these armors. Mob detection is 80%, and speed is about 1.3 m/s.
-The only change is that sneaking while wearing heavy armor still creates footstep noises.
Magic Armor:
-Consists only of Gold and Ebony
-When it comes to sneaking, magic armor functions identically to heavy armor.
-Magic armor's main function, apart from its current enchantability, is that positive status effects are more effective, and negative status effects are less effective.
-The extremity of this effect depends on the armor worn.
-A full set of Gold armor renders positive effects 150% more effective, and negative effects 25% less effective. For example, a splash potion of harming II normally deals 12 points of damage. When wearing a full set of gold, it will only deal 8 damage.
-The benefits of magic armor are situational, but will hopefully make up for its lackluster protection and durability.
Ebony
Obtaining:
-Scattered throughout the Nether will be small dark greyish black bushes that look similar to dead bushes.
-When mined with an iron axe or better, it will drop a piece of Scorched Ebony.
-When refined in a furnace, it will yield one dark grey Ebony ingot.
Crafting:
-Ebony Ingots are used to craft Ebony Weapons, Tools, and Armor.
-Ebony Gear uses the classic recipes as other gear of different material.
Ebony Armor:
-Ebony Boots provide 2 Armor, 152 Durability
-Ebony Leggings provide 5 Armor, 195 Durability
-Ebony Chestplate provides 5 Armor, 206 Durability
-Ebony Helmet provides 2 Armor, 124 Durability
-Full set provides 14 Armor, 50% resistance to negative effects, and a 2x bonus to positive effects.
-Has an enchantability of 20
Ebony Weapons and Tools:
-Ebony Sword does 5 damage
-Ebony Axe does 9 damage, speed of .8, recovery of 1.16s.
-Ebony Pickaxe functions as an iron pickaxe, has 180 durability, and does 3 damage.
-Ebony shovel functions as an iron shovel, has 180 durability, and does 4 damage.
-Ebony Hoe functions as an iron hoe.
Note: Ebony weapons have an interesting trait of doing 1.5x damage while on fire.
This suggestion ties into my recent suggestion about daggers. When using a dagger, light armor would make it easier to sneak up on a target, and perform a damaging stab.
Overall, this suggestion aims to spice up combat even more than what the weapon changes did. By balancing the effects of armor, PvP and PvE may be forever changed for the better.
Would similar effects be applied to tools and weapons of the same material tiers?
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That's a bit of sloppy reasoning just to add more armors. These new ores/metals would need extra uses to be worthy of adding to the game than just for the sake of better armor magic... Right now there's just two 'maybe' armors mentioned with no extra details behind the materials.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I don't really see your reasoning for making these bold claims.
I'm gonna say no, as I don't see how Magic or Light Weapons could be a thing.
I goofed up here, as you only meant sneaking affects speed. Still seems like a very minor (though not terrible) change though.
I know what the suggestion is for, but you quickly mention two different armors just to go with the label "magic armors". Your proposal for how gold armor should be sounds balanced enough that there doesn't need to be more "magic armors" at all. That just comes off as filler at that point. And something like any kind of new armor isn't something that shouldn't just be named if it's part of the suggestion.
I can't explain it very well, but if you want any new tool/armor/whatever into the picture, it should be given some details with stats, obtaining know-how, all the backing behind it etc. I don't know if that kind of thing can be written off as 'just painting a picture'.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
This is possibly one of the worst habits a suggester can have. Always explain things in full no matter what. If it's something you want overall, it should be presented. Leaving pieces of the suggestion under your hat just confuses people.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
To me it seemed abundantly clear that the other magic armors were just examples of what could come in the future and not a core part of the suggestion. Overall I like the idea. How would light armor having faster sneak speed play into having no armor? Following the same logic, wearing no armor would decrease detection and increase sneak speed even further.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I thought that too, until he said he'd go into it more if it got more support. That's just a weird loop/trap. Something is better off being detailed to get someone to support, but to get the details... we need more support?
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
Eh I don't really have any issues with offering a potential area of expansion for the idea provided the core idea is there and fleshed out properly, which in this case it is.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I included that no armor behaves identical to light armor.
Not exactly. I was going to add in my ideas for new Magic armors if it got support. It's not a threat or an ultimatum. I wanted to see if the overall concept was received well before adding to it. Why build on a foundation of sand? I wanted to be sure I had a strong foundation.
Edit:
-Reduced the power of Gold's magic properties by 25%.
-Added Ebony Armor and Weapons, which replace Gold's old properties.