I have very mixed feelings about the sweeping mechanic in swords since it was introduced in 1.9. Sure it makes killing groups of zombies easier, but you also risk pissing off endermen when there's one near by, and hurting your wolves if you have a lot of them running around. Some people have suggested removing it altogether, but I feel the idea of dealing area attacks with a sword is viable, it's just pretty badly implemented in its current state.
So here I propose that instead of automatic sweep attacks, make it so that you can drag your mouse to slash exactly where you want. (left click and hold to draw a pattern, release to attack. To prevent abuse of this mechanic, you can only drag for a certain length and time) This gives you much more control over your attacks , and we can still have regular attacks in place and it would work the same way swords used to work (click once to attack, one target at a time). Also swords should have slightly more range, say about a block more than the current range to compensate for the somewhat lengthy dragging action.
And along with this Mojang can introduce hit zones for mobs and players, where hitting different parts of the mob's body will deal different damages. For humanoids and normal animals, hitting the head would deal the most damage, followed by the chest, legs, etc. different mob types could have different hit zone schemes. Different armor pieces would only protect their respective hit zones, and hitting unarmored areas will deal more damage than if they are armored. This applies to bows as well, and for sword slash attacks, there will be a damage decay again to prevent abuse. First hit zone intersected by the slashing line/pattern will suffer full damage, the second hit zone intersected will only get half the damage of what it would have received if the slash started there, subsequent hit zones intersected will get even less damage.
This will complement quite well with the slashing mechanic I just mentioned since well placed slashes and hits will be rewarded with more damage, and introduces some skill into melee fighting in minecraft (as opposed to just spam clicking, although there's a cooldown now, there's still not much skill involved)
Feel free to critique or expand upon my idea below!
I'd imagine getting very dizzy pretty easily with this. All the sweep attack really needs is to either have it only affect hostile mobs or make it to where you have to meet a special condition (Not sprinting, only when sneaking, etc.) Because then it'll turn it into a slight risk-reward factor and benefit those who are annoyed by it.
This idea isn't bad in any way, but I feel it just wouldn't feel... "Right".
As for hit zones, I'm usually against it because of damage and health values. Most weapons kill mobs in 2-3 hits, and with enchantments you dish out a lot more damage, so adding hit zones would just make things too easy.
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I think the sweep action should still have some cooldown thing. And maybe this will make America great again fighters happy again.
I also agree with the hit zones, but I'm not sure fighters will be happy of this. We will have to change weapons :/ ... their strength or how they work
This seems like a pretty drastic change to fix a problem that could be solved by requiring players to hold Shift when attacking to do a Sweep attack, or just making it only affect creatures currently hostile to you or players that have hit you in the last 10 seconds unless targeting them directly.
The changes here would be too drastic in my opinion, and wouldn't work that well online considering one of the largest problems with MC servers is lag between the server and client.
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I hated this immediately from the title, but after reading it you've certainly convinced me. Mostly I just like the idea of bringing my mouse down on a zombie's skull. Support.
As for hit zones, I'm usually against it because of damage and health values. Most weapons kill mobs in 2-3 hits, and with enchantments you dish out a lot more damage, so adding hit zones would just make things too easy.
Adding hit zones wouldn't necessarily make things easy, in fact hit zones could make combat even more challenging (and thus more interesting). Having hit zones would mean you can't just spam your weapon between cooldowns and get consistent damage. Hit zones like legs and arms would yield less than average damage while vital areas like heads would yield above average damage. This rewards skilled aiming, slashing and knowledge of those weakspots, which I think we can all agree is something that would vastly improve the current combat mechanics.
Also the dizzying problem can be easily solved by fixing the camera in place while the mouse is being dragged.
make it to where you have to meet a special condition (Not sprinting, only when sneaking, etc.) Because then it'll turn it into a slight risk-reward factor and benefit those who are annoyed by it.
Maybe with axes but sword has always been more of a precision melee weapon before, and it should be.
Also the dizzying problem can be easily solved by fixing the camera in place while the mouse is being dragged.
That would just make things feel choppy. Locking your screen every time you click a mob wouldn't feel very right.
Hit zones have potential, but I rarely see anyone click anything but the torso/head. Aiming is not all too difficult up close with the forgiving mob hitboxes, their general slow movement speed, and just the size of body parts in general.
The only time it would really benefit or work out is with a bow, but max power bows already deal enough damage to 1-shot an unarmored player, so it'd just get too crazy.
Like they said, hitboxes would make things too easy against enemies.
while the drag-the-mouse thing is a unique idea, I just feel that it would make things a bit too complicated; like a quicktime interaction almost. I think that they could reduce the range of the sweep attack, instead of having to drag your mouse across the desk. Also, the drag-mouse would be problematic in PVP with other players using swords, because they could just rapidly hit you over and over and kill you before you can fight back.
No Support, Sorry!
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Galaxy Wars: GIT REKT
Murder Mystery: GIT REKT!
Beware when I am Murderer... there is a 95% chance I will crush the match.
I found a rather decent solution to the sword sweeping problem. I use two kinds of melee weapons.
When I'm facing multiple foes or any other time where the sweep doesn't matter, I use a sword.
Anytime where a sword swipe seems likely to hit something I don't want it too I use an axe.
Combine that with the Axe's higher damage (though lower dps) and I've quite enjoyed that the game's given me a legitimate reason for crafting a diamond axe. I now only wish that the axe got the same enchants without requiring an anvil.
Though I would appreciate it if the sweep didn't damage tamed wolves, I rarely ever use them but I can imagine that getting really obnoxious if you're trying to keep your wolf allies alive.
I found a rather decent solution to the sword sweeping problem. I use two kinds of melee weapons.
When I'm facing multiple foes or any other time where the sweep doesn't matter, I use a sword.
Anytime where a sword swipe seems likely to hit something I don't want it too I use an axe.
Combine that with the Axe's higher damage (though lower dps) and I've quite enjoyed that the game's given me a legitimate reason for crafting a diamond axe. I now only wish that the axe got the same enchants without requiring an anvil.
Though I would appreciate it if the sweep didn't damage tamed wolves, I rarely ever use them but I can imagine that getting really obnoxious if you're trying to keep your wolf allies alive.
That is the solution. Use an axe and clobber single enemies and guys with shields, and use a sword when you get ganged up on. They should make it were you don't damage friendly mobs accidently unless they are directly in front of your crosshair.
Rollback Post to RevisionRollBack
Galaxy Wars: GIT REKT
Murder Mystery: GIT REKT!
Beware when I am Murderer... there is a 95% chance I will crush the match.
Also posted on r/MinecraftSuggestions
I have very mixed feelings about the sweeping mechanic in swords since it was introduced in 1.9. Sure it makes killing groups of zombies easier, but you also risk pissing off endermen when there's one near by, and hurting your wolves if you have a lot of them running around. Some people have suggested removing it altogether, but I feel the idea of dealing area attacks with a sword is viable, it's just pretty badly implemented in its current state.
So here I propose that instead of automatic sweep attacks, make it so that you can drag your mouse to slash exactly where you want. (left click and hold to draw a pattern, release to attack. To prevent abuse of this mechanic, you can only drag for a certain length and time) This gives you much more control over your attacks , and we can still have regular attacks in place and it would work the same way swords used to work (click once to attack, one target at a time). Also swords should have slightly more range, say about a block more than the current range to compensate for the somewhat lengthy dragging action.
And along with this Mojang can introduce hit zones for mobs and players, where hitting different parts of the mob's body will deal different damages. For humanoids and normal animals, hitting the head would deal the most damage, followed by the chest, legs, etc. different mob types could have different hit zone schemes. Different armor pieces would only protect their respective hit zones, and hitting unarmored areas will deal more damage than if they are armored. This applies to bows as well, and for sword slash attacks, there will be a damage decay again to prevent abuse. First hit zone intersected by the slashing line/pattern will suffer full damage, the second hit zone intersected will only get half the damage of what it would have received if the slash started there, subsequent hit zones intersected will get even less damage.
This will complement quite well with the slashing mechanic I just mentioned since well placed slashes and hits will be rewarded with more damage, and introduces some skill into melee fighting in minecraft (as opposed to just spam clicking, although there's a cooldown now, there's still not much skill involved)
Feel free to critique or expand upon my idea below!
I'd imagine getting very dizzy pretty easily with this. All the sweep attack really needs is to either have it only affect hostile mobs or make it to where you have to meet a special condition (Not sprinting, only when sneaking, etc.) Because then it'll turn it into a slight risk-reward factor and benefit those who are annoyed by it.
This idea isn't bad in any way, but I feel it just wouldn't feel... "Right".
As for hit zones, I'm usually against it because of damage and health values. Most weapons kill mobs in 2-3 hits, and with enchantments you dish out a lot more damage, so adding hit zones would just make things too easy.
I think the sweep action should still have some cooldown thing. And maybe this will make
America great againfighters happy again.I also agree with the hit zones, but I'm not sure fighters will be happy of this. We will have to change weapons :/ ... their strength or how they work
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Retired StaffThis seems like a pretty drastic change to fix a problem that could be solved by requiring players to hold Shift when attacking to do a Sweep attack, or just making it only affect creatures currently hostile to you or players that have hit you in the last 10 seconds unless targeting them directly.
The changes here would be too drastic in my opinion, and wouldn't work that well online considering one of the largest problems with MC servers is lag between the server and client.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
No support, I'd rather not have to play around with my mouse more than I already do.
I hated this immediately from the title, but after reading it you've certainly convinced me. Mostly I just like the idea of bringing my mouse down on a zombie's skull. Support.
Why am I here
As long as I can 1 hit KO headshot a skelebones, I'm all good.
Support.
Ok Now, You Are Talking About the Thing Which Involves Much Of My Interest.
Attack Zones Can Have Markings And Misc.
Sweep Attacks Should Be Able To Perform After Each 0.5 Sec.
Like This, It Will Have So Much Power. Best Combat!
100% Support
Adding hit zones wouldn't necessarily make things easy, in fact hit zones could make combat even more challenging (and thus more interesting). Having hit zones would mean you can't just spam your weapon between cooldowns and get consistent damage. Hit zones like legs and arms would yield less than average damage while vital areas like heads would yield above average damage. This rewards skilled aiming, slashing and knowledge of those weakspots, which I think we can all agree is something that would vastly improve the current combat mechanics.
Also the dizzying problem can be easily solved by fixing the camera in place while the mouse is being dragged.
Maybe with axes but sword has always been more of a precision melee weapon before, and it should be.
That would just make things feel choppy. Locking your screen every time you click a mob wouldn't feel very right.
Hit zones have potential, but I rarely see anyone click anything but the torso/head. Aiming is not all too difficult up close with the forgiving mob hitboxes, their general slow movement speed, and just the size of body parts in general.
The only time it would really benefit or work out is with a bow, but max power bows already deal enough damage to 1-shot an unarmored player, so it'd just get too crazy.
Like they said, hitboxes would make things too easy against enemies.
while the drag-the-mouse thing is a unique idea, I just feel that it would make things a bit too complicated; like a quicktime interaction almost. I think that they could reduce the range of the sweep attack, instead of having to drag your mouse across the desk. Also, the drag-mouse would be problematic in PVP with other players using swords, because they could just rapidly hit you over and over and kill you before you can fight back.
No Support, Sorry!
Galaxy Wars: GIT REKT
Murder Mystery: GIT REKT!
Beware when I am Murderer... there is a 95% chance I will crush the match.
(Unless someone panic-jitter shoots a bow at me)
I found a rather decent solution to the sword sweeping problem. I use two kinds of melee weapons.
When I'm facing multiple foes or any other time where the sweep doesn't matter, I use a sword.
Anytime where a sword swipe seems likely to hit something I don't want it too I use an axe.
Combine that with the Axe's higher damage (though lower dps) and I've quite enjoyed that the game's given me a legitimate reason for crafting a diamond axe. I now only wish that the axe got the same enchants without requiring an anvil.
Though I would appreciate it if the sweep didn't damage tamed wolves, I rarely ever use them but I can imagine that getting really obnoxious if you're trying to keep your wolf allies alive.
That is the solution. Use an axe and clobber single enemies and guys with shields, and use a sword when you get ganged up on. They should make it were you don't damage friendly mobs accidently unless they are directly in front of your crosshair.
Galaxy Wars: GIT REKT
Murder Mystery: GIT REKT!
Beware when I am Murderer... there is a 95% chance I will crush the match.
(Unless someone panic-jitter shoots a bow at me)