Has any one ever wanted a golem that will stay with you and fight for you without being on a lead. One that wont try to kill you if you accidently hit it or a villager. Well i have an idea. What if a golem could have multiple programs? What if you could make an iron golem that could hold a weapon?
So say you have the common "T" formation. Then instead of the middle block being iron swap it out with tnt. This makes it hostile and makes it spawn with a weapon. It wont however be hostile towards you.
The behavior of these golems are much like the wolf. They can stay when needed and they follow you if wanted.
The next golem idea is an archer golem. Possibly put a block of wool in the middle instead of iron.
Also maybe a miner golem. To make this make the iron T formation and then switch the middle block with a block of coal. Then place your usual head. It should spawn in with a pick ax of some sort.
Shouting? None of them even had an explanation point, or caps lock for more than one word in their reply. They didn't call the OP stupid, and saying they're wrong is fine as long as they provide evidence. Telling us to "calm downnn!!" when we were already calm to begin with like this all the time will definitely attract haters.
Now, about the new golems...
Fighter golem: The resources required need to be considered. Iron blocks and pumpkins both require some elbow grease to get, but can be farmed later in moderate amounts. But TNT is virtually unlimited once you get a mob farm and find a desert. Now you have access to OP golems in vast amounts, AND you're cutting down the cost for iron by 25%? Time to ruin some servers!
Archer golem: So a tameable skeleton with insanely buffed up health, with it being cheaper than a regular? Balance is out the window!
Miner golem: Too vague to criticize well. What will it mine? How can it tell a new ore from an ore structure you're building, or a stone structure? Can it fight?
Console Battle is two games rolled into one: gambling (whether or not you get one of the OP weapons) and betting (which teammate won't turn on you, since teaming is pretty much a requirement to kill off another team)! Of course, it's not all chance; at its core, Battle is about triumphing and defeating other players... by kicking them out if they win to make yourself feel better.