made by mormegamega
ok, this is gonna be long.. and i extreamly hope the makers will read this....
1)tnt sticks
if u want to blow up stuff while mining but dont wanna make a mess
[] []
[] []
[] []
...
placement will be the same as the torch
and its explotion will be quite smaller then the TNT block..
also
you can make a tnt block using 4-6 tnt sticks.
2)torch as a tool
[] []
[] []
[] [] []
its a torch you can hold while going around to help you see better.
light will be decresed witth time (it will be lighted for like.. 10 minits(which is a single night cicle))
usefull.
3)holding 2 tools
instead of having to switch all the time
make it so one hand will hold lets say a shovel
and the secand will hold a pickaxe(or a torch ^_~)
and it will use the pickaxe when "clicking" on stone and the shovel when u use it on any type of dirt(sand dirt
grass and so)..
useful..
u can take a sword and a pickaxe
for a quick escape (sword to fight little amount of enemies and if you are upnumberd you can easily dig your way
away from the threat.
NOTE:applies only on tools (not possible to "wear" sand and gravel for example(secand hand must be too cause
the first and secand mous buttons are already in use))
4)containers&capsuls
containers will be "passive tools" that you place on your shoulder (= you add more equip slots near the helmet)
and can carry capsuls (recipe later on)
you can carry lets say 1 capsul on a wooden container 2 on stone 3 on steel and so on...
you use those containers to collect water/lava (not like the buckets..) and gas(which is the next idea)..
container will look like this [] [] []
and capsuls will be as
[] []
[] []
[] []
.....
its not meant to be used for the liquids but if primerly for the gases.
5)GAS
gases will be scatterd underground(just like the water and lava)(but in smaller spaces)
and will appear like the liquids
but will flow upward.
many gases are possible of making:
flamable,poisen,thick(you move slower in them(much slower)),confusing(little shakes in the screen here and there) ,heavy(Wont flow up),light gas* (will light small area around the flow),extinguisher(anti fire and lava gas)
*the light gas will "moister(just liek water make blocks darker) and make the serounding block to glow as well
and be a bit lighter(for about a minit,see-light spray)
gases will be used in serveral ways.
as fuel for (as well for the furnace "mounted" on a cart) ,
the flameable gas will EXPLOAD all the way to the source (not as big as a TNT block bu if smaller to a single block around the trail)
as material for a lighter
*****all gases will have a very weak light in the same color as themselvs.
5.1)lighter
[] []
[] []
[] []
( = gas/gas capsul)
will be used to light (just like helded torch from befor but it will only ligh when u press it)(also used like the steel and flint)(but will have more durability and when "ended" will give back the capsulm,steel and flint.)
5.2)gas traps
if you combine poisen gas with a pressure plate it becomes a gas mine (wont be destroyed)
when you step on it,a "cube" of gas will be relesed(depends on what u make)(in cube i mean it will make a short flow of gas)
can be used with poisen,flameable,heavy or confustion gas,
(possible of connecting it to be triggerd by redstone wire and not only by stepping on it.
5.3)spray
gas capsul + metal = spray tank.
can be used in many ways.
to stop fire,to start a fire,to confuse slow down or hurt monsters,to light your way(with light gas)(the light will stay for some time and for that is usefull).
5.4)LOL gas(just for fun)
if you mix all the gas types(all capsuls)
you get a lol gas. that makes funny noises (LILILI,WOOHOO,COCODUDLE,HEEEEEE,and so.... not fart kinda funny)
and make color changing light
(will be like light gas but with constant changing color of light(and gas))
used for parties :happy.gif: and maybe just to make hunting caves bit less "boring" and grey.
5.5)mixes
if u mix light gas and flameable gas you get a usefull gas that let u see when enemies aproach and then hurt them.
if u mix heavy and poisen gas you can make a barricade to slow down and hurt intruders(if you add light to that mix it will also make nice garden lights). and more possibilities.
5.6)gives you more interest and possibilities in mining and overall playing
cause they will be in smaller caves , they wont be so common as well and hard to find.
(in all of my singleplayer worlds i find HUUGE caves i can never explore all the way through(serveral water and lava caves that were connected cause of close bieng)
.u can make nice light shows by digging a hole and placing gas source at the bottom and by that you recive a nice up streaming matter that glows slightly in varies colors.
6)gunpowder and guns
6.1)gunpowder & bullets
you take sulfer and sand (1 of each) and make some gunpowder
[]
[] [] []
[] [] []
(will look like sulfer only darker)
used to make gunpowder bags
6.1.1)gunpowder bags =gunpowder =leather []
[] [] []
which is needed for the pistol, will look like the old times pirate kinda bags.(durability of 32 shots)
6.1.2)bullets for pistol (FOR PISTOL) = 16 bullets (old round kinda bullets (also pirate style (as in no case)) (iron can be replaced in gold or
dimond for more damage)
6.1.3.1)gun bullet (not pistol)(FOR GUN)
gun bullet are the modern kind of bullets which include the gunpowder in their base
pistol bullet + gunpowder + steel =GUN bullet
6.1.3.2)cartridges
gunbullet 8 times (so it can make 2 of them with 1 steel) will create a cartridges
**8 bullet cartridge+8 bullet cartridge=16 bullet cartridge
16 bullet cartridge+16 bullet cartridge=32 bullet cartridge
6.2)FIRE ARMS
6.2.1)PISTOL
pistols are the old guns which require gunpowder to be placed manualy inside the barrel and cause of that will
need gunpowder bags to be used. (and pistol bullets)
will have durability of 32 shots (2 bullet stacks and 1 gunpowder bag)
** it is slow(firerate) cause of the "manual reloading".
6.2.2)GUN
u must be asking yourself. what is the difference.
well,gun takes you less slots in the inventory work faster and dont have durability.
what u need?
a gun-
[]
[] []
** = switch
and a cartridge
which contain 8,16 and 32 shots.
all that left is for you to pick yourself a victim NOTE:on both firearms the firied bullets wont be restoreable(not like arrows) 5.7)flame thrower
flameable gas capsul + gun + flint and steel =flamethrower
which will make fire for a long distance.
when dured out will give back gun and capsul(empty)
7)harpoon launcher
fishing rod + bow= harpoon launcher
(takes 3 arrows per use)
"brings" you a fish at a 50/50 chance instantly
(u fire it at open waters and it will instantly throw at you fish or nothing at a 50/50 chance)
8)bad eggs
if eggs are left in the open(without hatching) for over 2 day/night cicles
they will go bad=
if it stays bad egg for a whole DAY cicle after apearing will spawn bad chiken at chance of 1/6 or a spider at chances of 1/8 and if not will be destroyed.
if picked up can be used for throwing it on mobs.will result mobs instant death . but with no drops and 1/10 chance of spawning a bad chiken
8.1)bad chiken
a red glowing eyes black green grey chiken which moves almost as fast as the spider
and can glide from high places(or fly...)
it is extreamly offensive and as soon as you see it(as soon its in the viewing range)
it will start running at your direction.note:it will be also offensive toward other mobs and when attacks chiken the
chiken will turn bad as well.
about 1.5 health on easy.
and what is special that if you throw a normal egg or feather at it it will turn back to normal chiken.
when killed it will give you bad feather(sorry about using the word bad on anytihng...) which is used for bad
arrows which deals more damage...
*bad chikens cant lay eggs..
9)animal feed
if you want to attract passive mobs (cows chikens sheeps and pigs) to your yard for later use(fishing or herding)
you could make an animal feed
[] BOAT [] []
[] [] []
which will act like a block and wont be dinamic as the boat.(placing 2 next to each other will make a long one (like the chests)and will attract mobs from larger distance)
after been placed you need to fill it with food ( )
the food will last for 2 day/night cicles (even if not been "used" by any animal)
if you place the feed in a low spot the mobs wont be able to run away [] [] [] [] [] [] [] [] [] [] [] [] [] [] =feed through
in that way the mobs will come in,stay near the feed through
the animals will be able to come in but wont be able to jump out..(usefull) and then you can jsut fish them up and place them as you want..
10)spear & spikes
[] []
[] []
[] []
will make a spear (which will be thrown(like arrows but for a shorter range))
10.1)spikes ]" title="-<->" /> =spear
[] [] []
[] [] [] ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" />
will make spikes
which act like fence but hurt what ever touches it(can be used instead fences around your house or as traps(random place them and come there once in a while to pick the leftovers))
will look like few torches batched togheter but longer and with pointed edges(cant walk through them)
10.1.2)suprise spikes =spikes =pressure plate
[] [] []
[] []
[] []
..
its a pressure plate that when steeped will knock the stepper back and form spikes which can only be taken down by a switch (or any redwire things(plates buttons and so))
(it acts like an output & an input=if you place serveral of them next to each other and one is activated, all the nearby will be as well(useable as a "suprise fence") and will activate redstone thigns connected to it)
11)mole
short brown mob. mostly passive which spawn on the surfec on any type of dirt and dig itself a "home"
(he will go a few layers down (2-4 blocks down from spawn place(not directly down but if a bit to the side)))and
will make a round space which will be used as a home for him (he will stay there)(if he stayes there for 4
day/night cicles grown wheat will apear on all of the floor)....
when exposed to sunlight he will dig himself a new home(go down and so agein)
and for that can be used by:
making a huge dirt block (above the ground) and placing a mole on top
.by that you gain a supply of wheat(which grows back if it been harvested) and if you expose him agein he will
make a secand hall and so on.
when killed he will give a strong leather and maybe flint(theeth or sometihng)
storng leather is used like the regualr one for armor but will have more durability then normal leather and a bit
smaller then steel.
12)light extender
a block of glass with a mirror ball like dimond in the middle that when light hits it the block will make light bit weaker then the SOURCE (if you place a torch and a light extender at the edge of the light the block will preduce light which is a bit weaker then the torch itself)(can be used to light large halls and cavarns with 1-3 torches and about 15 extenders.
13)door bell
for online use
you got a house and a freind comes to visit?
make your button at the door connected to speakers around the house to make a *ding dong* when pressed
(needed if the door is locked and cant be regulary opend
13.1)speakers
[] redstone []
[] [] []
connect them to a redstone circut and they will make noise (ding / dong /bloop/ etc) when used.
14)key
[] []
[] redstone []
[] [] []
a key to be used on steel doors/switches or buttons
opens a gui with the
123
456
789
*0#
on the first time used on a door it lets you set a code (4-6 digits and # at the end)
to make a secure place on online servers
you can change the code whe never you want if u have a key and the old pass.
usefull for houses / storge houses / "privet caves" or what ever u want to lock
(only usefull if other ppl cant break the blocks around the door)
15)block keeper redstone
redstone
gives you 64 keepers
you place them on your house blocks
can be placed only at player placed blocks
and can be removed only by the placer.
able of defending your house from thiefs/ppl that mess around with tnt/ grifers/ basterds / etc
only way for other to remove some blocks they didint make with a remover
15.1)remover
mostly for admins...
but can be crafted by the more hardcore miners out there
goldblock=9 gold bars block
the remover is used to remove / open thigns which are protected by keepers or were locked with a key..
the possibility of crafting it can be turned on and off by the admins and by that grant the admins control on other people building and prevent large ground areas to be blocked by ppl who mess with keepers...
16)noobs
will have as much health as the player does
its a passive mob
**can be hurted by sword/bow only**
dont do much..
maybe follows you if you press it.
can be used as bait for more hostile mobs
or just something to lure enemies away from your house(if you "leave" them on a high place which cannot be hurted by mobs but does attract them.
if killed will give a random drop 50% / / / /other common stuff. 30% / / / / / /other bit less common stuff.15% / / / / and other things (the glowstone or redstone).5% dimond tools/bow+arrows/noob dust*/other realy rare stuff.
1/8 chances that when the noob is attacked it will attack back and 1/8 chance that if it does attack back it will expload just like creeper(with white flashing first)
16.1)noob dust
looks like sulfer but colored in skin color turcis(noob cloth color) and a bit brown
noob dust +noob dust +noob dust=noob(can be placed)(spawn a noob )
recycling :biggrin.gif:
placeable noobs are usefull if your running from a herd of enemies and need to make a divertion
17)TRIBE
extreamly rare and only at the first building of the map
there will be a low chance of spawning a tent(hight of 3 blocks and kinda cone like shape coverd in leather)
and it spawns a tribal dude every day or night cycle(will stop when it gets to the max of 10)
tribals will have 3 healths at all difficulties
and will throw spears (the difficult changes their hostality and accrucy)
the tribals will clear nearby trees and PLANT new once in a radius a bit larger then the trees was (they will clear a radius of like 15 blocks to each direction and will plant trees in random spots near that radius end)
they will hunt passive mobs in their serrounding as well and storge all they get in a box which is in the tent (when tent is destroyed you find the chest a block under the center of the tent)
tribes wont be hostile on peacefull and easy but they will attempt to kill you if they spot you in their territory on normal and hard.
they will be spawnd on peacefull as well. but wont attack you unless you attack the tent itself.
the tribe will form campfires in a few spots around the tent to prevent hostile mobs to spawn near by.
and maybe some spikes "for fun" around the camp.
tribals will act courius (they will look at you ... it wont feel so nice)(and "watch" your actions.if you destroy anything they made (campfires/tents/torchs/etc) and will decide what to do (on peacfull they will talorate you TOTALY and on easy will talorate 3 campfires and then will attack))
can be fun as companien
to see more "people" even on single player.
if you throw on a tribal member he will follow you .he will stop when you right click him and will stand ground there(can be used as a batler at the gate of your house to keep the creepers/zombies away)
NOTE:cause they use spears they will have to go and pick it up after every use and if its too far from the radius they will go back to the tent and "take" an other one.
.
they will have hats and pants (hats will look like a band with a feather and pants like wierd leather skirt)
both have a chance of bieng dropped when they get killed.
also they will drop-
sticks/torchs/spear(if helded)/flint and steel/the hat/the pants/and maybe spikes
17.1)campfires
[] [] []
[] [] []
will be short and when you use flint and stone or lighter on them they wil light up and wont turn off unless you do it..
17.2)tribal cloths
can be crafted
head band (with a feather)= =leather
[] [] ]" title="-<->" />
[] [] []
and pants (skirt like)
[] [] []
18)hammer
a tool
dont have durebility
and is used on cobblestone only to make stones
(throw able)(look and act like a snowball but will make damage)
19)flashbang
[] []
a throwable "thing"(throwable like the snowball)
when it hits something it will make EXTREAM light (if torch make 15 then this should be like 45)
will damage skeletons and zombies and will also give them fire damage(like the sun)(it will kill skeletons and zombies. if the fire isnt enuf the add more pre damage).
can be used to clear caves/ or to fight big herds
note~ the light wont be a total flash it will be like
.. at impact light 15 for like a milisecand and then it will grow to the light 45 which will decreas in about 3 secands.
note-the damage only effect zombies and skeletons
the predamage is only at a radius of 20
so you better throw it to the center of the herd or els the rest will just suffer little burns
20)larvas
a passive mob that spawns around trees and near mushrooms in caves.
it dont move/move extreamly slow and gives you string/green burned cactus thing
will spawn sometimes from destroyed leaves.
will turn into a spider at a rate of 1/10 after living through 2 day/night cicles and if not they die.
may also appear from that been left out in the sun for too long.
I like your some of your ideas but, PLEASE LEARN TO SPELL.
online gameing decrease your grammer..
and please remember that english isnt my mother language and im the best in my grade ....
so for a few long words and some U's you cant judge me
I like your some of your ideas but, PLEASE LEARN TO SPELL.
online gameing decrease your grammer..
and please remember that english isnt my mother language and im the best in my grade ....
so for a few long words and some U's you cant judge me
A few? A few!? More than a few, certainly! And about the "u's", there is no reason you couldn't bother to type TWO, just TWO more letters to make the word 'you'. Also, English isn't my mother language either. I simply decided to remain mostly silent until I learned English good enough. "It isn't my my mother language!!111!11!!" isn't an excuse if you don't even use proper punctuation, capitalization, and things like that, because these things are universal in most languages.
On the ideas, this is a wish list. Wish lists aren't allowed, read the rules. Most of them are also suggested before, use the search bar. Most of them have serious flaws, use common sense.
Do NOT make a thread with MANY ideas. This doesn't work and instead of ANY of your ideas being accepted, ALL will be declined.
NEXT: Before you go off spouting a new idea, check my signature; use the search to ensure your ONE IDEA AT A TIME has not already been suggested. If it has, then make a shameless bump of your approval.
If it has not, then feel free to make a new thread with your ONE IDEA AT A TIME.
This is a lot of text to read and nearly all the suggestions you have posted have already been suggested.
ok, this is gonna be long.. and i extreamly hope the makers will read this....
1)tnt sticks
if u want to blow up stuff while mining but dont wanna make a mess
[]
[]
[]
...
placement will be the same as the torch
and its explotion will be quite smaller then the TNT block..
also
you can make a tnt block using 4-6 tnt sticks.
2)torch as a tool
[]
[]
[] [] []
its a torch you can hold while going around to help you see better.
light will be decresed witth time (it will be lighted for like.. 10 minits(which is a single night cicle))
usefull.
3)holding 2 tools
instead of having to switch all the time
make it so one hand will hold lets say a shovel
and the secand will hold a pickaxe(or a torch ^_~)
and it will use the pickaxe when "clicking" on stone and the shovel when u use it on any type of dirt(sand dirt
grass and so)..
useful..
u can take a sword and a pickaxe
for a quick escape (sword to fight little amount of enemies and if you are upnumberd you can easily dig your way
away from the threat.
NOTE:applies only on tools (not possible to "wear" sand and gravel for example(secand hand must be too cause
the first and secand mous buttons are already in use))
4)containers&capsuls
containers will be "passive tools" that you place on your shoulder (= you add more equip slots near the helmet)
and can carry capsuls (recipe later on)
you can carry lets say 1 capsul on a wooden container 2 on stone 3 on steel and so on...
you use those containers to collect water/lava (not like the buckets..) and gas(which is the next idea)..
container will look like this
and capsuls will be as
[]
[]
[]
.....
its not meant to be used for the liquids but if primerly for the gases.
5)GAS
gases will be scatterd underground(just like the water and lava)(but in smaller spaces)
and will appear like the liquids
but will flow upward.
many gases are possible of making:
flamable,poisen,thick(you move slower in them(much slower)),confusing(little shakes in the screen here and there) ,heavy(Wont flow up),light gas* (will light small area around the flow),extinguisher(anti fire and lava gas)
*the light gas will "moister(just liek water make blocks darker) and make the serounding block to glow as well
and be a bit lighter(for about a minit,see-light spray)
gases will be used in serveral ways.
as fuel for
the flameable gas will EXPLOAD all the way to the source (not as big as a TNT block bu if smaller to a single block around the trail)
as material for a lighter
*****all gases will have a very weak light in the same color as themselvs.
5.1)lighter
[]
[]
[]
(
will be used to light (just like helded torch from befor but it will only ligh when u press it)(also used like the steel and flint)(but will have more durability and when "ended" will give back the capsulm,steel and flint.)
5.2)gas traps
if you combine poisen gas with a pressure plate it becomes a gas mine (wont be destroyed)
when you step on it,a "cube" of gas will be relesed(depends on what u make)(in cube i mean it will make a short flow of gas)
can be used with poisen,flameable,heavy or confustion gas,
(possible of connecting it to be triggerd by redstone wire and not only by stepping on it.
5.3)spray
gas capsul + metal = spray tank.
can be used in many ways.
to stop fire,to start a fire,to confuse slow down or hurt monsters,to light your way(with light gas)(the light will stay for some time and for that is usefull).
5.4)LOL gas(just for fun)
if you mix all the gas types(all capsuls)
you get a lol gas. that makes funny noises (LILILI,WOOHOO,COCODUDLE,HEEEEEE,and so.... not fart kinda funny)
and make color changing light
(will be like light gas but with constant changing color of light(and gas))
used for parties :happy.gif: and maybe just to make hunting caves bit less "boring" and grey.
5.5)mixes
if u mix light gas and flameable gas you get a usefull gas that let u see when enemies aproach and then hurt them.
if u mix heavy and poisen gas you can make a barricade to slow down and hurt intruders(if you add light to that mix it will also make nice garden lights). and more possibilities.
5.6)gives you more interest and possibilities in mining and overall playing
cause they will be in smaller caves , they wont be so common as well and hard to find.
(in all of my singleplayer worlds i find HUUGE caves i can never explore all the way through(serveral water and lava caves that were connected cause of close bieng)
.u can make nice light shows by digging a hole and placing gas source at the bottom and by that you recive a nice up streaming matter that glows slightly in varies colors.
6)gunpowder and guns
6.1)gunpowder & bullets
you take sulfer and sand (1 of each) and make some gunpowder
[]
[] [] []
[] [] []
(will look like sulfer only darker)
used to make gunpowder bags
6.1.1)gunpowder bags
[]
which is needed for the pistol, will look like the old times pirate kinda bags.(durability of 32 shots)
6.1.2)bullets for pistol (FOR PISTOL)
dimond for more damage)
6.1.3.1)gun bullet (not pistol)(FOR GUN)
gun bullet are the modern kind of bullets which include the gunpowder in their base
pistol bullet + gunpowder + steel =GUN bullet
6.1.3.2)cartridges
gunbullet 8 times (so it can make 2 of them with 1 steel) will create a cartridges
**8 bullet cartridge+8 bullet cartridge=16 bullet cartridge
16 bullet cartridge+16 bullet cartridge=32 bullet cartridge
6.2)FIRE ARMS
6.2.1)PISTOL
pistols are the old guns which require gunpowder to be placed manualy inside the barrel and cause of that will
need gunpowder bags to be used. (and pistol bullets)
will have durability of 32 shots (2 bullet stacks and 1 gunpowder bag)
** it is slow(firerate) cause of the "manual reloading".
6.2.2)GUN
u must be asking yourself. what is the difference.
well,gun takes you less slots in the inventory work faster and dont have durability.
what u need?
a gun-
[]
[] []
**
and a cartridge
which contain 8,16 and 32 shots.
all that left is for you to pick yourself a victim
NOTE:on both firearms the firied bullets wont be restoreable(not like arrows)
5.7)flame thrower
flameable gas capsul + gun + flint and steel =flamethrower
which will make fire for a long distance.
when dured out will give back gun and capsul(empty)
7)harpoon launcher
fishing rod + bow= harpoon launcher
(takes 3 arrows per use)
"brings" you a fish at a 50/50 chance instantly
(u fire it at open waters and it will instantly throw at you fish or nothing at a 50/50 chance)
8)bad eggs
if eggs are left in the open(without hatching) for over 2 day/night cicles
they will go bad=
if it stays bad egg for a whole DAY cicle after apearing will spawn bad chiken at chance of 1/6 or a spider at chances of 1/8 and if not will be destroyed.
if picked up can be used for throwing it on mobs.will result mobs instant death . but with no drops and 1/10 chance of spawning a bad chiken
8.1)bad chiken
a red glowing eyes black green grey chiken which moves almost as fast as the spider
and can glide from high places(or fly...)
it is extreamly offensive and as soon as you see it(as soon its in the viewing range)
it will start running at your direction.note:it will be also offensive toward other mobs and when attacks chiken the
chiken will turn bad as well.
about 1.5 health on easy.
and what is special that if you throw a normal egg or feather at it it will turn back to normal chiken.
when killed it will give you bad feather(sorry about using the word bad on anytihng...) which is used for bad
arrows which deals more damage...
*bad chikens cant lay eggs..
9)animal feed
if you want to attract passive mobs (cows chikens sheeps and pigs) to your yard for later use(fishing or herding)
you could make an animal feed
[] BOAT []
[] [] []
which will act like a block and wont be dinamic as the boat.(placing 2 next to each other will make a long one (like the chests)and will attract mobs from larger distance)
after been placed you need to fill it with food (
the food will last for 2 day/night cicles (even if not been "used" by any animal)
if you place the feed in a low spot the mobs wont be able to run away
in that way the mobs will come in,stay near the feed through
the animals will be able to come in but wont be able to jump out..(usefull) and then you can jsut fish them up and place them as you want..
10)spear & spikes
[]
[]
[]
will make a spear (which will be thrown(like arrows but for a shorter range))
10.1)spikes
[] [] []
[] [] []
will make spikes
which act like fence but hurt what ever touches it(can be used instead fences around your house or as traps(random place them and come there once in a while to pick the leftovers))
will look like few torches batched togheter but longer and with pointed edges(cant walk through them)
10.1.2)suprise spikes
[] [] []
[]
[]
..
its a pressure plate that when steeped will knock the stepper back and form spikes which can only be taken down by a switch (or any redwire things(plates buttons and so))
(it acts like an output & an input=if you place serveral of them next to each other and one is activated, all the nearby will be as well(useable as a "suprise fence") and will activate redstone thigns connected to it)
11)mole
short brown mob. mostly passive which spawn on the surfec on any type of dirt and dig itself a "home"
(he will go a few layers down (2-4 blocks down from spawn place(not directly down but if a bit to the side)))and
will make a round space which will be used as a home for him (he will stay there)(if he stayes there for 4
day/night cicles grown wheat will apear on all of the floor)....
when exposed to sunlight he will dig himself a new home(go down and so agein)
and for that can be used by:
making a huge dirt block (above the ground) and placing a mole on top
.by that you gain a supply of wheat(which grows back if it been harvested) and if you expose him agein he will
make a secand hall and so on.
when killed he will give a strong leather and maybe flint(theeth or sometihng)
storng leather is used like the regualr one for armor but will have more durability then normal leather and a bit
smaller then steel.
12)light extender
a block of glass with a mirror ball like dimond in the middle that when light hits it the block will make light bit weaker then the SOURCE (if you place a torch and a light extender at the edge of the light the block will preduce light which is a bit weaker then the torch itself)(can be used to light large halls and cavarns with 1-3 torches and about 15 extenders.
13)door bell
for online use
you got a house and a freind comes to visit?
make your button at the door connected to speakers around the house to make a *ding dong* when pressed
(needed if the door is locked and cant be regulary opend
13.1)speakers
[] redstone []
[] [] []
connect them to a redstone circut and they will make noise (ding / dong /bloop/ etc) when used.
14)key
[]
[] redstone []
[] [] []
a key to be used on steel doors/switches or buttons
opens a gui with the
123
456
789
*0#
on the first time used on a door it lets you set a code (4-6 digits and # at the end)
to make a secure place on online servers
you can change the code whe never you want if u have a key and the old pass.
usefull for houses / storge houses / "privet caves" or what ever u want to lock
(only usefull if other ppl cant break the blocks around the door)
15)block keeper
redstone
gives you 64 keepers
you place them on your house blocks
can be placed only at player placed blocks
and can be removed only by the placer.
able of defending your house from thiefs/ppl that mess around with tnt/ grifers/ basterds / etc
only way for other to remove some blocks they didint make with a remover
15.1)remover
mostly for admins...
but can be crafted by the more hardcore miners out there
goldblock=9 gold bars block
|dimond block||dimond block||dimond block|
|redstone||dimond block||key|
|dimond block||dimond block||dimond block|
the remover is used to remove / open thigns which are protected by keepers or were locked with a key..
the possibility of crafting it can be turned on and off by the admins and by that grant the admins control on other people building and prevent large ground areas to be blocked by ppl who mess with keepers...
16)noobs
will have as much health as the player does
its a passive mob
**can be hurted by sword/bow only**
dont do much..
maybe follows you if you press it.
can be used as bait for more hostile mobs
or just something to lure enemies away from your house(if you "leave" them on a high place which cannot be hurted by mobs but does attract them.
if killed will give a random drop 50%
1/8 chances that when the noob is attacked it will attack back and 1/8 chance that if it does attack back it will expload just like creeper(with white flashing first)
16.1)noob dust
looks like sulfer but colored in skin color turcis(noob cloth color) and a bit brown
noob dust +noob dust +noob dust=noob(can be placed)(spawn a noob )
recycling :biggrin.gif:
placeable noobs are usefull if your running from a herd of enemies and need to make a divertion
17)TRIBE
extreamly rare and only at the first building of the map
there will be a low chance of spawning a tent(hight of 3 blocks and kinda cone like shape coverd in leather)
and it spawns a tribal dude every day or night cycle(will stop when it gets to the max of 10)
tribals will have 3 healths at all difficulties
and will throw spears (the difficult changes their hostality and accrucy)
the tribals will clear nearby trees and PLANT new once in a radius a bit larger then the trees was (they will clear a radius of like 15 blocks to each direction and will plant trees in random spots near that radius end)
they will hunt passive mobs in their serrounding as well and storge all they get in a box which is in the tent (when tent is destroyed you find the chest a block under the center of the tent)
tribes wont be hostile on peacefull and easy but they will attempt to kill you if they spot you in their territory on normal and hard.
they will be spawnd on peacefull as well. but wont attack you unless you attack the tent itself.
the tribe will form campfires in a few spots around the tent to prevent hostile mobs to spawn near by.
and maybe some spikes "for fun" around the camp.
tribals will act courius (they will look at you ... it wont feel so nice)(and "watch" your actions.if you destroy anything they made (campfires/tents/torchs/etc) and will decide what to do (on peacfull they will talorate you TOTALY and on easy will talorate 3 campfires and then will attack))
can be fun as companien
to see more "people" even on single player.
if you throw
NOTE:cause they use spears they will have to go and pick it up after every use and if its too far from the radius they will go back to the tent and "take" an other one.
.
they will have hats and pants (hats will look like a band with a feather and pants like wierd leather skirt)
both have a chance of bieng dropped when they get killed.
also they will drop-
sticks/torchs/spear(if helded)/flint and steel/the hat/the pants/and maybe spikes
17.1)campfires
[] [] []
[] [] []
will be short and when you use flint and stone or lighter on them they wil light up and wont turn off unless you do it..
17.2)tribal cloths
can be crafted
head band (with a feather)=
[] []
[] [] []
and pants (skirt like)
[] [] []
18)hammer
a tool
dont have durebility
and is used on cobblestone only to make stones
(throw able)(look and act like a snowball but will make damage)
19)flashbang
[]
a throwable "thing"(throwable like the snowball)
when it hits something it will make EXTREAM light (if torch make 15 then this should be like 45)
will damage skeletons and zombies and will also give them fire damage(like the sun)(it will kill skeletons and zombies. if the fire isnt enuf the add more pre damage).
can be used to clear caves/ or to fight big herds
note~ the light wont be a total flash it will be like
.. at impact light 15 for like a milisecand and then it will grow to the light 45 which will decreas in about 3 secands.
note-the damage only effect zombies and skeletons
the predamage is only at a radius of 20
so you better throw it to the center of the herd or els the rest will just suffer little burns
20)larvas
a passive mob that spawns around trees and near mushrooms in caves.
it dont move/move extreamly slow and gives you string/green burned cactus thing
will spawn sometimes from destroyed leaves.
will turn into a spider at a rate of 1/10 after living through 2 day/night cicles and if not they die.
may also appear from
online gameing decrease your grammer..
and please remember that english isnt my mother language and im the best in my grade ....
so for a few long words and some U's you cant judge me
STFU....
>.>
just read the damn ideas
it is long
but read at least the firearms
the gas and the tribe...
i made tons of good ideas
Now then.
Do NOT make a thread with MANY ideas. This doesn't work and instead of ANY of your ideas being accepted, ALL will be declined.
NEXT: Before you go off spouting a new idea, check my signature; use the search to ensure your ONE IDEA AT A TIME has not already been suggested. If it has, then make a shameless bump of your approval.
If it has not, then feel free to make a new thread with your ONE IDEA AT A TIME.
This is a lot of text to read and nearly all the suggestions you have posted have already been suggested.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
That's up to us to judge. That's why you posted it.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]