For more clarification, if Roblox and Minecraft merged we would completely do away with skins and instead implement Roblox's catalog feature into the game, so players will be able to purchase hats/shirts/pants etc.
whoa whoa whoa whoa hold on here, your saying that i should get rid of my creative and interesting skin for some no good un-creative human model that in order to make it look okay i have to waste irl money? no no no, i mean, maybe consider both, have regular skins from minecraft and have the ability to buy things for your skin like hats, cosmetics, stuff that cant be made with skins that extends out of the basic box shape, but get rid of skins? why not just get rid of resource packs, addons and mods completely?
For more clarification, if Roblox and Minecraft merged we would completely do away with skins and instead implement Roblox's catalog feature into the game, so players will be able to purchase hats/shirts/pants etc.
That is a great idea! *sarcasm
Let's remove skin feature and make players buy their skin part which cost money so that mojang would be called "money wh*res"
horay. What a great idea!
Having a great amount of experience with both games, I can safely say this:
You don't know a damn thing about what you're talking about.
The two games have only the barest of similarities at the surface. Anything deeper down than that, and they're both completely different beasts. For one, the two games are coded with completely different languages. Minecraft is made with Java, while Roblox is made with Lua.
Now, as my one specific example I'm going to work with, I'll focus on player characters, since the issue of cosmetic customization was previously brought up in this topic.
In Minecraft, your player character is a single entity in the game world. It's composed of a single model, with a set of animations, and a single texture placed onto the model. All the coding to allow your player character to do stuff is hardcoded into the game, unable to be altered in any way from within the game itself.
As for Roblox, well, it's a lot more complex. First, look at this image demonstrating the full extent what exactly composes a standard Roblox character in a place that contains no scripts that would alter said character. It's a bit of a long list, so I have put it in a spoiler.
As you can see, they're composed of a lot of objects. Around 80, in fact. It could be closer to 90 if I made use of all of the customization features Roblox provides. Only ten of those objects are the actual blocks that make the physical model. The rest are meshes, textures, joints, sounds, animations, scripts, and other objects needed to make the scripting for a controllable player character to work. That's not even showing the objects within the place that handle the actual player connection to the server.
Going beyond the physical diferences between what constructs the player character, the two different kinds of player character also are played very differently. If you've played both games even a little bit, you'll already know what I mean.
So after that, I think I should make a short and simple summary and conclusion.
Basically, the way Roblox and Minecraft work are extremely different. Combining the two would essentially require making a whole new game, something that would take way too much time and resources, when both companies are already getting plenty of profit with what they already have.
Having a great amount of experience with both games, I can safely say this:
You don't know a damn thing about what you're talking about.
The two games have only the barest of similarities at the surface. Anything deeper down than that, and they're both completely different beasts. For one, the two games are coded with completely different languages. Minecraft is made with Java, while Roblox is made with Lua.
Now, as my one specific example I'm going to work with, I'll focus on player characters, since the issue of cosmetic customization was previously brought up in this topic.
In Minecraft, your player character is a single entity in the game world. It's composed of a single model, with a set of animations, and a single texture placed onto the model. All the coding to allow your player character to do stuff is hardcoded into the game, unable to be altered in any way from within the game itself.
As for Roblox, well, it's a lot more complex. First, look at this image demonstrating the full extent what exactly composes a standard Roblox character in a place that contains no scripts that would alter said character. It's a bit of a long list, so I have put it in a spoiler.
As you can see, they're composed of a lot of objects. Around 80, in fact. It could be closer to 90 if I made use of all of the customization features Roblox provides. Only ten of those objects are the actual blocks that make the physical model. The rest are meshes, textures, joints, sounds, animations, scripts, and other objects needed to make the scripting for a controllable player character to work. That's not even showing the objects within the place that handle the actual player connection to the server.
Going beyond the physical diferences between what constructs the player character, the two different kinds of player character also are played very differently. If you've played both games even a little bit, you'll already know what I mean.
So after that, I think I should make a short and simple summary and conclusion.
Basically, the way Roblox and Minecraft work are extremely different. Combining the two would essentially require making a whole new game, something that would take way too much time and resources, when both companies are already getting plenty of profit with what they already have.
Best possible reponse we could ever get to this suggestion. Thank you so much!
No! Roblox.. is a game development software, sure, not as complex as unity or unreal engine, but it is a basic software, minecraft is a game where you go around and fight monsters with swords and build stuff, there too completly difrent things, no support.
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"Move along people,nothing to see Here" Quote from a extremely suspicious person.
This is like squishing all the foods you like. Then drinks. Just because they are good doesn't mean it will be better together.
And despite my username, I'm actually more of a Minecraft fan at the moment. So let's stick to not squishing the games together so Minecraft fan can play MC and ROBLOX fans can play rblx.
1- Minecraft and Roblox cannot be merged together anyways, Minecraft is coded in Java while Roblox used a different coding language, Its not Java at all nor even 1%
And even though They have a tough competition with Minecraft anyways and I don't think they wanted to merge + None of them will see this idea on this forums, Lol.
I can't tell if this is a joke or OP is being serious about this. Roblox and Minecraft are two completely different games. Their designs would not fit at all, Roblox tries to look realistic but Minecraft is a block game.
I know ROBLOX Is Lua. Just reprogram it into Java.
Oh, and also completely break both game's scripts, physics, and creations. I'm sure the game developers would not complain at all.
For more clarification, if Roblox and Minecraft merged we would completely do away with skins and instead implement Roblox's catalog feature into the game, so players will be able to purchase hats/shirts/pants etc.
I'm also sure the people who spent hours of hard work designing a skin would not complain that a game they've probably never even played overwrites their hard work and have to rely on Roblox's (broken) currency system.
I can't tell if this is a joke or OP is being serious about this. Roblox and Minecraft are two completely different games. Their designs would not fit at all, Roblox tries to look realistic but Minecraft is a block game.
Oh, and also completely break both game's scripts, physics, and creations. I'm sure the game developers would not complain at all.
I'm also sure the people who spent hours of hard work designing a skin would not complain that a game they've probably never even played overwrites their hard work and have to rely on Roblox's (broken) currency system.
You seriously got a point with the Skin feature and catalog, Mojang can add a catalog feature into the game with a bit of changing anyways.
I know ROBLOX Is Lua. Just reprogram it into Java.
It's actually not that easy. Java and Lua are to different things, so it's not easy at all to reprogram it. And that would completely destory the physics. Not to mention the people who made games would have to reprogram their games, too.
Rollback Post to RevisionRollBack
Got an unpopular opinion? Want to share it? You can post it right here! Just don't start flame wars and be nice!
I know ROBLOX Is Lua. Just reprogram it into Java.
You probably don't even know even the most basic things about either language. There's so much that's going to be lost in transition, assuming said transition can even be made at all.
You probably don't even know even the most basic things about either language. There's so much that's going to be lost in transition, assuming said transition can even be made at all.
You'd have to completely rewrite the game, Lua and Java are very different beasts.
I know ROBLOX Is Lua. Just reprogram it into Java.
Suggestion of the ages right here. You're talking about this like it's a cakewalk that can be done overnight. What if I hate Roblox? I can't take this seriously in the slightest. Can we merge Half-Life 2 and Grand Theft Auto V while we're at it. They're both loved games.
For more clarification, if Roblox and Minecraft merged we would completely do away with skins and instead implement Roblox's catalog feature into the game, so players will be able to purchase hats/shirts/pants etc.
So now we have to pay to get skins. Right now, it's free and you can change at anytime you like but if you have this we'll have to pay to change our looks. no just no.
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Army Unite!!
Click the round object that's shaped like an egg plz
Considering how similar both games apparently are; teaming up wouldn't actually improve the market for mojarosoft very much at all. As a matter of fact, I'm inclined to state that a business merger would only bring a net loss to Microsoft/Mojang and they'd only be poorer for the acquisition. (Let's be realistic, if there is a merger, it's roblox into mojang.)
In addition, Minecraft is PRETTY ubiquitous to gaming in general. There is absolutely no way in which the game is not ALREADY dominating many markets. It's more common than Myst at this point. This means that the primary crux of the merger is moot.
IN LIST:
1) Minecraft/Roblox's similarities would only hinder any economic advancement gained by a costly merger.
1a) This would also fracture the userbases as longtime players of either game would feel ostracized/alienated by the requisite new feature creep of each game.
2) Minecraft doesn't need any help dominating anything. It's like giving a kitten a saucer of milk as a reward for drinking a saucer of milk.
NO SUPPORT
*edit: apparently I am easily confused between roblox and mega blox, retracting that argument.
This is just about the funniest suggestion I've ever seen. Agreeing with everyone else, minecraft is not P2W, roblox is. Why would anyone ever want this?
whoa whoa whoa whoa hold on here, your saying that i should get rid of my creative and interesting skin for some no good un-creative human model that in order to make it look okay i have to waste irl money? no no no, i mean, maybe consider both, have regular skins from minecraft and have the ability to buy things for your skin like hats, cosmetics, stuff that cant be made with skins that extends out of the basic box shape, but get rid of skins? why not just get rid of resource packs, addons and mods completely?
I like PIE.
That is a great idea! *sarcasm
Let's remove skin feature and make players buy their skin part which cost money so that mojang would be called "money wh*res"
horay. What a great idea!
also did you read this list:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2572194-please-read-this-before-making-a-suggestion-v2-0#c24
one of your ideas are disliked here. No Support!!!
Having a great amount of experience with both games, I can safely say this:
You don't know a damn thing about what you're talking about.
The two games have only the barest of similarities at the surface. Anything deeper down than that, and they're both completely different beasts. For one, the two games are coded with completely different languages. Minecraft is made with Java, while Roblox is made with Lua.
Now, as my one specific example I'm going to work with, I'll focus on player characters, since the issue of cosmetic customization was previously brought up in this topic.
In Minecraft, your player character is a single entity in the game world. It's composed of a single model, with a set of animations, and a single texture placed onto the model. All the coding to allow your player character to do stuff is hardcoded into the game, unable to be altered in any way from within the game itself.
As for Roblox, well, it's a lot more complex. First, look at this image demonstrating the full extent what exactly composes a standard Roblox character in a place that contains no scripts that would alter said character. It's a bit of a long list, so I have put it in a spoiler.
As you can see, they're composed of a lot of objects. Around 80, in fact. It could be closer to 90 if I made use of all of the customization features Roblox provides. Only ten of those objects are the actual blocks that make the physical model. The rest are meshes, textures, joints, sounds, animations, scripts, and other objects needed to make the scripting for a controllable player character to work. That's not even showing the objects within the place that handle the actual player connection to the server.
Going beyond the physical diferences between what constructs the player character, the two different kinds of player character also are played very differently. If you've played both games even a little bit, you'll already know what I mean.
So after that, I think I should make a short and simple summary and conclusion.
Basically, the way Roblox and Minecraft work are extremely different. Combining the two would essentially require making a whole new game, something that would take way too much time and resources, when both companies are already getting plenty of profit with what they already have.
Best possible reponse we could ever get to this suggestion. Thank you so much!
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.I know ROBLOX Is Lua. Just reprogram it into Java.
Is it really that simple? Reprogram everything. Then reprogram it so it's compatible with Minecraft's engine. Then merge the two together.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
No! Roblox.. is a game development software, sure, not as complex as unity or unreal engine, but it is a basic software, minecraft is a game where you go around and fight monsters with swords and build stuff, there too completly difrent things, no support.
"Move along people,nothing to see Here" Quote from a extremely suspicious person.
This is like squishing all the foods you like. Then drinks. Just because they are good doesn't mean it will be better together.
And despite my username, I'm actually more of a Minecraft fan at the moment. So let's stick to not squishing the games together so Minecraft fan can play MC and ROBLOX fans can play rblx.
1- Minecraft and Roblox cannot be merged together anyways, Minecraft is coded in Java while Roblox used a different coding language, Its not Java at all nor even 1%
And even though They have a tough competition with Minecraft anyways and I don't think they wanted to merge + None of them will see this idea on this forums, Lol.
Also post this on Roblox Forums as well.
I can't tell if this is a joke or OP is being serious about this. Roblox and Minecraft are two completely different games. Their designs would not fit at all, Roblox tries to look realistic but Minecraft is a block game.
Oh, and also completely break both game's scripts, physics, and creations. I'm sure the game developers would not complain at all.
I'm also sure the people who spent hours of hard work designing a skin would not complain that a game they've probably never even played overwrites their hard work and have to rely on Roblox's (broken) currency system.
You seriously got a point with the Skin feature and catalog, Mojang can add a catalog feature into the game with a bit of changing anyways.
It's actually not that easy. Java and Lua are to different things, so it's not easy at all to reprogram it. And that would completely destory the physics. Not to mention the people who made games would have to reprogram their games, too.
Got an unpopular opinion? Want to share it? You can post it right here! Just don't start flame wars and be nice!
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Ever see a bad forum post online? That's probably me.
You probably don't even know even the most basic things about either language. There's so much that's going to be lost in transition, assuming said transition can even be made at all.
You'd have to completely rewrite the game, Lua and Java are very different beasts.
- C.C.
its not that easy to reprogram an entire game.
I like PIE.
Suggestion of the ages right here. You're talking about this like it's a cakewalk that can be done overnight. What if I hate Roblox? I can't take this seriously in the slightest. Can we merge Half-Life 2 and Grand Theft Auto V while we're at it. They're both loved games.
No support as you probably guessed.
So now we have to pay to get skins. Right now, it's free and you can change at anytime you like but if you have this we'll have to pay to change our looks. no just no.
Army Unite!!
Click the round object that's shaped like an egg plz
Current avatar: ILLIDAN STORMRAGE
Considering how similar both games apparently are; teaming up wouldn't actually improve the market for mojarosoft very much at all. As a matter of fact, I'm inclined to state that a business merger would only bring a net loss to Microsoft/Mojang and they'd only be poorer for the acquisition. (Let's be realistic, if there is a merger, it's roblox into mojang.)
In addition, Minecraft is PRETTY ubiquitous to gaming in general. There is absolutely no way in which the game is not ALREADY dominating many markets. It's more common than Myst at this point. This means that the primary crux of the merger is moot.
IN LIST:
1) Minecraft/Roblox's similarities would only hinder any economic advancement gained by a costly merger.
1a) This would also fracture the userbases as longtime players of either game would feel ostracized/alienated by the requisite new feature creep of each game.
2) Minecraft doesn't need any help dominating anything. It's like giving a kitten a saucer of milk as a reward for drinking a saucer of milk.
NO SUPPORT
*edit: apparently I am easily confused between roblox and mega blox, retracting that argument.
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New rule, don't comment if you don't support.
This is just about the funniest suggestion I've ever seen. Agreeing with everyone else, minecraft is not P2W, roblox is. Why would anyone ever want this?
No support