Earlier today I posted on an old thread to give my support to a suggestion I liked. But I was then advised not to revive a thread if I have no interesting new information to provide.
First of all (ignoring the fact that all I did was offer support): This advisement got me wondering, if I consider the very many styles and ways each person plays MC, then the standards of what is considered new and interesting information is going to be different for each person. So who is it that determines for everyone else what is classified as interesting/important information, and what is not?
Secondly: Why is reviving an old thread to give support to a suggestion that is appreciated by the reader considered unimportant enough to be eligible? If I'm not mistaken, this is a forum where we are free to express our ideas and opinions ("opinions" being appropriate to offering support to an idea). I can't for the life of me see why the age of a thread determines a threads "worth of attention". It's kinda like telling my history teacher that things that happened before I was born aren't worth my consideration.
That rule isn't specific to the Suggestions forum, it is an overall forum rule. We don't allow threads to be necroposted to. An inactive thread can only be revived using new or interesting content -- something that is relevant to the thread topic and would continue the discussion in a substantial way. A post which merely shows support for an old suggestion is not contributing any discussion value to the suggestion thread, and is therefore not allowed.
That rule isn't specific to the Suggestions forum, it is an overall forum rule. We don't allow threads to be necroposted to. An inactive thread can only be revived using new or interesting content -- something that is relevant to the thread topic and would continue the discussion in a substantial way. A post which merely shows support for an old suggestion is not contributing any discussion value to the suggestion thread, and is therefore not allowed.
I made this earlier for FTC. I hope this still has bearing here:
Okay, I now know what the rules stipulate. But just for the record, in the case I referred to in my previous post, the original poster of the suggestion is very much active atm. But no, I didn't add information to the OP aside from giving my support. However, I did find the thread via a link provided in another thread, and through that I saw that the suggestion was worth supporting. Had the original poster not been active, I wouldn't have bothered.
That said, from my own personal view, if a user is still active, I don't know why there should be an issue with supporting their suggestion regardless of the time lapse. After all, they put a lot of work into the suggestion and, for me, give credit where credit is warranted. Again though, that's just my own personal view on the matter, but there isn't anything I can do about that if the rules state otherwise. So, yeah... rules are what they are.
In any case, thanks for your replies on the matter.
It is also part of our rules about spam in general. Typically we don't allow people to just say "support" or "no support" without contributing to the thread with discussion. Some slip through the cracks of course because we aren't omniscient, but that builds onto the rule about not necroing unless you have something meaningful to discuss.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
It is also part of our rules about spam in general. Typically we don't allow people to just say "support" or "no support" without contributing to the thread with discussion. Some slip through the cracks of course because we aren't omniscient, but that builds onto the rule about not necroing unless you have something meaningful to discuss.
I have to agree with that part tho, giving support without at least one reason for doing so is counterproductive and inconsequential.
It seems like we are running out of things to discuss in regards to improving the guidelines. We have a lot of discussion about various "edge case" scenarios and a lot of stuff that is too subjective to really be used for something meant to be applied to the whole. Is there anything else that can be added that would be applicable to the 99% of posts we see here?
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Properly searching can be added for sure, including looking into the threads to ensure it closely resembles the idea they want to post.
Not too sure about the escapist backpedaling though, it seems like another edge case.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Properly searching can be added for sure, including looking into the threads to ensure it closely resembles the idea they want to post.
Not too sure about the escapist backpedaling though, it seems like another edge case.
It's under the same lines as "learning how to fail with grace." If I were to add it to a Suggestions Guide, it'd be under "It's okay to fail," and help people learn to handle it.
Okay I can definitely see the benefit of a broader section about it being okay to have a bad idea (provided it isn't done on purpose ie: trolling). It fits in well with the other parts of the OP that basically say "this section isn't a matter of life or death, calm down and take some deep breath" lol. I can add both of these sections this evening if I remember, otherwise it will be sometime Sunday.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
We might be able to bring back the "Logic vs. Realism" section without having it as long as it was the last time? "This adds realism!" is still a painfully common thing in threads, and a ton of users don't realize it doesn't actually help their ideas.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Well lets open a discussion about the whole realism thing. What it is is just a reason that someone likes an idea or doesn't like an idea. Some people want MC to be more realistic and the majority (I would guess based on how I have seen these discussions play out) does not. It isn't exactly a wrong viewpoint, it just isn't a popular one.
I do see what you mean that things should be logical vs realistic. It is more important for things to make logical sense, but pushing to the extreme of realism can do more harm than good. If we can make it short and sweet I have no problem including it.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
I think it's definitely important that this is not approached as "adding something for the sake of realism is bad", because that's just categorically false. Adding something for the sake of realism is bad if it hurts gameplay in some way, but improving realism and thus immersion in a game can be a very good thing if the change isn't harming the gameplay experience.
"Lol realism is stupid" is a horrid criticism and we should be careful not to encourage that. Everything is to be judged case-by-case.
Well lets open a discussion about the whole realism thing. What it is is just a reason that someone likes an idea or doesn't like an idea. Some people want MC to be more realistic and the majority (I would guess based on how I have seen these discussions play out) does not. It isn't exactly a wrong viewpoint, it just isn't a popular one.
I do see what you mean that things should be logical vs realistic. It is more important for things to make logical sense, but pushing to the extreme of realism can do more harm than good. If we can make it short and sweet I have no problem including it.
We have floating blocks, the ability to jump a meter while carrying two million tons, multiple kinds of magic, biomes defined purely by metaphysical designs, the ability to jump into different dimensions, and creatures for which there is no equivalent for on earth. Realism doesn't really play into it.
And usually when someone wants realism, they're talking about throwing in extra, unnecessary physics into simple, functional design. It's never about making things simpler, more functional, or more fun. And even if it somehow was about that, realism would be irrelevant, because the selling point of the suggestion wouldn't be the realism. It'd be the simpler, more functional, or more fun bit.
Logically, realism isn't a good argument no matter how you use it. It doesn't support your suggestion, and people try to use it as a crutch because they don't know how to make their suggestion better, or didn't have a "why" for their suggestion. Popularity of this viewpoint is irrelevant, because it does not fit with the logic or aims demonstrated by the game. That is, if you're looking at a suggestion like this, you're going about it the wrong way.
Agreed. "floating blocks should fall to the ground just like sand does, because realism" is a terrible suggestion
"We need more ambient sounds, like wind blowing, because realism" is an idea most people can probably get behind. Realism in and of itself isn't a bad thing, so I'm not sure if it's even worth mentioning in this guide.
This is a good example. I couldn't think of one off the top of my head but realism does seem very bizarrely stigmatised as flat out wrong.
I guess if realism doesn't matter there's no point even having grass or trees or stone in the game, as they're all made to mimic things in the real world. Might as well just replace them with resources A, B and C, all with their own flat colours.
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Added guidelines on benefits of searching and about bowing out with dignity.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
What happened to "Here's how you delete your thread"? It can be very frustrating for beginners.
And if the guide has this, there should be mentions of the right reasons to have a thread deleted. One of them does not include you disagreeing with some critics and thinking their posts are "cramping your style".
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
We might be able to bring back the "Logic vs. Realism" section without having it as long as it was the last time? "This adds realism!" is still a painfully common thing in threads, and a ton of users don't realize it doesn't actually help their ideas.
Even copy and pasting the section from the last guide would work. This is an argument point that posters use and will probably keep using forever. There's an obvious line between stuff like this...
"I suggest we have chocolate milk to give cocoa another use." and... "I suggest we have chocolate milk to give cocoa another use, which includes needing iron to craft spoons to mix them and drinking too much will cause you to throw up and give you a status effect known as 'tum-tum ache' because realistic!! =D =D =D"
That rule isn't specific to the Suggestions forum, it is an overall forum rule. We don't allow threads to be necroposted to. An inactive thread can only be revived using new or interesting content -- something that is relevant to the thread topic and would continue the discussion in a substantial way. A post which merely shows support for an old suggestion is not contributing any discussion value to the suggestion thread, and is therefore not allowed.
- sunperp
I made this earlier for FTC. I hope this still has bearing here:
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Okay, I now know what the rules stipulate. But just for the record, in the case I referred to in my previous post, the original poster of the suggestion is very much active atm. But no, I didn't add information to the OP aside from giving my support. However, I did find the thread via a link provided in another thread, and through that I saw that the suggestion was worth supporting. Had the original poster not been active, I wouldn't have bothered.
That said, from my own personal view, if a user is still active, I don't know why there should be an issue with supporting their suggestion regardless of the time lapse. After all, they put a lot of work into the suggestion and, for me, give credit where credit is warranted. Again though, that's just my own personal view on the matter, but there isn't anything I can do about that if the rules state otherwise. So, yeah... rules are what they are.
In any case, thanks for your replies on the matter.
It is also part of our rules about spam in general. Typically we don't allow people to just say "support" or "no support" without contributing to the thread with discussion. Some slip through the cracks of course because we aren't omniscient, but that builds onto the rule about not necroing unless you have something meaningful to discuss.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I have to agree with that part tho, giving support without at least one reason for doing so is counterproductive and inconsequential.
Hey I also have something like that.
The Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
^^^
Could we add that to the front page please?Actually people will still just bump bad threads anyway.
It seems like we are running out of things to discuss in regards to improving the guidelines. We have a lot of discussion about various "edge case" scenarios and a lot of stuff that is too subjective to really be used for something meant to be applied to the whole. Is there anything else that can be added that would be applicable to the 99% of posts we see here?
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
There's still no How to Properly Search in the OP, and nothing on escapist backpedaling.
Properly searching can be added for sure, including looking into the threads to ensure it closely resembles the idea they want to post.
Not too sure about the escapist backpedaling though, it seems like another edge case.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
It's under the same lines as "learning how to fail with grace." If I were to add it to a Suggestions Guide, it'd be under "It's okay to fail," and help people learn to handle it.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Okay I can definitely see the benefit of a broader section about it being okay to have a bad idea (provided it isn't done on purpose ie: trolling). It fits in well with the other parts of the OP that basically say "this section isn't a matter of life or death, calm down and take some deep breath" lol. I can add both of these sections this evening if I remember, otherwise it will be sometime Sunday.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
We might be able to bring back the "Logic vs. Realism" section without having it as long as it was the last time? "This adds realism!" is still a painfully common thing in threads, and a ton of users don't realize it doesn't actually help their ideas.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Well lets open a discussion about the whole realism thing. What it is is just a reason that someone likes an idea or doesn't like an idea. Some people want MC to be more realistic and the majority (I would guess based on how I have seen these discussions play out) does not. It isn't exactly a wrong viewpoint, it just isn't a popular one.
I do see what you mean that things should be logical vs realistic. It is more important for things to make logical sense, but pushing to the extreme of realism can do more harm than good. If we can make it short and sweet I have no problem including it.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I think it's definitely important that this is not approached as "adding something for the sake of realism is bad", because that's just categorically false. Adding something for the sake of realism is bad if it hurts gameplay in some way, but improving realism and thus immersion in a game can be a very good thing if the change isn't harming the gameplay experience.
"Lol realism is stupid" is a horrid criticism and we should be careful not to encourage that. Everything is to be judged case-by-case.
We have floating blocks, the ability to jump a meter while carrying two million tons, multiple kinds of magic, biomes defined purely by metaphysical designs, the ability to jump into different dimensions, and creatures for which there is no equivalent for on earth. Realism doesn't really play into it.
And usually when someone wants realism, they're talking about throwing in extra, unnecessary physics into simple, functional design. It's never about making things simpler, more functional, or more fun. And even if it somehow was about that, realism would be irrelevant, because the selling point of the suggestion wouldn't be the realism. It'd be the simpler, more functional, or more fun bit.
Logically, realism isn't a good argument no matter how you use it. It doesn't support your suggestion, and people try to use it as a crutch because they don't know how to make their suggestion better, or didn't have a "why" for their suggestion. Popularity of this viewpoint is irrelevant, because it does not fit with the logic or aims demonstrated by the game. That is, if you're looking at a suggestion like this, you're going about it the wrong way.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
This is a good example. I couldn't think of one off the top of my head but realism does seem very bizarrely stigmatised as flat out wrong.
I guess if realism doesn't matter there's no point even having grass or trees or stone in the game, as they're all made to mimic things in the real world. Might as well just replace them with resources A, B and C, all with their own flat colours.
Added guidelines on benefits of searching and about bowing out with dignity.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
And if the guide has this, there should be mentions of the right reasons to have a thread deleted. One of them does not include you disagreeing with some critics and thinking their posts are "cramping your style".
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Even copy and pasting the section from the last guide would work. This is an argument point that posters use and will probably keep using forever. There's an obvious line between stuff like this...
"I suggest we have chocolate milk to give cocoa another use." and...
"I suggest we have chocolate milk to give cocoa another use, which includes needing iron to craft spoons to mix them and drinking too much will cause you to throw up and give you a status effect known as 'tum-tum ache' because realistic!! =D =D =D"