I did see other posts about shields, but feel I should make my own post on how I would implement them.
A new armor slot for shields in the inventory screen likely separate from the other armor slots due to how it would work.
Shields provide 2.5 armor points of ACTIVATED armor. What this means, is putting on a shield isn't shown on your armor indicator, and the armor value isn't used unless the shield is used.
Shields are used by right clicking with the sword equipped.
When used, the shield with be held in front of the players view, staying there as long as the shield is being held up.
When used the shield adds the 2.5 armor points to the calculations, effectively reducing all damage 100% (except fall damage if that's possible) as long as the player is wearing all the other armor. However, after approximately 1 second, this 2.5 bonus reduces to 1.5, then finally to .5 after another second. Basically this means you can't just sit there and hold your shield out to not get hurt forever.
After a shield is used, it must "recharge" it's applied armor. Using a shield too quickly (like tapping it) would be the same .5 bonus as holding it down. About 3 seconds between blocks would be required to get adequate damage avoidance.
Shields, when used on melee targets (1-2 blocks away) also have a shield bash knock-back effect, much like throwing a snowball. This effect is also limited to the once every 3 seconds. This effect may also be able to deal a small amount of damage based on shield type (eg., .5 hearts for wood up to 2 hearts for diamond)
Shields, unlike other items, have a "durability" bar that is the total damage it can take from mobs (not falling, lava, or any other non-mob damage). This bar looks like the standard bar on tools or swords but only viewable in the inventory since you don't carry the shield like a standard item. So basically like how armor now works, except it would have it's own icon bar, and only take damage from mobs.
The exact amount of durability would be balanced with armor types of a similar class. Note that "Leather Vambrace" is a subclass of "wooden" as both wooden only needs a few wood more. Therefore the vambraces may be impractical to include.
Shield types:
Leather Vambrace - not really a shield, but wristguards that go in the shield slot, very few uses. Works like a shield except it has no knockback effect or damage, requires 4 leather
NOTE: ALL ham or Porkchops are in place of Leather, which doesn't appear to be one of the little icons.
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Wooden Buckler - Has an adequate amount of durability. Deals .5 damage on knockback. Requires 1 wooden stick , 4 wooden planks , 4 leather
Iron Buckler - More durable than wooden. deals 1 damage on knockback. Requires 1 wooden stick , and 8 Iron
Guilded Buckler - Slightly less Durable than Iron Buckler but deals 1.5 damage on knockback. Requires 1 wooden stick, 4 Iron, and 4 gold
Encrusted Buckler - Most durable. Deals 2 damage on knockback. Requires 1 wooden stick, 4 Diamonds , and 4 Gold
those are mods. they look nice, but I'm playing vanilla (for now). Mostly to stick with the designer's intentions, second so I don't get used to things being one way, then different once they are put in officially. I want to play this game multiplayer with mobs on, still waiting for mobs to be less laggy though.
I suppose stone shields could be there, I didn't include them because they don't make logical sense. but neither does wooden, gold or diamond swords lol.
What I would really like, are more ores, namely copper, tin, aluminum, etc. But that's a whole other suggestion :tongue.gif:
A new armor slot for shields in the inventory screen likely separate from the other armor slots due to how it would work.
Shields provide 2.5 armor points of ACTIVATED armor. What this means, is putting on a shield isn't shown on your armor indicator, and the armor value isn't used unless the shield is used.
Shields are used by right clicking with the sword equipped.
When used, the shield with be held in front of the players view, staying there as long as the shield is being held up.
When used the shield adds the 2.5 armor points to the calculations, effectively reducing all damage 100% (except fall damage if that's possible) as long as the player is wearing all the other armor. However, after approximately 1 second, this 2.5 bonus reduces to 1.5, then finally to .5 after another second. Basically this means you can't just sit there and hold your shield out to not get hurt forever.
After a shield is used, it must "recharge" it's applied armor. Using a shield too quickly (like tapping it) would be the same .5 bonus as holding it down. About 3 seconds between blocks would be required to get adequate damage avoidance.
Shields, when used on melee targets (1-2 blocks away) also have a shield bash knock-back effect, much like throwing a snowball. This effect is also limited to the once every 3 seconds. This effect may also be able to deal a small amount of damage based on shield type (eg., .5 hearts for wood up to 2 hearts for diamond)
Shields, unlike other items, have a "durability" bar that is the total damage it can take from mobs (not falling, lava, or any other non-mob damage). This bar looks like the standard bar on tools or swords but only viewable in the inventory since you don't carry the shield like a standard item. So basically like how armor now works, except it would have it's own icon bar, and only take damage from mobs.
The exact amount of durability would be balanced with armor types of a similar class. Note that "Leather Vambrace" is a subclass of "wooden" as both wooden only needs a few wood more. Therefore the vambraces may be impractical to include.
Shield types:
Leather Vambrace - not really a shield, but wristguards that go in the shield slot, very few uses. Works like a shield except it has no knockback effect or damage, requires 4 leather
NOTE: ALL ham or Porkchops are in place of Leather, which doesn't appear to be one of the little icons.
[] [] []
Wooden Buckler - Has an adequate amount of durability. Deals .5 damage on knockback. Requires 1 wooden stick , 4 wooden planks , 4 leather
Iron Buckler - More durable than wooden. deals 1 damage on knockback. Requires 1 wooden stick , and 8 Iron
Guilded Buckler - Slightly less Durable than Iron Buckler but deals 1.5 damage on knockback. Requires 1 wooden stick, 4 Iron, and 4 gold
Encrusted Buckler - Most durable. Deals 2 damage on knockback. Requires 1 wooden stick, 4 Diamonds , and 4 Gold
+1 support
Shields and Offhand item use
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
viewtopic.php?f=1&t=217804
If you have a suggestion about guns go here:
viewtopic.php?f=1&t=21507
Now, my only real "concern", is that you went from wood to steel. Would you include stone shields?
Hmm I hope he does not, I like his designs how they are
viewtopic.php?f=1&t=217804
If you have a suggestion about guns go here:
viewtopic.php?f=1&t=21507
Oh as do I. It just seems that there is a rapid shift in material, how would you say, "level", or "grade", from wood to iron
What I would really like, are more ores, namely copper, tin, aluminum, etc. But that's a whole other suggestion :tongue.gif: