So here's an idea, completely remove infinite water and you have pipes that can transport water in tanks and out tanks. and if you connect a pipe to a new dispensing block (or maybe just a regular dispenser) it dispenses that water and pumps collect water. Now the thing is, water would have to be completely reworked, requiring water to have to have some sort of gravity. When you finally have access to water from the ocean you can use this as normal but because of the gravity change you could fill lava caves with water and drain the water to have a sort of cave extinguisher? But this could have effect on redstone like, you could run a comparator from a tank and the more water in a tank the stronger the redstone current. This idea may suck but hey, it's worth a try.
So here's an idea, completely remove infinite water and you have pipes that can transport water in tanks and out tanks. and if you connect a pipe to a new dispensing block (or maybe just a regular dispenser) it dispenses that water and pumps collect water. Now the thing is, water would have to be completely reworked, requiring water to have to have some sort of gravity. When you finally have access to water from the ocean you can use this as normal but because of the gravity change you could fill lava caves with water and drain the water to have a sort of cave extinguisher? But this could have effect on redstone like, you could run a comparator from a tank and the more water in a tank the stronger the redstone current. This idea may suck but hey, it's worth a try.
Minecraft used to have finite water, but that changed very soon after. I'm sure the developers had a good reason for that.
The redstone bit sounds interesting.
I'm worried about the performance hit, though. if someone takes water from an ocean, the entire ocean would need to equalize.
Maybe it could only collect from lakes and just won't work when connected to an ocean