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My idea is to add volcanos as structures to a 1.11 explorer update.
The volcano would be rare.
Theres big volcanos and small volcanos
As you know in reality theres too unactive and active volcanos so theres would be volcanos
like:UNACTIVE-filled with obsidian, stone and magma blocks, ACTIVE- filled with lava and when activates then start growing over volcanos top and starts comeing down.
The surrounding could be only stone and few magma blocks and rarely finding skeleton skull .
When you might guess that its useless then theres could be a piston door at volcanos down.When you activate the lever then it opens and cant be closed again bcs when lava starts comeing down then its harder to get out bcs lava is comeing in.
Theres a place at dungeons end wheres big treasure and when you open-break the chest the volcano will activate automatically and
lava starts comeing so you need to be quick.
That was my idea and when you have some great ieas for it then comment
You really don't, I think we're all born knowing what a volcano looks like in this day and age.
A very done before biome idea, it's alright but I don't see how it offers too much except extra lava and a chance to burn down any forest near it.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
It struck me that the seemingly most obvious missing biome to me was a Volcano biome. This isn't simply covered by mountains randomly having some lava on the surface. Volcanos have a shape and structure that is quite distinctly different from just a mountain.
The volcano typically is roughly more conical with the distinct pit in the top that dips down into the lava in the middle. The chance of this shape / structure occurring on extreme hills / mountainous biomes is remote. The odd bit of lava might be present on the surface or flow down a mountain but it still won't really look like a Volcano.
Beyond just the aesthetics a Volcano biome could have other characteristics that mirror some real world properties of volcanic areas.
Areas formed from volcanic activity tend to be rich in minerals and quite fertile. Perhaps offsetting the danger associated with the region. This could be manifest with crops growing faster and the presence of ores or at least some kinds of ores being higher and closer to the surface. This could be true of things like iron and gold. Volcanic activity doesn't play a role in the formation of coal and diamonds as far as I know. It does in the case of igneous rocks such as granite and marble. This could lead to a higher proportion of granite / diorite / andesite.
I thought I would check to see if Volcano biomes had been suggested already and this is one of a few threads already devoted to it.
There are limits to how realistic the volcano could be. There isn't a game engine mechanic for having fluids periodically raise or lower (water or magma) that would allow a volcano to sometimes be more active and erupt. Raising and lowering of fluid over time could be interesting and allow for things like the see to have high and low tides. I think it is unlikely such a mechanic would be introduced though and it could be computationally expensive as well as adding quite a bit of unpredictability in the game. I don't know of any sandbox games that have tried to introduce something a dynamic as raising / lowering fluids. It is not that important anyway, just a thought when I considered volcanic simulation. The same might be said of seismic activity that could cause earthquakes and land slides / shift / distortions / fault-lines.
While I applaud searching for similar suggestions before posting a new thread, given the age of the original [minor point] and the quite different 'take' on the subject you have starting your own thread with a more details description of your volcano concept strikes me as more likely to lead to meaningful discussion…
Some good ideas in you post which I'd like to see developed further…